Demo Data from EDBT 2026 / reviewers in the wild / expert
Sherman R. Alpert
dblp:00/6438
· DBLP profile ↗
9ranked-venue papers
3as first author
0since 2021 · last 2005
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 3 first-authorSoftware engineering, systems software and programming languages · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Design research and methods · 58% User interface design and tools · 17% Learning and educational technologies · 17% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Software engineering, system software, and programming languages
2 papers |
Requirements engineering and software design · 64% Programming languages and type systems · 36% |
Topics — the 4 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › design knowledge
design rationale |
0.0 | 1 | 1994 | Raison d'Etre: capturing design history and rationale in multimedia narratives · CHI 1994 |
Learning and educational technologies
programming education |
0.0 | 1 | 1990 | A view matcher for learning Smalltalk · CHI 1990 |
Requirements engineering and software design › object-oriented analysis and design
object-oriented design |
0.0 | 1 | 1994 | ODE: A Self-Guided, Scenario-Based Learning Environment for Object-Oriented Design Principles · OOPSLA 1994 |
Programming languages and type systems › object-oriented programming
smalltalk |
0.0 | 1 | 1990 | A view matcher for learning Smalltalk · CHI 1990 |
Methods — techniques the papers use, named apart from their topics
scenario-based learning · 0.0view matcher · 0.0scenario-based exploration · 0.0multimedia narratives · 0.0hypermedia · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Student Modeling for Language Tutors
Sherman R. Alpert, Joseph E. Beck |
AIED | 1 |
| 2005 | "THAT's What I Was Looking For": Comparing User-Rated Relevance with Search Engine Rankings
Sameer Patil 0001, Sherman R. Alpert, John Karat, Catherine G. Wolf |
INTERACT | 2 |
| 2003 | User Attitudes Regarding a User-Adaptive eCommerce Web Site
Sherman R. Alpert, John Karat, Clare-Marie Karat, Carolyn Brodie, John Vergo |
User Model. User Adapt. Interact. | 1 |
| 1995 | Evaluating a multimedia history system as support for collaborative design
John Karat, John M. Carroll 0001, Sherman R. Alpert, Mary Beth Rosson |
INTERACT | 3 |
| 1995 | Multiple multimodal mentors: delivering computer-based instruction via specialized anthropomorphic advisorsabstractWe describe the Smalltalk Gurus, components of the MoleHill intelligent tutoring system for Smalltalk programming. The Gurus offer help on plans for achieving goals in the Smalltalk environment, as well as remediation for students' incorrect and less-than-optimal plans. The Gurus' assistance is provided via the multimodal media of animation and voice-over audio. MoleHill employs multiple Gurus to deliver advice and instruction concerning disparate information domains, thus facilitating learners' cognitive organization and assimilation of new knowledge and information. We have labelled the approach instantiated by the Smalltalk Gurus the guru instructional model, one which is generally applicable to computer-based advisory systems. Sherman R. Alpert, Mark K. Singley, John M. Carroll 0001 |
Behav. Inf. Technol. | 1 |
| 1994 | Raison d'Etre: capturing design history and rationale in multimedia narrativesabstractRaison d'Etre is a hypermedia design history application.It provides access to a database of video clips containing stories and ersonal perspectives of desi 1 r team members recorde at various times through t e course of a project.The system is intended to provide a simple framework for recording and organizing the informal history and rationale that design teams create and share in the course of their collaboration.This paper describes (1) the scenarios of use we are trying to support, (2) the methods we used collecting and organizing the database, and (3) the status of our prototype, John M. Carroll 0001, Sherman R. Alpert, John Karat, Mary S. Van Deusen, Mary Beth Rosson |
CHI | 2 |
| 1994 | ODE: A Self-Guided, Scenario-Based Learning Environment for Object-Oriented Design PrinciplesabstractODE: A SELF-GUIDED, SCENARIO-BASED LEARNING ENVIRONMENT FOR OBJECT-ORIENTED DESIGN PRINCIPLES Scott P. Robertson,* John M. Carroll,* Robert L. Mack, Mary Beth Rosson,* Sherman R. Alpert, Jurgen Koenemann-Belliveau” IBM Research T. J. Watson Research Center 30 Saw Mill River Road Hawthorne, NY 10532 Internet: Scott P. Robertson, John M. Carroll 0001, Robert Mack 0001, Mary Beth Rosson, Sherman R. Alpert, Jürgen Koenemann |
OOPSLA | 5 |
| 1990 | A view matcher for learning SmalltalkabstractThe View Matcher is a structured browser for Smalltalk/V. It presents a set of integrated and dynamic views of a running application, intended to coordinate and rationalize a programmer's early understanding of Smalltalk and its environment. We describe the system through two user scenarios involving exploration of the model-view-controller paradigm. John M. Carroll 0001, Janice A. Singer, Rachel K. E. Bellamy, Sherman R. Alpert |
CHI | 4 |
| 1990 | The Cognitive Consequences of Object-Oriented DesignabstractThe most valuable tools or methodologies supporting the design of interactive systems are those that simultaneously ease the process of design and improve the usability of the resulting system. We consider the potential of the object-oriented paradigm in providing this dual function. After briefly reviewing what is known about the design process and some important characteristics of object-oriented programming and design, we speculate on the possible cognitive consequences of this paradigm for problem understanding, problem decomposition, and design result. We conclude with research issues raised by our analysis. Mary Beth Rosson, Sherman R. Alpert |
Hum. Comput. Interact. | 2 |