Stefanie Wuhrer

dblp:00/3950 · DBLP profile ↗
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59ranked-venue papers
8as first author
12since 2021 · last 2026
0000-0001-8085-5479ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 42 · 5 first-author · 10 since 2021Artificial intelligence and machine learning · 26 · 4 first-author · 5 since 2021Theory of computation · 5
YearPublicationVenuePosition
2026 Quality Assessment of 3D Human Animation: Subjective and Objective Evaluation
abstract
International audience
Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, Katja Zibrek, Anne-Hélène Olivier
IEEE Trans. Vis. Comput. Graph.2
2024 Correspondence-Free Online Human Motion Retargeting
abstract
We present a data-driven framework for unsupervised human motion retargeting that animates a target subject with the motion of a source subject. Our method is correspondence-free, requiring neither spatial correspondences between the source and target shapes nor temporal correspondences between different frames of the source motion. This allows to animate a target shape with arbitrary sequences of humans in motion, possibly captured using $4 D$ acquisition platforms or consumer devices. Our method unifies the advantages of two existing lines of work, namely skeletal motion retargeting, which leverages long-term temporal context, and surface-based retargeting, which preserves surface details, by combining a geometry-aware deformation model with a skeleton-aware motion transfer approach. This allows to take into account long-term temporal context while accounting for surface details. During inference, our method runs online, i.e. input can be processed in a serial way, and retargeting is performed in a single forward pass per frame. Experiments show that including long-term temporal context during training improves the method’s accuracy for skeletal motion and detail preservation. Furthermore, our method generalizes to unobserved motions and body shapes. We demonstrate that our method achieves state-of-the-art results on two test datasets and that it can be used to animate human models with the output of a multi-view acquisition platform. Code is available at https://gitlab.inria.fr/rrekikdi/humanmotion-retargeting2023.
Rim Rekik, Mathieu Marsot, Anne-Hélène Olivier, Jean-Sébastien Franco, Stefanie Wuhrer
3DV5
2024 A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations
abstract
Abstract Generating realistic animated virtual humans is a problem that has been extensively studied with many applications in different types of virtual environments. However, the creation process of such realistic animations is challenging, especially because of the number and variety of influencing factors, that should then be identified and evaluated. In this paper, we attempt to provide a clearer understanding of how the multiple factors that have been studied in the literature impact the level of realism of animated virtual humans, by providing a survey of studies assessing their realism. This includes a review of features that have been manipulated to increase the realism of virtual humans, as well as evaluation approaches that have been developed. As the challenges of evaluating animated virtual humans in a way that agrees with human perception are still active research problems, this survey further identifies important open problems and directions for future research.
Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, Katja Zibrek, Anne-Hélène Olivier
Comput. Graph. Forum2
2024 The Complexity of Order Type Isomorphism
Greg Aloupis, John Iacono, Stefan Langerman, Özgür Özkan, Stefanie Wuhrer
Discret. Comput. Geom.5
2023 Deformation-Guided Unsupervised Non-Rigid Shape Matching
Aymen Merrouche, João Regateiro, Stefanie Wuhrer, Edmond Boyer
BMVC3
2023 Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF)
abstract
In this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other hand multi-view stereo methods can yield pixel wise geometric accuracy with local depth predictions along viewing rays. Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the shape surface with consistent signed distances along viewing rays. The approach retains pixel-accuracy while benefiting from volumetric integration in the optimization. To this aim, depths are optimized by evaluating, at each 3D location within the volumetric discretization, the agreement between the depth prediction consistency and the photometric consistency for the corresponding pixels. The optimization is agnostic to the associated photo-consistency term which can vary from a median-based baseline to more elaborate criteria, e.g. learned functions. Our experiments demonstrate the benefit of the volumetric integration with depth predictions. They also show that our approach outperforms existing approaches over standard 3D benchmarks with better geometry estimations.
Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung
CVPR4
2023 4DHumanOutfit: A multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacements
Matthieu Armando, Laurence Boissieux, Edmond Boyer, Jean-Sébastien Franco, Martin Humenberger, Christophe Legras, Vincent Leroy 0003, Mathieu Marsot, Julien Pansiot, Sergi Pujades, Rim Rekik, Grégory Rogez, Anilkumar Swamy, Stefanie Wuhrer
Comput. Vis. Image Underst.14
2022 A Structured Latent Space for Human Body Motion Generation
abstract
We propose a framework to learn a structured latent space to represent 4D human body motion, where each latent vector encodes a full motion of the whole 3D human shape. On one hand several data-driven skeletal animation models exist proposing motion spaces of temporally dense motion signals, but based on geometrically sparse kinematic representations. On the other hand many methods exist to build shape spaces of dense 3D geometry, but for static frames. We bring together both concepts, proposing a motion space that is dense both temporally and geometrically. Once trained, our model generates a multi-frame sequence of dense 3D meshes based on a single point in a low-dimensional latent space. This latent space is built to be structured, such that similar motions form clusters. It also embeds variations of duration in the latent vector, allowing semantically close sequences that differ only by temporal unfolding to share similar latent vectors. We demonstrate experimentally the structural properties of our latent space, and show it can be used to generate plausible interpolations between different actions. We also apply our model to 4D human motion completion, showing its promising abilities to learn spatiotemporal features of human motion. Code is available at https://github.com/mmarsot/A_structured_latent_space.
Mathieu Marsot, Stefanie Wuhrer, Jean-Sébastien Franco, Stephane Durocher
3DV2
2022 Impact of Self-Contacts on Perceived Pose Equivalences
abstract
Defining equivalences between poses of different human characters is an important problem for imitation research, human pose recognition and deformation transfer. However, pose equivalence is a subjective information that depends on context and on the morphology of the characters. A common hypothesis is that interactions between body surfaces, such as self-contacts, are important attributes of human poses, and are therefore consistently included in animation approaches aiming at retargeting human motions. However, some of these self-contacts are only present because of the morphology of the character and are not important to the pose, e.g. contacts between the upper arms and the torso during a standing A-pose. In this paper, we conduct a first study towards the goal of understanding the impact of self-contacts between body surfaces on perceived pose equivalences. More specifically, we focus on contacts between the arms or hands and the upper body, which are frequent in everyday human poses. We conduct a study where we present to observers two models of a character mimicking the pose of a source character, one with the same self-contacts as the source, and one with one self-contact removed, and ask observers to select which model best mimics the source pose. We show that while poses with different self-contacts are considered different by observers in most cases, this effect is stronger for self-contacts involving the hands than for those involving the arms.
Jean Basset, Badr Ouannas, Ludovic Hoyet, Franck Multon, Stefanie Wuhrer
MIG5
2022 A Visual Approach to Measure Cloth-Body and Cloth-Cloth Friction
abstract
Measuring contact friction in soft-bodies usually requires a specialised physics bench and a tedious acquisition protocol. This makes the prospect of a purely non-invasive, video-based measurement technique particularly attractive. Previous works have shown that such a video-based estimation is feasible for material parameters using deep learning, but this has never been applied to the friction estimation problem which results in even more subtle visual variations. Because acquiring a large dataset for this problem is impractical, generating it from simulation is the obvious alternative. However, this requires the use of a frictional contact simulator whose results are not only visually plausible, but physically-correct enough to match observations made at the macroscopic scale. In this paper, which is an extended version of our former work A. H. Rasheed, V. Romero, F. Bertails-Descoubes, S. Wuhrer, J.-S. Franco, and A Lazarus, "Learning to measure the static friction coefficient in cloth contact," in Proc. IEEE/CVF Conf. Comput. Vis. Pattern Recognit., 2020, pp. 9909-9918, we propose to our knowledge the first non-invasive measurement network and adjoining synthetic training dataset for estimating cloth friction at contact, for both cloth-hard body and cloth-cloth contacts. To this end we build a protocol for validating and calibrating a state-of-the-art frictional contact simulator, in order to produce a reliable dataset. We furthermore show that without our careful calibration procedure, the training fails to provide accurate estimation results on real data. We present extensive results on a large acquired test set of several hundred real video sequences of cloth in friction, which validates the proposed protocol and its accuracy.
Abdullah Haroon Rasheed, Victor Romero, Florence Bertails-Descoubes, Stefanie Wuhrer, Jean-Sébastien Franco, Arnaud Lazarus
IEEE Trans. Pattern Anal. Mach. Intell.4
2021 Neural Human Deformation Transfer
abstract
We consider the problem of human deformation transfer, where the goal is to retarget poses between different characters. Traditional methods that tackle this problem assume a human pose model to be available and transfer poses between characters using this model. In this work, we take a different approach and transform the identity of a character into a new identity without modifying the character’s pose. This offers the advantage of not having to define equivalences between 3D human poses, which is not straightforward as poses tend to change depending on the identity of the character performing them, and as their meaning is highly contextual. To achieve the deformation transfer, we propose a neural encoder-decoder architecture where only identity information is encoded and where the decoder is conditioned on the pose. We use pose independent representations, such as isometry-invariant shape characteristics, to represent identity features. Our model uses these features to supervise the prediction of offsets from the deformed pose to the result of the transfer. We show experimentally that our method outperforms state-of-the-art methods both quantitatively and qualitatively, and generalises better to poses not seen during training. We also introduce a fine-tuning step that allows to obtain competitive results for extreme identities, and allows to transfer simple clothing.
Jean Basset, Adnane Boukhayma, Stefanie Wuhrer, Franck Multon, Edmond Boyer
3DV3
2021 Data-Driven 3D Reconstruction of Dressed Humans From Sparse Views
abstract
Recently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we tackle this problem by considering a small set of input views and investigate the best strategy to suitably exploit information from these views. We propose a data-driven end-to-end approach that reconstructs an implicit 3D representation of dressed humans from sparse camera views. Specifically, we introduce three key components: first a spatially consistent reconstruction that allows for arbitrary placement of the person in the input views using a perspective camera model; second an attention-based fusion layer that learns to aggregate visual information from several viewpoints; and third a mechanism that encodes local 3D patterns under the multi-view context. In the experiments, we show the proposed approach outperforms the state of the art on standard data both quantitatively and qualitatively. To demonstrate the spatially consistent reconstruction, we apply our approach to dynamic scenes. Additionally, we apply our method on real data acquired with a multi-camera platform and demonstrate our approach can obtain results comparable to multi-view stereo with dramatically less views.
Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung
3DV4
2020 Learning to Measure the Static Friction Coefficient in Cloth Contact
abstract
Measuring friction coefficients between cloth and an external body is a longstanding issue in mechanical engineering, never yet addressed with a pure vision-based system. The latter offers the prospect of simpler, less invasive friction measurement protocols compared to traditional ones, and can vastly benefit from recent deep learning advances. Such a novel measurement strategy however proves challenging, as no large labelled dataset for cloth contact exists, and creating one would require thousands of physics workbench measurements with broad coverage of cloth-material pairs. Using synthetic data instead is only possible assuming the availability of a soft-body mechanical simulator with true-to-life friction physics accuracy, yet to be verified. We propose a first vision-based measurement network for friction between cloth and a substrate, using a simple and repeatable video acquisition protocol. We train our network on purely synthetic data generated by a state-of-the-art frictional contact simulator, which we carefully calibrate and validate against real experiments under controlled conditions. We show promising results on a large set of contact pairs between real cloth samples and various kinds of substrates, with 93.6% of all measurements predicted within 0.1 range of standard physics bench measurements.
Abdullah Haroon Rasheed, Victor Romero, Florence Bertails-Descoubes, Stefanie Wuhrer, Jean-Sébastien Franco, Arnaud Lazarus
CVPR4
2020 Contact preserving shape transfer: Retargeting motion from one shape to another
Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon
Comput. Graph.2
2020 3D Morphable Face Models - Past, Present, and Future
abstract
In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely, capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research, and highlighting the broad range of current and future applications.
Bernhard Egger 0001, William A. P. Smith, Ayush Tewari, Stefanie Wuhrer, Michael Zollhöfer, Thabo Beeler, Florian Bernard 0001, Timo Bolkart, Adam Kortylewski, Sami Romdhani, Christian Theobalt, Volker Blanz, Thomas Vetter
ACM Trans. Graph.4
2019 A Decoupled 3D Facial Shape Model by Adversarial Training
abstract
Data-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in particular identity and expression. While factorized representations have been proposed for that purpose, they are still limited in the variability they can capture and may present modeling artifacts when applied to tasks such as expression transfer. In this work, we explore a new direction with Generative Adversarial Networks and show that they contribute to better face modeling performances, especially in decoupling natural factors, while also achieving more diverse samples. To train the model we introduce a novel architecture that combines a 3D generator with a 2D discriminator that leverages conventional CNNs, where the two components are bridged by a geometry mapping layer. We further present a training scheme, based on auxiliary classifiers, to explicitly disentangle identity and expression attributes. Through quantitative and qualitative results on standard face datasets, we illustrate the benefits of our model and demonstrate that it outperforms competing state of the art methods in terms of decoupling and diversity.
Victoria Fernández Abrevaya, Adnane Boukhayma, Stefanie Wuhrer, Edmond Boyer
ICCV3
2019 Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting
abstract
Retargeting a motion from a source to a target character is an important problem in computer animation, as it allows to reuse existing rigged databases or transfer motion capture to virtual characters. Surface based pose transfer is a promising approach to avoid the trial-and-error process when controlling the joint angles. The main contribution of this paper is to investigate whether shape transfer instead of pose transfer would better preserve the original contextual meaning of the source pose. To this end, we propose an optimization-based method to deform the source shape+pose using three main energy functions: similarity to the target shape, body part volume preservation, and collision management (preserve existing contacts and prevent penetrations). The results show that our method is able to retarget complex poses, including several contacts, to very different morphologies. In particular, we introduce new contacts that are linked to the change in morphology, and which would be difficult to obtain with previous works based on pose transfer that aim at distance preservation between body parts. These preliminary results are encouraging and open several perspectives, such as decreasing computation time, and better understanding how to model pose and shape constraints.
Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon
MIG2
2018 Spatiotemporal Modeling for Efficient Registration of Dynamic 3D Faces
abstract
We consider the registration of temporal sequences of 3D face scans. Face registration plays a central role in face analysis applications, for instance recognition or transfer tasks, among others. We propose an automatic approach that can register large sets of dynamic face scans without the need for landmarks or highly specialized acquisition setups. This allows for extended versatility among registered face shapes and deformations by enabling to leverage multiple datasets, a fundamental property when e.g. building statistical face models. Our approach is built upon a regression-based static registration method, which is improved by spatiotemporal modeling to exploit redundancies over both space and time. We experimentally demonstrate that accurate registrations can be obtained for varying data robustly and efficiently by applying our method to three standard dynamic face datasets.
Victoria Fernández Abrevaya, Stefanie Wuhrer, Edmond Boyer
3DV2
2018 Analyzing Clothing Layer Deformation Statistics of 3D Human Motions
Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer
ECCV (7)4
2018 Multilinear Autoencoder for 3D Face Model Learning
abstract
Generative models have proved to be useful tools to represent 3D human faces and their statistical variations. With the increase of 3D scan databases available for training, a growing challenge lies in the ability to learn generative face models that effectively encode shape variations with respect to desired attributes, such as identity and expression, given datasets that can be diverse. This paper addresses this challenge by proposing a framework that learns a generative 3D face model using an autoencoder architecture, allowing hence for weakly supervised training. The main contribution is to combine a convolutional neural network-based encoder with a multilinear model-based decoder, taking therefore advantage of both the convolutional network robustness to corrupted and incomplete data, and of the multilinear model capacity to effectively model and decouple shape variations. Given a set of 3D face scans with annotation labels for the desired attributes, e.g. identities and expressions, our method learns an expressive multilinear model that decouples shape changes due to the different factors. Experimental results demonstrate that the proposed method outperforms recent approaches when learning multilinear face models from incomplete training data, particularly in terms of space decoupling, and that it is capable of learning from an order of magnitude more data than previous methods.
Victoria Fernández Abrevaya, Stefanie Wuhrer, Edmond Boyer
WACV2
2018 A multilinear tongue model derived from speech related MRI data of the human vocal tract
Alexander Hewer, Stefanie Wuhrer, Ingmar Steiner, Korin Richmond
Comput. Speech Lang.2
2017 Building statistical shape spaces for 3D human modeling
Leonid Pishchulin, Stefanie Wuhrer, Thomas Helten, Christian Theobalt, Bernt Schiele
Pattern Recognit.2
2016 Computing Temporal Alignments of Human Motion Sequences in Wide Clothing Using Geodesic Patches
abstract
In this paper, we address the problem of temporal alignment of surfaces for subjects dressed in wide clothing, as acquired by calibrated multi-camera systems. Most existing methods solve the alignment by fitting a single surface template to each instant's 3D observations, relying on a dense point-to-point correspondence scheme, e.g. by matching individual surface points based on local geometric features or proximity. The wide clothing situation yields more geometric and topological difficulties in observed sequences, such as apparent merging of surface components, misreconstructions, and partial surface observation, resulting in overly sparse, erroneous point-to-point correspondences, and thus alignment failures. To resolve these issues, we propose an alignment framework where point-to-point correspondences are obtained by growing isometric patches from a set of reliably obtained body landmarks. This correspondence decreases the reliance on local geometric features subject to instability, instead emphasizing the surface neighborhood coherence of matches, while improving density given sufficient landmark coverage. We validate and verify the resulting improved alignment performance in our experiments.
Aurela Shehu, Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer
3DV5
2016 A Robust Multilinear Model Learning Framework for 3D Faces
abstract
Multilinear models are widely used to represent the statistical variations of 3D human faces as they decouple shape changes due to identity and expression. Existing methods to learn a multilinear face model degrade if not every person is captured in every expression, if face scans are noisy or partially occluded, if expressions are erroneously labeled, or if the vertex correspondence is inaccurate. These limitations impose requirements on the training data that disqualify large amounts of available 3D face data from being usable to learn a multilinear model. To overcome this, we introduce the first framework to robustly learn a multilinear model from 3D face databases with missing data, corrupt data, wrong semantic correspondence, and inaccurate vertex correspondence. To achieve this robustness to erroneous training data, our framework jointly learns a multilinear model and fixes the data. We evaluate our framework on two publicly available 3D face databases, and show that our framework achieves a data completion accuracy that is comparable to state-of-the-art tensor completion methods. Our method reconstructs corrupt data more accurately than state-of-the-art methods, and improves the quality of the learned model significantly for erroneously labeled expressions.
Timo Bolkart, Stefanie Wuhrer
CVPR2
2016 Estimation of Human Body Shape in Motion with Wide Clothing
Jinlong Yang 0001, Jean-Sébastien Franco, Franck Hétroy-Wheeler, Stefanie Wuhrer
ECCV (4)4
2016 A Real-Time Framework for Visual Feedback of Articulatory Data Using Statistical Shape Models
Kristy James, Alexander Hewer, Ingmar Steiner, Stefanie Wuhrer
INTERSPEECH4
2016 A 3D+t Laplace operator for temporal mesh sequences
Victoria Fernández Abrevaya, Sandeep Manandhar, Franck Hétroy-Wheeler, Stefanie Wuhrer
Comput. Graph.4
2016 Analysis of farthest point sampling for approximating geodesics in a graph
Pegah Kamousi, Sylvain Lazard, Anil Maheshwari, Stefanie Wuhrer
Comput. Geom.4
2015 A Groupwise Multilinear Correspondence Optimization for 3D Faces
abstract
Multilinear face models are widely used to model the space of human faces with expressions. For databases of 3D human faces of different identities performing multiple expressions, these statistical shape models decouple identity and expression variations. To compute a high-quality multilinear face model, the quality of the registration of the database of 3D face scans used for training is essential. Meanwhile, a multilinear face model can be used as an effective prior to register 3D face scans, which are typically noisy and incomplete. Inspired by the minimum description length approach, we propose the first method to jointly optimize a multilinear model and the registration of the 3D scans used for training. Given an initial registration, our approach fully automatically improves the registration by optimizing an objective function that measures the compactness of the multilinear model, resulting in a sparse model. We choose a continuous representation for each face shape that allows to use a quasi-Newton method in parameter space for optimization. We show that our approach is computationally significantly more efficient and leads to correspondences of higher quality than existing methods based on linear statistical models. This allows us to evaluate our approach on large standard 3D face databases and in the presence of noisy initializations.
Timo Bolkart, Stefanie Wuhrer
ICCV2
2015 Finite element based tracking of deforming surfaces
Stefanie Wuhrer, Jochen Lang 0001, Motahareh Tekieh, Chang Shu 0001
Graph. Model.1
2015 3D faces in motion: Fully automatic registration and statistical analysis
Timo Bolkart, Stefanie Wuhrer
Comput. Vis. Image Underst.2
2014 A General Framework to Generate Sizing Systems from 3D Motion Data Applied to Face Mask Design
abstract
For the design of mass-produced wearable objects for a population it is important to find a small number of sizes, called a sizing system, that will fit well on a wide range of individuals in the population. To obtain a sizing system that incorporates the shape of an identity along with its motion, we introduce a general framework to generate a sizing system for dynamic 3D motion data. Based on a registered 3D motion database a sizing system is computed for task-specific anthropometric measurements and tolerances, specified by designers. We generate the sizing system by transforming the problem into a box stabbing problem, which aims to find the lowest number of points stabbing a set of boxes. We use a standard computational geometry technique to solve this, it recursively computes the stabbing of lower-dimensional boxes. We apply our framework to a database of facial motion data for anthropometric measurements related to the design of face masks. We show the generalization capabilities of this sizing system on unseen data, and compute, for each size, a representative 3D shape that can be used by designers to produce a prototype model.
Timo Bolkart, Prosenjit Bose, Chang Shu 0001, Stefanie Wuhrer
3DV4
2014 Multilinear Wavelets: A Statistical Shape Space for Human Faces
Alan Brunton, Timo Bolkart, Stefanie Wuhrer
ECCV (1)3
2014 A hybrid approach to 3d tongue modeling from vocal tract MRI using unsupervised image segmentation and mesh deformation
abstract
Vocal tract magnetic resonance imaging (MRI) has become one of the preferred imagingmodalities for the analysis of human speech production. However, the raw image data must be segmented before further analysis can take place. This paper describes a hybrid approach to extract a 3D tongue model from 3D or 2D MRI scans of the vocal tract during speech, which combines unsupervised image segmentation with a mesh deformation technique. An efficient, minimally supervised segmentation algorithm can also be used as an alternative to provide a robust fallback in certain isolated cases. Both image segmentation algorithms produce a point cloud, which is completed and registered by deforming a template mesh to the data. Since the mesh deformation can be applied even with a sparse point cloud, it is possible to extract realistic 3D tongue shapes even from the 2D video frames of real-time MRI. Our approach is applied to several sets of available MRI data and yields promising results.
Alexander Hewer, Ingmar Steiner, Stefanie Wuhrer
INTERSPEECH3
2014 The Complexity of Order Type Isomorphism
abstract
The order type of a point set in ℝd maps each (d+1)-tuple of points to its orientation (e.g., clockwise or counterclockwise in ℝ2). Two point sets X and Y have the same order type if there exists a mapping f from X to Y for which every (d+1)-tuple (a1, a2, …, ad+1) of X and the corresponding tuple (f(a1), f(a2), …, f(ad+1)) in Y have the same orientation. In this paper we investigate the complexity of determining whether two point sets have the same order type. We provide an O(nd) algorithm for this task, thereby improving upon the O(n⌊3d/2⌋) algorithm of Goodman and Pollack (1983). The algorithm uses only order type queries and also works for abstract order types (or acyclic oriented matroids). Our algorithm is optimal, both in the abstract setting and for realizable points sets if the algorithm only uses order type queries.
Greg Aloupis, John Iacono, Stefan Langerman, Özgür Özkan, Stefanie Wuhrer
SODA5
2014 A low-dimensional representation for robust partial isometric correspondences computation
Alan Brunton, Michael Wand 0001, Stefanie Wuhrer, Hans-Peter Seidel, Tino Weinkauf
Graph. Model.3
2014 Review of statistical shape spaces for 3D data with comparative analysis for human faces
Alan Brunton, Augusto Salazar, Timo Bolkart, Stefanie Wuhrer
Comput. Vis. Image Underst.4
2014 Estimation of human body shape and posture under clothing
Stefanie Wuhrer, Leonid Pishchulin, Alan Brunton, Chang Shu 0001, Jochen Lang 0001
Comput. Vis. Image Underst.1
2014 Fully automatic expression-invariant face correspondence
Augusto Salazar, Stefanie Wuhrer, Chang Shu 0001, Flavio Prieto
Mach. Vis. Appl.2
2013 Statistical Analysis of 3D Faces in Motion
abstract
We perform statistical analysis of 3D facial shapes in motion over different subjects and different motion sequences. For this, we represent each motion sequence in a multilinear model space using one vector of coefficients for identity and one high-dimensional curve for the motion. We apply the resulting statistical model to two applications: to synthesize motion sequences, and to perform expression recognition. En route to building the model, we present a fully automatic approach to register 3D facial motion data, Based on a multilinear model, and show that the resulting registrations are of high quality.
Timo Bolkart, Stefanie Wuhrer
3DV2
2013 Efficient reconfiguration of lattice-based modular robots
Greg Aloupis, Nadia M. Benbernou, Mirela Damian, Erik D. Demaine, Robin Y. Flatland, John Iacono, Stefanie Wuhrer
Comput. Geom.7
2013 Establishing strong connectivity using optimal radius half-disk antennas
Greg Aloupis, Mirela Damian, Robin Y. Flatland, Matias Korman, Özgür Özkan, David Rappaport, Stefanie Wuhrer
Comput. Geom.7
2013 Three-dimensional human shape inference from silhouettes: reconstruction and validation
Jonathan Boisvert, Chang Shu 0001, Stefanie Wuhrer, Pengcheng Xi
Mach. Vis. Appl.3
2013 Estimating 3D human shapes from measurements
Stefanie Wuhrer, Chang Shu 0001
Mach. Vis. Appl.1
2012 Posture-invariant statistical shape analysis using Laplace operator
Stefanie Wuhrer, Chang Shu 0001, Pengcheng Xi
Comput. Graph.1
2012 Human shape correspondence with automatically predicted landmarks
Stefanie Wuhrer, Pengcheng Xi, Chang Shu 0001
Mach. Vis. Appl.1
2011 A survey of geodesic paths on 3D surfaces
Prosenjit Bose, Anil Maheshwari, Chang Shu 0001, Stefanie Wuhrer
Comput. Geom.4
2011 Landmark-free posture invariant human shape correspondence
Stefanie Wuhrer, Chang Shu 0001, Pengcheng Xi
Vis. Comput.1
2010 Posture invariant surface description and feature extraction
abstract
We propose a posture invariant surface descriptor for triangular meshes. Using intrinsic geometry, the surface is first transformed into a representation that is independent of the posture. Spin image is then adapted to derive a descriptor for the representation. The descriptor is used for extracting surface features automatically. It is invariant with respect to rigid and isometric deformations, and robust to noise and changes in resolution. The result is demonstrated by using the automatically extracted features to find correspondences between articulated meshes.
Stefanie Wuhrer, Zouhour Ben Azouz, Chang Shu 0001
CVPR1
2010 pi/2-Angle Yao Graphs Are Spanners
Prosenjit Bose, Mirela Damian, Karim Douïeb, Joseph O'Rourke, Ben Seamone, Michiel H. M. Smid, Stefanie Wuhrer
ISAAC (2)7
2010 Segmenting animated objects into near-rigid components
Stefanie Wuhrer, Alan Brunton
Vis. Comput.1
2009 Filling holes in triangular meshes by curve unfolding
abstract
We propose a novel approach to automatically fill holes in triangulated models. Each hole is filled using a minimum energy surface that is obtained in three steps. First, we unfold the hole boundary onto a plane using energy minimization. Second, we triangulate the unfolded hole using a constrained Delaunay triangulation. Third, we embed the triangular mesh as a minimum energy surface in Ropf3. The running time of the method depends primarily on the size of the hole boundary and not on the size of the model, thereby making the method applicable to large models. Our experiments demonstrate the applicability of the algorithm to the problem of filling holes bounded by highly curved boundaries in large models.
Alan Brunton, Stefanie Wuhrer, Chang Shu 0001, Prosenjit Bose, Erik D. Demaine
Shape Modeling International2
2009 Clamshell Casting
Prosenjit Bose, Pat Morin, Michiel H. M. Smid, Stefanie Wuhrer
Algorithmica4
2009 Linear reconfiguration of cube-style modular robots
Greg Aloupis, Sébastien Collette, Mirela Damian, Erik D. Demaine, Robin Y. Flatland, Stefan Langerman, Joseph O'Rourke, Suneeta Ramaswami, Vera Sacristán Adinolfi, Stefanie Wuhrer
Comput. Geom.10
2009 A linear-space algorithm for distance preserving graph embedding
Tetsuo Asano, Prosenjit Bose, Paz Carmi, Anil Maheshwari, Chang Shu 0001, Michiel H. M. Smid, Stefanie Wuhrer
Comput. Geom.7
2009 Rotationally monotone polygons
Prosenjit Bose, Pat Morin, Michiel H. M. Smid, Stefanie Wuhrer
Comput. Geom.4
2008 Reconfiguration of Cube-Style Modular Robots Using O(logn) Parallel Moves
Greg Aloupis, Sébastien Collette, Erik D. Demaine, Stefan Langerman, Vera Sacristán Adinolfi, Stefanie Wuhrer
ISAAC6
2008 Realistic Reconfiguration of Crystalline (and Telecube) Robots
Greg Aloupis, Sébastien Collette, Mirela Damian, Erik D. Demaine, Dania El-Khechen, Robin Y. Flatland, Stefan Langerman, Joseph O'Rourke, Val Pinciu, Suneeta Ramaswami, Vera Sacristán Adinolfi, Stefanie Wuhrer
WAFR12
2007 Linear Reconfiguration of Cube-Style Modular Robots
Greg Aloupis, Sébastien Collette, Mirela Damian, Erik D. Demaine, Robin Y. Flatland, Stefan Langerman, Joseph O'Rourke, Suneeta Ramaswami, Vera Sacristán Adinolfi, Stefanie Wuhrer
ISAAC10