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Minsu Ahn

dblp:00/871 · DBLP profile ↗
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12ranked-venue papers
3as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 3 first-authorArtificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 50% Image recognition and object detection · 25% Deep learning architectures and training · 25%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
convolutional neural network
0.312018
HCR-Net: A Hybrid of Classification and Regression Network for Object Pose Estimation · IJCAI 2018
Computer vision › 3D vision
object pose estimation
0.312018
HCR-Net: A Hybrid of Classification and Regression Network for Object Pose Estimation · IJCAI 2018
Geometric modeling and processing › mesh processing
mesh simplification
0.122010
Displaced subdivision surfaces of animated meshes · SIGGRAPH ASIA (Sketches) 2010
Out-of-Core Remeshing of Large Polygonal Meshes · IEEE Trans. Vis. Comput. Graph. 2006
Geometric modeling and processing
mesh processing
0.112006
Out-of-Core Remeshing of Large Polygonal Meshes · IEEE Trans. Vis. Comput. Graph. 2006
Geometric modeling and processing › mesh processing › surface mesh processing
out-of-core mesh processing
0.112006
Out-of-Core Remeshing of Large Polygonal Meshes · IEEE Trans. Vis. Comput. Graph. 2006
Geometric modeling and processing › mesh processing
remeshing
0.112006
Out-of-Core Remeshing of Large Polygonal Meshes · IEEE Trans. Vis. Comput. Graph. 2006
Geometric modeling and processing
subdivision surfaces
0.012010
Displaced subdivision surfaces of animated meshes · SIGGRAPH ASIA (Sketches) 2010

Methods — techniques the papers use, named apart from their topics

regression · 0.3piecewise loss weighting · 0.3keypoint-based structure encoding · 0.3hybrid CNN · 0.3convolutional neural network · 0.3classification · 0.3motion-based simplification · 0.1displacement mapping · 0.1streaming · 0.1MAPS remeshing · 0.1
YearPublicationVenuePosition
2018 An Appearance-and-Structure Fusion Network for Object Viewpoint Estimation
abstract
Automatic object viewpoint estimation from a single image is an important but challenging problem in machine intelligence community. Although impressive performance has been achieved, current state-of-the-art methods still have difficulty to deal with the visual ambiguity and structure ambiguity in real world images. To tackle these problems, a novel Appearance-and-Structure Fusion network, which we call it ASFnet that estimates viewpoint by fusing both appearance and structure information, is proposed in this paper. The structure information is encoded by precise semantic keypoints and can help address the visual ambiguity. Meanwhile, distinguishable appearance features contribute to overcoming the structure ambiguity. Our ASFnet integrates an appearance path and a structure path to an end-to-end network and allows deep features effectively share supervision from both the two complementary aspects. A convolutional layer is learned to fuse the two path results adaptively. To balance the influence from the two supervision sources, a piecewise loss weight strategy is employed during training. Experimentally, our proposed network outperforms state-of-the-art methods on a public PASCAL 3D+ dataset, which verifies the effectiveness of our method and further corroborates the above proposition.
Yueying Kao, Zairan Wang, Dongqing Zou, Qiang Wang 0023, Minsu Ahn, Sunghoon Hong
IJCAI7
2018 HCR-Net: A Hybrid of Classification and Regression Network for Object Pose Estimation
abstract
Object pose estimation from a single image is a fundamental and challenging problem in computer vision and robotics. Generally, current methods treat pose estimation as a classification or a regression problem. However, regression based methods usually suffer from the issue of imbalanced training data, while classification methods are difficult to discriminate nearby poses. In this paper, a hybrid CNN model, which we call it HCR-Net that integrates both a classification network and a regression network, is proposed to deal with these issues. Our model is inspired by that regression methods can get better accuracy on homogeneously distributed datasets while classification methods are more effective for coarse quantization of the poses even if the dataset is not well balanced. The classification methods and the regression methods essentially complement each other. Thus we integrate both them into a neural network in a hybrid fashion and train it end-to-end with two novel loss functions. As a result, our method surpass the state-of-the-art methods, even with imbalanced training data and much less data augmentation. The experimental results on the challenging Pascal3D+ database demonstrate that our method outperforms the state-of-the-arts significantly, achieving improvements on ACC and AVP metrics up to 4% and 6%, respectively.
Zairan Wang, Yueying Kao, Dongqing Zou, Qiang Wang 0023, Minsu Ahn, Sunghoon Hong
IJCAI6
2011 3D mesh compression based on dual-ring prediction and MMSE prediction
abstract
A three-dimensional (3D) mesh compression algorithm based on novel prediction methods and a mode decision scheme is proposed in this work. After decomposing an input mesh into base and refinement layers, we segment the geometry data of each layer into clusters. To encode vertex positions efficiently, we propose two prediction methods: the dual ring prediction and the minimum mean square error (MMSE) prediction. Also, we develop a mode decision scheme that selects the best prediction mode for each cluster. Simulation results demonstrate that the proposed algorithm provides significantly better compression performance than conventional techniques.
Dae-Youn Lee, Jae-Kyun Ahn, Minsu Ahn, James D. K. Kim, Chang-Yeong Kim, Chang-Su Kim 0001
ICIP3
2011 Displaced subdivision surfaces of animated meshes
Hyunjun Lee, Minsu Ahn, Seungyong Lee 0001
Comput. Graph.2
2011 R-D optimized progressive compression of 3D meshes using prioritized gate selection and curvature prediction
Jae-Kyun Ahn, Dae-Youn Lee, Minsu Ahn, Chang-Su Kim 0001
Vis. Comput.3
2010 Progressive compression of 3D triangular meshes using topology-based Karhunen-Loève transform
abstract
In this work, we propose a progressive compression algorithm using topology-based Karhunen-Loeve transform(KLT). First, we simplify an input mesh to represents an original mesh in several level of details. Then, coordinates of decimated vertices at each level are predicted from the coarser level mesh, and the prediction residuals are transmitted to a decoder. To provide high coding efficiency, we apply the topology-based KLT, which compacts the energy into a few coefficients, to the prediction residuals. Moreover, we develop a bit plane coder, which uses a context-adaptive arithmetic coder, for the entropy coding. Experiments on various 3D meshes show that the proposed algorithm provides enhanced compression performance.
Jae-Kyun Ahn, Dae-Youn Lee, Minsu Ahn, James Dokyoon Kim, Chang-Yeong Kim, Chang-Su Kim 0001
ICIP3
2010 Displaced subdivision surfaces of animated meshes
abstract
We propose a novel technique for extracting a series of displaced subdivision surfaces sharing the same topology and the same displacement map from a given animated mesh. Our motion-based mesh simplification method creates control meshes with a small number of vertices but keeps the motion information. Extracted control meshes are simpler than the original meshes, and so easier to edit and take less storage. Our method uses only one displacement map for all frames, which greatly reduces the amount of data.
Hyunjun Lee, Minsu Ahn, Seungyong Lee 0001
SIGGRAPH ASIA (Sketches)2
2006 Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes
Sungyul Choe, Minsu Ahn, Seungyong Lee 0001
Computer Graphics International2
2006 Out-of-Core Remeshing of Large Polygonal Meshes
abstract
We propose an out-of-core method for creating semi-regular surface representations from large input surface meshes. Our approach is based on a streaming implementation of the MAPS remesher of Lee et al. [18]. Our remeshing procedure consists of two stages. First, a simplification process is used to obtain the base domain. During simplification, we maintain the mapping information between the input and the simplified meshes. The second stage of remeshing uses the mapping information to produce samples of the output semi-regular mesh. The out-of-core operation of our method is enabled by the synchronous streaming of a simplified mesh and the mapping information stored at the original vertices. The synchronicity of two streaming buffers is maintained using a specially designed write strategy for each buffer. Experimental results demonstrate the remeshing performance of the proposed method, as well as other applications that use the created mapping between the simplified and the original surface representations.
Minsu Ahn, Igor Guskov, Seungyong Lee 0001
IEEE Trans. Vis. Comput. Graph.1
2004 Connectivity Transformation for Mesh Metamorphosis
Minsu Ahn, Seungyong Lee 0001, Hans-Peter Seidel
Symposium on Geometry Processing1
2003 Feature-Based Surface Light Field Morphing
abstract
A surface light field is a function that gives the colors of each object point viewed from different directions. Object representation with a surface light field provides a nice structure for 3D photography. This paper presents a feature-based morphing technique for two objects equipped with surface light fields. The technique consists of geometry morphing and in-between light field mapping. Geometry morphing is accomplished by 3D mesh morphing, where we introduce a vertex merging technique to generate a simpler metamesh. In in-between light field mapping, an in-between object is rendered by extracting necessary fragments from input surface light fields. We also propose an acceleration technique for rendering an in-between object. Experimental results with real and synthetic data show natural and plausible morphing between objects with surface light fields. The proposed morphing technique can be used as an editing tool for 3D photography.
Eunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee 0001, Baining Guo
PG4
2002 Mesh Metamorphosis with Topology Transformations
abstract
3D mesh morphing based on a metamesh has fundamental limitations of complicated in-between meshes and no topology (connectivity) changes in a metamorphosis. This paper presents a novel approach for 3D mesh morphing, which is not based on a metamesh. The approach simultaneously interpolates the topology and geometry of input meshes. In our approach, an in-between mesh contains only the vertices from the source and target meshes. Since no additional vertices are introduced, the in-between meshes are much simpler than those generated by previous techniques.
Minsu Ahn, Seungyong Lee 0001
PG1