EDBT 2026 Demo / reviewers in the wild / expert
Marielle Mokhtari
dblp:00/3010
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 79% Collaborative and social computing · 21% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
gesture input |
0.2 | 2 | 2011 | Bimanual gestural interface for virtual environments · VR 2011 IMAGE - Complex situation understanding: An immersive concept development · VR 2011 |
Interaction techniques and input
bimanual interaction |
0.1 | 1 | 2011 | Bimanual gestural interface for virtual environments · VR 2011 |
Collaborative and social computing › multi-user virtual environments
shared virtual worlds |
0.1 | 1 | 2009 | A Software Architecture for Sharing Distributed Virtual Worlds · VR 2009 |
Distributed systems › distributed interactive applications › collaborative computing
distributed virtual environments |
0.1 | 1 | 2009 | A Software Architecture for Sharing Distributed Virtual Worlds · VR 2009 |
Interaction techniques and input › gesture input
bimanual gesture |
0.0 | 1 | 2011 | IMAGE - Complex situation understanding: An immersive concept development · VR 2011 |
Interaction techniques and input › input device › 3d input device
data glove |
0.0 | 1 | 2011 | Bimanual gestural interface for virtual environments · VR 2011 |
Virtual and augmented reality
multi-user interaction |
0.0 | 1 | 2009 | A Software Architecture for Sharing Distributed Virtual Worlds · VR 2009 |
Methods — techniques the papers use, named apart from their topics
software architecture design · 0.3data glove · 0.2asymmetric bimanual interaction · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Bimanual gestural interface for virtual environmentsabstractIn this paper, a 3D bimanual gestural interface using data gloves is presented. We build upon past contributions on gestural interfaces and bimanual interactions to create an efficient and intuitive gestural interface that can be used in immersive environments. The proposed interface uses the hands in an asymmetric style, with the left hand providing the mode of interaction and the right hand acting at a finer level of detail. Julien-Charles Levesque, Denis Laurendeau, Marielle Mokhtari |
VR | 3 |
| 2011 | IMAGE - Complex situation understanding: An immersive concept developmentabstractThis paper presents an immersive Human-centric/built virtual work cell for analyzing complex situations dynamically. This environment is supported by a custom open architecture, is composed of objects of complementary nature reflecting the level of Human understanding. Furthermore, it is controlled by an intuitive 3D bimanual gestural interface using data gloves. Marielle Mokhtari, Eric Boivin, Denis Laurendeau, Sylvain Comtois, Denis Ouellet, Julien-Charles Levesque, Etienne Ouellet |
VR | 1 |
| 2009 | A Software Architecture for Sharing Distributed Virtual WorldsabstractThis paper presents a generic software architecture developed to allow users located at different physical locations to share the same virtual environment and to interact with each other and the environment in a coherent and transparent manner. Frédéric Drolet, Marielle Mokhtari, François Bernier, Denis Laurendeau |
VR | 2 |
| 1998 | Multiscale compression of planar curves using constant curvature segmentsabstractProposes an approach to finding minimal descriptions of planar curves (open or closed) as sets of constant curvature segments (primitives such as straight line segments and/or circular arcs). The algorithm proceeds according to a multiscale segmentation and approximation of curves, and an intra- and inter-scale classification of this overall process. Its ultimate goal is to find a set of adequate pairs composed of one scale and one or several set(s) of constant curvature segments to best describe the shape of a curve. Marielle Mokhtari, Robert Bergevin |
ICPR | 1 |
| 1998 | Multiscale Contour Segmentation and Approximation: An Algorithm Based on the Geometry of Regular Inscribed Polygons
Robert Bergevin, Marielle Mokhtari |
Comput. Vis. Image Underst. | 2 |
| 1997 | Multiscale Segmentation and Approximation for Significant Description of 2D ContoursabstractThis paper proposes a new approach for the multiscale segmentation and approximation of 2D contours. Its ultimate goal is to find the best set of constant curvature segments (straight line segments and/or circular arcs) to describe the contour in a way that respects its actual shape for recognition purposes. This approach is strictly based on discrete geometry principles, and the resulting algorithm named MuscaGrip (multiscale segmentation and contour approximation based on the geometry of regular inscribed polygons) computes, at multiple scales, two grouping processes. Marielle Mokhtari, Robert Bergevin |
ICIP (1) | 1 |