Demo Data from EDBT 2026 / reviewers in the wild / expert
Kelli M. Slaten
dblp:00/508
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Empirical software engineering · 88% Requirements engineering and software design · 12% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Empirical software engineering
developer studies |
0.1 | 1 | 2007 | On the Impact of a Collaborative Pedagogy on African American Millennial Students in Software Engineering · ICSE 2007 |
Empirical software engineering
software engineering education |
0.1 | 1 | 2007 | On the Impact of a Collaborative Pedagogy on African American Millennial Students in Software Engineering · ICSE 2007 |
Empirical software engineering
agile software development |
0.0 | 1 | 2007 | On the Impact of a Collaborative Pedagogy on African American Millennial Students in Software Engineering · ICSE 2007 |
Requirements engineering and software design
software process |
0.0 | 1 | 2007 | On the Impact of a Collaborative Pedagogy on African American Millennial Students in Software Engineering · ICSE 2007 |
Methods — techniques the papers use, named apart from their topics
semi-structured interviews · 0.1case study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | On the Impact of a Collaborative Pedagogy on African American Millennial Students in Software EngineeringabstractMillennial students (those born after 1982), particularly African Americans and women, have demonstrated a propensity toward collaborative activities. We conducted a collective case study at North Carolina State University and North Carolina A&T to ascertain the role of collaboration and social interaction in attracting and retaining students in information technology. Responses from semi-structured interviews with 11 representative African American students in these classes were coded and analyzed. The responses from these minority students were used to evolve a social interaction model. The conjectures generated from the model suggest that pair programming and agile software methodologies effectively create a collaborative environment that is desirable to Millennial students, male and female, and, with the new evidence, minority and majority. Additionally, the African American Millennial students enjoy learning from their peers and believe that a collaborative environment better prepares them for the "real world". Laurie A. Williams, Lucas Layman, Kelli M. Slaten, Sarah B. Berenson, Carolyn B. Seaman |
ICSE | 3 |
| 2007 | Note to self: make assignments meaningfulabstractIn addition to "learning by doing," programming assignments and projects are also the mechanism by which students learn about the utility of computer science -- or not. Recent research indicates that the current generation of students is in search of a career with meaning, and women and minorities have long been known to desire careers that help society. In this paper, we provide student testimonials on the importance and benefits of practical and socially-relevant assignments. We then examined approximately 200 first year (CS1) and software engineering assignments at top computer science institutions. Only 34% of the CS1 projects had a practical or socially-relevant context, 41% had no context at all, and 15% were games. For software engineering projects, 62% were practical or socially-relevant, but still 16% had no practical context. We recommend that educators, through their assignments, place increased emphasis on demonstrating that computer science can be used to aid society and/or produce products of practical value to society. Lucas Layman, Laurie A. Williams, Kelli M. Slaten |
SIGCSE | 3 |
| 2004 | Voices of women in a software engineering course: reflections on collaborationabstractThose science, mathematics, and engineering faculty who are serious about making the education they offer as available to their daughters as to their sons are, we posit, facing the prospect of dismantling a large part of its traditional pedagogical structure, along with the assumptions and practice which support it. [Seymour and Hewett 1997].Prior research indicates that female students can be concerned about the insularity of working alone for long periods of time, as they perceive to be the case with computer science and information technology careers. We studied an advanced undergraduate software engineering course at North Carolina State University to characterize the potential of collaborative learning environments created via pair-programming and agile software development to ameliorate this concern. A collective case study of three representative women in the course revealed that they held the following four themes in common: working with others; productivity; confidence; and interest in IT careers. Three conjectures concerning collaboration emerged from our study, including the importance of face-to-face meetings, an increased confidence among women based on product quality, and a reduction in the amount of time spent on assignments. While our findings are not generalized to early undergraduate courses, the young women we studied were at a critical junction in deciding whether to pursue a career in IT upon their near-term graduation. Additionally, we propose a model for future testing with both males and females that connects these three factors with an increased interest in IT careers. Sarah B. Berenson, Kelli M. Slaten, Laurie A. Williams, Chih-Wei Ho |
ACM J. Educ. Resour. Comput. | 2 |