Demo Data from EDBT 2026 / reviewers in the wild / expert
Jennifer Gluck
dblp:00/1940
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 56% Usability and user experience research · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
notification design |
0.1 | 1 | 2007 | Matching attentional draw with utility in interruption · CHI 2007 |
User interface design and tools › notification design
visual notifications |
0.0 | 1 | 2007 | Matching attentional draw with utility in interruption · CHI 2007 |
Methods — techniques the papers use, named apart from their topics
controlled experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Matching attentional draw with utility in interruptionabstractThis research examines a design guideline that aims to increase the positive perception of interruptions. The guideline advocates matching the amount of attention attracted by an interruption's notification method (attentional draw) to the utility of the interruption content. Our first experiment examined a set of 10 visual notification signals in terms of their detection times and established a set of three significantly different signals along the spectrum of attentional draw. Our second experiment investigated matching these different signals to interruption content with different levels of utility. Results indicate that the matching strategy decreases annoyance and increases perception of benefit compared to a strategy that uses the same signal regardless of interruption utility, with no significant impact on workload or performance. Design implications arising from the second experiment as well as recommendations for future work are discussed. Jennifer Gluck, Andrea Bunt, Joanna McGrenere |
CHI | 1 |
| 2005 | An initial usability assessment for symbolic haptic rendering of music parametersabstractCurrent methods of playlist creation and maintenance do not support user needs, especially in a mobile context. Furthermore, they do not scale: studies show that users with large mp3 collections have abandoned the concept of playlists. To remedy the usability problems associated with playlist creation and navigation - in particular, reliance on visual feedback and the absence of rapid content scanning mechanisms - we propose a system that utilizes the haptic channel. A necessary first step in this objective is the creation of a haptic mapping for music. In this paper, we describe an exploratory study addressed at understanding the feasibility, with respect to learnability and usability, of efficient, eyes-free playlist navigation based on symbolic haptic renderings of key song parameters. Users were able to learn haptic mappings for music parameters to usable accuracy with 4 minutes of training. These results indicate promise for the approach and support for continued effort in both improving the rendering scheme and implementing the haptic playlist system. Meghan Allen, Jennifer Gluck, Karon E. MacLean, Erwin Tang |
ICMI | 2 |
| 2005 | The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection
Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney S. Fels |
ICEC | 2 |