EDBT 2026 Demo / reviewers in the wild / expert
Amitava Bagchi
dblp:01/2087
· DBLP profile ↗
17ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8Graphics, computer vision, multimedia, augmented reality and games · 5Theory of computation · 5 · 1 first-authorDatabases, data management, data science and information retrieval · 3Applied, interdisciplinary, general and emerging computing · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
10 papers |
Planning, search and constraint satisfaction · 100% | |
| Theoretical computer science
1 paper |
Algorithms and data structures · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.1 | 5 | 2004 | Average-case analysis of best-first search in two representative directed acyclic graphs · Artif. Intell. 2004 Graph Search Methods for Non-Order-Preserving Evaluation Functions: Applications to Job Sequencing Problems · Artif. Intell. 1996 AND/OR Graph Heuristic Search Methods · J. ACM 1985 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
best-first search |
0.1 | 2 | 2004 | Average-case analysis of best-first search in two representative directed acyclic graphs · Artif. Intell. 2004 Fast Recursive Formulations for Best-First Search That Allow Controlled Use of Memory · IJCAI 1989 |
Algorithms and data structures › analysis of algorithms
average-case analysis |
0.0 | 1 | 2004 | Average-case analysis of best-first search in two representative directed acyclic graphs · Artif. Intell. 2004 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
graph search |
0.0 | 2 | 1996 | Graph Search Methods for Non-Order-Preserving Evaluation Functions: Applications to Job Sequencing Problems · Artif. Intell. 1996 Non-Order-Preserving Evaluation Functions: Recursive Graph-Search Methods for Job Sequencing Problems · IJCAI 1993 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › scheduling
job sequencing |
0.0 | 3 | 1996 | Graph Search Methods for Non-Order-Preserving Evaluation Functions: Applications to Job Sequencing Problems · Artif. Intell. 1996 Non-Order-Preserving Evaluation Functions: Recursive Graph-Search Methods for Job Sequencing Problems · IJCAI 1993 Admissible Search Methods for Minimum Penalty Sequencing of Jobs with Setup Times on One and Two Machines · IJCAI 1991 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game tree search |
0.0 | 2 | 1989 | Searching Game Trees in Parallel Using SSS · IJCAI 1989 Making Best Use of Available Memory When Searching Game Trees · AAAI 1986 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
memory-bounded search |
0.0 | 2 | 1989 | Fast Recursive Formulations for Best-First Search That Allow Controlled Use of Memory · IJCAI 1989 Making Best Use of Available Memory When Searching Game Trees · AAAI 1986 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
admissible search |
0.0 | 1 | 1991 | Admissible Search Methods for Minimum Penalty Sequencing of Jobs with Setup Times on One and Two Machines · IJCAI 1991 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
admissible heuristics |
0.0 | 2 | 1985 | AND/OR Graph Heuristic Search Methods · J. ACM 1985 Search Algorithms Under Different Kinds of Heuristics-A Comparative Study · J. ACM 1983 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search › search-based problem solving
parallel search |
0.0 | 1 | 1989 | Searching Game Trees in Parallel Using SSS · IJCAI 1989 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › tree search
AND/OR search |
0.0 | 1 | 1985 | AND/OR Graph Heuristic Search Methods · J. ACM 1985 |
Methods — techniques the papers use, named apart from their topics
parallel search · 0.0heuristic evaluation functions · 0.0SSS* · 0.0discriminant analysis · 0.0cost analysis · 0.0and-or graph · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Designing information feedback for bidders in multi-item multi-unit combinatorial auctions
Anup K. Sen, Amitava Bagchi, Soumyakanti Chakraborty |
Decis. Support Syst. | 2 |
| 2007 | Improving Linkage of Web PagesabstractOrganizations maintain informational websites for wired devices. The information content of such websites tends to change slowly with time, so a steady pattern of usage is soon established. User preferences, both at the individual and at the aggregate level, can then be gauged from user access log files. We propose a heuristic scheme based on simulated annealing that makes use of the aggregate user preference data to re-link the pages to improve navigability. This scheme is also applicable to the initial design of websites for wireless devices. Using the aggregate user preference data obtained from a parallel wired website, and given an upper bound on the number of links per page, our methodology links the pages in the wireless website in a manner that is likely to enable the “typical” wireless user to navigate the site efficiently. Later, when a log file for the wireless website becomes available, the same approach can be used to refine the design further. Amitava Bagchi, Sumit Sarkar |
INFORMS J. Comput. | 2 |
| 2007 | On estimating the time taken to rectify faults in a software package during the system testing phase
Amitava Bagchi |
Inf. Process. Lett. | 2 |
| 2004 | Average-case analysis of best-first search in two representative directed acyclic graphs
Anup K. Sen, Amitava Bagchi, Weixiong Zhang |
Artif. Intell. | 2 |
| 1996 | Graph Search Methods for Non-Order-Preserving Evaluation Functions: Applications to Job Sequencing Problems
Anup K. Sen, Amitava Bagchi |
Artif. Intell. | 2 |
| 1996 | Searching graphs with A*: applications to job sequencingabstractThe best-first search algorithm A* allows search graphs that are trees, directed acyclic graphs or directed graphs with cycles. In real life applications of A* the search graph is generally implemented as a tree. It is shown here that for certain well known one-machine job sequencing problems that arise in job shops, graph search is much faster than best-first tree search when problem instances are of small and medium size. Moreover, graph search uses less memory and so is able to solve larger problems. Depth-first search needs little memory, and is therefore capable in principle of solving problems of arbitrary size, but is slower than graph search by orders of magnitude for the examples that were studied. Anup K. Sen, Amitava Bagchi, Ramkumar Ramaswamy |
IEEE Trans. Syst. Man Cybern. Part A | 2 |
| 1994 | A General Framework for Minimax Search in Game Trees
Subir Bhattacharya, Amitava Bagchi |
Inf. Process. Lett. | 2 |
| 1993 | Non-Order-Preserving Evaluation Functions: Recursive Graph-Search Methods for Job Sequencing Problems
Anup K. Sen, Amitava Bagchi |
IJCAI | 2 |
| 1993 | A Faster Alternative to SSS* with Extension to Variable Memory
Subir Bhattacharya, Amitava Bagchi |
Inf. Process. Lett. | 2 |
| 1991 | Admissible Search Methods for Minimum Penalty Sequencing of Jobs with Setup Times on One and Two Machines
Anup K. Sen, Amitava Bagchi, Bani K. Sinha |
IJCAI | 2 |
| 1989 | Searching Game Trees in Parallel Using SSS
Subir Bhattacharya, Amitava Bagchi |
IJCAI | 2 |
| 1989 | Fast Recursive Formulations for Best-First Search That Allow Controlled Use of Memory
Anup K. Sen, Amitava Bagchi |
IJCAI | 2 |
| 1986 | Making Best Use of Available Memory When Searching Game Trees
Subir Bhattacharya, Amitava Bagchi |
AAAI | 2 |
| 1985 | Three Approaches to Heuristic Search in NetworksabstractThree different approaches to heuristic search in networks are analyzed. In the first approach, as formulated initially by Hart, Nilsson, and Raphael, and later modified by Martelli, the basic idea is to choose for expansion that node for which the evaluation function has a minimum value. A second approach has recently been suggested by Nilsson. In this method, in contrast to the earlier one, a node that is expanded once is not expanded again; instead, a “propagation” of values takes place. The third approach is an adaptation for networks of an AND/OR graph “marking” algorithm, originally due to Martelli and Montanari. Five algorithms are presented. Algorithms A and C illustrate the first approach; PropA and PropC, the second one; and MarkA, the third one. The performances of these algorithms are compared for both admissible and inadmissible heuristics using the following two criteria: (i) cost of the solution found; (ii) time of execution in the worst case, as measured by the number of node expansions (A, C), or node “selections” (PropA, PropC), or arc “markings” (MarkA). The relative merits and demerits of the algorithms are summarized and indications are given regarding which algorithm to use in different situations. Amitava Bagchi, A. Mahanti |
J. ACM | 1 |
| 1985 | AND/OR Graph Heuristic Search MethodsabstractTwo new marking algorithms for AND/OR graphs called CF and CS are presented. For admissible heuristics CS is not needed, and CF is shown to be preferable to the marking algorithms of Martelli and Montanari. When the heuristic is not admissible, the analysis is carried out with the help of the notion of the first and second discriminants of an AND/OR graph. It is proved that in this case CF can be followed by CS to get optimal solutions, provided the sumcost criterion is used and the first discriminant equals the second. Estimates of time and storage requirements are given. Other cost measures, such as maxcost, are also considered, and a number of interesting open problems are enumerated. A. Mahanti, Amitava Bagchi |
J. ACM | 2 |
| 1983 | Search Algorithms Under Different Kinds of Heuristics-A Comparative StudyabstractThree heuristic search algorithms, called Algorithms A, B, and C, are presented.Their performance, with the admlssib/hty condition relaxed, is compared using the following two criteria: (i) number of node expansions and (u) cost of solutmn found.First, a general comparison is made.In this process some variations and extensions of C are also considered.Subsequently, two types of heuristic estimates, called proper and path dependent, are defined, and the algorithms are reexamined.It is shown that on the whole A (Nilsson's algorithm) and B (Martelli's algorithm) are inferior to C, which is a slightly modified version of B. Amitava Bagchi, A. Mahanti |
J. ACM | 1 |
| 1983 | Admissible Heuristic Search in And/Or Graphs
Amitava Bagchi, A. Mahanti |
Theor. Comput. Sci. | 1 |