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Leonidas Deligiannidis

dblp:d/LeonidasDeligiannidis · DBLP profile ↗
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11ranked-venue papers
7as first author
0since 2021 · last 2019
0009-0002-3674-0142ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 5 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 41% User interface design and tools · 24% Usability and user experience research · 24%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 77% Parallel and multicore computing · 23%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive virtual environments
0.012003
User Interaction in a Power-Wall Based Virtual Reality Environment · VR 2003
Virtual and augmented reality
multi-user interaction
0.012003
User Interaction in a Power-Wall Based Virtual Reality Environment · VR 2003
Virtual and augmented reality › virtual reality
collaborative virtual reality
0.012002
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality · VR 2002
Virtual and augmented reality › virtual environment
networked virtual environment
0.012002
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality · VR 2002
Distributed systems › distributed interactive applications › collaborative computing
distributed virtual environments
0.012002
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality · VR 2002
Usability and user experience research
interaction modeling
0.011999
A Software Model and Specification Language for Non-WIMP User Interfaces · ACM Trans. Comput. Hum. Interact. 1999
User interface design and tools › user interface specification
user interface description language
0.011999
A Software Model and Specification Language for Non-WIMP User Interfaces · ACM Trans. Comput. Hum. Interact. 1999
Collaborative and social computing
collaborative virtual environments
0.012003
User Interaction in a Power-Wall Based Virtual Reality Environment · VR 2003
Parallel and multicore computing
parallel programming models
0.012002
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality · VR 2002

Methods — techniques the papers use, named apart from their topics

camera-based third-person view · 0.1one-way constraints · 0.1network optimization · 0.1data-flow model · 0.0constraint-based model · 0.0
YearPublicationVenuePosition
2019 Cam-eye: An Affordable Real-Time Video Surveillance Solution
abstract
Academia and industry have been attracted around the topic of video surveillance because of its importance to security. Using Video Surveillance, unauthorized activity can be monitored and corrected. Accidental mishaps can be recorded and later evaluated and analyzed. Event happenings can be placed in their correct chronological order. The mere fact of the existence of video surveillance discourages criminals from violent or unauthorized activity such as theft, vandalism, and various illegal felonies. We present Cam-eye, a Video Surveillance solution that is inexpensive to build and deploy. Our solution incorporates color, infrared, and thermal cameras. The live video feed can be accessed via VPN through HTTP or via our freely available iOS app. Our framework has been tested with many general purpose networked cameras as well as cameras that are built based on the Raspberry pi computers. We provide efficient software where high definition video can be transmitted in real time. We also present efficient alarm triggering algorithms that are used with our framework. These algorithms take advantage of the H.264 encoding scheme to implement otherwise computationally expensive motion detection algorithms. These algorithms can now run in real time on one of the most inexpensive single board computers such as the $10 Raspberry Pi Zero.
Leonidas Deligiannidis
HSI1
2015 Elliptic curve cryptography in Java
abstract
The strength of public key cryptography utilizing Elliptic Curves relies on the difficulty of computing discrete logarithms in a finite field. Other public key cryptographic algorithms, such as RSA, rely on the difficulty of integer factorization. We will describe how we can implement several cryptographic ECC algorithms in java, such as digital signatures, encryption/decryption and key-exchange. We will show implementation details that would help students, practitioners, and researchers implement and experiment with such algorithms.
Leonidas Deligiannidis
ISI1
2011 Utilizing infrared technology to prevent terrorist attacks
abstract
We present our investigation that could increase the safety of infrastructures by preventing biological and chemical attacks from terrorists. We surveyed the buildings of our campus using infrared (IR) technology then assessed for faults and cavities. These energy leaks can be used as prime points in which terrorists inject the lethal chemicals into the buildings. Also if a terrorist is biologically raiding an area and using IR technology, they will have the knowledge of which buildings are vulnerable to the attacks. By sealing these faults and cavities, buildings with highly sensitive data and/or government personal will have a layer of protection around them. Integration with Google Earth has made it easier to view buildings and switch seamlessly between regular buildings and their IR counterparts. Using Google Earth as our main visualization platform allowed us to easily analyze in 3D the entire campus giving us a better perspective of the buildings and their faults compared to looking at flat two-dimensional images.
Timmy Nguyen, Leonidas Deligiannidis
ISI2
2007 Visualization of Events in a Spatially and Multimedia Enriched Virtual Environment
abstract
Semantic Event Tracker (SET) is a highly interactive visualization tool for tracking and associating activities (events) in a spatially and Multimedia Enriched Virtual Environment. SET provides integrated views of information spaces while providing overview and detail to improve perception and evaluation of complex scenarios. We model an event as an object that describes an action and its location, time, and relations to other objects. Real world event information is extracted from Internet sources, then stored and processed using Semantic Web technologies that enable us to discover semantic associations between events. We use RDF graphs to represent semantic metadata and ontologies. SET is capable of visualizing as well as navigating through the event data in all three aspects of space, time and theme.
Leonidas Deligiannidis, Farshad Hakimpour, Amit P. Sheth
ISI1
2006 Semantic Analytics Visualization
Leonidas Deligiannidis, Amit P. Sheth, Boanerges Aleman-Meza
ISI1
2006 SemanticSpy: Suspect Tracking Using Semantic Data in a Multimedia Environment
Amit Mathew, Amit P. Sheth, Leonidas Deligiannidis
ISI3
2005 A Semi-autonomous Wheelchair with HelpStar
Hajime Uchiyama, Leonidas Deligiannidis, Walter D. Potter, Bradley J. Wimpey, D. H. Barnhard, R. Deng, S. Radhakrishnan
IEA/AIE2
2005 Improving Performance of Virtual Reality Applications Through Parallel Processing
Leonidas Deligiannidis, Robert J. K. Jacob
J. Supercomput.1
2003 User Interaction in a Power-Wall Based Virtual Reality Environment
abstract
The Industrial and Manufacturing Engineering Department at Wichita State University is developing an integrated set of virtual reality models of a manufacturing line of Boeing Wichita. The purpose of this research is to help Boeing and other aerospace manufacturers improve their manufacturing operations. In our virtual environment, a fully immersed person is working on a specific task and several (up to 20) outsiders (participants) observe the fully, immersed person and would like to comment and affect the fully immersed person's work. The lack of interaction between the fully immersed person and the participants is the most critical issue. The current communication technique used is vocal instruction, which is distracting to everyone. This paper presents a technique in which the fully immersed person and the participants can interact using a second camera directed for a third person's view of the environment. This technique attempts to provide the best of both worlds (first and third person views) so the formerly passive participants can become more immersed in the environment.
Leonidas Deligiannidis, Larry Whitman
VR1
2002 DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
abstract
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allows programs written in its framework to be executed on multiple computers for improved performance. It also allows easy specification and implementation of multi-user interfaces. DLoVe hides all the networking aspects of message passing among the machines in the distributed environment and performs the needed network optimizations. As a result, a user of DLoVe does not need to understand parallel and distributed programming to use the system; he or she needs only be able to use the serial version of the user interface description language. Parallelizing the computation is performed by DLoVe, without modifying the interface description.
Leonidas Deligiannidis, Robert J. K. Jacob
VR1
1999 A Software Model and Specification Language for Non-WIMP User Interfaces
abstract
We present a software model and language for describing and programming the fine-grained aspects of interaction in a non-WIMP user interface, such as a virtual environment. Our approach is based on our view that the essence of a non-WIMP dialogue is a set of continuous relationships—most of which are temporary. The model combines a data-flow or constraint-like component for the continuous relationships with an event-based component for discrete interactions, which can enable or diable individual continuous relationships. To demonstrate our approach, we present the PMIW user interface management system for non-WIMP interactions, a set of examples running under it, a visual editor for our user interface description language, and a discussion of our implemantation and our restricted use of constraints for a performance-driven interactive situation. Our goal is to provide a model and language that captures the formal structure of non-WIMP interactions in the way that various previous techniques have captured command-based, textual, and event-based styles and to suggest that using it need and not compromise real-time performance.
Robert J. K. Jacob, Leonidas Deligiannidis, Stephen A. Morrison
ACM Trans. Comput. Hum. Interact.2