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John Seely Brown

dblp:b/JSBrown · DBLP profile ↗
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22ranked-venue papers
9as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 12 · 7 first-authorArtificial intelligence and machine learning · 10 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Collaborative and social computing · 47% Human-AI interaction · 19% Usability and user experience research · 12%
Artificial intelligence
8 papers
Knowledge representation and reasoning · 79% Planning, search and constraint satisfaction · 20% Question answering and dialogue systems · 1%
Interdisciplinary, comprehensive, and emerging computing
3 papers
Computing education · 86% Computational science and engineering · 14%

Topics — the 18 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-supported cooperative work
0.031988
Computer-supported cooperative work: breakthroughs for user acceptance · CHI 1988
Enhancing creativity with collaborative tools · CSCW 1986
Interfaces in organizations (panel session): supporting group work · CHI 1985
Knowledge, reasoning and agents › Knowledge representation and reasoning
qualitative reasoning
0.031986
Theories of Causal Ordering · Artif. Intell. 1986
A Qualitative Physics Based on Confluences · Artif. Intell. 1984
The Origin, Form, and Logic of Qualitative Physical Laws · IJCAI 1983
Human-AI interaction
intelligent user interfaces
0.021987
Intelligence in interfaces (panel) · CHI 1987
Panel: Where Should the Intelligence in Intelligent Interfaces be Placed? · AAAI 1986
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.021984
Why AM and EURISKO Appear to Work · Artif. Intell. 1984
Why AM and Eurisko Appear to Work · AAAI 1983
Usability and user experience research
technology acceptance
0.011988
Computer-supported cooperative work: breakthroughs for user acceptance · CHI 1988
Knowledge, reasoning and agents › Knowledge representation and reasoning › causal reasoning
causal ordering
0.011986
Theories of Causal Ordering · Artif. Intell. 1986
Computing education
AI education
0.011986
Panel: AI and Education · AAAI 1986
Collaborative and social computing
creative collaboration
0.011986
Enhancing creativity with collaborative tools · CSCW 1986
User interface design and tools
creativity support tools
0.011986
Enhancing creativity with collaborative tools · CSCW 1986
Collaborative and social computing › creative collaboration
idea generation
0.011986
Enhancing creativity with collaborative tools · CSCW 1986
Collaborative and social computing › socio-technical systems
organizational interfaces
0.011985
Interfaces in organizations (panel session): supporting group work · CHI 1985
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge discovery
discovery systems
0.011984
Why AM and EURISKO Appear to Work · Artif. Intell. 1984
Knowledge, reasoning and agents › Knowledge representation and reasoning › qualitative reasoning
qualitative physics
0.011984
A Qualitative Physics Based on Confluences · Artif. Intell. 1984
Design research and methods › creativity support
creativity enhancement
0.011986
Enhancing creativity with collaborative tools · CSCW 1986
Computing education
educational technology
0.011975
SOPHIE: A Step Toward Creating a Reactive Learning Environment · Int. J. Man Mach. Stud. 1975
Automated reasoning and model checking › automated reasoning › mathematical reasoning
theory formation
0.011973
Steps Toward Automatic Theory Formation · IJCAI 1973
Natural language and speech › Question answering and dialogue systems › dialogue
tutorial dialogue
0.011975
SOPHIE: A Step Toward Creating a Reactive Learning Environment · Int. J. Man Mach. Stud. 1975
Knowledge, reasoning and agents › Knowledge representation and reasoning
scientific discovery
0.011973
Steps Toward Automatic Theory Formation · IJCAI 1973
YearPublicationVenuePosition
2009 Impedance Matching of Humans <=> Machines in High-Q Information Retrieval Systems
abstract
Treating the information retrieval (IR) task as one of classification has been shown to be the most effective way to achieve high performance. In real-world Systems, a human is the ultimate determinant of relevance and must be integrated symbiotically into the control structures. We report on a hybrid, Human-Assisted Computer Classification system that opportunistically pairs processes of Active Learning and User Modeling to produce a high-Q computational engine. Top-down human goals are impedance-matched with bottom-up corpus analysis utilizing critical control loops. The System contributions of humans and machines as 'Proxy,' 'Assessor,' and 'Classifier' elements are blended through inter-related 'Model,' 'Match,' and 'Measure' processes (M3) to achieve consistently high precision IR with high recall. We report results for over a dozen topics, with confirmation of internal measures from topic 103 of the 2008 TREC legal track's interactive task.
Robert S. Bauer, Dan Brassil, Christopher Hogan, Gina Taranto, John Seely Brown
SMC5
1994 Borderline Issues: Social and Material Aspects of Design
abstract
The shared use of artifacts is, we argue, supported by latent border resources, which lie beyond what is usually recognized as the canonical artifact. These unnoticed resources are developed over time as artifacts are integrated into ongoing practice and stable conventions or genres grow up around them. For a couple of reasons, these resources may now deserve increased attention. First, because they lie outside conventional frames of reference, many new designs and design strategies inadvertently threaten to remove resources on which users rely. Second, because of the increasingly rapid proliferation of new technologies, users have less time to develop new border resources. Consequently, we suggest, designers now need to understand more fully the role border resources play and to work more directly to help users develop them. Meeting these goals will require more than an intensification of user-centered design. It will require a fundamental redirection of the way many designers look at both artifacts and users.
John Seely Brown, Paul Duguid
Hum. Comput. Interact.1
1994 Patrolling the Border: A Reply
abstract
(1994). Patrolling the Border: A Reply. Human–Computer Interaction: Vol. 9, Context in Design, pp. 137-149.
John Seely Brown, Paul Duguid
Hum. Comput. Interact.1
1988 Computer-supported cooperative work: breakthroughs for user acceptance
abstract
No abstract available.
Irene Greif, John Seely Brown, Esther Dyson, Mitchell Kapor, Thomas W. Malone
CHI2
1987 Intelligence in interfaces (panel)
abstract
The purpose of this symposium is three-fold:
Robert Neches, John Seely Brown, Norman K. Sondheimer, Thomas W. Malone, Mike Williams
CHI2
1986 Panel: Where Should the Intelligence in Intelligent Interfaces be Placed?
Thomas Kaczmarek, Robert Neches, John Seely Brown, Phil Hayes, Thomas W. Malone, Dic Waters, Robert Wilensky, Mike Williams
AAAI3
1986 Panel: AI and Education
Elliot Soloway, John Seely Brown, Andy Molner, Lauren B. Resnick, Roger C. Schank
AAAI2
1986 Human computer interaction in the year 2000
abstract
Much of the work in the field of computer human interaction consists of finding out what is wrong with existing interfaces or which of several existing alternatives is better. Over the next few decades, the possibilities for computer human interaction will explode. This will be due to: 1) continued decrease in the costs of processing and memory, 2) new technologies being invented and existing technologies (e.g., handwriting recognition, speech synthesis) being extended, 3) new applications and 4) new ideas about how people can interact with computers.
John Seely Brown, William Buxton, Bill Curtis, Thomas K. Landauer
CHI2
1986 Enhancing creativity with collaborative tools
abstract
Although most technological efforts to enhance creativity have focused on constructing empowering tools for the individual, such efforts fail to do justice to the fact that much of our creativity is a social phenomenon involving the rubbing of prearticulate ideas against each other in a supportive manner. We thus need tools that help pull our thoughts from chaos to order and that enable us, collaborating with ourselves or others, to suspend judgment and let each idea be a trigger and a backdrop for the next idea.
John Seely Brown
CSCW1
1986 Theories of Causal Ordering
Johan de Kleer, John Seely Brown
Artif. Intell.2
1985 Interfaces in organizations (panel session): supporting group work
abstract
Research on human factors in computer systems has emphasized supporting individuals. This panel will discuss new issues that emerge when computer systems support groups of people and whole organizations. Malone (see following paper) will suggest a broadening of the definition of user interfaces to include “organizational interfaces” and will indicate how a theoretical base for such an endeavor might be developed. Then Cashman will describe a “coordinator tool” in use at DEC for tracking the assignment of tasks to people in activities such as software maintenance. Finally, Brown will suggest how computer systems can be designed to radically increase the bandwidth of cooperation in groups by, for example, exploiting linguistic notions of context.
Irene Greif, John Seely Brown, Paul M. Cashman, Thomas W. Malone
CHI2
1985 Issues in Cognitive and Social Ergonomics: From Our House to Bauhaus
abstract
Intelligibility is one of the key factors affecting the acceptance and effective use of information systems. In this article, we discuss the ways in which recognition of this factor challenges current system design strategies, as well as current theoretical perspectives and research methodologies. In particular, we claim that in order to understand the problem of system intelligibility, we must focus not only on the cognitive, but also on the social aspects of system use. After considering some of the sources of users' difficulty in understanding information systems, we propose a new global philosophy for interface design: design for the management of trouble. We discuss the design implications of four mechanisms for improving system intelligibility: (1) useful mental models of the system and its associated subsystems, (2) communicative repair in user-system interaction, (3) new training strategies, and (4) use of the larger social environment as an aid to understanding information systems. We then discuss the possibility of developing intelligent systems capable of providing assistance and feedback related specifically to users' actions. We claim that development of such systems requires understanding the mechanisms for achieving mutual intelligibility in interaction and propose new research approaches for investigating these mechanisms. In the final section, we elaborate on the relationship between information systems and the larger social environment, suggesting that the functionality and design of information systems can deeply influence the surrounding culture. We propose adopting a goal of socially proactive design and discuss the possibilities for embedding new paradigms for communication and problem solving in specialized information systems.
John Seely Brown, Susan E. Newman
Hum. Comput. Interact.1
1984 A Qualitative Physics Based on Confluences
Johan de Kleer, John Seely Brown
Artif. Intell.2
1984 Why AM and EURISKO Appear to Work
Douglas B. Lenat, John Seely Brown
Artif. Intell.2
1983 Why AM and Eurisko Appear to Work
Douglas B. Lenat, John Seely Brown
AAAI2
1983 The Origin, Form, and Logic of Qualitative Physical Laws
John Seely Brown, Johan de Kleer
IJCAI1
1982 Foundations of Envisioning
Johan de Kleer, John Seely Brown
AAAI2
1977 Applications of Artificial Intelligence
Saul Amarel, John Seely Brown, Bruce G. Buchanan, Peter E. Hart, Casimir A. Kulikowski, William A. Martin, Harry E. Pople
IJCAI2
1975 SOPHIE: A Step Toward Creating a Reactive Learning Environment
John Seely Brown, Richard R. Burton, Alan G. Bell
Int. J. Man Mach. Stud.1
1973 Steps Toward Automatic Theory Formation
John Seely Brown
IJCAI1
1973 A Model-Driven Question-Answering System for Mixed-Initiative Computer-Assisted Construction
abstract
This paper describes a pragmatic question-answering system which was developed for experimental use in a computer-assisted instruction environment. The two primary design goals of this system are 1) the representation of dynamic processes along with their causal interrelationships, and 2) the generation of responses in units of discourse greater than simple sentences. A method of modeling processes with augmented finite-state automata is discussed and is shown to permit efficient inferencing as well as provide a satisfactory deep structure for paragraph generation. Coupled with the dynamic process model is a semantic/conceptual network which contains static or factual information. Examples of the inferencing techniques using both the automaton model and the semantic network are given.
John Seely Brown, Richard R. Burton, Frank Zdybel
IEEE Trans. Syst. Man Cybern.1
1973 Correction to "A Model-Driven Question-Answering System for Mixed-Initiative Computer-Assisted Construction"
John Seely Brown, Richard R. Burton, Frank Zdybel
IEEE Trans. Syst. Man Cybern.1