Demo Data from VLDB 2026 / reviewers in the wild / expert
John Seely Brown
dblp:b/JSBrown
· DBLP profile ↗
22ranked-venue papers
9as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 12 · 7 first-authorArtificial intelligence and machine learning · 10 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
6 papers |
Collaborative and social computing · 47% Human-AI interaction · 19% Usability and user experience research · 12% | |
| Artificial intelligence
8 papers |
Knowledge representation and reasoning · 79% Planning, search and constraint satisfaction · 20% Question answering and dialogue systems · 1% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computing education · 86% Computational science and engineering · 14% |
Topics — the 18 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
computer-supported cooperative work |
0.0 | 3 | 1988 | Computer-supported cooperative work: breakthroughs for user acceptance · CHI 1988 Enhancing creativity with collaborative tools · CSCW 1986 Interfaces in organizations (panel session): supporting group work · CHI 1985 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
qualitative reasoning |
0.0 | 3 | 1986 | Theories of Causal Ordering · Artif. Intell. 1986 A Qualitative Physics Based on Confluences · Artif. Intell. 1984 The Origin, Form, and Logic of Qualitative Physical Laws · IJCAI 1983 |
Human-AI interaction
intelligent user interfaces |
0.0 | 2 | 1987 | Intelligence in interfaces (panel) · CHI 1987 Panel: Where Should the Intelligence in Intelligent Interfaces be Placed? · AAAI 1986 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.0 | 2 | 1984 | Why AM and EURISKO Appear to Work · Artif. Intell. 1984 Why AM and Eurisko Appear to Work · AAAI 1983 |
Usability and user experience research
technology acceptance |
0.0 | 1 | 1988 | Computer-supported cooperative work: breakthroughs for user acceptance · CHI 1988 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › causal reasoning
causal ordering |
0.0 | 1 | 1986 | Theories of Causal Ordering · Artif. Intell. 1986 |
Computing education
AI education |
0.0 | 1 | 1986 | Panel: AI and Education · AAAI 1986 |
Collaborative and social computing
creative collaboration |
0.0 | 1 | 1986 | Enhancing creativity with collaborative tools · CSCW 1986 |
User interface design and tools
creativity support tools |
0.0 | 1 | 1986 | Enhancing creativity with collaborative tools · CSCW 1986 |
Collaborative and social computing › creative collaboration
idea generation |
0.0 | 1 | 1986 | Enhancing creativity with collaborative tools · CSCW 1986 |
Collaborative and social computing › socio-technical systems
organizational interfaces |
0.0 | 1 | 1985 | Interfaces in organizations (panel session): supporting group work · CHI 1985 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge discovery
discovery systems |
0.0 | 1 | 1984 | Why AM and EURISKO Appear to Work · Artif. Intell. 1984 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › qualitative reasoning
qualitative physics |
0.0 | 1 | 1984 | A Qualitative Physics Based on Confluences · Artif. Intell. 1984 |
Design research and methods › creativity support
creativity enhancement |
0.0 | 1 | 1986 | Enhancing creativity with collaborative tools · CSCW 1986 |
Computing education
educational technology |
0.0 | 1 | 1975 | SOPHIE: A Step Toward Creating a Reactive Learning Environment · Int. J. Man Mach. Stud. 1975 |
Automated reasoning and model checking › automated reasoning › mathematical reasoning
theory formation |
0.0 | 1 | 1973 | Steps Toward Automatic Theory Formation · IJCAI 1973 |
Natural language and speech › Question answering and dialogue systems › dialogue
tutorial dialogue |
0.0 | 1 | 1975 | SOPHIE: A Step Toward Creating a Reactive Learning Environment · Int. J. Man Mach. Stud. 1975 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
scientific discovery |
0.0 | 1 | 1973 | Steps Toward Automatic Theory Formation · IJCAI 1973 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Impedance Matching of Humans <=> Machines in High-Q Information Retrieval SystemsabstractTreating the information retrieval (IR) task as one of classification has been shown to be the most effective way to achieve high performance. In real-world Systems, a human is the ultimate determinant of relevance and must be integrated symbiotically into the control structures. We report on a hybrid, Human-Assisted Computer Classification system that opportunistically pairs processes of Active Learning and User Modeling to produce a high-Q computational engine. Top-down human goals are impedance-matched with bottom-up corpus analysis utilizing critical control loops. The System contributions of humans and machines as 'Proxy,' 'Assessor,' and 'Classifier' elements are blended through inter-related 'Model,' 'Match,' and 'Measure' processes (M3) to achieve consistently high precision IR with high recall. We report results for over a dozen topics, with confirmation of internal measures from topic 103 of the 2008 TREC legal track's interactive task. Robert S. Bauer, Dan Brassil, Christopher Hogan, Gina Taranto, John Seely Brown |
SMC | 5 |
| 1994 | Borderline Issues: Social and Material Aspects of DesignabstractThe shared use of artifacts is, we argue, supported by latent border resources, which lie beyond what is usually recognized as the canonical artifact. These unnoticed resources are developed over time as artifacts are integrated into ongoing practice and stable conventions or genres grow up around them. For a couple of reasons, these resources may now deserve increased attention. First, because they lie outside conventional frames of reference, many new designs and design strategies inadvertently threaten to remove resources on which users rely. Second, because of the increasingly rapid proliferation of new technologies, users have less time to develop new border resources. Consequently, we suggest, designers now need to understand more fully the role border resources play and to work more directly to help users develop them. Meeting these goals will require more than an intensification of user-centered design. It will require a fundamental redirection of the way many designers look at both artifacts and users. John Seely Brown, Paul Duguid |
Hum. Comput. Interact. | 1 |
| 1994 | Patrolling the Border: A Replyabstract(1994). Patrolling the Border: A Reply. Human–Computer Interaction: Vol. 9, Context in Design, pp. 137-149. John Seely Brown, Paul Duguid |
Hum. Comput. Interact. | 1 |
| 1988 | Computer-supported cooperative work: breakthroughs for user acceptanceabstractNo abstract available. Irene Greif, John Seely Brown, Esther Dyson, Mitchell Kapor, Thomas W. Malone |
CHI | 2 |
| 1987 | Intelligence in interfaces (panel)abstractThe purpose of this symposium is three-fold: Robert Neches, John Seely Brown, Norman K. Sondheimer, Thomas W. Malone, Mike Williams |
CHI | 2 |
| 1986 | Panel: Where Should the Intelligence in Intelligent Interfaces be Placed?
Thomas Kaczmarek, Robert Neches, John Seely Brown, Phil Hayes, Thomas W. Malone, Dic Waters, Robert Wilensky, Mike Williams |
AAAI | 3 |
| 1986 | Panel: AI and Education
Elliot Soloway, John Seely Brown, Andy Molner, Lauren B. Resnick, Roger C. Schank |
AAAI | 2 |
| 1986 | Human computer interaction in the year 2000abstractMuch of the work in the field of computer human interaction consists of finding out what is wrong with existing interfaces or which of several existing alternatives is better. Over the next few decades, the possibilities for computer human interaction will explode. This will be due to: 1) continued decrease in the costs of processing and memory, 2) new technologies being invented and existing technologies (e.g., handwriting recognition, speech synthesis) being extended, 3) new applications and 4) new ideas about how people can interact with computers. John Seely Brown, William Buxton, Bill Curtis, Thomas K. Landauer |
CHI | 2 |
| 1986 | Enhancing creativity with collaborative toolsabstractAlthough most technological efforts to enhance creativity have focused on constructing empowering tools for the individual, such efforts fail to do justice to the fact that much of our creativity is a social phenomenon involving the rubbing of prearticulate ideas against each other in a supportive manner. We thus need tools that help pull our thoughts from chaos to order and that enable us, collaborating with ourselves or others, to suspend judgment and let each idea be a trigger and a backdrop for the next idea. John Seely Brown |
CSCW | 1 |
| 1986 | Theories of Causal Ordering
Johan de Kleer, John Seely Brown |
Artif. Intell. | 2 |
| 1985 | Interfaces in organizations (panel session): supporting group workabstractResearch on human factors in computer systems has emphasized supporting individuals. This panel will discuss new issues that emerge when computer systems support groups of people and whole organizations. Malone (see following paper) will suggest a broadening of the definition of user interfaces to include “organizational interfaces” and will indicate how a theoretical base for such an endeavor might be developed. Then Cashman will describe a “coordinator tool” in use at DEC for tracking the assignment of tasks to people in activities such as software maintenance. Finally, Brown will suggest how computer systems can be designed to radically increase the bandwidth of cooperation in groups by, for example, exploiting linguistic notions of context. Irene Greif, John Seely Brown, Paul M. Cashman, Thomas W. Malone |
CHI | 2 |
| 1985 | Issues in Cognitive and Social Ergonomics: From Our House to BauhausabstractIntelligibility is one of the key factors affecting the acceptance and effective use of information systems. In this article, we discuss the ways in which recognition of this factor challenges current system design strategies, as well as current theoretical perspectives and research methodologies. In particular, we claim that in order to understand the problem of system intelligibility, we must focus not only on the cognitive, but also on the social aspects of system use. After considering some of the sources of users' difficulty in understanding information systems, we propose a new global philosophy for interface design: design for the management of trouble. We discuss the design implications of four mechanisms for improving system intelligibility: (1) useful mental models of the system and its associated subsystems, (2) communicative repair in user-system interaction, (3) new training strategies, and (4) use of the larger social environment as an aid to understanding information systems. We then discuss the possibility of developing intelligent systems capable of providing assistance and feedback related specifically to users' actions. We claim that development of such systems requires understanding the mechanisms for achieving mutual intelligibility in interaction and propose new research approaches for investigating these mechanisms. In the final section, we elaborate on the relationship between information systems and the larger social environment, suggesting that the functionality and design of information systems can deeply influence the surrounding culture. We propose adopting a goal of socially proactive design and discuss the possibilities for embedding new paradigms for communication and problem solving in specialized information systems. John Seely Brown, Susan E. Newman |
Hum. Comput. Interact. | 1 |
| 1984 | A Qualitative Physics Based on Confluences
Johan de Kleer, John Seely Brown |
Artif. Intell. | 2 |
| 1984 | Why AM and EURISKO Appear to Work
Douglas B. Lenat, John Seely Brown |
Artif. Intell. | 2 |
| 1983 | Why AM and Eurisko Appear to Work
Douglas B. Lenat, John Seely Brown |
AAAI | 2 |
| 1983 | The Origin, Form, and Logic of Qualitative Physical Laws
John Seely Brown, Johan de Kleer |
IJCAI | 1 |
| 1982 | Foundations of Envisioning
Johan de Kleer, John Seely Brown |
AAAI | 2 |
| 1977 | Applications of Artificial Intelligence
Saul Amarel, John Seely Brown, Bruce G. Buchanan, Peter E. Hart, Casimir A. Kulikowski, William A. Martin, Harry E. Pople |
IJCAI | 2 |
| 1975 | SOPHIE: A Step Toward Creating a Reactive Learning Environment
John Seely Brown, Richard R. Burton, Alan G. Bell |
Int. J. Man Mach. Stud. | 1 |
| 1973 | Steps Toward Automatic Theory Formation
John Seely Brown |
IJCAI | 1 |
| 1973 | A Model-Driven Question-Answering System for Mixed-Initiative Computer-Assisted ConstructionabstractThis paper describes a pragmatic question-answering system which was developed for experimental use in a computer-assisted instruction environment. The two primary design goals of this system are 1) the representation of dynamic processes along with their causal interrelationships, and 2) the generation of responses in units of discourse greater than simple sentences. A method of modeling processes with augmented finite-state automata is discussed and is shown to permit efficient inferencing as well as provide a satisfactory deep structure for paragraph generation. Coupled with the dynamic process model is a semantic/conceptual network which contains static or factual information. Examples of the inferencing techniques using both the automaton model and the semantic network are given. John Seely Brown, Richard R. Burton, Frank Zdybel |
IEEE Trans. Syst. Man Cybern. | 1 |
| 1973 | Correction to "A Model-Driven Question-Answering System for Mixed-Initiative Computer-Assisted Construction"
John Seely Brown, Richard R. Burton, Frank Zdybel |
IEEE Trans. Syst. Man Cybern. | 1 |