EDBT 2026 Demo / reviewers in the wild / expert
Xi Xia
dblp:00/10067
· DBLP profile ↗
4ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 53% Multimedia analysis and retrieval · 27% Geometric modeling and processing · 20% | |
| Artificial intelligence
3 papers |
Robot navigation and mapping · 71% 3D vision · 26% Segmentation and scene understanding · 3% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › active perception
autonomous scanning |
1.2 | 2 | 2023 | ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning · ACM Trans. Graph. 2023 Asynchronous Collaborative Autoscanning with Mode Switching for Multi-Robot Scene Reconstruction · ACM Trans. Graph. 2022 |
Visual content generation and editing › video generation
long video generation |
0.9 | 1 | 2025 | MovieBench: A Hierarchical Movie Level Dataset for Long Video Generation · CVPR 2025 |
Multimedia analysis and retrieval
video dataset |
0.9 | 1 | 2025 | MovieBench: A Hierarchical Movie Level Dataset for Long Video Generation · CVPR 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | MovieBench: A Hierarchical Movie Level Dataset for Long Video Generation · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.7 | 1 | 2023 | ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning · ACM Trans. Graph. 2023 |
Robotics › Robot navigation and mapping › view planning
next-best-view planning |
0.7 | 1 | 2023 | ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning · ACM Trans. Graph. 2023 |
Geometric modeling and processing
3d reconstruction |
0.3 | 1 | 2018 | Object-aware guidance for autonomous scene reconstruction · ACM Trans. Graph. 2018 |
Geometric modeling and processing › 3d reconstruction
next-best-view planning |
0.3 | 1 | 2018 | Object-aware guidance for autonomous scene reconstruction · ACM Trans. Graph. 2018 |
Computer vision › 3D vision
3d scene understanding |
0.1 | 1 | 2018 | Object-aware guidance for autonomous scene reconstruction · ACM Trans. Graph. 2018 |
Computer vision › Segmentation and scene understanding
object segmentation |
0.1 | 1 | 2018 | Object-aware guidance for autonomous scene reconstruction · ACM Trans. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
video diffusion · 0.9objectness-based segmentation · 0.7graph cuts · 0.7deep reinforcement learning · 0.7auxiliary learning tasks · 0.72d-3d representation · 0.7task-flow model · 0.6multi-depot multiple traveling salesman problem · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MovieBench: A Hierarchical Movie Level Dataset for Long Video GenerationabstractRecent advancements in video generation models, like Stable Video Diffusion, show promising results, but primarily focus on short, single-scene videos. These models struggle with generating long videos that involve multiple scenes, coherent narratives, and consistent characters. Furthermore, there is no publicly available dataset tailored for the analysis, evaluation, and training of long video generation models. In this paper, we present MovieBench: A Hierarchical Movie-Level Dataset for Long Video Generation, which addresses these challenges by providing unique contributions: (1) movie-length videos featuring rich, coherent storylines and multi-scene narratives, (2) consistency of character appearance and audio across scenes, and (3) hierarchical data structure contains high-level movie information and detailed shot-level descriptions. Experiments demonstrate that MovieBench brings some new insights and challenges, such as maintaining character ID consistency across multiple scenes for various characters. The dataset will be public and continuously maintained, aiming to advance the field of long video generation. Data can be found at: MovieBench. Weijia Wu 0001, Xi Xia, Haoen Feng, Wen Wang 0015, Qinghong Lin, Chunhua Shen, Zheng Shou 0001 |
CVPR | 4 |
| 2023 | ScanBot: Autonomous Reconstruction via Deep Reinforcement LearningabstractAutoscanning of an unknown environment is the key to many AR/VR and robotic applications. However, autonomous reconstruction with both high efficiency and quality remains a challenging problem. In this work, we propose a reconstruction-oriented autoscanning approach, called ScanBot, which utilizes hierarchical deep reinforcement learning techniques for global region-of-interest (ROI) planning to improve the scanning efficiency and local next-best-view (NBV) planning to enhance the reconstruction quality. Given the partially reconstructed scene, the global policy designates an ROI with insufficient exploration or reconstruction. The local policy is then applied to refine the reconstruction quality of objects in this region by planning and scanning a series of NBVs. A novel mixed 2D-3D representation is designed for these policies, where a 2D quality map with tailored quality channels encoding the scanning progress is consumed by the global policy, and a coarse-to-fine 3D volumetric representation that embodies both local environment and object completeness is fed to the local policy. These two policies iterate until the whole scene has been completely explored and scanned. To speed up the learning of complex environmental dynamics and enhance the agent's memory for spatial-temporal inference, we further introduce two novel auxiliary learning tasks to guide the training of our global policy. Thorough evaluations and comparisons are carried out to show the feasibility of our proposed approach and its advantages over previous methods. Code and data are available at https://github.com/HezhiCao/Scanbot. Hezhi Cao, Xi Xia, Guan Wu, Ruizhen Hu, Ligang Liu 0001 |
ACM Trans. Graph. | 2 |
| 2022 | Asynchronous Collaborative Autoscanning with Mode Switching for Multi-Robot Scene ReconstructionabstractWhen conducting autonomous scanning for the online reconstruction of unknown indoor environments, robots have to be competent at exploring scene structure and reconstructing objects with high quality. Our key observation is that different tasks demand specialized scanning properties of robots: rapid moving speed and far vision for global exploration and slow moving speed and narrow vision for local object reconstruction, which are referred as two different scanning modes: explorer and reconstructor , respectively. When requiring multiple robots to collaborate for efficient exploration and fine-grained reconstruction, the questions on when to generate and how to assign those tasks should be carefully answered. Therefore, we propose a novel asynchronous collaborative autoscanning method with mode switching, which generates two kinds of scanning tasks with associated scanning modes, i.e., exploration task with explorer mode and reconstruction task with reconstructor mode, and assign them to the robots to execute in an asynchronous collaborative manner to highly boost the scanning efficiency and reconstruction quality. The task assignment is optimized by solving a modified Multi-Depot Multiple Traveling Salesman Problem (MDMTSP). Moreover, to further enhance the collaboration and increase the efficiency, we propose a task-flow model that actives the task generation and assignment process immediately when any of the robots finish all its tasks with no need to wait for all other robots to complete the tasks assigned in the previous iteration. Extensive experiments have been conducted to show the importance of each key component of our method and the superiority over previous methods in scanning efficiency and reconstruction quality. Junfu Guo, Xi Xia, Ruizhen Hu, Ligang Liu 0001 |
ACM Trans. Graph. | 3 |
| 2018 | Object-aware guidance for autonomous scene reconstructionabstractTo carry out autonomous 3D scanning and online reconstruction of unknown indoor scenes, one has to find a balance between global exploration of the entire scene and local scanning of the objects within it. In this work, we propose a novel approach, which provides object-aware guidance for autoscanning, for exploring, reconstructing, and understanding an unknown scene within one navigation pass. Our approach interleaves between object analysis to identify the next best object (NBO) for global exploration, and object-aware information gain analysis to plan the next best view (NBV) for local scanning. First, an objectness-based segmentation method is introduced to extract semantic objects from the current scene surface via a multi-class graph cuts minimization. Then, an object of interest (OOI) is identified as the NBO which the robot aims to visit and scan. The robot then conducts fine scanning on the OOI with views determined by the NBV strategy. When the OOI is recognized as a full object, it can be replaced by its most similar 3D model in a shape database. The algorithm iterates until all of the objects are recognized and reconstructed in the scene. Various experiments and comparisons have shown the feasibility of our proposed approach. Ligang Liu 0001, Xi Xia, Juzhan Xu, Hui Huang 0004, Kai Xu 0004 |
ACM Trans. Graph. | 2 |