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Sergey Efremov

dblp:00/11302 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2012
0000-0002-0461-5083ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% Personal fabrication and tangible interfaces · 50%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › interactive multimedia
interactive narratives
0.112012
Creating and using interactive narratives: reading and writing branching comics · CHI 2012
Interaction techniques and input › touch interaction
multi-touch interaction
0.112012
Creating and using interactive narratives: reading and writing branching comics · CHI 2012
Personal fabrication and tangible interfaces
paper-based interaction
0.112012
Creating and using interactive narratives: reading and writing branching comics · CHI 2012

Methods — techniques the papers use, named apart from their topics

prototype development · 0.3
YearPublicationVenuePosition
2012 Creating and using interactive narratives: reading and writing branching comics
abstract
In this paper we describe the design and development of a multi-touch surface and software that challenges current approaches to the production and consumption of comics. Authorship of the comics involves drawing the 'top level' of the story directly onto paper and projecting lower-level narrative elements, such as objects, characters, dialogue, descriptions and/or events onto the paper via a multi-touch interface. In terms of the impact this has upon the experience of reading and writing, the implementation of paper is intended to facilitate the creation of high-level overviews of stories, while the touch surface allows users to generate branches through the addition of artifacts in accordance with certain theories about interactive narratives. This provides the opportunity to participate in the reading and authoring of both traditional, paper-based texts and interactive, digital scenarios. Prototype comics are used to demonstrate this approach to reading and writing top-level and low-level narratives.
Daniel Andrews, Chris Baber, Sergey Efremov, Mikhail M. Komarov
CHI3