Demo Data from EDBT 2026 / reviewers in the wild / expert
Craig W. Thompson
dblp:00/4347
· DBLP profile ↗
9ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 3Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2Databases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
2 papers |
Data models and query languages · 88% Database system architecture and tuning · 12% | |
| Human-computer interaction and pervasive computing
4 papers |
Human-AI interaction · 53% User interface design and tools · 24% Interaction techniques and input · 18% | |
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 77% Operating systems · 23% | |
| Artificial intelligence
2 papers |
Language models and text generation · 67% Information extraction and text analysis · 33% |
Topics — the 10 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Data models and query languages
object-oriented database |
0.0 | 1 | 1991 | Object-oriented databases: design and implementation · Proc. IEEE 1991 |
Data models and query languages
object-oriented data model |
0.0 | 1 | 1991 | Object-oriented databases: design and implementation · Proc. IEEE 1991 |
Human-AI interaction › large language model interaction › language-based interaction
natural language interface |
0.0 | 3 | 1983 | Building Usable Menu-Based Natural Language Interfaces To Databases · VLDB 1983 Usable natural language interfaces through menu-based natural language understanding · CHI 1983 Menu-Based Natural Language Understanding · ACL 1983 |
Programming languages and type systems
language design |
0.0 | 1 | 1985 | Software innovations for the texas instruments explorer computer · Proc. IEEE 1985 |
Natural language and speech › Language models and text generation
natural language understanding |
0.0 | 1 | 1983 | Menu-Based Natural Language Understanding · ACL 1983 |
Interaction techniques and input › selection techniques › command selection
menu interaction |
0.0 | 1 | 1983 | Menu-Based Natural Language Understanding · ACL 1983 |
Database system architecture and tuning
database system implementation |
0.0 | 1 | 1991 | Object-oriented databases: design and implementation · Proc. IEEE 1991 |
Data models and query languages › natural language interface
natural language interface to database |
0.0 | 1 | 1983 | Menu-Based Natural Language Understanding · ACL 1983 |
Natural language and speech › Information extraction and text analysis
semantic analysis |
0.0 | 1 | 1973 | Language Processing Via Canonical Verbs and Semantic Models · IJCAI 1973 |
Natural language and speech › Information extraction and text analysis
semantic parsing |
0.0 | 1 | 1973 | Language Processing Via Canonical Verbs and Semantic Models · IJCAI 1973 |
Methods — techniques the papers use, named apart from their topics
semantic grammar · 0.0predictive left-corner parsing · 0.0lexicon · 0.0menu-based natural language interface · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Everything is alive: towards the future wisdom Web of things
Akihiro Eguchi, Craig W. Thompson |
World Wide Web | 3 |
| 2011 | Hybrid User Preference Models for Second Life and OpenSimulator Virtual Worlds
Joshua Eno, Gregory Stafford, Susan Gauch, Craig W. Thompson |
UMAP | 4 |
| 2009 | Searching for the metaverseabstractWe present a system for collecting content from 3D multi-user virtual worlds for use in a cross-world search engine, an enabling technology for linking virtual worlds to the wider web. We use an intelligent agent crawler designed to collect user-generated content without relying on access to private internal server databases. The agents navigate autonomously through the world and interact with content to discover regions, parcels of land within regions, user-created objects, other avatars, and user associations. The experiments we performed are the first which focus on the content within a large virtual world. Our results show that virtual worlds can be effectively crawled using autonomous agent crawlers that emulate normal user behavior. Additionally, we find that the collection of interactive content enhances our ability to identify dynamic, immersive environments within the world. Joshua Eno, Susan Gauch, Craig W. Thompson |
VRST | 3 |
| 1991 | Object-oriented databases: design and implementationabstractObject-oriented database systems (OODBS), which aim at meeting the data modeling, performance, cooperative design, and version management requirements of next-generation applications, such as CAD, CAM, CASE, hypermedia, and expert systems, are discussed. Key features of OODBS are presented, a taxonomy of approaches is provided, and architectural and implementation issues, design alternatives, and tradeoffs are examined. A variety of OODB systems, both research prototypes and commercial systems, are summarized. Industry efforts to accelerate a consensus that can lead to standards in the OODB are discussed.> John Joseph, Satish M. Thatte, Craig W. Thompson, David L. Wells |
Proc. IEEE | 3 |
| 1985 | Software innovations for the texas instruments explorer computerabstractExplorer is a LISP Machine from Texas Instruments. Its software starts with a vast body of software developed at MIT. Texas Instruments has stabilized that software and added more packages and utilities. This paper describes certain innovations in Texas Instrument's software for the Explorer. TI's software innovations were in two areas: increasing the learnability of this sophisticated system and adding software components as an aid to prototypers and software developers. Learning aid innovations are embodied in Suggestions Menus and the Universal Command Loop. Software component innovations are embodied in the Universal Command Loop, the Graphics Window System and Graphics Editor, the Relational Table Manager, and the Menu-Based Natural Language Interface. The innovations represented are of two kinds: innovations in concept(Suggestions Menus, Universal Command Loop, and Menu-Based Natural Language Interface) and innovations in design (Graphics Window System, Relational Table Manager). Harry R. Tennant, Roger R. Bate, Stephen M. Corey, Lawrence Davis, Paul Kline, Lamott G. Oren, M. Rajinikanth, Richard M. Saenz, Daniel Stenger, Craig W. Thompson |
Proc. IEEE | 10 |
| 1983 | Menu-Based Natural Language UnderstandingabstractThis paper describes the NLMenu System, a menu-based natural language understanding system. Rather than requiring the user to type his input to the system, input to NLMenu is made by selecting items from a set of dynamically changing menus. Active menus and items are determined by a predictive left-corner parser that accesses a semantic grammar and lexicon. The advantage of this approach is that all inputs to the NLMenu System can be understood thus giving a 0% failure rate. A companion system that can automatically generate interfaces to relational databases is also discussed. Harry R. Tennant, Kenneth M. Ross, Richard M. Saenz, Craig W. Thompson, James R. Miller |
ACL | 4 |
| 1983 | Usable natural language interfaces through menu-based natural language understandingabstractConventional natural language interfaces suffer from several ease-of-use problems. They require a user to type and to formulate questions in a way that the system can understand. They have high failure rates which often frustrate users, and users often do not use features of the systems because they are unaware of them or don't trust them. In addition, conventional natural language systems are expensive to build and require large amounts of storage to use. This paper describes a new approach to natural language interfaces called menu-based natural language understanding. This new approach solves the problems listed above. The paper compares the menu-based natural language approach to conventional natural language interfaces and to other forms of interface and discusses the advantages and limitations of this new approach. Harry R. Tennant, Kenneth M. Ross, Craig W. Thompson |
CHI | 3 |
| 1983 | Building Usable Menu-Based Natural Language Interfaces To Databases
Craig W. Thompson, Kenneth M. Ross, Harry R. Tennant, Richard M. Saenz |
VLDB | 1 |
| 1973 | Language Processing Via Canonical Verbs and Semantic Models
Gary G. Hendrix, Craig W. Thompson, Jonathan Slocum |
IJCAI | 2 |