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Craig W. Thompson

dblp:00/4347 · DBLP profile ↗
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9ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 3Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Data models and query languages · 88% Database system architecture and tuning · 12%
Human-computer interaction and pervasive computing
4 papers
Human-AI interaction · 53% User interface design and tools · 24% Interaction techniques and input · 18%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 77% Operating systems · 23%
Artificial intelligence
2 papers
Language models and text generation · 67% Information extraction and text analysis · 33%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data models and query languages
object-oriented database
0.011991
Object-oriented databases: design and implementation · Proc. IEEE 1991
Data models and query languages
object-oriented data model
0.011991
Object-oriented databases: design and implementation · Proc. IEEE 1991
Human-AI interaction › large language model interaction › language-based interaction
natural language interface
0.031983
Building Usable Menu-Based Natural Language Interfaces To Databases · VLDB 1983
Usable natural language interfaces through menu-based natural language understanding · CHI 1983
Menu-Based Natural Language Understanding · ACL 1983
Programming languages and type systems
language design
0.011985
Software innovations for the texas instruments explorer computer · Proc. IEEE 1985
Natural language and speech › Language models and text generation
natural language understanding
0.011983
Menu-Based Natural Language Understanding · ACL 1983
Interaction techniques and input › selection techniques › command selection
menu interaction
0.011983
Menu-Based Natural Language Understanding · ACL 1983
Database system architecture and tuning
database system implementation
0.011991
Object-oriented databases: design and implementation · Proc. IEEE 1991
Data models and query languages › natural language interface
natural language interface to database
0.011983
Menu-Based Natural Language Understanding · ACL 1983
Natural language and speech › Information extraction and text analysis
semantic analysis
0.011973
Language Processing Via Canonical Verbs and Semantic Models · IJCAI 1973
Natural language and speech › Information extraction and text analysis
semantic parsing
0.011973
Language Processing Via Canonical Verbs and Semantic Models · IJCAI 1973

Methods — techniques the papers use, named apart from their topics

semantic grammar · 0.0predictive left-corner parsing · 0.0lexicon · 0.0menu-based natural language interface · 0.0
YearPublicationVenuePosition
2013 Everything is alive: towards the future wisdom Web of things
Akihiro Eguchi, Craig W. Thompson
World Wide Web3
2011 Hybrid User Preference Models for Second Life and OpenSimulator Virtual Worlds
Joshua Eno, Gregory Stafford, Susan Gauch, Craig W. Thompson
UMAP4
2009 Searching for the metaverse
abstract
We present a system for collecting content from 3D multi-user virtual worlds for use in a cross-world search engine, an enabling technology for linking virtual worlds to the wider web. We use an intelligent agent crawler designed to collect user-generated content without relying on access to private internal server databases. The agents navigate autonomously through the world and interact with content to discover regions, parcels of land within regions, user-created objects, other avatars, and user associations. The experiments we performed are the first which focus on the content within a large virtual world. Our results show that virtual worlds can be effectively crawled using autonomous agent crawlers that emulate normal user behavior. Additionally, we find that the collection of interactive content enhances our ability to identify dynamic, immersive environments within the world.
Joshua Eno, Susan Gauch, Craig W. Thompson
VRST3
1991 Object-oriented databases: design and implementation
abstract
Object-oriented database systems (OODBS), which aim at meeting the data modeling, performance, cooperative design, and version management requirements of next-generation applications, such as CAD, CAM, CASE, hypermedia, and expert systems, are discussed. Key features of OODBS are presented, a taxonomy of approaches is provided, and architectural and implementation issues, design alternatives, and tradeoffs are examined. A variety of OODB systems, both research prototypes and commercial systems, are summarized. Industry efforts to accelerate a consensus that can lead to standards in the OODB are discussed.>
John Joseph, Satish M. Thatte, Craig W. Thompson, David L. Wells
Proc. IEEE3
1985 Software innovations for the texas instruments explorer computer
abstract
Explorer is a LISP Machine from Texas Instruments. Its software starts with a vast body of software developed at MIT. Texas Instruments has stabilized that software and added more packages and utilities. This paper describes certain innovations in Texas Instrument's software for the Explorer. TI's software innovations were in two areas: increasing the learnability of this sophisticated system and adding software components as an aid to prototypers and software developers. Learning aid innovations are embodied in Suggestions Menus and the Universal Command Loop. Software component innovations are embodied in the Universal Command Loop, the Graphics Window System and Graphics Editor, the Relational Table Manager, and the Menu-Based Natural Language Interface. The innovations represented are of two kinds: innovations in concept(Suggestions Menus, Universal Command Loop, and Menu-Based Natural Language Interface) and innovations in design (Graphics Window System, Relational Table Manager).
Harry R. Tennant, Roger R. Bate, Stephen M. Corey, Lawrence Davis, Paul Kline, Lamott G. Oren, M. Rajinikanth, Richard M. Saenz, Daniel Stenger, Craig W. Thompson
Proc. IEEE10
1983 Menu-Based Natural Language Understanding
abstract
This paper describes the NLMenu System, a menu-based natural language understanding system. Rather than requiring the user to type his input to the system, input to NLMenu is made by selecting items from a set of dynamically changing menus. Active menus and items are determined by a predictive left-corner parser that accesses a semantic grammar and lexicon. The advantage of this approach is that all inputs to the NLMenu System can be understood thus giving a 0% failure rate. A companion system that can automatically generate interfaces to relational databases is also discussed.
Harry R. Tennant, Kenneth M. Ross, Richard M. Saenz, Craig W. Thompson, James R. Miller
ACL4
1983 Usable natural language interfaces through menu-based natural language understanding
abstract
Conventional natural language interfaces suffer from several ease-of-use problems. They require a user to type and to formulate questions in a way that the system can understand. They have high failure rates which often frustrate users, and users often do not use features of the systems because they are unaware of them or don't trust them. In addition, conventional natural language systems are expensive to build and require large amounts of storage to use. This paper describes a new approach to natural language interfaces called menu-based natural language understanding. This new approach solves the problems listed above. The paper compares the menu-based natural language approach to conventional natural language interfaces and to other forms of interface and discusses the advantages and limitations of this new approach.
Harry R. Tennant, Kenneth M. Ross, Craig W. Thompson
CHI3
1983 Building Usable Menu-Based Natural Language Interfaces To Databases
Craig W. Thompson, Kenneth M. Ross, Harry R. Tennant, Richard M. Saenz
VLDB1
1973 Language Processing Via Canonical Verbs and Semantic Models
Gary G. Hendrix, Craig W. Thompson, Jonathan Slocum
IJCAI2