Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Paul R. Calder

dblp:c/PaulRCalder · DBLP profile ↗
← Back
6ranked-venue papers
2as first author
0since 2021 · last 2005
0000-0002-9130-5955ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorSoftware engineering, systems software and programming languages · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
User interface design and tools · 55% Interaction techniques and input · 36% Usability and user experience research · 10%
Software engineering, system software, and programming languages
2 papers
Requirements engineering and software design · 82% Programming languages and type systems · 18%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
direct manipulation
0.022001
Applying cartoon animation techniques to graphical user interfaces · ACM Trans. Comput. Hum. Interact. 2001
Animating Direct Manipulation Interfaces · ACM Symposium on User Interface Software and Technology 1995
Requirements engineering and software design › object-oriented analysis and design
object-oriented design
0.011992
The Object-Oriented Implementation of a Document Editor · OOPSLA 1992
User interface design and tools
user interface toolkit
0.011990
Glyphs: flyweight objects for user interfaces · UIST 1990
User interface design and tools
graphical user interface
0.011992
The Object-Oriented Implementation of a Document Editor · OOPSLA 1992
Programming languages and type systems
object-oriented programming
0.011990
Glyphs: flyweight objects for user interfaces · UIST 1990

Methods — techniques the papers use, named apart from their topics

object distortion · 0.0keyframe interpolation · 0.0human factors experiment · 0.0
YearPublicationVenuePosition
2005 Supporting cartoon animation techniques in direct manipulation graphical user interfaces
Bruce H. Thomas, Paul R. Calder
Inf. Softw. Technol.2
2005 Visualising hierarchical associations
Aaron Ceglar, John F. Roddick, Paul R. Calder, Chris P. Rainsford
Knowl. Inf. Syst.3
2001 Applying cartoon animation techniques to graphical user interfaces
abstract
If judiciously applied, animation techniques can enhance the look and feel of computer applications that present a graphical human interface. Such techniques can smooth the rough edges and abrupt transitions common in many current graphical interfaces, and strengthen the illusion of direct manipulation that many interfaces strive to present. To date, few applications include such animation techniques. One possible reason is that animated interfaces are difficult to implement: they are difficult to design, place great burdens on programmers, and demand high-performance from underlying graphics systems.This article describes how direct manipulation human computer interfaces can be augmented with techniques borrowed from cartoon animators. In particular, we wish to improve the visual feedback of a direct manipulation interface by smoothing the changes of an interface, giving manipulated objects a feeling of substance and providing cues that anticipate the result of a manipulation. Our approach is to add support for animation techniques such as object distortion and keyframe interpolation, and to provide prepackaged animation effects such as animated widgets for common user interface interactions.To determine if these tools and techniques are practical and effective, we built a prototype direct manipulation drawing editor with an animated interface and used the prototype editor to carry out a set of human factors experiments. The experiments show that the techniques are practical even on standard workstation hardware, and that the effects can indeed enhance direct manipulation interfaces.
Bruce H. Thomas, Paul R. Calder
ACM Trans. Comput. Hum. Interact.2
1995 Animating Direct Manipulation Interfaces
abstract
Article Free Access Share on Animating direct manipulation interfaces Authors: Bruce H. Thomas Advanced Computing Research Centre, School of Computer and Information Science, University of South Australia, The Levels, SA, Australia 5095 Advanced Computing Research Centre, School of Computer and Information Science, University of South Australia, The Levels, SA, Australia 5095View Profile , Paul Calder Department of Computer Science, The Flinders University of South Australia, GPO Box 2100, Adelaide, Australia Department of Computer Science, The Flinders University of South Australia, GPO Box 2100, Adelaide, AustraliaView Profile Authors Info & Claims UIST '95: Proceedings of the 8th annual ACM symposium on User interface and software technologyDecember 1995 Pages 3–12https://doi.org/10.1145/215585.215628Online:01 December 1995Publication History 21citation729DownloadsMetricsTotal Citations21Total Downloads729Last 12 Months29Last 6 weeks3 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Bruce H. Thomas, Paul R. Calder
ACM Symposium on User Interface Software and Technology2
1992 The Object-Oriented Implementation of a Document Editor
abstract
Traditional document editors are large and complex.Using first-class objects to represent individual characters in a document, we have implemented an editor that is much smaller and simpler than editors of comparable power.This editor, named "Dot", uses object sharing to reduce memory usage and an incremental update strategy to minimize screen redraw time.Our measurements show the current Dot implementation uses 10 bytes for each character in a document and 30 bytes for each visible character.On a IO-MIPS workstation, Dot can draw over 10 full pages per second and can keep pace with interactive typing speeds.These measurements and our experience using Dot shows that a fully object-oriented approach to document editing is practical.We used the editor to prepare and publish this paper.
Paul R. Calder, Mark A. Linton
OOPSLA1
1990 Glyphs: flyweight objects for user interfaces
abstract
Article Glyphs: flyweight objects for user interfaces Share on Authors: Paul R. Calder Center for Integrated Systems, Stanford University, Stanford, California Center for Integrated Systems, Stanford University, Stanford, CaliforniaView Profile , Mark A. Linton Center for Integrated Systems, Stanford University, Stanford, California Center for Integrated Systems, Stanford University, Stanford, CaliforniaView Profile Authors Info & Claims UIST '90: Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technologyAugust 1990 Pages 92–101https://doi.org/10.1145/97924.97935Published:01 August 1990 42citation1,304DownloadsMetricsTotal Citations42Total Downloads1,304Last 12 Months55Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Paul R. Calder, Mark A. Linton
UIST1