Demo Data from EDBT 2026 / reviewers in the wild / expert
Mark Grossman
dblp:00/3442
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › user interface specification
declarative interface specification |
0.0 | 1 | 1987 | Logical Composition of Object-Oriented Interfaces · OOPSLA 1987 |
User interface design and tools › user interface architecture
user interface management system |
0.0 | 1 | 1987 | Logical Composition of Object-Oriented Interfaces · OOPSLA 1987 |
Programming languages and type systems
logic programming |
0.0 | 1 | 1987 | Logical Composition of Object-Oriented Interfaces · OOPSLA 1987 |
Methods — techniques the papers use, named apart from their topics
constraints · 0.0backtracking · 0.0horn-clause logic · 0.0horn clause logic · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Xbox Series X System ArchitectureabstractThis article consists only of a collection of slides from the author's conference presentation. Jeff Andrews, Mark Grossman |
Hot Chips Symposium | 2 |
| 1987 | Logical Composition of Object-Oriented InterfacesabstractThis paper describes an approach to object-oriented interface design that goes beyond mere object decomposition. In our user interface management system we use logic and filters to declaratively specify and control a space of ways that objects may be composed to create interfaces. A filter is a package of constraints and associated typed objects that express the relationship of data and representation objects.Conceptually our system is completely based on constraints. Filters provide the high bandwidth constraints to maintain the components of the direct-manipulation interface while the logic forms the low bandwidth constraints to combine and provide communication between these components. The use of Horn-clause logic to compose separate interface objects facilitates both the distribution of computation onto multiple processors and the generation of multiple views of data. Intelligent backtracking implemented in the logic allows for user- and system-initiated undo operations to correct errors and/or try alternative approaches to a problem. We illustrate the power and flexibility of this approach by describing a floor layout and design system. Mark Grossman, Raimund K. Ege |
OOPSLA | 1 |