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Mark Grossman

dblp:00/3442 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › user interface specification
declarative interface specification
0.011987
Logical Composition of Object-Oriented Interfaces · OOPSLA 1987
User interface design and tools › user interface architecture
user interface management system
0.011987
Logical Composition of Object-Oriented Interfaces · OOPSLA 1987
Programming languages and type systems
logic programming
0.011987
Logical Composition of Object-Oriented Interfaces · OOPSLA 1987

Methods — techniques the papers use, named apart from their topics

constraints · 0.0backtracking · 0.0horn-clause logic · 0.0horn clause logic · 0.0
YearPublicationVenuePosition
2020 Xbox Series X System Architecture
abstract
This article consists only of a collection of slides from the author's conference presentation.
Jeff Andrews, Mark Grossman
Hot Chips Symposium2
1987 Logical Composition of Object-Oriented Interfaces
abstract
This paper describes an approach to object-oriented interface design that goes beyond mere object decomposition. In our user interface management system we use logic and filters to declaratively specify and control a space of ways that objects may be composed to create interfaces. A filter is a package of constraints and associated typed objects that express the relationship of data and representation objects.Conceptually our system is completely based on constraints. Filters provide the high bandwidth constraints to maintain the components of the direct-manipulation interface while the logic forms the low bandwidth constraints to combine and provide communication between these components. The use of Horn-clause logic to compose separate interface objects facilitates both the distribution of computation onto multiple processors and the generation of multiple views of data. Intelligent backtracking implemented in the logic allows for user- and system-initiated undo operations to correct errors and/or try alternative approaches to a problem. We illustrate the power and flexibility of this approach by describing a floor layout and design system.
Mark Grossman, Raimund K. Ege
OOPSLA1