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Shafiq ur Réhman 0002

dblp:00/6703-2 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2016
0000-0002-0028-0204ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Ubiquitous computing and smart environments · 46% Human-robot interaction · 20% Haptics and multimodal interaction · 15%
Computer networks
1 paper
Internet of things and sensor networks · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
smart devices
0.212016
Gaze perception and awareness in smart devices · Int. J. Hum. Comput. Stud. 2016
Human-robot interaction
human-animal interaction
0.112010
Human animal machine interaction: animal behavior awareness and digital experience · ACM Multimedia 2010
Haptics and multimodal interaction › tactile display
vibrotactile display
0.112008
Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration · IEEE Trans. Multim. 2008
Internet of things and sensor networks
wireless sensor and actuator networks
0.012010
Human animal machine interaction: animal behavior awareness and digital experience · ACM Multimedia 2010
Games and playful interaction › digital gaming
mobile gaming
0.012008
Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration · IEEE Trans. Multim. 2008

Methods — techniques the papers use, named apart from their topics

vibration rendering · 0.1
YearPublicationVenuePosition
2016 Gaze perception and awareness in smart devices
Muhammad Sikandar Lal Khan, Haibo Li 0001, Shafiq ur Réhman 0002
Int. J. Hum. Comput. Stud.3
2010 Human animal machine interaction: animal behavior awareness and digital experience
abstract
This paper proposes an intuitive wireless sensor/actuator based communication network for human animal interaction for a digital zoo. In order to enhance effective observation and control over wild life, we have built a wireless sensor network. 25 video transmitting nodes are installed for animal behavior observation and experimental vibrotactile collars have been designed for effective control in an animal park.
Karin Fahlquist, Johannes Karlsson, Haibo Li 0001, Li Liu 0003, Keni Ren, Shafiq ur Réhman 0002, Tim Wark
ACM Multimedia6
2010 Augmented reality to enhance visitors experience in a digital zoo
abstract
In this paper we propose three tire based protocol for augmented reality application on mobile phones for animal situation awareness and tracking system in a wireless sensor network. We have developed and deployed an animal tracking system in a local zoo that can provide visitors information about individual animals. Here we present our ongoing work on an augmented information system that can provide online real-time animal information such as the current location, and feature of specific breed.
Johannes Karlsson, Shafiq ur Réhman 0002, Haibo Li 0001
MUM2
2009 Vibrotactile Rendering of Head Gestures for Controlling Electric Wheelchair
abstract
We have developed a head gesture controlled electric wheelchair system to aid persons with severe disabilities. Realtime range information obtained from a stereo camera is used to locate and segment the face images of the user from the sensed video. We use an Isomap based nonlinear manifold learning map of facial textures for head pose estimation. Our system is a non-contact vision system, making it much more convenient to use. The user is only required to gesture his/her head to command the wheelchair. To overcome problems with a non responding system, it is necessary to notify the user of the exact system state while the system is in use. In this paper, we explore the use of vibrotactile rendering of head gestures as feedback. Three different feedback systems are developed and tested, audio stimuli, vibrotactile stimuli and audio plus vibrotactile stimuli. We have performed user tests to study the usability of these three display methods. The usability studies show that the method using both audio plus vibrotactile response outperforms the other methods (i.e. audio stimuli, vibrotactile stimuli response).
Shafiq ur Réhman 0002, Bisser Raytchev, Ikushi Yoda, Li Liu 0003
SMC1
2008 Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration
abstract
Vibration offers many potential benefits for the use of mobile phones. In this paper, we propose a new method of rendering live football game on mobile phones using vibration. A mobile phone is “synchronized” with the ball in the real field. By holding the phone, users are able to experience dynamic movements of the ball, to know attacking directions and which team is leading the attack. The usability test of our system shows that vibrotactile display is suitable for rendering live football information on mobile phones by adopting designed coding schemes with a right training process.
Shafiq ur Réhman 0002, Jiong Sun 0003, Li Liu 0003, Haibo Li 0001
IEEE Trans. Multim.1
2007 Manifold of Facial Expressions for Tactile Perception
abstract
To enhance their social interactive ability, we study how to provide the sight-impaired with reliable, "on-line" emotion information. The technical challenge we address here is how to render rich facial expressions in an intuitive way. We demonstrate that manifold of facial expressions is a compact and natural way to characterize human emotions. To compute manifold of facial expressions the standard locally linear embedding (LLE) algorithm is extended to handle the problem of real-time coding of new videos. Experimental results show that using manifold of facial expressions for vibrotactile rendering is very encouraging.
Shafiq ur Réhman 0002, Li Liu 0003, Haibo Li 0001
MMSP1