Demo Data from VLDB 2026 / reviewers in the wild / expert
Helmut E. Bez
dblp:b/HelmutEBez · also H. E. Bez
· DBLP profile ↗
17ranked-venue papers
9as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 9 first-authorArtificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 77% Computational fabrication · 23% | |
| Theoretical computer science
1 paper |
Computational geometry · 77% Distributed computing theory · 23% | |
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 100% | |
| Software engineering, system software, and programming languages
2 papers |
Requirements engineering and software design · 57% Operating systems · 43% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
collision detection |
0.0 | 1 | 1996 | A collision detection method with applications in CAD systems for the apparel industry · Comput. Aided Des. 1996 |
Computational geometry
convex hull |
0.0 | 1 | 1990 | Distributed algorithm for the planar convex hull problem · Comput. Aided Des. 1990 |
User interface design and tools › user interface design
end-user interfaces |
0.0 | 1 | 1984 | An Icon-Driven End-User Interface to UNIX · Int. J. Man Mach. Stud. 1984 |
Distributed computing theory
distributed algorithms |
0.0 | 1 | 1990 | Distributed algorithm for the planar convex hull problem · Comput. Aided Des. 1990 |
Requirements engineering and software design
software design methodology |
0.0 | 1 | 1986 | On Methods for Interfaces Specification and Design · Int. J. Man Mach. Stud. 1986 |
Operating systems › operating system family
UNIX |
0.0 | 1 | 1984 | An Icon-Driven End-User Interface to UNIX · Int. J. Man Mach. Stud. 1984 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | On derivative bounds for the rational quadratic Bézier paths
Helmut E. Bez, N. Bez |
Comput. Aided Geom. Des. | 1 |
| 2012 | A survey of cast shadow detection algorithms
Nijad Al-Najdawi, Helmut E. Bez, Jyoti Singhai, Eran A. Edirisinghe |
Pattern Recognit. Lett. | 2 |
| 2009 | Invariant-geometry conditions for the rational bi-quadratic Bézier surfaces
Helmut E. Bez |
Comput. Aided Geom. Des. | 1 |
| 2008 | Transform domain texture synthesis
Dhammike Saranath Wickramanayake, Eran A. Edirisinghe, Helmut E. Bez |
Signal Process. Image Commun. | 3 |
| 2005 | A practical adaptive approach for dynamic background subtraction using an invariant colour model and object tracking
Bijan Shoushtarian, Helmut E. Bez |
Pattern Recognit. Lett. | 2 |
| 2004 | Fast wavelet transform domain texture synthesisabstractBlock based texture synthesis algorithms have shown better results than others as they help to preserve the global structure. Previous research has proposed several approaches in the pixel domain, but little effort has been taken in the synthesis of texture in a multiresolution domain. We propose a multiresolution framework in which coefficient-blocks of the spatio-frequency components of the input texture are efficiently stitched together to form the corresponding components of the output texture. We propose two algorithms to this effect. In the first, we use a constant block size throughout the algorithm. In the second, we adaptively split blocks so as to use the largest possible block size in order to preserve the global structure, while maintaining the mismatched error of the overlapped boundaries below a certain error tolerance. Special consideration is given to minimization of the computational cost, throughout the algorithm designs. We show that the adaptation of the multiresolution approach results in a fast, cost-effective, flexible texture synthesis algorithm that is capable of being used in modern, bandwidth-adaptive, real-time imaging applications. A collection of regular and stochastic test textures is used to prove the effectiveness of the proposed algorithm. Dhammike Saranath Wickramanayake, Eran A. Edirisinghe, Helmut E. Bez |
VCIP | 3 |
| 2004 | A wavelet implementation of the pioneering block-based disparity compensated predictive coding algorithm for stereo image pair compression
Eran A. Edirisinghe, Mohd Yunus Nayan, Helmut E. Bez |
Signal Process. Image Commun. | 3 |
| 2000 | On the relationship between parametrisation and invariance for curve functions
Helmut E. Bez |
Comput. Aided Geom. Des. | 1 |
| 1996 | A collision detection method with applications in CAD systems for the apparel industry
Helmut E. Bez, A. M. Bricis, J. Ascough |
Comput. Aided Des. | 1 |
| 1992 | An analysis of symmetry for plane curves and plane curve algorithms
Helmut E. Bez |
Comput. Aided Geom. Des. | 1 |
| 1992 | Hidden Surface Elimination on Parallel ProcessorsabstractAbstract With the wide availability of general purpose parallel computers, there is a need to reconsider hidden surface elimination (HSE) algorithms with respect to parallel implementation. This paper considers MIMD parallel implementations off our common image space HSE algorithms ‐ recursive subdivision, scan line, painter's, and z‐buffer. Their suitability for parallel implementation is investigated and their relative performance in multiprocessor systems is measured using polygonal scene descriptions of between 200 and 2500 polygons. Dependence on the size of scene description is measured and results are extrapolated to larger scene descriptions. It is shown that HSE algorithms may be efficiently parallelised. A distributed z‐buffer is shown to be a fast and efficient method of solving HSE problems using parallel computers. Julian C. Highfield, Helmut E. Bez |
Comput. Graph. Forum | 2 |
| 1990 | Distributed algorithm for the planar convex hull problem
Helmut E. Bez, J. Edwards |
Comput. Aided Des. | 1 |
| 1989 | An analysis of invariant curves
Helmut E. Bez |
Comput. Aided Geom. Des. | 1 |
| 1986 | On invariant curve forms
Helmut E. Bez |
Comput. Aided Geom. Des. | 1 |
| 1986 | On Methods for Interfaces Specification and Design
J. N. J. Richards, Helmut E. Bez, D. T. Gittins, D. John Cooke |
Int. J. Man Mach. Stud. | 2 |
| 1984 | A New Method Of Curve Parameterization with Applications in Computer Aided DesignabstractAbstract A new method of parameterization, based on areas, is suggested and some results obtained for planar cubic curves are presented and compared with standard methods. The new technique provides a “tight” interpolant, is axis independent and offers shape control via a set of off geometry data points (henceforth called poles) relative to which areas are computed. A simple algorithm for the computation of initial pole positions is given (this is based on obtaining agreement with a standard parameterized curve on the same data and with identical geometrical end conditions). Some additional properties of the parameterization are discussed including its limiting behaviour and its applicability to function drawing. Helmut E. Bez, A. Filipe |
Comput. Graph. Forum | 1 |
| 1984 | An Icon-Driven End-User Interface to UNIX
D. T. Gittins, Russel L. Winder, Helmut E. Bez |
Int. J. Man Mach. Stud. | 3 |