Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Alessandro Panella

dblp:00/1170 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
0since 2021 · last 2017
0000-0001-6903-635XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Probabilistic and Bayesian machine learning · 50% Planning, search and constraint satisfaction · 30% Multi-agent systems · 20%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 77% Learning and educational technologies · 23%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.422016
Bayesian Learning of Other Agents' Finite Controllers for Interactive POMDPs · AAAI 2016
Multiagent Stochastic Planning With Bayesian Policy Recognition · AAAI 2013
Knowledge, reasoning and agents › Multi-agent systems
agent modeling
0.212016
Bayesian Learning of Other Agents' Finite Controllers for Interactive POMDPs · AAAI 2016
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
approximate bayesian inference
0.212016
Bayesian Learning of Other Agents' Finite Controllers for Interactive POMDPs · AAAI 2016
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
bayesian nonparametric model
0.212013
Multiagent Stochastic Planning With Bayesian Policy Recognition · AAAI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent planning
0.212013
Multiagent Stochastic Planning With Bayesian Policy Recognition · AAAI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.212013
Multiagent Stochastic Planning With Bayesian Policy Recognition · AAAI 2013
Ubiquitous computing and smart environments
indoor localization
0.212013
I see you there!: developing identity-preserving embodied interaction for museum exhibits · CHI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable planning
0.122016
Bayesian Learning of Other Agents' Finite Controllers for Interactive POMDPs · AAAI 2016
Multiagent Stochastic Planning With Bayesian Policy Recognition · AAAI 2013
Knowledge, reasoning and agents › Multi-agent systems › partially observable stochastic games
interactive POMDP
0.112016
Bayesian Learning of Other Agents' Finite Controllers for Interactive POMDPs · AAAI 2016
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.012013
Multiagent Stochastic Planning With Bayesian Policy Recognition · AAAI 2013
Learning and educational technologies › informal learning
museum exhibits
0.012013
I see you there!: developing identity-preserving embodied interaction for museum exhibits · CHI 2013

Methods — techniques the papers use, named apart from their topics

stick-breaking distribution · 0.2markov chain monte carlo · 0.2bayesian inference · 0.2nonparametric prior · 0.2finite-state controller · 0.2camera-based tracking · 0.2bayesian probabilistic model · 0.2bayesian learning · 0.2RFID · 0.2
YearPublicationVenuePosition
2017 Interactive POMDPs with finite-state models of other agents
Alessandro Panella, Piotr J. Gmytrasiewicz
Auton. Agents Multi Agent Syst.1
2016 Bayesian Learning of Other Agents' Finite Controllers for Interactive POMDPs
abstract
We consider an autonomous agent operating in a stochastic, partially-observable, multiagent environment, that explicitly models the other agents as probabilistic deterministic finite-state controllers (PDFCs) in order to predict their actions. We assume that such models are not given to the agent, but instead must be learned from (possibly imperfect) observations of the other agents' behavior. The agent maintains a belief over the other agents' models, that is updated via Bayesian inference. To represent this belief we place a flexible stick-breaking distribution over PDFCs, that allows the posterior to concentrate around controllers whose size is not bounded and scales with the complexity of the observed data. Since this Bayesian inference task is not analytically tractable, we devise a Markov chain Monte Carlo algorithm to approximate the posterior distribution. The agent then embeds the result of this inference into its own decision making process using the interactive POMDP framework. We show that our learning algorithm can learn agent models that are behaviorally accurate for problems of varying complexity, and that the agent's performance increases as a result.
Alessandro Panella, Piotr J. Gmytrasiewicz
AAAI1
2013 Multiagent Stochastic Planning With Bayesian Policy Recognition
abstract
When operating in stochastic, partially observable, multiagent settings, it is crucial to accurately predict the actions of other agents. In my thesis work, I propose methodologies for learning the policy of external agents from their observed behavior, in the form of finite state controllers. To perform this task, I adopt Bayesian learning algorithms based on nonparametric prior distributions, that provide the flexibility required to infer models of unknown complexity. These methods are to be embedded in decision making frameworks for autonomous planning in partially observable multiagent systems.
Alessandro Panella
AAAI1
2013 I see you there!: developing identity-preserving embodied interaction for museum exhibits
abstract
Museums are increasingly embracing technologies that provide highly-individualized and highly-interactive experiences to visitors. With embodied interaction experiences, increased localization accuracy supports greater nuance in interaction design, but there is usually a tradeoff between fast, accurate tracking and the ability to preserve the identity of users. Customization of experience relies on the ability to detect the identity of visitors, however. We present a method that combines fine-grained indoor tracking with robust preservation of the unique identities of multiple users. Our model merges input from an RFID reader with input from a commercial camera-based tracking system. We developed a probabilistic Bayesian model to infer at run-time the correct identification of the subjects in the camera's field of view. This method, tested in a lab and at a local museum, requires minimal modification to the exhibition space, while addressing several identity-preservation problems for which many indoor tracking systems do not have robust solutions.
Francesco Cafaro, Alessandro Panella, Leilah Lyons, Joshua Radinsky
CHI2
2010 A design workflow for dynamically reconfigurable multi-FPGA systems
abstract
Multi-FPGA systems (MFS's) represent a promising technology for various applications, such as the implementation of supercomputers and parallel and computational intensive emulation systems. On the other hand, dynamic reconfigurability expands the possibilities of traditional FPGAs by providing them the capability of adapting their functionality while still running to cope with runtime environment changes. These two research directions are merged together in this work, that describes a methodology for designing dynamic reconfigurable MFS's. In this paper a novel MFS design flow has been described, which makes use of blocks reuse through dynamic reconfigurability to make the implementation of large systems feasible even on multi-FPGA architectures with strict physical constraints. Functional to this goal is the development of an algorithm for the extraction of the isomorphic structures of a circuit that extensively exploits the hierarchy of the design.
Alessandro Panella, Marco D. Santambrogio, Francesco Redaelli, Fabio Cancare, Donatella Sciuto
VLSI-SoC1
2006 Fast IP-Core Generation in a Partial Dynamic Reconfiguration Workflow
abstract
Reconfigurable devices, such as FPGAs, introduce into the design workflow of embedded systems a new degree of freedom: the designer can have the system autonomously modify the functionality carried out by the IP-core according to the application's changing needs while it runs. The Caronte methodology, based on the modular design approach, is a design workflow that allows the creation and the handling of partial dynamic reconfigurable architectures using Xilinx FPGAs. In order to speed up its execution, it is important to succeed in quickly generate the EDK-based systems that the flow requires for the elaboration of the correct partial reconfiguration bitstreams. To achieve this goal, an IP-core generator framework has been developed, it receives as input the VHDL description of the core functionality of a module, automatically produces as output an IP-core suitable to be inserted into an EDK system. This binding can be performed in a faster way than using EDK to re-create each time the entire architecture, exploiting the EDK system creator tool. IP-core generator can be used each time an IP-core has to be created, and not only in a dynamic reconfigurability environment. Several tests are presented to validate the proposed methodology
Matteo Murgida, Alessandro Panella, Vincenzo Rana, Marco D. Santambrogio, Donatella Sciuto
VLSI-SoC2