Demo Data from EDBT 2026 / reviewers in the wild / expert
Kozo Kimura
dblp:00/866
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Processor architecture and microarchitecture · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Compilers and program optimization · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Processor architecture and microarchitecture
instruction-level parallelism |
0.0 | 1 | 1992 | An Elementary Processor Architecture with Simultaneous Instruction Issuing from Multiple Threads · ISCA 1992 |
Processor architecture and microarchitecture › instruction-level parallelism
multiple instruction issue |
0.0 | 1 | 1992 | An Elementary Processor Architecture with Simultaneous Instruction Issuing from Multiple Threads · ISCA 1992 |
Processor architecture and microarchitecture
multithreading |
0.0 | 1 | 1992 | An Elementary Processor Architecture with Simultaneous Instruction Issuing from Multiple Threads · ISCA 1992 |
Processor architecture and microarchitecture › multithreading
simultaneous multithreading |
0.0 | 1 | 1992 | An Elementary Processor Architecture with Simultaneous Instruction Issuing from Multiple Threads · ISCA 1992 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1994 | Multi-Threaded Processor for Image GenerationabstractMultiple instruction execution is a major approach to designing high-performance processors. Superscalar and VLIW processor that utilize instruction level parallelism are usually focused on. On the other hand, the multithreaded processor can be expected to achieve a high degree of multiple instruction execution by utilizing coarse grain parallelism. Many computer graphics applications (such as the radiosity method and ray-tracing method) can be optimized by reorganizing the code to take advantage of coarse grain parallelism, but the degree of instruction level parallelism is not sufficient for a superscalar processor. Experimental result using the radiosity method shows that the 4-thread multithreaded processor achieves 2.9 times speedup over single thread, while the 4-issue superscalar processor manages around 1.5 times. By duplicating two kinds of function units, the performance of a multithreaded processor increases to 3.7 times, but the performance of a superscalar processor is saturated at around 1.5 times. Therefore, for computer graphics applications, the multithreaded processor is a better approach than the superscalar processor.> Takayuki Sagishima, Kozo Kimura, Hiroaki Hirata, Tokuzo Kiyohara, Shigeo Asahara, Takao Onoye, Isao Shirakawa |
ISCAS | 2 |
| 1992 | An Elementary Processor Architecture with Simultaneous Instruction Issuing from Multiple ThreadsabstractIn this paper, we propose a multithreaded processor architecture which improves machine throughput. In our processor architecture, instructions from different threads (not a single thread) are issued simultaneously to multiple functional units, and these instructions can begin execution unless there are functional unit conflicts. This parallel execution scheme greatly improves the utilization of the functional unit. Simulation results show that by executing two and four threads in parallel on a nine-functional-unit processor, a 2.02 and a 3.72 times speed-up, respectively, can be achieved over a conventional RISC processor.Our architecture is also applicable to the efficient execution of a single loop. In order to control functional unit conflicts between loop iterations, we have developed a new static code scheduling technique. Another loop execution scheme, by using the multiple control flow mechanism of our architecture, makes it possible to parallelize loops which are difficult to parallelize in vector or VLIW machines. Hiroaki Hirata, Kozo Kimura, Satoshi Nagamine, Yoshiyuki Mochizuki, Akio Nishimura, Yoshimori Nakase, Teiji Nishizawa |
ISCA | 2 |