Jaesik Park

dblp:00/10336 · DBLP profile ↗
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85ranked-venue papers
10as first author
52since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 69 · 8 first-author · 44 since 2021Graphics, computer vision, multimedia, augmented reality and games · 58 · 9 first-author · 32 since 2021Systems, architecture and hardware · 5 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 One-Cycle Structured Pruning via Stability-Driven Subnetwork Search
abstract
Existing structured pruning typically involves multi-stage training procedures that often demand heavy computation. Pruning at initialization, which aims to address this limitation, reduces training costs but struggles with performance. To address these challenges, we propose an efficient one-cycle structured pruning framework that integrates pre-training, pruning, and fine-tuning into a single training cycle without compromising model performance, referred to as the ‘one-cycle approach’. The core idea is to search for the optimal sub-network during the early stages of network training, guided by norm-based group saliency criteria and structured sparsity regularization. We introduce a novel pruning indicator that identifies the stable pruning epoch by measuring the similarity between evolving pruning sub-networks across consecutive training epochs. Additionally, group sparsity regularization helps accelerate the pruning process, thereby speeding up overall training. Extensive experiments on the CIFAR-10/100 and ImageNet datasets using VGGNet, ResNet, and MobileNet architectures demonstrate that our method achieves state-of-the-art accuracy while being one of the most efficient pruning frameworks in terms of training time. Our code is available at https://github.com/ghimiredhikura/OCSPruner.
Deepak Ghimire, Dayoung Kil, Seonghwan Jeong, Jaesik Park, Seong-Heum Kim
WACV4
2025 ShowMak3r: Compositional TV Show Reconstruction
abstract
Reconstructing dynamic radiance fields from video clips is challenging, especially when entertainment videos like TV shows are given. Many challenges make the reconstruction difficult due to (1) actors occluding with each other and having diverse facial expressions, (2) cluttered stages, and (3) small baseline views or sudden shot changes. To address these issues, we present ShowMak3r, a comprehensive reconstruction pipeline that allows the editing of scenes like how video clips are made in a production control room. In ShowMak3r, a 3DLocator module locates recovered actors on the stage using depth prior and estimates unseen human poses via interpolation. The proposed ShotMatcher module then tracks the actors under shot changes. Furthermore, ShowMak3r introduces a face-fitting network that dynamically recovers the actors’ expressions. Experiments on Sitcoms3D dataset show that our pipeline can reassemble TV show scenes with new cameras at different timestamps. We also demonstrate that ShowMak3r enables interesting applications such as synthetic shot-making, actor relocation, insertion, deletion, and pose manipulation. Project page : https://nstar1125.github.io/showmak3r
Seunguk Do, Jaesik Park
CVPR3
2025 Improving Editability in Image Generation with Layer-wise Memory
abstract
Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.
Daneul Kim, Jaeah Lee, Jaesik Park
CVPR3
2025 Recovering Dynamic 3D Sketches from Videos
abstract
Understanding 3D motion from videos presents inherent challenges due to the diverse types of movement, ranging from rigid and deformable objects to articulated structures. To overcome this, we propose Liv3Stroke, a novel approach for abstracting objects in motion with deformable 3D strokes. The detailed movements of an object may be represented by unstructured motion vectors or a set of motion primitives using a pre-defined articulation from a template model. Just as a free-hand sketch can intuitively visualize scenes or intentions with a sparse set of lines, we utilize a set of parametric 3D curves to capture a set of spatially smooth motion elements for general objects with unknown structures. We first extract noisy, 3D point cloud motion guidance from video frames using semantic features, and our approach deforms a set of curves to abstract essential motion features as a set of explicit 3D representations. Such abstraction enables an understanding of prominent components of motions while maintaining robustness to environmental factors. Our approach allows direct analysis of 3D object movements from video, tackling the uncertainty that typically occurs when translating real-world motion into recorded footage. The project page is accessible via: https://jaeah.me/liv3stroke_web.
Jaeah Lee, Changwoon Choi, Young Min Kim 0001, Jaesik Park
CVPR4
2025 CF3: Compact and Fast 3D Feature Fields
abstract
3D Gaussian Splatting (3DGS) has begun incorporating rich information from 2D foundation models. However, most approaches rely on a bottom-up optimization process that treats raw 2D features as ground truth, incurring increased computational costs. We propose a top-down pipeline for constructing compact and fast 3D Gaussian feature fields, namely, CF3. We first perform a fast weighted fusion of multi-view 2D features with pre-trained Gaussians. This approach enables training a per-Gaussian autoencoder directly on the lifted features, instead of training autoencoders in the 2D domain. As a result, the autoencoder better aligns with the feature distribution. More importantly, we introduce an adaptive sparsification method that optimizes the Gaussian attributes of the feature field while pruning and merging the redundant Gaussians, constructing an efficient representation with preserved geometric details. Our approach achieves a competitive 3D feature field using as little as 5% of the Gaussians compared to Feature-3DGS.
Hyunjoon Lee, Joonkyu Min, Jaesik Park
ICCV3
2025 Buffer-X: Towards Zero-Shot Point Cloud Registration in Diverse Scenes
abstract
Recent advances in deep learning-based point cloud registration have improved generalization, yet most methods still require retraining or manual parameter tuning for each new environment. In this paper, we identify three key factors limiting generalization: (a) reliance on environment-specific voxel size and search radius, (b) poor out-of-domain robustness of learning-based keypoint detectors, and (c) raw coordinate usage, which exacerbates scale discrepancies. To address these issues, we present a zero-shot registration pipeline called BUFFER-X by (a) adaptively determining voxel size/search radii, (b) using farthest point sampling to bypass learned detectors, and (c) leveraging patch-wise scale normalization for consistent coordinate bounds. In particular, we present a multi-scale patch-based descriptor generation and a hierarchical inlier search across scales to improve robustness in diverse scenes. We also propose a novel generalizability benchmark using 11 datasets that cover various indoor/outdoor scenarios and sensor modalities, demonstrating that BUFFER-X achieves substantial generalization without prior information or manual parameter tuning for the test datasets. Our code is available at https://github.com/MIT-SPARK/BUFFER-X.
Minkyun Seo, Hyungtae Lim, Luca Carlone, Jaesik Park
ICCV5
2025 Exploring Multimodal Diffusion Transformers for Enhanced Prompt-Based Image Editing
abstract
Transformer-based diffusion models have recently superseded traditional U-Net architectures, with multimodal diffusion transformers (MM-DiT) emerging as the dominant approach in state-of-the-art models like Stable Diffusion 3 and Flux.1. Previous approaches have relied on unidirectional cross-attention mechanisms, with information flowing from text embeddings to image latents. In contrast, MMDiT introduces a unified attention mechanism that concatenates input projections from both modalities and performs a single full attention operation, allowing bidirectional information flow between text and image branches. This architectural shift presents significant challenges for existing editing techniques. In this paper, we systematically analyze MM-DiT's attention mechanism by decomposing attention matrices into four distinct blocks, revealing their inherent characteristics. Through these analyses, we propose a robust, prompt-based image editing method for MM-DiT that supports global to local edits across various MM-DiT variants, including few-step models. We believe our findings bridge the gap between existing U-Net-based methods and emerging architectures, offering deeper insights into MMDiT's behavioral patterns.
Joonghyuk Shin, Alchan Hwang, Daneul Kim, Jaesik Park
ICCV5
2025 Designing Concise ConvNets with Columnar Stages
abstract
In the era of vision Transformers, the recent success of VanillaNet shows the huge potential of simple and concise convolutional neural networks (ConvNets). Where such models mainly focus on runtime, it is also crucial to simultaneously focus on other aspects, e.g., FLOPs, parameters, etc, to strengthen their utility further. To this end, we introduce a refreshing ConvNet macro design called Columnar Stage Network (CoSNet). CoSNet has a systematically developed simple and concise structure, smaller depth, low parameter count, low FLOPs, and attention- less operations, well suited for resource-constrained deployment. The key novelty of CoSNet is deploying parallel convolutions with fewer kernels fed by input replication, using columnar stacking of these convolutions, and minimizing the use of 1×1 convolution layers. Our comprehensive evaluations show that CoSNet rivals many renowned ConvNets and Transformer designs under resource-constrained scenarios. Pretrained models shall be open-sourced.
Ashish Kumar 0006, Jaesik Park
ICLR2
2025 Locality-aware Gaussian Compression for Fast and High-quality Rendering
abstract
We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian attributes, and propose a novel locality-aware 3D Gaussian representation that effectively encodes locally-coherent Gaussian attributes using a neural field representation with a minimal storage requirement. On top of the novel representation, LocoGS is carefully designed with additional components such as dense initialization, an adaptive spherical harmonics bandwidth scheme and different encoding schemes for different Gaussian attributes to maximize compression performance. Experimental results demonstrate that our approach outperforms the rendering quality of existing compact Gaussian representations for representative real-world 3D datasets while achieving from 54.6$\times$ to 96.6$\times$ compressed storage size and from 2.1$\times$ to 2.4$\times$ rendering speed than 3DGS. Even our approach also demonstrates an averaged 2.4$\times$ higher rendering speed than the state-of-the-art compression method with comparable compression performance.
Seungjoo Shin, Jaesik Park, Sunghyun Cho
ICLR2
2025 KISS-Matcher: Fast and Robust Point Cloud Registration Revisited
abstract
While global point cloud registration systems have advanced significantly in all aspects, many studies have focused on specific components, such as feature extraction, graph-theoretic pruning, or pose solvers. In this paper, we take a holistic view on the registration problem and develop an open-source and versatile C++ library for point cloud registration, called KISS-Matcher. KISS-Matcher combines a novel feature detector, Faster-PFH, that improves over the classical fast point feature histogram (FPFH). Moreover, it adopts a k-core-based graph-theoretic pruning to reduce the time complexity of rejecting outlier correspondences. Finally, it combines these modules in a complete, user-friendly, and ready-to-use pipeline. As verified by extensive experiments, KISS-Matcher has superior scalability and broad applicability, achieving a substantial speed-up compared to state-of-the-art outlier-robust registration pipelines while preserving accuracy. Our code will be available at https://github.com/MIT-SPARK/KISS-Matcher.
Hyungtae Lim, Daebeom Kim, Gunhee Shin, Jingnan Shi, Ignacio Vizzo, Hyun Myung, Jaesik Park, Luca Carlone
ICRA7
2025 Tree-Guided Diffusion Planner
abstract
Planning with pretrained diffusion models has emerged as a promising approach for solving test-time guided control problems. Standard gradient guidance typically performs optimally under convex, differentiable reward landscapes. However, it shows substantially reduced effectiveness in real-world scenarios with non-convex objectives, non-differentiable constraints, and multi-reward structures. Furthermore, recent supervised planning approaches require task-specific training or value estimators, which limits test-time flexibility and zero-shot generalization. We propose a Tree-guided Diffusion Planner (TDP), a zero-shot test-time planning framework that balances exploration and exploitation through structured trajectory generation. We frame test-time planning as a tree search problem using a bi-level sampling process: (1) diverse parent trajectories are produced via training-free particle guidance to encourage broad exploration, and (2) sub-trajectories are refined through fast conditional denoising guided by task objectives. TDP addresses the limitations of gradient guidance by exploring diverse trajectory regions and harnessing gradient information across this expanded solution space using only pretrained models and test-time reward signals. We evaluate TDP on three diverse tasks: maze gold-picking, robot arm block manipulation, and AntMaze multi-goal exploration. TDP consistently outperforms state-of-the-art approaches on all tasks. The project page can be found at: https://tree-diffusion-planner.github.io
Hyeonseong Jeon, Cheolhong Min, Jaesik Park
NeurIPS3
2025 Metropolis-Hastings Sampling for 3D Gaussian Reconstruction
abstract
We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based density-control mechanisms (e.g., cloning, splitting, and pruning), which can lead to redundant computations or premature removal of beneficial Gaussians. Our framework overcomes these limitations by reformulating densification and pruning as a probabilistic sampling process, dynamically inserting and relocating Gaussians based on aggregated multi-view errors and opacity scores. Guided by Bayesian acceptance tests derived from these error-based importance scores, our method substantially reduces reliance on heuristics, offers greater flexibility, and adaptively infers Gaussian distributions without requiring predefined scene complexity. Experiments on benchmark datasets, including Mip-NeRF360, Tanks and Temples and Deep Blending, show that our approach reduces the number of Gaussians needed, achieving faster convergence while matching or modestly surpassing the view-synthesis quality of state-of-the-art models.
Haebeom Jung, Jaesik Park
NeurIPS3
2025 OpenBox: Annotate Any Bounding Boxes in 3D
abstract
Unsupervised and open-vocabulary 3D object detection has recently gained attention, particularly in autonomous driving, where reducing annotation costs and recognizing unseen objects are critical for both safety and scalability. However, most existing approaches uniformly annotate 3D bounding boxes, ignore objects’ physical states, and require multiple self-training iterations for annotation refinement, resulting in suboptimal quality and substantial computational overhead. To address these challenges, we propose OpenBox, a two-stage automatic annotation pipeline that leverages a 2D vision foundation model. In the first stage, OpenBox associates instance-level cues from 2D images processed by a vision foundation model with the corresponding 3D point clouds via context-aware refinement. In the second stage, it categorizes instances by rigidity and motion state, then generates adaptive bounding boxes with class-specific size statistics. As a result, OpenBox produces high-quality 3D bounding box annotations without requiring self-training. Experiments on the Waymo Open Dataset (WOD), the Lyft Level 5 Perception dataset, and the nuScenes dataset demonstrate improved accuracy and efficiency over baselines.
In-Jae Lee, Mungyeom Kim, Kwonyoung Ryu, Pierre Musacchio, Jaesik Park
NeurIPS5
2025 Holistic Order Prediction in Natural Scenes
abstract
Even in controlled settings, understanding instance-wise geometries is a challenging task for a wide range of visual models. Although specialized systems exist, modern arts rely on expensive input formats (category labels, binary segmentation masks) and inference costs (a quadratic amount of forward passes). We mitigate these limitations by proposing InstaFormer, a network capable of holistic order prediction. That is, solely given an input RGB image, InstaFormer returns the full occlusion and depth orderings for all the instances in the scene in a single forward pass. At its core, InstaFormer relies on interactions between object queries and latent mask descriptors that semantically represent the same objects while carrying complementary information. We comprehensively benchmark and ablate our approach to highlight its effectiveness. Our code and models are open-source and available at this URL: https://github.com/SNU-VGILab/InstaOrder.
Pierre Musacchio, Jaesik Park
NeurIPS3
2024 Pick-or-Mix: Dynamic Channel Sampling for ConvNets
abstract
Channel pruning approaches for convolutional neural networks (ConvNets) deactivate the channels, statically or dynamically, and require special implementation. In addition, channel squeezing in representative ConvNets is carried out via$1\times 1$convolutions which dominates a large portion of computations and network parameters. Given these chal-lenges, we propose an effective multi-purpose module for dynamic channel sampling, namely Pick-or-Mix (PiX), which does not require special implementation. PiX divides a set of channels into subsets and then picks from them, where the picking decision is dynamically made per each pixel based on the input activations. We plug PiX into prominent ConvNet architectures and verify its multi-purpose utilities. After replacing$1\times 1$channel squeezing layers in ResNet with PiX, the network becomes 25% faster without losing accuracy. We show that PiX allows ConvNets to learn bet-ter data representation than widely adopted approaches to enhance networks' representation power (e.g., SE, CBAM, AFF, SKNet, and DWP). We also show that PiX achieves state-of-the-art performance on network downscaling and dynamic channel pruning applications. Code: https://github.com/ashishkumar822/PiX
Ashish Kumar 0006, Daneul Kim, Jaesik Park, Laxmidhar Behera
CVPR3
2024 Learning SO(3)-Invariant Semantic Correspondence via Local Shape Transform
abstract
Establishing accurate 3D correspondences between shapes stands as a pivotal challenge with profound implications for computer vision and robotics. However, existing self-supervised methods for this problem assume perfect input shape alignment, restricting their real-world applicability. In this work, we introduce a novel self-supervised Rotation-Invariant 3D correspondence learner with local Shape Transform, dubbed RIST, that learns to establish dense correspondences between shapes even under challenging intra-class variations and arbitrary orientations. Specifically, RIST learns to dynamically formulate an SO(3) -invariant local shape transform for each point, which maps the SO(3)-equivariant global shape descriptor of the input shape to a local shape descriptor. These local shape descriptors are provided as inputs to our decoder to facilitate point cloud self- and cross-reconstruction. Our proposed self-supervised training pipeline encourages semantically corresponding points from different shapes to be mapped to similar local shape descriptors, enabling RIST to establish dense point-wise correspondences. RIST demonstrates state-of-the-art performances on 3D part label transfer and semantic keypoint transfer given arbitrarily rotated point cloud pairs of the same category, outperforming existing methods by significant margins.
Chunghyun Park, Jaesik Park, Minsu Cho
CVPR3
2024 Distilling Diffusion Models Into Conditional GANs
Minguk Kang, Richard Zhang 0001, Connelly Barnes, Sylvain Paris, Suha Kwak, Jaesik Park, Eli Shechtman, Jun-Yan Zhu, Taesung Park
ECCV (28)6
2024 Deep Cost Ray Fusion for Sparse Depth Video Completion
Jungeon Kim, Soongjin Kim, Jaesik Park, Seungyong Lee 0001
ECCV (26)3
2024 3D Geometric Shape Assembly via Efficient Point Cloud Matching
abstract
Learning to assemble geometric shapes into a larger target structure is a pivotal task in various practical applications. In this work, we tackle this problem by establishing local correspondences between point clouds of part shapes in both coarse- and fine-levels. To this end, we introduce Proxy Match Transform (PMT), an approximate high-order feature transform layer that enables reliable matching between mating surfaces of parts while incurring low costs in memory and compute. Building upon PMT, we introduce a new framework, dubbed Proxy Match TransformeR (PMTR), for the geometric assembly task. We evaluate the proposed PMTR on the large-scale 3D geometric shape assembly benchmark dataset of Breaking Bad and demonstrate its superior performance and efficiency compared to state-of-the-art methods. Project page: https://nahyuklee.github.io/pmtr
Nahyuk Lee, Juhong Min, Junha Lee, Jaesik Park, Minsu Cho
ICML6
2024 Extending CLIP's Image-Text Alignment to Referring Image Segmentation
abstract
Seoyeon Kim, Minguk Kang, Dongwon Kim, Jaesik Park, Suha Kwak. Proceedings of the 2024 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2024.
Minguk Kang, Jaesik Park, Suha Kwak
NAACL-HLT4
2024 InstantDrag: Improving Interactivity in Drag-based Image Editing
abstract
Drag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of accurately reflecting user interaction while maintaining image content. Some existing approaches rely on computationally intensive per-image optimization or intricate guidance-based methods, requiring additional inputs such as masks for movable regions and text prompts, thereby compromising the interactivity of the editing process. We introduce InstantDrag, an optimization-free pipeline that enhances interactivity and speed, requiring only an image and a drag instruction as input. InstantDrag consists of two carefully designed networks: a drag-conditioned optical flow generator (FlowGen) and an optical flow-conditioned diffusion model (FlowDiffusion). InstantDrag learns motion dynamics for drag-based image editing in real-world video datasets by decomposing the task into motion generation and motion-conditioned image generation. We demonstrate InstantDrags capability to perform fast, photo-realistic edits without masks or text prompts through experiments on facial video datasets and general scenes. These results highlight the efficiency of our approach in handling drag-based image editing, making it a promising solution for interactive, real-time applications.
Joonghyuk Shin, Daehyeon Choi, Jaesik Park
SIGGRAPH Asia3
2024 3Doodle: Compact Abstraction of Objects with 3D Strokes
abstract
While free-hand sketching has long served as an efficient representation to convey characteristics of an object, they are often subjective, deviating significantly from realistic representations. Moreover, sketches are not consistent for arbitrary viewpoints, making it hard to catch 3D shapes. We propose 3Dooole, generating descriptive and view-consistent sketch images given multi-view images of the target object. Our method is based on the idea that a set of 3D strokes can efficiently represent 3D structural information and render view-consistent 2D sketches. We express 2D sketches as a union of view-independent and view-dependent components. 3D cubic Bézier curves indicate view-independent 3D feature lines, while contours of superquadrics express a smooth outline of the volume of varying viewpoints. Our pipeline directly optimizes the parameters of 3D stroke primitives to minimize perceptual losses in a fully differentiable manner. The resulting sparse set of 3D strokes can be rendered as abstract sketches containing essential 3D characteristic shapes of various objects. We demonstrate that 3Doodle can faithfully express concepts of the original images compared with recent sketch generation approaches. 1
Changwoon Choi, Jaeah Lee, Jaesik Park, Young Min Kim 0001
ACM Trans. Graph.3
2023 Scaling up GANs for Text-to-Image Synthesis
abstract
The recent success of text-to-image synthesis has taken the world by storm and captured the general public's imagination. From a technical standpoint, it also marked a drastic change in the favored architecture to design generative image models. GANs used to be the de facto choice, with techniques like StyleGAN. With DALL.E 2, autoregressive and diffusion models became the new standard for large-scale generative models overnight. This rapid shift raises a fundamental question: can we scale up GANs to benefit from large datasets like LAION? We find that naïvely increasing the capacity of the StyleGan architecture quickly becomes unstable. We introduce GigaGAN, a new GAN architecture that far exceeds this limit, demonstrating GANs as a viable option for text-to-image synthesis. GigaGAN offers three major advantages. First, it is orders of magnitude faster at inference time, taking only 0.13 seconds to synthesize a 512px image. Second, it can synthesize high-resolution images, for example, 16-megapixel images in 3.66 seconds. Finally, GigaGAN supports various latent space editing applications such as latent interpolation, style mixing, and vector arithmetic operations.
Minguk Kang, Jun-Yan Zhu, Richard Zhang 0001, Jaesik Park, Eli Shechtman, Sylvain Paris, Taesung Park
CVPR4
2023 Instant Domain Augmentation for LiDAR Semantic Segmentation
abstract
Despite the increasing popularity of LiDAR sensors, perception algorithms using 3D LiDAR data struggle with the sensor-bias problem. Specifically, the performance of perception algorithms significantly drops when an unseen specification of the LiDAR sensor is applied at test time due to the domain discrepancy. This paper presents a fast and flexible LiDAR augmentation method for the semantic segmentation task called LiDomAug. It aggregates raw LiDAR scans and creates a LiDAR scan of any configurations with the consideration of dynamic distortion and occlusion, resulting in instant domain augmentation. Our on-demand augmentation module runs at 330 FPS, so it can be seamlessly integrated into the data loader in the learning framework. In our experiments, learning-based approaches aided with the proposed LiDomAug are less affected by the sensor-bias issue and achieve new state-of-the-art domain adaptation performances on SemanticKITTI and nuScenes dataset without the use of the target domain data. We also present a sensor-agnostic model that faithfully works on the various LiDAR configurations.
Kwonyoung Ryu, Soonmin Hwang, Jaesik Park
CVPR3
2023 Spacetime Surface Regularization for Neural Dynamic Scene Reconstruction
abstract
We propose an algorithm, 4DRegSDF, for the spacetime surface regularization to improve the fidelity of neural rendering and reconstruction in dynamic scenes. The key idea is to impose local rigidity on the deformable Signed Distance Function (SDF) for temporal coherency. Our approach works by (1) sampling points on the deformed surface by taking gradient steps toward the steepest direction along SDF, (2) extracting differential surface geometry, such as tangent plane or curvature, at each sample, and (3) adjusting the local rigidity at different timestamps. This enables our dynamic surface regularization to align 4D spacetime geometry via 3D canonical space more accurately. Experiments demonstrate that our 4DRegSDF achieves state-of-the-art performance in both reconstruction and rendering quality over synthetic and real-world datasets. https://4dregsdf.github.io/
Jaesung Choe, Christopher B. Choy, Jaesik Park, In-So Kweon, Anima Anandkumar
ICCV3
2023 Stable and Consistent Prediction of 3D Characteristic Orientation via Invariant Residual Learning
abstract
Learning to predict reliable characteristic orientations of 3D point clouds is an important yet challenging problem, as different point clouds of the same class may have largely varying appearances. In this work, we introduce a novel method to decouple the shape geometry and semantics of the input point cloud to achieve both stability and consistency. The proposed method integrates shape-geometry-based SO(3)-equivariant learning and shape-semantics-based SO(3)-invariant residual learning, where a final characteristic orientation is obtained by calibrating an SO(3)-equivariant orientation hypothesis using an SO(3)-invariant residual rotation. In experiments, the proposed method not only demonstrates superior stability and consistency but also exhibits state-of-the-art performances when applied to point cloud part segmentation, given randomly rotated inputs.
Seungwook Kim 0005, Chunghyun Park, Yoonwoo Jeong, Jaesik Park, Minsu Cho
ICML4
2023 Scene-level Point Cloud Colorization with Semantics-and-geometry-aware Networks
abstract
In robotic applications, we often obtain tons of 3D point cloud data without color information, and it is difficult to visualize point clouds in a meaningful and colorful way. Can we colorize 3D point clouds for better visualization? Existing deep learning-based colorization methods usually only take simple 3D objects as input, and their performance for complex scenes with multiple objects is limited. To this end, this paper proposes a novel semantics-and-geometry-aware colorization network, termed SGNet, for vivid scene-level point cloud colorization. Specifically, we propose a novel pipeline that explores geometric and semantic cues from point clouds containing only coordinates for color prediction. We also design two novel losses, including a colorfulness metric loss and a pairwise consistency loss, to constrain model training for genuine colorization. To the best of our knowledge, our work is the first to generate realistic colors for point clouds of large-scale indoor scenes. Extensive experiments on the widely used ScanNet benchmarks demonstrate that the proposed method achieves state-of-the-art performance on point cloud colorization.
Rongrong Gao, Tian-Zhu Xiang, Chenyang Lei, Jaesik Park, Qifeng Chen 0001
ICRA4
2023 Binary Radiance Fields
abstract
In this paper, we propose \textit{binary radiance fields} (BiRF), a storage-efficient radiance field representation employing binary feature encoding in a format of either $+1$ or $-1$. This binarization strategy lets us represent the feature grid with highly compact feature encoding and a dramatic reduction in storage size. Furthermore, our 2D-3D hybrid feature grid design enhances the compactness of feature encoding as the 3D grid includes main components while 2D grids capture details. In our experiments, binary radiance field representation successfully outperforms the reconstruction performance of state-of-the-art (SOTA) storage-efficient radiance field models with lower storage allocation. In particular, our model achieves impressive results in static scene reconstruction, with a PSNR of 32.03 dB for Synthetic-NeRF scenes, 34.48 dB for Synthetic-NSVF scenes, 28.20 dB for Tanks and Temples scenes while only utilizing 0.5 MB of storage space, respectively. We hope the proposed binary radiance field representation will make radiance fields more accessible without a storage bottleneck.
Seungjoo Shin, Jaesik Park
NeurIPS2
2023 StudioGAN: A Taxonomy and Benchmark of GANs for Image Synthesis
abstract
Generative Adversarial Network (GAN) is one of the state-of-the-art generative models for realistic image synthesis. While training and evaluating GAN becomes increasingly important, the current GAN research ecosystem does not provide reliable benchmarks for which the evaluation is conducted consistently and fairly. Furthermore, because there are few validated GAN implementations, researchers devote considerable time to reproducing baselines. We study the taxonomy of GAN approaches and present a new open-source library named StudioGAN. StudioGAN supports 7 GAN architectures, 9 conditioning methods, 4 adversarial losses, 12 regularization modules, 3 differentiable augmentations, 7 evaluation metrics, and 5 evaluation backbones. With our training and evaluation protocol, we present a large-scale benchmark using various datasets (CIFAR10, ImageNet, AFHQv2, FFHQ, and Baby/Papa/Granpa-ImageNet) and 3 different evaluation backbones (InceptionV3, SwAV, and Swin Transformer). Unlike other benchmarks used in the GAN community, we train representative GANs, including BigGAN and StyleGAN series in a unified training pipeline and quantify generation performance with 7 evaluation metrics. The benchmark evaluates other cutting-edge generative models (e.g., StyleGAN-XL, ADM, MaskGIT, and RQ-Transformer). StudioGAN provides GAN implementations, training, and evaluation scripts with the pre-trained weights. StudioGAN is available at https://github.com/POSTECH-CVLab/PyTorch-StudioGAN.
Minguk Kang, Joonghyuk Shin, Jaesik Park
IEEE Trans. Pattern Anal. Mach. Intell.3
2023 HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challenge
abstract
This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of five primary body signals including gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cameras are used to capture 772 distinctive subjects across gender, ethnicity, age, and style. With the multiview image streams, we reconstruct the geometry of body expressions using 3D mesh models, which allows representing view-specific appearance. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complementary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets. Based on HUMBI, we formulate a new benchmark challenge of a pose-guided appearance rendering task that aims to substantially extend photorealism in modeling diverse human expressions in 3D, which is the key enabling factor of authentic social tele-presence. HUMBI is publicly available at http://humbi-data.net.
Jae Shin Yoon, Zhixuan Yu, Jaesik Park, Hyun Soo Park
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 3D Scene Painting via Semantic Image Synthesis
abstract
We propose a novel approach to 3D scene painting using a configurable 3D scene layout. Our approach takes a 3D scene with semantic class labels as input and trains a 3D scene painting network that synthesizes color values for the input 3D scene. We exploit an off-the-shelf 2D seman-tic image synthesis method to teach the 3D painting net-work without explicit color supervision. Experiments show that our approach produces images with geometrically cor-rect structures and supports scene manipulation, such as the change of viewpoint, object poses, and painting style. Our approach provides rich controllability to synthesized images in the aspect of 3D geometry.
Jaebong Jeong, Janghun Jo, Sunghyun Cho, Jaesik Park
CVPR4
2022 Instance-wise Occlusion and Depth Orders in Natural Scenes
abstract
In this paper, we introduce a new dataset, named InstaOrder, that can be used to understand the geometrical relationships of instances in an image. The dataset consists of 2.9M annotations of geometric orderings for class-labeled instances in 101K natural scenes. The scenes were annotated by 3,659 crowd-workers regarding (1) occlusion order that identifies occluder/occludee and (2) depth order that describes ordinal relations that consider relative distance from the camera. The dataset provides joint annotation of two kinds of orderings for the same instances, and we discover that the occlusion order and depth order are complementary. We also introduce a geometric order prediction network called InstaOrderNet, which is superior to state-of-the-art approaches. Moreover, we propose a dense depth prediction network called InstaDepthNet that uses auxiliary geometric order loss to boost the accuracy of the state-of-the-art depth prediction approach, MiDaS [54].
Hyunmin Lee 0001, Jaesik Park
CVPR2
2022 Fast Point Transformer
abstract
The recent success of neural networks enables a better interpretation of 3D point clouds, but processing a large-scale 3D scene remains a challenging problem. Most current approaches divide a large-scale scene into small regions and combine the local predictions together. However, this scheme inevitably involves additional stages for pre- and post-processing and may also degrade the final output due to predictions in a local perspective. This paper introduces Fast Point Transformer that consists of a new lightweight self-attention layer. Our approach encodes continuous 3D coordinates, and the voxel hashing-based architecture boosts computational efficiency. The proposed method is demonstrated with 3D semantic segmentation and 3D detection. The accuracy of our approach is competitive to the best voxel-based method, and our network achieves 129 times faster inference time than the state-of-the-art, Point Transformer, with a reasonable accuracy trade-off in 3D semantic segmentation on S3DIS dataset.
Chunghyun Park, Yoonwoo Jeong, Minsu Cho, Jaesik Park
CVPR4
2022 PointMixer: MLP-Mixer for Point Cloud Understanding
Jaesung Choe, Chunghyun Park, François Rameau, Jaesik Park, In-So Kweon
ECCV (27)4
2022 CostDCNet: Cost Volume Based Depth Completion for a Single RGB-D Image
Jaewon Kam, Jungeon Kim, Soongjin Kim, Jaesik Park, Seungyong Lee 0001
ECCV (2)4
2022 Style-Agnostic Reinforcement Learning
Seokjun Ahn, Jaesik Park
ECCV (39)3
2022 Deep Point Cloud Reconstruction
Jaesung Choe, Byeongin Joung, François Rameau, Jaesik Park, In-So Kweon
ICLR4
2022 Learning to Assemble Geometric Shapes
abstract
Assembling parts into an object is a combinatorial problem that arises in a variety of contexts in the real world and involves numerous applications in science and engineering. Previous related work tackles limited cases with identical unit parts or jigsaw-style parts of textured shapes, which greatly mitigate combinatorial challenges of the problem. In this work, we introduce the more challenging problem of shape assembly, which involves textureless fragments of arbitrary shapes with indistinctive junctions, and then propose a learning-based approach to solving it. We demonstrate the effectiveness on shape assembly tasks with various scenarios, including the ones with abnormal fragments (e.g., missing and distorted), the different number of fragments, and different rotation discretization.
Jinhwi Lee, Jungtaek Kim 0001, Hyunsoo Chung, Jaesik Park, Minsu Cho
IJCAI4
2022 A Rotated Hyperbolic Wrapped Normal Distribution for Hierarchical Representation Learning
abstract
We present a rotated hyperbolic wrapped normal distribution (RoWN), a simple yet effective alteration of a hyperbolic wrapped normal distribution (HWN). The HWN expands the domain of probabilistic modeling from Euclidean to hyperbolic space, where a tree can be embedded with arbitrary low distortion in theory. In this work, we analyze the geometric properties of the diagonal HWN, a standard choice of distribution in probabilistic modeling. The analysis shows that the distribution is inappropriate to represent the data points at the same hierarchy level through their angular distance with the same norm in the Poincar\'e disk model. We then empirically verify the presence of limitations of HWN, and show how RoWN, the proposed distribution, can alleviate the limitations on various hierarchical datasets, including noisy synthetic binary tree, WordNet, and Atari 2600 Breakout. The code is available at https://github.com/ml-postech/RoWN.
Seunghyuk Cho, Jaesik Park, Dongwoo Kim 0002
NeurIPS3
2022 PeRFception: Perception using Radiance Fields
abstract
The recent progress in implicit 3D representation, i.e., Neural Radiance Fields (NeRFs), has made accurate and photorealistic 3D reconstruction possible in a differentiable manner. This new representation can effectively convey the information of hundreds of high-resolution images in one compact format and allows photorealistic synthesis of novel views. In this work, using the variant of NeRF called Plenoxels, we create the first large-scale radiance fields datasets for perception tasks, called the PeRFception, which consists of two parts that incorporate both object-centric and scene-centric scans for classification and segmentation. It shows a significant memory compression rate (96.4\%) from the original dataset, while containing both 2D and 3D information in a unified form. We construct the classification and segmentation models that directly take this radiance fields format as input and also propose a novel augmentation technique to avoid overfitting on backgrounds of images. The code and data are publicly available in "https://postech-cvlab.github.io/PeRFception/".
Yoonwoo Jeong, Seungjoo Shin, Junha Lee, Christopher B. Choy, Anima Anandkumar, Minsu Cho, Jaesik Park
NeurIPS7
2022 Learning Debiased Classifier with Biased Committee
abstract
Neural networks are prone to be biased towards spurious correlations between classes and latent attributes exhibited in a major portion of training data, which ruins their generalization capability. We propose a new method for training debiased classifiers with no spurious attribute label. The key idea is to employ a committee of classifiers as an auxiliary module that identifies bias-conflicting data, i.e., data without spurious correlation, and assigns large weights to them when training the main classifier. The committee is learned as a bootstrapped ensemble so that a majority of its classifiers are biased as well as being diverse, and intentionally fail to predict classes of bias-conflicting data accordingly. The consensus within the committee on prediction difficulty thus provides a reliable cue for identifying and weighting bias-conflicting data. Moreover, the committee is also trained with knowledge transferred from the main classifier so that it gradually becomes debiased along with the main classifier and emphasizes more difficult data as training progresses. On five real-world datasets, our method outperforms prior arts using no spurious attribute label like ours and even surpasses those relying on bias labels occasionally. Our code is available at https://github.com/nayeong-v-kim/LWBC.
Nayeong Kim, Sehyun Hwang, Sungsoo Ahn, Jaesik Park, Suha Kwak
NeurIPS4
2022 TextureMe: High-Quality Textured Scene Reconstruction in Real Time
abstract
Three-dimensional (3D) reconstruction using an RGB-D camera has been widely adopted for realistic content creation. However, high-quality texture mapping onto the reconstructed geometry is often treated as an offline step that should run after geometric reconstruction. In this article, we propose TextureMe , a novel approach that jointly recovers 3D surface geometry and high-quality texture in real time. The key idea is to create triangular texture patches that correspond to zero-crossing triangles of truncated signed distance function (TSDF) progressively in a global texture atlas. Our approach integrates color details into the texture patches in parallel with the depth map integration to a TSDF. It also actively updates a pool of texture patches to adapt TSDF changes and minimizes misalignment artifacts that occur due to camera drift and image distortion. Our global texture atlas representation is fully compatible with conventional texture mapping. As a result, our approach produces high-quality textures without utilizing additional texture map optimization, mesh parameterization, or heavy post-processing. High-quality scenes produced by our real-time approach are even comparable to the results from state-of-the-art methods that run offline.
Jungeon Kim, Hyomin Kim, Hyeonseo Nam, Jaesik Park, Seungyong Lee 0001
ACM Trans. Graph.4
2022 LaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction
abstract
We propose LaplacianFusion , a novel approach that reconstructs detailed and controllable 3D clothed-human body shapes from an input depth or 3D point cloud sequence. The key idea of our approach is to use Laplacian coordinates, well-known differential coordinates that have been used for mesh editing, for representing the local structures contained in the input scans, instead of implicit 3D functions or vertex displacements used previously. Our approach reconstructs a controllable base mesh using SMPL, and learns a surface function that predicts Laplacian coordinates representing surface details on the base mesh. For a given pose, we first build and subdivide a base mesh, which is a deformed SMPL template, and then estimate Laplacian coordinates for the mesh vertices using the surface function. The final reconstruction for the pose is obtained by integrating the estimated Laplacian coordinates as a whole. Experimental results show that our approach based on Laplacian coordinates successfully reconstructs more visually pleasing shape details than previous methods. The approach also enables various surface detail manipulations, such as detail transfer and enhancement.
Hyomin Kim, Hyeonseo Nam, Jungeon Kim, Jaesik Park, Seungyong Lee 0001
ACM Trans. Graph.4
2021 Self-Supervised Real-time Video Stabilization
Jinsoo Choi, Jaesik Park, In-So Kweon
BMVC2
2021 Self-Calibrating Neural Radiance Fields
abstract
In this work, we propose a camera self-calibration algorithm for generic cameras with arbitrary non-linear distortions. We jointly learn the geometry of the scene and the accurate camera parameters without any calibration objects. Our camera model consists of a pinhole model, a fourth order radial distortion, and a generic noise model that can learn arbitrary non-linear camera distortions. While traditional self-calibration algorithms mostly rely on geometric constraints, we additionally incorporate photometric consistency. This requires learning the geometry of the scene, and we use Neural Radiance Fields (NeRF). We also propose a new geometric loss function, viz., projected ray distance loss, to incorporate geometric consistency for complex non-linear camera models. We validate our approach on standard real image datasets and demonstrate that our model can learn the camera intrinsics and extrinsics (pose) from scratch without COLMAP initialization. Also, we show that learning accurate camera models in a differentiable manner allows us to improve PSNR over baselines. Our module is an easy-to-use plugin that can be applied to NeRF variants to improve performance. The code and data are currently available at https://github.com/POSTECH-CVLab/SCNeRF
Yoonwoo Jeong, Seokjun Ahn, Christopher B. Choy, Anima Anandkumar, Minsu Cho, Jaesik Park
ICCV6
2021 Deep Virtual Markers for Articulated 3D Shapes
abstract
We propose deep virtual markers, a framework for estimating dense and accurate positional information for various types of 3D data. We design a concept and construct a framework that maps 3D points of 3D articulated models, like humans, into virtual marker labels. To realize the framework, we adopt a sparse convolutional neural network and classify 3D points of an articulated model into virtual marker labels. We propose to use soft labels for the classifier to learn rich and dense interclass relationships based on geodesic distance. To measure the localization accuracy of the virtual markers, we test FAUST challenge, and our result outperforms the state-of-the-art. We also observe outstanding performance on the generalizability test, unseen data evaluation, and different 3D data types (meshes and depth maps). We show additional applications using the estimated virtual markers, such as non-rigid registration, texture transfer, and realtime dense marker prediction from depth maps.
Hyomin Kim, Jungeon Kim, Jaewon Kam, Jaesik Park, Seungyong Lee 0001
ICCV4
2021 Deep Hough Voting for Robust Global Registration
abstract
Point cloud registration is the task of estimating the rigid transformation that aligns a pair of point cloud fragments. We present an efficient and robust framework for pairwise registration of real-world 3D scans, leveraging Hough voting in the 6D transformation parameter space. First, deep geometric features are extracted from a point cloud pair to compute putative correspondences. We then construct a set of triplets of correspondences to cast votes on the 6D Hough space, representing the transformation parameters in sparse tensors. Next, a fully convolutional refinement module is applied to refine the noisy votes. Finally, we identify the consensus among the correspondences from the Hough space, which we use to predict our final transformation parameters. Our method outperforms state-of-the-art methods on 3DMatch and 3DLoMatch benchmarks while achieving comparable performance on KITTI odometry dataset. We further demonstrate the generalizability of our approach by setting a new state-of-the-art on ICL-NUIM dataset, where we integrate our module into a multi-way registration pipeline.
Junha Lee, Seungwook Kim 0005, Minsu Cho, Jaesik Park
ICCV4
2021 Stad: Stable Video Depth Estimation
abstract
We present a method for estimating temporally stable depth video from a sequence of images. We extend the prior work aimed at video depth estimation, Neural-RGBD [1], which proposed to use temporal information by accumulating a depth probability volume over time. We propose three simple yet effective ideas to gain improvement: (1) temporal attention module to select and propagate only the meaningful temporal information, (2) geometric warping operation to warp neighbor features in the way of preserving geometry cues, and (3) scale-invariant loss to relieve the inherent scale ambiguity problem in monocular depth estimation task. We demonstrate the efficiency of proposed ideas by comparing our proposed network STAD with the state-of-the-arts. Moreover, we compare STAD with its per-frame network STAD-frame to show the importance of utilizing temporal information. The experimental results show that STAD significantly improved the baseline accuracy without a large parameter increase.
Hyunmin Lee 0001, Jaesik Park
ICIP2
2021 Brick-by-Brick: Combinatorial Construction with Deep Reinforcement Learning
abstract
Discovering a solution in a combinatorial space is prevalent in many real-world problems but it is also challenging due to diverse complex constraints and the vast number of possible combinations. To address such a problem, we introduce a novel formulation, combinatorial construction, which requires a building agent to assemble unit primitives (i.e., LEGO bricks) sequentially -- every connection between two bricks must follow a fixed rule, while no bricks mutually overlap. To construct a target object, we provide incomplete knowledge about the desired target (i.e., 2D images) instead of exact and explicit volumetric information to the agent. This problem requires a comprehensive understanding of partial information and long-term planning to append a brick sequentially, which leads us to employ reinforcement learning. The approach has to consider a variable-sized action space where a large number of invalid actions, which would cause overlap between bricks, exist. To resolve these issues, our model, dubbed Brick-by-Brick, adopts an action validity prediction network that efficiently filters invalid actions for an actor-critic network. We demonstrate that the proposed method successfully learns to construct an unseen object conditioned on a single image or multiple views of a target object.
Hyunsoo Chung, Jungtaek Kim 0001, Boris Knyazev 0001, Jinhwi Lee, Graham W. Taylor, Jaesik Park, Minsu Cho
NeurIPS6
2021 Rebooting ACGAN: Auxiliary Classifier GANs with Stable Training
abstract
Conditional Generative Adversarial Networks (cGAN) generate realistic images by incorporating class information into GAN. While one of the most popular cGANs is an auxiliary classifier GAN with softmax cross-entropy loss (ACGAN), it is widely known that training ACGAN is challenging as the number of classes in the dataset increases. ACGAN also tends to generate easily classifiable samples with a lack of diversity. In this paper, we introduce two cures for ACGAN. First, we identify that gradient exploding in the classifier can cause an undesirable collapse in early training, and projecting input vectors onto a unit hypersphere can resolve the problem. Second, we propose the Data-to-Data Cross-Entropy loss (D2D-CE) to exploit relational information in the class-labeled dataset. On this foundation, we propose the Rebooted Auxiliary Classifier Generative Adversarial Network (ReACGAN). The experimental results show that ReACGAN achieves state-of-the-art generation results on CIFAR10, Tiny-ImageNet, CUB200, and ImageNet datasets. We also verify that ReACGAN benefits from differentiable augmentations and that D2D-CE harmonizes with StyleGAN2 architecture. Model weights and a software package that provides implementations of representative cGANs and all experiments in our paper are available at https://github.com/POSTECH-CVLab/PyTorch-StudioGAN.
Minguk Kang, Woohyeon Shim, Minsu Cho, Jaesik Park
NeurIPS4
2021 High-quality Frame Interpolation via Tridirectional Inference
abstract
Videos have recently become an omnipresent form of media, gathering much attention from industry as well as academia. In the video enhancement field, video frame interpolation is a long-studied topic that has dramatically improved due to the advancement of deep convolutional neural networks (CNN). However, conventional approaches utilizing two successive frames often exhibit ghosting or tearing artifacts for moving objects. We argue that this phenomenon comes from the lack of reliable information provided only by two frames. With this motivation, we propose a frame interpolation method by utilizing tridirectional information obtained from three input frames. Information extracted from triplet frames allows our model to learn rich and reliable inter-frame motion representations, including subtle nonlinear movement, which can be easily trained via any video frames in a self-supervised manner. We demonstrate that our method generalizes well to high-resolution content by evaluating on FHD resolution, and illustrates our approach's effectiveness via comparison to state-of-the-art methods on challenging video content.
Jinsoo Choi, Jaesik Park, In-So Kweon
WACV2
2021 Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
abstract
Abstract This paper presents an effective method for generating a spatiotemporal (time‐varying) texture map for a dynamic object using a single RGB‐D camera. The input of our framework is a 3D template model and an RGB‐D image sequence. Since there are invisible areas of the object at a frame in a single‐camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.
Hyomin Kim, Jungeon Kim, Hyeonseo Nam, Jaesik Park, Seungyong Lee 0001
Comput. Graph. Forum4
2020 High-Dimensional Convolutional Networks for Geometric Pattern Recognition
abstract
High-dimensional geometric patterns appear in many computer vision problems. In this work, we present high-dimensional convolutional networks for geometric pattern recognition problems that arise in 2D and 3D registration problems. We first propose high-dimensional convolutional networks from 4 to 32 dimensions and analyze the geometric pattern recognition capacity in high-dimensional linear regression problems. Next, we show that the 3D correspondences form hyper-surface in a 6-dimensional space and validate our network on 3D registration problems. Finally, we use image correspondences, which form a 4-dimensional hyper-conic section, and show that the high-dimensional convolutional networks are on par with many state-of-the-art multi-layered perceptrons.
Christopher B. Choy, Junha Lee, René Ranftl, Jaesik Park, Vladlen Koltun
CVPR4
2020 Future Video Synthesis With Object Motion Prediction
abstract
We present an approach to predict future video frames given a sequence of continuous video frames in the past. Instead of synthesizing images directly, our approach is designed to understand the complex scene dynamics by decoupling the background scene and moving objects. The appearance of the scene components in the future is predicted by non-rigid deformation of the background and affine transformation of moving objects. The anticipated appearances are combined to create a reasonable video in the future. With this procedure, our method exhibits much less tearing or distortion artifact compared to other approaches. Experimental results on the Cityscapes and KITTI datasets show that our model outperforms the state-of-the-art in terms of visual quality and accuracy.
Yue Wu 0012, Rongrong Gao, Jaesik Park, Qifeng Chen 0001
CVPR3
2020 HUMBI: A Large Multiview Dataset of Human Body Expressions
abstract
This paper presents a new large multiview dataset called HUMBI for human body expressions with natural clothing. The goal of HUMBI is to facilitate modeling view-specific appearance and geometry of gaze, face, hand, body, and garment from assorted people. 107 synchronized HD cam- eras are used to capture 772 distinctive subjects across gen- der, ethnicity, age, and physical condition. With the mul- tiview image streams, we reconstruct high fidelity body ex- pressions using 3D mesh models, which allows representing view-specific appearance using their canonical atlas. We demonstrate that HUMBI is highly effective in learning and reconstructing a complete human model and is complemen- tary to the existing datasets of human body expressions with limited views and subjects such as MPII-Gaze, Multi-PIE, Human3.6M, and Panoptic Studio datasets.
Zhixuan Yu, Jae Shin Yoon, In Kyu Lee, Prashanth Venkatesh, Jaesik Park, Jihun Yu, Hyun Soo Park
CVPR5
2020 ContraGAN: Contrastive Learning for Conditional Image Generation
abstract
Conditional image generation is the task of generating diverse images using class label information. Although many conditional Generative Adversarial Networks (GAN) have shown realistic results, such methods consider pairwise relations between the embedding of an image and the embedding of the corresponding label (data-to-class relations) as the conditioning losses. In this paper, we propose ContraGAN that considers relations between multiple image embeddings in the same batch (data-to-data relations) as well as the data-to-class relations by using a conditional contrastive loss. The discriminator of ContraGAN discriminates the authenticity of given samples and minimizes a contrastive objective to learn the relations between training images. Simultaneously, the generator tries to generate realistic images that deceive the authenticity and have a low contrastive loss. The experimental results show that ContraGAN outperforms state-of-the-art-models by 7.3% and 7.7% on Tiny ImageNet and ImageNet datasets, respectively. Besides, we experimentally demonstrate that ContraGAN helps to relieve the overfitting of the discriminator. For a fair comparison, we re-implement twelve state-of-the-art GANs using the PyTorch library. The software package is available at https://github.com/POSTECH-CVLab/PyTorch-StudioGAN.
Minguk Kang, Jaesik Park
NeurIPS2
2019 Fully Convolutional Geometric Features
abstract
Extracting geometric features from 3D scans or point clouds is the first step in applications such as registration, reconstruction, and tracking. State-of-the-art methods require computing low-level features as input or extracting patch-based features with limited receptive field. In this work, we present fully-convolutional geometric features, computed in a single pass by a 3D fully-convolutional network. We also present new metric learning losses that dramatically improve performance. Fully-convolutional geometric features are compact, capture broad spatial context, and scale to large scenes. We experimentally validate our approach on both indoor and outdoor datasets. Fully-convolutional geometric features achieve state-of-the-art accuracy without requiring prepossessing, are compact (32 dimensions), and are 290 times faster than the most accurate prior method.
Christopher B. Choy, Jaesik Park, Vladlen Koltun
ICCV2
2019 GPU Accelerated Robust Scene Reconstruction
abstract
We propose a fast and accurate 3D reconstruction system that takes a sequence of RGB-D frames and produces a globally consistent camera trajectory and a dense 3D geometry. We redesign core modules of a state-of-the-art offline reconstruction pipeline to maximally exploit the power of GPU. We introduce GPU accelerated core modules that include RGBD odometry, geometric feature extraction and matching, point cloud registration, volumetric integration, and mesh extraction. Therefore, while being able to reproduce the results of the high-fidelity offline reconstruction system, our system runs more than 10 times faster on average. Nearly 10Hz can be achieved in medium size indoor scenes, making our offline system even comparable to online Simultaneous Localization and Mapping (SLAM) systems in terms of the speed. Experimental results show that our system produces more accurate results than several state-of-the-art online systems. The system is open source at https://github.com/theNded/Open3D.
Jaesik Park, Michael Kaess
IROS2
2019 Global Texture Mapping for Dynamic Objects
abstract
Abstract We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a dynamic scene, our framework reconstructs a global texture atlas that can be consistently mapped to a deforming object. Second, our approach is based on a single RGB‐D camera, without the need of a multiple‐camera setup surrounding a scene. In our framework, the input is a 3D template model with an RGB‐D image sequence, and geometric warping fields are found using a state‐of‐the‐art non‐rigid registration method [GXW*15] to align the template mesh to noisy and incomplete input depth images. With these warping fields, our multi‐scale approach for texture coordinate optimization generates a sharp and clear texture atlas that is consistent with multiple color observations over time. Our approach is accelerated by graphical hardware and provides a handy configuration to capture a dynamic geometry along with a clean texture atlas. We demonstrate our approach with practical scenarios, particularly human performance capture. We also show that our approach is resilient on misalignment issues caused by imperfect estimation of warping fields and inaccurate camera parameters.
Jungeon Kim, Hyomin Kim, Jaesik Park, Seungyong Lee 0001
Comput. Graph. Forum3
2019 Depth from a Light Field Image with Learning-Based Matching Costs
abstract
One of the core applications of light field imaging is depth estimation. To acquire a depth map, existing approaches apply a single photo-consistency measure to an entire light field. However, this is not an optimal choice because of the non-uniform light field degradations produced by limitations in the hardware design. In this paper, we introduce a pipeline that automatically determines the best configuration for photo-consistency measure, which leads to the most reliable depth label from the light field. We analyzed the practical factors affecting degradation in lenslet light field cameras, and designed a learning based framework that can retrieve the best cost measure and optimal depth label. To enhance the reliability of our method, we augmented an existing light field benchmark to simulate realistic source dependent noise, aberrations, and vignetting artifacts. The augmented dataset was used for the training and validation of the proposed approach. Our method was competitive with several state-of-the-art methods for the benchmark and real-world light field datasets.
Hae-Gon Jeon, Jaesik Park, Gyeongmin Choe, Jinsun Park, Yunsu Bok, Yu-Wing Tai, In-So Kweon
IEEE Trans. Pattern Anal. Mach. Intell.2
2018 Tangent Convolutions for Dense Prediction in 3D
abstract
We present an approach to semantic scene analysis using deep convolutional networks. Our approach is based on tangent convolutions - a new construction for convolutional networks on 3D data. In contrast to volumetric approaches, our method operates directly on surface geometry. Crucially, the construction is applicable to unstructured point clouds and other noisy real-world data. We show that tangent convolutions can be evaluated efficiently on large-scale point clouds with millions of points. Using tangent convolutions, we design a deep fully-convolutional network for semantic segmentation of 3D point clouds, and apply it to challenging real-world datasets of indoor and outdoor 3D environments. Experimental results show that the presented approach outperforms other recent deep network constructions in detailed analysis of large 3D scenes.
Maxim Tatarchenko, Jaesik Park, Vladlen Koltun, Qian-Yi Zhou
CVPR2
2017 Colored Point Cloud Registration Revisited
abstract
We present an algorithm for aligning two colored point clouds. The key idea is to optimize a joint photometric and geometric objective that locks the alignment along both the normal direction and the tangent plane. We extend a photometric objective for aligning RGB-D images to point clouds, by locally parameterizing the point cloud with a virtual camera. Experiments demonstrate that our algorithm is more accurate and more robust than prior point cloud registration algorithms, including those that utilize color information. We use the presented algorithms to enhance a state-of-the-art scene reconstruction system. The precision of the resulting system is demonstrated on real-world scenes with accurate ground-truth models.
Jaesik Park, Qian-Yi Zhou, Vladlen Koltun
ICCV1
2017 Category-Specific Salient View Selection via Deep Convolutional Neural Networks
abstract
Abstract In this paper, we present a new framework to determine up front orientations and detect salient views of 3D models. The salient viewpoint to human preferences is the most informative projection with correct upright orientation. Our method utilizes two Convolutional Neural Network (CNN) architectures to encode category‐specific information learnt from a large number of 3D shapes and 2D images on the web. Using the first CNN model with 3D voxel data, we generate a CNN shape feature to decide natural upright orientation of 3D objects. Once a 3D model is upright‐aligned, the front projection and salient views are scored by category recognition using the second CNN model. The second CNN is trained over popular photo collections from internet users. In order to model comfortable viewing angles of 3D models, a category‐dependent prior is also learnt from the users. Our approach effectively combines category‐specific scores and classical evaluations to produce a data‐driven viewpoint saliency map. The best viewpoints from the method are quantitatively and qualitatively validated with more than 100 objects from 20 categories. Our thumbnail images of 3D models are the most favoured among those from different approaches.
Seong-Heum Kim, Yu-Wing Tai, Joon-Young Lee, Jaesik Park, In-So Kweon
Comput. Graph. Forum4
2017 Refining Geometry from Depth Sensors using IR Shading Images
Gyeongmin Choe, Jaesik Park, Yu-Wing Tai, In-So Kweon
Int. J. Comput. Vis.2
2017 Robust Multiview Photometric Stereo Using Planar Mesh Parameterization
abstract
We propose a robust uncalibrated multiview photometric stereo method for high quality 3D shape reconstruction. In our method, a coarse initial 3D mesh obtained using a multiview stereo method is projected onto a 2D planar domain using a planar mesh parameterization technique. We describe methods for surface normal estimation that work in the parameterized 2D space that jointly incorporates all geometric and photometric cues from multiple viewpoints. Using an estimated surface normal map, a refined 3D mesh is then recovered by computing an optimal displacement map in the same 2D planar domain. Our method avoids the need of merging view-dependent surface normal maps that is often required in conventional methods. We conduct evaluation on various real-world objects containing surfaces with specular reflections, multiple albedos, and complex topologies in both controlled and uncontrolled settings and demonstrate that accurate 3D meshes with fine geometric details can be recovered by our method.
Jaesik Park, Sudipta N. Sinha, Yasuyuki Matsushita, Yu-Wing Tai, In-So Kweon
IEEE Trans. Pattern Anal. Mach. Intell.1
2017 Tanks and temples: benchmarking large-scale scene reconstruction
abstract
We present a benchmark for image-based 3D reconstruction. The benchmark sequences were acquired outside the lab, in realistic conditions. Ground-truth data was captured using an industrial laser scanner. The benchmark includes both outdoor scenes and indoor environments. High-resolution video sequences are provided as input, supporting the development of novel pipelines that take advantage of video input to increase reconstruction fidelity. We report the performance of many image-based 3D reconstruction pipelines on the new benchmark. The results point to exciting challenges and opportunities for future work.
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, Vladlen Koltun
ACM Trans. Graph.2
2016 High-Quality Depth from Uncalibrated Small Motion Clip
abstract
We propose a novel approach that generates a highquality depth map from a set of images captured with a small viewpoint variation, namely small motion clip. As opposed to prior methods that recover scene geometry and camera motions using pre-calibrated cameras, we introduce a self-calibrating bundle adjustment tailored for small motion. This allows our dense stereo algorithm to produce a high-quality depth map for the user without the need for camera calibration. In the dense matching, the distributions of intensity profiles are analyzed to leverage the benefit of having negligible intensity changes within the scene due to the minuscule variation in viewpoint. The depth maps obtained by the proposed framework show accurate and extremely fine structures that are unmatched by previous literature under the same small motion configuration.
Hyowon Ha, Sunghoon Im 0001, Jaesik Park, Hae-Gon Jeon, In-So Kweon
CVPR3
2016 Efficient and Robust Color Consistency for Community Photo Collections
abstract
We present an efficient technique to optimize color consistency of a collection of images depicting a common scene. Our method first recovers sparse pixel correspondences in the input images and stacks them into a matrix with many missing entries. We show that this matrix satisfies a rank two constraint under a simple color correction model. These parameters can be viewed as pseudo white balance and gamma correction parameters for each input image. We present a robust low-rank matrix factorization method to estimate the unknown parameters of this model. Using them, we improve color consistency of the input images or perform color transfer with any input image as the source. Our approach is insensitive to outliers in the pixel correspondences thereby precluding the need for complex pre-processing steps. We demonstrate high quality color consistency results on large photo collections of popular tourist landmarks and personal photo collections containing images of people.
Jaesik Park, Yu-Wing Tai, Sudipta N. Sinha, In-So Kweon
CVPR1
2016 Fast Global Registration
Qian-Yi Zhou, Jaesik Park, Vladlen Koltun
ECCV (2)2
2016 Vision system and depth processing for DRC-HUBO+
abstract
This paper presents a vision system and a depth processing algorithm for DRC-HUBO+, the winner of the DRC finals 2015. Our system is designed to reliably capture 3D information of a scene and objects and to be robust to challenging environment conditions. We also propose a depth-map upsampling method that produces an outliers-free depth map by explicitly handling depth outliers. Our system is suitable for robotic applications in which a robot interacts with the real-world, requiring accurate object detection and pose estimation. We evaluate our depth processing algorithm in comparison with state-of-the-art algorithms on several synthetic and real-world datasets.
Inwook Shim, Seunghak Shin, Yunsu Bok, Kyungdon Joo, Dong-Geol Choi, Joon-Young Lee, Jaesik Park, Jun-Ho Oh, In-So Kweon
ICRA7
2016 Multi-View Object Extraction With Fractional Boundaries
abstract
This paper presents an automatic method to extract a multi-view object in a natural environment. We assume that the target object is bounded by the convex volume of interest defined by the overlapping space of camera viewing frustums. There are two key contributions of our approach. First, we present an automatic method to identify a target object across different images for multi-view binary co-segmentation. The extracted target object shares the same geometric representation in space with a distinctive color and texture model from the background. Second, we present an algorithm to detect color ambiguous regions along the object boundary for matting refinement. Our matting region detection algorithm is based on information theory, which measures the Kullback-Leibler (KL) divergence of local color distribution of different pixel-bands. The local pixel-band with the largest entropy is selected for matte refinement, subject to the multi-view consistent constraint. Our results are highquality alpha mattes consistent across all different viewpoints. We demonstrate the effectiveness of the proposed method using various examples.
Seong-Heum Kim, Yu-Wing Tai, Jaesik Park, In-So Kweon
IEEE Trans. Image Process.3
2015 Dense Depth and Albedo from a Single-Shot Structured Light
abstract
Single-shot structured light scanning has been actively investigated as it can recover accurate geometrical shape even on a dynamic scene. Since many single-shot approaches focus on improving depth accuracy, recovering the intrinsic properties of the scene such as albedo and shading are also valuable. In this paper, we propose a novel method that reconstructs not only the metric depth but also the intrinsic properties from a single structured light image. We extend the conventional color structured light model to embrace the Lambertian shading model. By using a color phase-shifting pattern, we parameterize the captured image with only two variables, albedo and depth. For an initial solution, a simple but powerful method to decompose sinusoids from the input image is presented. We formulate a non-linear cost function and jointly optimize albedo and depth efficiently by calculating analytic Jacobian. We demonstrate that our algorithm reasonably works on various real-world objects which exhibit challenging surface reflectance and albedo.
Hyowon Ha, Jaesik Park, In-So Kweon
3DV2
2015 Multispectral pedestrian detection: Benchmark dataset and baseline
abstract
With the increasing interest in pedestrian detection, pedestrian datasets have also been the subject of research in the past decades. However, most existing datasets focus on a color channel, while a thermal channel is helpful for detection even in a dark environment. With this in mind, we propose a multispectral pedestrian dataset which provides well aligned color-thermal image pairs, captured by beam splitter-based special hardware. The color-thermal dataset is as large as previous color-based datasets and provides dense annotations including temporal correspondences. With this dataset, we introduce multispectral ACF, which is an extension of aggregated channel features (ACF) to simultaneously handle color-thermal image pairs. Multi-spectral ACF reduces the average miss rate of ACF by 15%, and achieves another breakthrough in the pedestrian detection task.
Soonmin Hwang, Jaesik Park, Namil Kim, Yukyung Choi, In-So Kweon
CVPR2
2015 Accurate depth map estimation from a lenslet light field camera
abstract
This paper introduces an algorithm that accurately estimates depth maps using a lenslet light field camera. The proposed algorithm estimates the multi-view stereo correspondences with sub-pixel accuracy using the cost volume. The foundation for constructing accurate costs is threefold. First, the sub-aperture images are displaced using the phase shift theorem. Second, the gradient costs are adaptively aggregated using the angular coordinates of the light field. Third, the feature correspondences between the sub-aperture images are used as additional constraints. With the cost volume, the multi-label optimization propagates and corrects the depth map in the weak texture regions. Finally, the local depth map is iteratively refined through fitting the local quadratic function to estimate a non-discrete depth map. Because micro-lens images contain unexpected distortions, a method is also proposed that corrects this error. The effectiveness of the proposed algorithm is demonstrated through challenging real world examples and including comparisons with the performance of advanced depth estimation algorithms.
Hae-Gon Jeon, Jaesik Park, Gyeongmin Choe, Jinsun Park, Yunsu Bok, Yu-Wing Tai, In-So Kweon
CVPR2
2014 Real-Time Head Orientation from a Monocular Camera Using Deep Neural Network
Byungtae Ahn, Jaesik Park, In-So Kweon
ACCV (3)2
2014 Exploiting Shading Cues in Kinect IR Images for Geometry Refinement
abstract
In this paper, we propose a method to refine geometry of 3D meshes from the Kinect fusion by exploiting shading cues captured from the infrared (IR) camera of Kinect. A major benefit of using the Kinect IR camera instead of a RGB camera is that the IR images captured by Kinect are narrow band images which filtered out most undesired ambient light that makes our system robust to natural indoor illumination. We define a near light IR shading model which describes the captured intensity as a function of surface normals, albedo, lighting direction, and distance between a light source and surface points. To resolve ambiguity in our model between normals and distance, we utilize an initial 3D mesh from the Kinect fusion and multi-view information to reliably estimate surface details that were not reconstructed by the Kinect fusion. Our approach directly operates on a 3D mesh model for geometry refinement. The effectiveness of our approach is demonstrated through several challenging real-world examples.
Gyeongmin Choe, Jaesik Park, Yu-Wing Tai, In-So Kweon
CVPR2
2014 Calibrating a Non-isotropic Near Point Light Source Using a Plane
abstract
We show that a non-isotropic near point light source rigidly attached to a camera can be calibrated using multiple images of a weakly textured planar scene. We prove that if the radiant intensity distribution (RID) of a light source is radially symmetric with respect to its dominant direction, then the shading observed on a Lambertian scene plane is bilaterally symmetric with respect to a 2D line on the plane. The symmetry axis detected in an image provides a linear constraint for estimating the dominant light axis. The light position and RID parameters can then be estimated using a linear method. Specular highlights if available can also be used for light position estimation. We also extend our method to handle non-Lambertian reflectances which we model using a biquadratic BRDF. We have evaluated our method on synthetic data quantitavely. Our experiments on real scenes show that our method works well in practice and enables light calibration without the need of a specialized hardware.
Jaesik Park, Sudipta N. Sinha, Yasuyuki Matsushita, Yu-Wing Tai, In-So Kweon
CVPR1
2014 GMM-based saliency aggregation for calibration-free gaze estimation
abstract
A typical gaze estimator needs an explicit personal calibration stage with many discrete fixation points. This limitation can be resolved by mapping multiple eye images and corresponding saliency maps of a video clip during an implicit calibration stage. Compared to previous calibration-free methods, our approach clusters eye images by using Gaussian Mixture Model (GMM) in order to increase calibration accuracy and reduce training redundancy. Eye feature vectors representing eye images undergo soft clustering with GMM as well as the corresponding saliency maps for aggregation. The GMM based soft-clustering boosts the accuracy of Gaussian process regression which maps between eye feature vectors and gaze directions given this constructed data. The experimental results show an increase in gaze estimation accuracy compared to previous works on calibration-free method.
Jinsoo Choi, Byungtae Ahn, Jaesik Park, In-So Kweon
ICIP3
2014 High-Quality Depth Map Upsampling and Completion for RGB-D Cameras
abstract
This paper describes an application framework to perform high-quality upsampling and completion on noisy depth maps. Our framework targets a complementary system setup, which consists of a depth camera coupled with an RGB camera. Inspired by a recent work that uses a nonlocal structure regularization, we regularize depth maps in order to maintain fine details and structures. We extend this regularization by combining the additional high-resolution RGB input when upsampling a low-resolution depth map together with a weighting scheme that favors structure details. Our technique is also able to repair large holes in a depth map with consideration of structures and discontinuities utilizing edge information from the RGB input. Quantitative and qualitative results show that our method outperforms existing approaches for depth map upsampling and completion. We describe the complete process for this system, including device calibration, scene warping for input alignment, and even how our framework can be extended for video depth-map completion with the consideration of temporal coherence.
Jaesik Park, Hyeongwoo Kim, Yu-Wing Tai, Michael S. Brown, In-So Kweon
IEEE Trans. Image Process.1
2013 Multiview Photometric Stereo Using Planar Mesh Parameterization
abstract
We propose a method for accurate 3D shape reconstruction using uncalibrated multiview photometric stereo. A coarse mesh reconstructed using multiview stereo is first parameterized using a planar mesh parameterization technique. Subsequently, multiview photometric stereo is performed in the 2D parameter domain of the mesh, where all geometric and photometric cues from multiple images can be treated uniformly. Unlike traditional methods, there is no need for merging view-dependent surface normal maps. Our key contribution is a new photometric stereo based mesh refinement technique that can efficiently reconstruct meshes with extremely fine geometric details by directly estimating a displacement texture map in the 2D parameter domain. We demonstrate that intricate surface geometry can be reconstructed using several challenging datasets containing surfaces with specular reflections, multiple albedos and complex topologies.
Jaesik Park, Sudipta N. Sinha, Yasuyuki Matsushita, Yu-Wing Tai, In-So Kweon
ICCV1
2012 Identigram/watermark removal using cross-channel correlation
abstract
We introduce a method to repair an image which has been stamped by an identigram or a watermark. Our method is based on the cross-channel correlation which assures the co-occurrence of image discontinuities and correlation of color distributions across different color channels of an image. Using blind source separation, we find the transformation of color space which separates the structures of identigram and that of the original image into two different individual color channels. To repair the image contents in the corrupted channel, we formulate the problem using Bayes' rule where the prior and the likelihood probabilities are defined based on the cross-channel correlation assumption. We compare our results with results from inpainting and texture synthesis-based hole filling techniques. Our results are pleasable for real-world examples and have the maximum PSNR for synthetic examples.
Jaesik Park, Yu-Wing Tai, In-So Kweon
CVPR1
2012 A Tensor Voting Approach for Multi-view 3D Scene Flow Estimation and Refinement
Jaesik Park, Tae-Hyun Oh, Jiyoung Jung, Yu-Wing Tai, In-So Kweon
ECCV (4)1
2012 Modeling photo composition and its application to photo re-arrangement
abstract
We introduce a learning based photo composition model and its application on photo re-arrangement. In contrast to previous approaches which evaluate quality of photo composition using the rule of thirds or the golden ratio, we train a normalized saliency map from visually pleasurable photos taken by professional photographers. We use Principal Component Analysis (PCA) to analyze training data and build a Gaussian mixture model (GMM) to describe the photo composition model. Our experimental results show that our approach is reliable and our trained photo composition model can be used to improve photo quality through photo re-arrangement.
Jaesik Park, Joon-Young Lee, Yu-Wing Tai, In-So Kweon
ICIP1
2011 High quality depth map upsampling for 3D-TOF cameras
abstract
This paper describes an application framework to perform high quality upsampling on depth maps captured from a low-resolution and noisy 3D time-of-flight (3D-ToF) camera that has been coupled with a high-resolution RGB camera. Our framework is inspired by recent work that uses nonlocal means filtering to regularize depth maps in order to maintain fine detail and structure. Our framework extends this regularization with an additional edge weighting scheme based on several image features based on the additional high-resolution RGB input. Quantitative and qualitative results show that our method outperforms existing approaches for 3D-ToF upsampling. We describe the complete process for this system, including device calibration, scene warping for input alignment, and even how the results can be further processed using simple user markup.
Jaesik Park, Hyeongwoo Kim, Yu-Wing Tai, Michael S. Brown, In-So Kweon
ICCV1
2011 A novel 2.5D pattern for extrinsic calibration of ToF and camera fusion system
abstract
Recently, many researchers have made efforts for accurate calibration of a Time-of-Flight camera to fully utilize its provided depth values. Yet most previous works focus mainly on intrinsic calibration by modeling its systematic errors and noises while extrinsic calibration is also an important factor when constructing sensor fusion system. In this paper, we present a calibration process that can correctly transfer the depth measurements onto the color image. We use 2.5D pattern so that sufficient reprojection error can be considered for both color and ToF cameras. The issues on obtaining the correct correspondences for this pattern are discussed. In the optimization stage, the depth constraint is also employed to ensure the depth measurements to lie on the pattern plane. The strengths of the proposed method over previous approaches are evaluated in several robotic applications which require precise ToF and camera calibration.
Jiyoung Jung, Yekeun Jeong, Jaesik Park, Hyowon Ha, James Dokyoon Kim, In-So Kweon
IROS3