Demo Data from EDBT 2026 / reviewers in the wild / expert
Dominik Schmidt
dblp:00/2996
· DBLP profile ↗
18ranked-venue papers
10as first author
5since 2021 · last 2026
0000-0001-8208-6087ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 13 · 8 first-authorArtificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot manipulation · 44% Reinforcement learning · 30% Motion planning and robot control · 20% | |
| Human-computer interaction and pervasive computing
7 papers |
Interaction techniques and input · 49% Ubiquitous computing and smart environments · 30% Immersive interaction · 10% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 16 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › learning from demonstration
learning from video |
1.8 | 2 | 2026 | Towards Generalist Robot Learning from Internet Video: A Survey (Abstract Reprint) · AAAI 2026 Learning to Act without Actions · ICLR 2024 |
Robotics › Motion planning and robot control
robot learning |
1.0 | 1 | 2026 | Towards Generalist Robot Learning from Internet Video: A Survey (Abstract Reprint) · AAAI 2026 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
latent action learning |
0.8 | 1 | 2024 | Learning to Act without Actions · ICLR 2024 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.8 | 1 | 2024 | Learning to Act without Actions · ICLR 2024 |
Robotics › Robot manipulation › parameter identification
dynamics identification |
0.5 | 1 | 2021 | Identifying nonlinear dynamical systems with multiple time scales and long-range dependencies · ICLR 2021 |
Computational science and engineering › dynamical systems
nonlinear dynamics |
0.5 | 1 | 2021 | Identifying nonlinear dynamical systems with multiple time scales and long-range dependencies · ICLR 2021 |
Machine learning › Deep learning architectures and training
foundation model |
0.3 | 1 | 2026 | Towards Generalist Robot Learning from Internet Video: A Survey (Abstract Reprint) · AAAI 2026 |
Interaction techniques and input
touch interaction |
0.2 | 1 | 2015 | Ergonomic Interaction for Touch Floors · CHI 2015 |
Immersive interaction
virtual reality locomotion |
0.2 | 1 | 2015 | Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality · CHI 2015 |
Interaction techniques and input › input device
foot-based input |
0.2 | 1 | 2014 | Kickables: tangibles for feet · CHI 2014 |
Interaction techniques and input › input sensing › tracking
pose tracking |
0.2 | 1 | 2013 | GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor · CHI 2013 |
Ubiquitous computing and smart environments › ambient intelligence
smart rooms |
0.2 | 1 | 2013 | GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor · CHI 2013 |
Interaction techniques and input › spatial interaction
handheld projector interaction |
0.1 | 1 | 2012 | PICOntrol: using a handheld projector for direct control of physical devices through visible light · UIST 2012 |
Haptics and multimodal interaction › haptic feedback
whole-body haptic feedback |
0.1 | 1 | 2015 | Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality · CHI 2015 |
Interaction techniques and input
gesture input |
0.0 | 1 | 2012 | PICOntrol: using a handheld projector for direct control of physical devices through visible light · UIST 2012 |
Interaction techniques and input › input sensing
touch sensing |
0.0 | 1 | 2010 | PhoneTouch: a technique for direct phone interaction on surfaces · UIST 2010 |
Methods — techniques the papers use, named apart from their topics
multiple time scales · 1.0long-range dependencies · 1.0user study · 0.8latent action policies · 0.8inverse dynamics model · 0.8pose-aware view management · 0.2optical motion capture · 0.2system design · 0.2prototype · 0.2implicit user identification · 0.2visible light communication · 0.1pico projector · 0.1computer vision · 0.1acceleration features · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Towards Generalist Robot Learning from Internet Video: A Survey (Abstract Reprint)abstractScaling deep learning to massive and diverse internet data has driven remarkable breakthroughs in domains such as video generation and natural language processing. Robot learning, however, has thus far failed to replicate this success and remains constrained by a scarcity of available data. Learning from Videos (LfV) methods aim to address this data bottleneck by augmenting traditional robot data with large-scale internet video. This video data provides foundational information regarding physical dynamics, behaviours, and tasks, and can be highly informative for general-purpose robots. This survey systematically examines the emerging field of LfV. We first outline essential concepts, including detailing fundamental LfV challenges such as distribution shift and missing action labels in video data. Next, we comprehensively review current methods for extracting knowledge from large-scale internet video, overcoming LfV challenges, and improving robot learning through video-informed training. The survey concludes with a critical discussion of future opportunities. Here, we emphasize the need for scalable foundation model approaches that can leverage the full range of available internet video and enhance the learning of robot policies and dynamics models. Overall, the survey aims to inform and catalyse future LfV research, driving progress towards general-purpose robots. Robert McCarthy, Daniel Tan 0001, Dominik Schmidt, Fernando Acero, Nathan Herr, Yilun Du, Thomas George Thuruthel, Zhibin Li 0001 |
AAAI | 3 |
| 2025 | Towards Generalist Robot Learning from Internet Video: A SurveyabstractScaling deep learning to massive and diverse internet data has driven remarkable breakthroughs in domains such as video generation and natural language processing. Robot learning, however, has thus far failed to replicate this success and remains constrained by a scarcity of available data. Learning from Videos (LfV) methods aim to address this data bottleneck by augmenting traditional robot data with large-scale internet video. This video data provides foundational information regarding physical dynamics, behaviours, and tasks, and can be highly informative for general-purpose robots. This survey systematically examines the emerging field of LfV. We first outline essential concepts, including detailing fundamental LfV challenges such as distribution shift and missing action labels in video data. Next, we comprehensively review current methods for extracting knowledge from large-scale internet video, overcoming LfV challenges, and improving robot learning through video-informed training. The survey concludes with a critical discussion of future opportunities. Here, we emphasize the need for scalable foundation model approaches that can leverage the full range of available internet video and enhance the learning of robot policies and dynamics models. Overall, the survey aims to inform and catalyse future LfV research, driving progress towards general-purpose robots. Robert McCarthy, Daniel Tan 0001, Dominik Schmidt, Fernando Acero, Nathan Herr, Yilun Du, Thomas George Thuruthel, Zhibin Li 0001 |
J. Artif. Intell. Res. | 3 |
| 2024 | Learning to Act without ActionsabstractPre-training large models on vast amounts of web data has proven to be an effective approach for obtaining powerful, general models in domains such as language and vision. However, this paradigm has not yet taken hold in reinforcement learning. This is because videos, the most abundant form of embodied behavioral data on the web, lack the action labels required by existing methods for imitating behavior from demonstrations. We introduce **Latent Action Policies** (LAPO), a method for recovering latent action information—and thereby latent-action policies, world models, and inverse dynamics models—purely from videos. LAPO is the first method able to recover the structure of the true action space just from observed dynamics, even in challenging procedurally-generated environments. LAPO enables training latent-action policies that can be rapidly fine-tuned into expert-level policies, either offline using a small action-labeled dataset, or online with rewards. LAPO takes a first step towards pre-training powerful, generalist policies and world models on the vast amounts of videos readily available on the web. Our code is available here:
[https://github.com/schmidtdominik/LAPO](https://github.com/schmidtdominik/LAPO). Dominik Schmidt, Minqi Jiang |
ICLR | 1 |
| 2022 | Constrained Training of Recurrent Neural Networks for Automata Learning
Bernhard K. Aichernig, Sandra König, Cristinel Mateis, Andrea Pferscher, Dominik Schmidt, Martin Tappler |
SEFM | 5 |
| 2021 | Identifying nonlinear dynamical systems with multiple time scales and long-range dependencies
Dominik Schmidt, Georgia Koppe, Zahra Monfared, Max Beutelspacher, Daniel Durstewitz |
ICLR | 1 |
| 2015 | Ergonomic Interaction for Touch FloorsabstractThe main appeal of touch floors is that they are the only direct touch form factor that scales to arbitrary size, therefore allowing direct touch to scale to very large numbers of display objects. In this paper, however, we argue that the price for this benefit is bad physical ergonomics: prolonged standing, especially in combination with looking down, quickly causes fatigue and repetitive strain. We propose addressing this issue by allowing users to operate touch floors in any pose they like, including sitting and lying. To allow users to transition between poses seamlessly, we present a simple pose-aware view manager that supports users by adjusting the entire view to the new pose. We support the main assumption behind the work with a simple study that shows that several poses are indeed more ergonomic for touch floor interaction than standing. We ground the design of our view manager by analyzing, which screen regions users can see and touch in each of the respective poses. Dominik Schmidt, Johannes Frohnhofen, Sven Knebel, Florian Meinel, Mariya Perchyk, Julian Risch, Jonathan Striebel, Julia Wachtel, Patrick Baudisch |
CHI | 1 |
| 2015 | Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual RealityabstractWe present "Level-Ups", computer-controlled stilts that allow virtual reality users to experience walking up and down steps. Each Level-Up unit is a self-contained device worn like a boot. Its main functional element is a vertical actuation mechanism mounted to the bottom of the boot that extends vertically. Unlike traditional solutions that are integrated with locomotion devices, Level-Ups allow users to walk around freely ("real-walking"). We present Level-Ups in a demo environment based on a head-mounted display, optical motion capture, and integrated with two different game engines. In a user study, participants rated the realism of stepping onto objects 6.0 out of 7.0 when wearing Level-Ups compared to 3.5 without. Dominik Schmidt, Robert Kovacs, Vikram Mehta, Udayan Umapathi, Sven Köhler 0004, Lung-Pan Cheng, Patrick Baudisch |
CHI | 1 |
| 2014 | Kickables: tangibles for feetabstractWe introduce the concept of tangibles that users can manipulate with their feet. We call them kickables. Unlike traditional tangibles, kickables allow for very large interaction surfaces as kickables reside on the ground. The main benefit of kickables over other foot-based modalities, such as foot touch, is their strong affordance, which we validate in two user studies. This affordance makes kickables well-suited for walk-up installations, such as tradeshows or museum exhibits. Dominik Schmidt, Raf Ramakers, Esben Warming Pedersen, Johannes Jasper, Sven Köhler 0004, Aileen Pohl, Hannes Rantzsch, Andreas Rau 0003, Christoph Sterz, Yanina Yurchenko, Patrick Baudisch |
CHI | 1 |
| 2014 | From the private into the public: privacy-respecting mobile interaction techniques for sharing data on surfaces
Julian Seifert, David Dobbelstein, Dominik Schmidt, Paul Holleis, Enrico Rukzio |
Pers. Ubiquitous Comput. | 3 |
| 2013 | GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floorabstractWe explore how to track people and furniture based on a high-resolution pressure-sensitive floor. Gravity pushes people and objects against the floor, causing them to leave imprints of pressure distributions across the surface. While the sensor is limited to sensing direct contact with the surface, we can sometimes conclude what takes place above the surface, such as users' poses or collisions with virtual objects. We demonstrate how to extend the range of this approach by sensing through passive furniture that propagates pressure to the floor. To explore our approach, we have created an 8 m2 back-projected floor prototype, termed GravitySpace, a set of passive touch-sensitive furniture, as well as algorithms for identifying users, furniture, and poses. Pressure-based sensing on the floor offers four potential benefits over camera-based solutions: (1) it provides consistent coverage of rooms wall-to-wall, (2) is less susceptible to occlusion between users, (3) allows for the use of simpler recognition algorithms, and (4) intrudes less on users' privacy. Alan Bränzel, Christian Holz 0001, Daniel Hoffmann, Dominik Schmidt, Marius Knaust, Patrick Lühne, René Meusel, Stephan Richter 0003, Patrick Baudisch |
CHI | 4 |
| 2013 | Personal clipboards for individual copy-and-paste on shared multi-user surfacesabstractClipboards are omnipresent on today's personal computing platforms. They provide copy-and-paste functionalities that let users easily reorganize information and quickly transfer data across applications. In this work, we introduce personal clipboards to multi-user surfaces. Personal clipboards enable individual and independent copy-and-paste operations, in the presence of multiple users concurrently sharing the same direct-touch interface. As common surface computing platforms do not distinguish touch input of different users, we have developed clipboards that leverage complementary personalization strategies. Specifically, we have built a context menu clipboard based on implicit user identification of every touch, a clipboard based on personal subareas dynamically placed on the surface, and a handheld clipboard based on integration of personal devices for surface interaction. In a user study, we demonstrate the effectiveness of personal clipboards for shared surfaces, and show that different personalization strategies enable clipboards, albeit with different impacts on interaction characteristics. Dominik Schmidt, Corina Sas, Hans-Werner Gellersen |
CHI | 1 |
| 2013 | Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch
Jayson Turner, Jason Alexander, Andreas Bulling, Dominik Schmidt, Hans-Werner Gellersen |
INTERACT (2) | 4 |
| 2013 | A cross-device drag-and-drop techniqueabstractMany interactions naturally extend across smart-phones and devices with larger screens. Indeed, data might be received on the mobile but more conveniently processed with an application on a larger device, or vice versa. Such interactions require spontaneous data transfer from a source location on one screen to a target location on the other device. We introduce a cross-device Drag-and-Drop technique to facilitate these interactions involving multiple touchscreen devices, with minimal effort for the user. The technique is a two-handed gesture, where one hand is used to suitably align the mobile phone with the larger screen, while the other is used to select and drag an object between devices and choose which application should receive the data. Adalberto L. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans-Werner Gellersen |
MUM | 3 |
| 2013 | Technical framework supporting a cross-device drag-and-drop techniqueabstractWe present the technical framework supporting a cross-device Drag-and-Drop technique designed to facilitate interactions involving multiple touchscreen devices. This technique supports users that need to transfer information received or produced on one device to another device which might be more suited to process it. Furthermore, it does not require any additional instrumentation. The technique is a two-handed gesture where one hand is used to suitably align the mobile phone with the larger screen, while the other is used to select and drag an object from one device to the other where it can be applied directly onto a target application. We describe the implementation of the framework that enables spontaneous data-transfer between a mobile device and a desktop computer. Adalberto L. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans-Werner Gellersen |
MUM | 3 |
| 2012 | A cross-device interaction style for mobiles and surfacesabstractNatural forms of interaction have evolved for personal devices that we carry with us (mobiles) as well as for shared interactive displays around us (surfaces) but interaction across the two remains cumbersome in practice. We propose a novel cross-device interaction style for mobiles and surfaces that uses the mobile for tangible input on the surface in a stylus-like fashion. Building on the direct manipulation that we can perform on either device, it facilitates fluid and seamless interaction spanning across device boundaries. We provide a characterization of the combined interaction style in terms of input, output, and contextual attributes, and demonstrate its versatility by implementation of a range of novel interaction techniques for mobile devices on interactive surfaces. Dominik Schmidt, Julian Seifert, Enrico Rukzio, Hans-Werner Gellersen |
Conference on Designing Interactive Systems | 1 |
| 2012 | PICOntrol: using a handheld projector for direct control of physical devices through visible lightabstractToday's environments are populated with a growing number of electric devices which come in diverse form factors and provide a plethora of functions. However, rich interaction with these devices can become challenging if they need be controlled from a distance, or are too small to accommodate user interfaces on their own. In this work, we explore PICOntrol, a new approach using an off-the-shelf handheld pico projector for direct control of physical devices through visible light. The projected image serves a dual purpose by simultaneously presenting a visible interface to the user, and transmitting embedded control information to inexpensive sensor units integrated with the devices. To use PICOntrol, the user points the handheld projector at a target device, overlays a projected user interface on its sensor unit, and performs various GUI-style or gestural interactions. PICOntrol enables direct, visible, and rich interactions with various physical devices without requiring central infrastructure. We present our prototype implementation as well as explorations of its interaction space through various application examples. Dominik Schmidt, David Molyneaux |
UIST | 1 |
| 2010 | PhoneTouch: a technique for direct phone interaction on surfacesabstractPhoneTouch is a novel technique for integration of mobile phones and interactive surfaces. The technique enables use of phones to select targets on the surface by direct touch, facilitating for instance pick&drop-style transfer of objects between phone and surface. The technique is based on separate detection of phone touch events by the surface, which determines location of the touch, and by the phone, which contributes device identity. The device-level observations are merged based on correlation in time. We describe a proof-of-concept implementation of the technique, using vision for touch detection on the surface (including discrimination of finger versus phone touch) and acceleration features for detection by the phone. Dominik Schmidt, Fadi Chehimi, Enrico Rukzio, Hans-Werner Gellersen |
UIST | 1 |
| 2009 | A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces
Dominik Schmidt, Florian Block, Hans-Werner Gellersen |
INTERACT (1) | 1 |