Demo Data from EDBT 2026 / reviewers in the wild / expert
Jonathan A. Zarge
dblp:00/7035
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 87% Rendering · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh processing › mesh simplification
mesh decimation |
0.0 | 1 | 1992 | Decimation of triangle meshes · SIGGRAPH 1992 |
Geometric modeling and processing
mesh processing |
0.0 | 1 | 1992 | Decimation of triangle meshes · SIGGRAPH 1992 |
Rendering › surface rendering
polygon rendering |
0.0 | 1 | 1992 | Decimation of triangle meshes · SIGGRAPH 1992 |
Methods — techniques the papers use, named apart from their topics
mesh simplification · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | Decimation of triangle meshesabstractThe polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software. William J. Schroeder, Jonathan A. Zarge, William E. Lorensen |
SIGGRAPH | 2 |