EDBT 2026 Demo / reviewers in the wild / expert
Chen Yang 0023
dblp:01/2478-23
· DBLP profile ↗
16ranked-venue papers
5as first author
16since 2021 · last 2026
0000-0003-4496-7849ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 12 since 2021Artificial intelligence and machine learning · 8 · 1 first-author · 8 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 2 first-author · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Dereflection Any Image with Diffusion Priors and Diversified DataabstractReflection removal of a single image remains a highly challenging task due to the complex entanglement between target scenes and unwanted reflections. Despite significant progress, existing methods are hindered by the scarcity of high-quality, diverse data and insufficient restoration priors, resulting in limited generalization across various real-world scenarios. In this paper, we propose Dereflection Any Image, a comprehensive solution with an efficient data preparation pipeline and a generalizable model for robust reflection removal. First, we introduce a dataset named Diverse Reflection Removal (DRR) created by randomly rotating reflective mediums in target scenes, enabling variation of reflection angles and intensities, and setting a new benchmark in scale, quality, and diversity. Second, we propose a diffusion-based framework with one-step diffusion for deterministic outputs and fast inference. To ensure stable learning, we design a three-stage progressive training strategy, including reflection-invariant finetuning to encourage consistent outputs across varying reflection patterns that characterize our dataset. Extensive experiments show that our method achieves SOTA performance on both common benchmarks and challenging in-the-wild images, showing superior generalization across diverse real-world scenes. Jichen Hu, Chen Yang 0023, Zanwei Zhou, Jiemin Fang, Qi Tian 0001, Wei Shen 0002 |
AAAI | 2 |
| 2026 | WorldGrow: Generating Infinite 3D WorldabstractWe tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models. Sikuang Li, Chen Yang 0023, Jiemin Fang, Taoran Yi, Jiazhong Cen, Lingxi Xie, Wei Shen 0002, Qi Tian 0001 |
AAAI | 2 |
| 2026 | Few-step Flow for 3D Generation via Marginal-Data Transport DistillationabstractFlow-based 3D generation models typically require dozens of sampling steps during inference. Though few-step distillation methods, particularly Consistency Models (CMs), have achieved substantial advancements in accelerating 2D diffusion models, they remain under-explored for more complex 3D generation tasks. In this study, we propose a novel framework, MDT-dist, for few-step 3D flow distillation. Our approach is built upon a primary objective: distilling the pretrained model to learn the Marginal-Data Transport. Directly learning this objective needs to integrate the velocity fields, while this integral is intractable to be implemented. Therefore, we propose two optimizable objectives, Velocity Matching (VM) and Velocity Distillation (VD), to equivalently convert the optimization target from the transport level to the velocity and the distribution level respectively. Velocity Matching (VM) learns to stably match the velocity fields between the student and the teacher, but inevitably provides biased gradient estimates. Velocity Distillation (VD) further enhances the optimization process by leveraging the learned velocity fields to perform probability density distillation. When evaluated on the pioneer 3D generation framework TRELLIS, our method reduces sampling steps of each flow transformer from 25 to 1–2, achieving 0.68s (1 step x2) and 0.94s (2 steps x2) latency with 9.0x and 6.5x speedup on A800, while preserving high visual and geometric fidelity. Experiments demonstrate that our method significantly outperforms existing CM distillation methods, and enables TRELLIS to achieve superior performance in few-step 3D generation. Zanwei Zhou, Taoran Yi, Jiemin Fang, Chen Yang 0023, Lingxi Xie, Xinggang Wang, Wei Shen 0002, Qi Tian 0001 |
AAAI | 4 |
| 2025 | Segment Any 3D GaussiansabstractThis paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input, SAGA can segment the corresponding 3D target represented by 3D Gaussians within 4 ms. This is achieved by attaching a scale-gated affinity feature to each 3D Gaussian to endow it a new property towards multi-granularity segmentation. Specifically, a scale-aware contrastive training strategy is proposed for the scale-gated affinity feature learning. It 1) distills the segmentation capability of the Segment Anything Model (SAM) from 2D masks into the affinity features and 2) employs a soft scale gate mechanism to deal with multi-granularity ambiguity in 3D segmentation through adjusting the magnitude of each feature channel according to a specified 3D physical scale. Evaluations demonstrate that SAGA achieves real-time multi-granularity segmentation with quality comparable to state-of-the-art methods. As one of the first methods addressing promptable segmentation in 3D-GS, the simplicity and effectiveness of SAGA pave the way for future advancements in this field. Jiazhong Cen, Jiemin Fang, Chen Yang 0023, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001 |
AAAI | 3 |
| 2025 | EndoSD-SLAM: Real-time Deformable Endoscopic SLAM via Sparse-Dense Hybrid RepresentationabstractAccurate tissue tracking and dense reconstruction in endoscopic procedures present fundamental challenges, particularly when addressing complex tissue deformations captured by monocular cameras. Most existing approaches compromise between dynamic tracking accuracy and reconstruction density due to the ill-posed nature of monocular deformable scene re-construction. In this paper, we introduce EndoSD-SLAM, a real-time dense monocular SLAM framework designed for deformable endoscopic scenes that simultaneously achieves precise tracking and high-fidelity dense reconstruction. Our approach leverages a novel hybrid representation: (1) a sparse deformable keypoint map with visco-elastic constraints that enables robust camera tracking under tissue motion, and (2) a dense 3D Gaussian splatting map optimized through differentiable rendering for photorealistic reconstruction. To seamlessly integrate these com-plementary representations, we propose a depth alignment mod-ule that establishes constraints between sparse geometric priors and dense rendering, eliminating the dependency on external depth sensors while maintaining geometric consistency and scale accuracy. Extensive experiments on both synthetic (C3VD) and real-world (EndoMapper, StereoMIS) datasets demonstrate that EndoSD-SLAM significantly outperforms existing methods in reconstruction quality while maintaining real-time performance, showcasing its potential for enhanced intraoperative visualization and surgical guidance. The code will be released soon. Kailing Wang, Chen Yang 0023, Rong Lin, Xiaokang Yang 0001, Wei Shen 0002 |
BIBM | 2 |
| 2025 | EndoDAV: Depth Any Video in Endoscopy with Spatiotemporal Accuracy
Zanwei Zhou, Chen Yang 0023, Piao Yang, Xiaokang Yang 0001, Wei Shen 0002 |
MICCAI (9) | 2 |
| 2025 | Segment Anything in 3D with Radiance Fields
Jiazhong Cen, Jiemin Fang, Zanwei Zhou, Chen Yang 0023, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001 |
Int. J. Comput. Vis. | 4 |
| 2024 | EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries Using Gaussian Splatting
Kailing Wang, Chen Yang 0023, Yuehao Wang, Sikuang Li, Yan Wang 0033, Qi Dou 0001, Xiaokang Yang 0001, Wei Shen 0002 |
MICCAI (6) | 2 |
| 2024 | Efficient Deformable Tissue Reconstruction via Orthogonal Neural PlaneabstractIntraoperative imaging techniques for reconstructing deformable tissues in vivo are pivotal for advanced surgical systems. Existing methods either compromise on rendering quality or are excessively computationally intensive, often demanding dozens of hours to perform, which significantly hinders their practical application. In this paper, we introduce Fast Orthogonal Plane (Forplane), a novel, efficient framework based on neural radiance fields (NeRF) for the reconstruction of deformable tissues. We conceptualize surgical procedures as 4D volumes, and break them down into static and dynamic fields comprised of orthogonal neural planes. This factorization discretizes the four-dimensional space, leading to a decreased memory usage and faster optimization. A spatiotemporal importance sampling scheme is introduced to improve performance in regions with tool occlusion as well as large motions and accelerate training. An efficient ray marching method is applied to skip sampling among empty regions, significantly improving inference speed. Forplane accommodates both binocular and monocular endoscopy videos, demonstrating its extensive applicability and flexibility. Our experiments, carried out on two in vivo datasets, the EndoNeRF and Hamlyn datasets, demonstrate the effectiveness of our framework. In all cases, Forplane substantially accelerates both the optimization process (by over 100 times) and the inference process (by over 15 times) while maintaining or even improving the quality across a variety of non-rigid deformations. This significant performance improvement promises to be a valuable asset for future intraoperative surgical applications. The code of our project is now available at https://github.com/Loping151/ForPlane. Chen Yang 0023, Kailing Wang, Yuehao Wang, Qi Dou 0001, Xiaokang Yang 0001, Wei Shen 0002 |
IEEE Trans. Medical Imaging | 1 |
| 2024 | GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian SplattingabstractReconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods. Chen Yang 0023, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001 |
ACM Trans. Graph. | 1 |
| 2023 | NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry ScaffoldsabstractWe present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results. Chen Yang 0023, Peihao Li 0003, Zanwei Zhou, Shanxin Yuan, Xiaokang Yang 0001, Weichao Qiu, Wei Shen 0002 |
CVPR | 1 |
| 2023 | NeRF-MS: Neural Radiance Fields with Multi-SequenceabstractNeural radiance fields (NeRF) achieve impressive performance in novel view synthesis when trained on only single sequence data. However, leveraging multiple sequences captured by different cameras at different times is essential for better reconstruction performance. Multi-sequence data takes two main challenges: appearance variation due to different lighting conditions and non-static objects like pedestrians. To address these issues, we propose NeRF-MS, a novel approach to training NeRF with multi-sequence data. Specifically, we utilize a triplet loss to regularize the distribution of per-image appearance code, which leads to better high-frequency texture and consistent appearance, such as specular reflections. Then, we explicitly model non-static objects to reduce floaters. Extensive results demonstrate that NeRF-MS not only outperforms state-of-the-art view synthesis methods on outdoor and synthetic scenes, but also achieves 3D consistent rendering and robust appearance controlling. Project page: https://nerf-ms.github.io/. Peihao Li 0003, Shaohui Wang, Chen Yang 0023, Weichao Qiu, Haoqian Wang |
ICCV | 3 |
| 2023 | Neural LerPlane Representations for Fast 4D Reconstruction of Deformable Tissues
Chen Yang 0023, Kailing Wang, Yuehao Wang, Xiaokang Yang 0001, Wei Shen 0002 |
MICCAI (9) | 1 |
| 2023 | Segment Anything in 3D with NeRFsabstractRecently, the Segment Anything Model (SAM) emerged as a powerful vision foundation model which is capable to segment anything in 2D images. This paper aims to generalize SAM to segment 3D objects. Rather than replicating the data acquisition and annotation procedure which is costly in 3D, we design an efficient solution, leveraging the Neural Radiance Field (NeRF) as a cheap and off-the-shelf prior that connects multi-view 2D images to the 3D space. We refer to the proposed solution as SA3D, for Segment Anything in 3D. It is only required to provide a manual segmentation prompt (e.g., rough points) for the target object in a single view, which is used to generate its 2D mask in this view with SAM. Next, SA3D alternately performs mask inverse rendering and cross-view self-prompting across various views to iteratively complete the 3D mask of the target object constructed with voxel grids. The former projects the 2D mask obtained by SAM in the current view onto 3D mask with guidance of the density distribution learned by the NeRF; The latter extracts reliable prompts automatically as the input to SAM from the NeRF-rendered 2D mask in another view. We show in experiments that SA3D adapts to various scenes and achieves 3D segmentation within minutes. Our research offers a generic and efficient methodology to lift a 2D vision foundation model to 3D, as long as the 2D model can steadily address promptable segmentation across multiple views. Jiazhong Cen, Zanwei Zhou, Jiemin Fang, Chen Yang 0023, Wei Shen 0002, Lingxi Xie, Dongsheng Jiang, Xiaopeng Zhang 0008, Qi Tian 0001 |
NeurIPS | 4 |
| 2022 | Poxture: Human Posture Imitation Using Neural TextureabstractHuman pose imitation, which aims to generate an image with a source character’s appearance, the source character’s shape, and a target character’s posture, has many potential applications in virtual reality, augmented reality, games, movies, etc. It is incredibly challenging due to non-rigid human body motions, significant variations in clothing textures, and self-occluded human bodies in 2D images. In this paper, we propose Poxture, a novel human posture imitation method with neural texture, to address the challenges mentioned above. Concretely, first, we build a dense mapping between a source SMPL human body model (shape and posture) and its corresponding texture (appearance). Then, we apply a neural texture generator to recover the complete texture of the source character. At last, we wrap the source neural texture to the source SMLP model with a target pose to generate the desired image by a GAN model. Poxture does not require any annotations, and our framework can fully disentangle the source character’s appearance, shape, and pose, which enjoys several advantages: 1) It can synthesize high-resolution images with detailed textures, thanks to the learned neural textures containing both visible and invisible parts and high-frequency information; 2) It can imitate complex actions with various appearances and body figures since the complete texture of the source character is acquired. We compare our method with previous methods, showing state-of-the-art results on two challenging benchmarks. Extensive experiments demonstrate that, given any character, our method can manipulate this avatar imitating arbitrary posture. Chen Yang 0023, Zanwei Zhou, Bin Ji 0004, Guangtao Zhai, Wei Shen 0002 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2021 | HPOF: 3D Human Pose Recovery from Monocular Video with Optical FlowabstractThis paper introduces HPOF, a novel deep neural network to reconstruct the 3D human motion from a monocular video. Recently, model-based methods have been proposed to simplify the reconstruction task by estimating several parameters that control a deformable surface model to fit the person in the image. However, learning the parameters from a single image is a highly ill-posed problem, and the process is ultimately data-hungry. Existing 3D datasets are not sufficient, and the usage of 2D in-the-wild datasets is often susceptible to the inadequate precision of manual annotations. To address the above issues, our method yields substantial improvements in two domains. First, we leverage optical flow to supervise the 2D rendered images of predicted SMPL models to learn short-term temporal features. Besides, taking long-term temporal consistency into account, we define a novel temporal encoder based on a dilated convolutional network. The encoder decomposes the learning process of human shape and pose, first guarantees the invariance of the body shape, and then simulates a more reasonable forward kinematics process on this basis to achieve more accurate pose estimation. In addition, an adversarial learning framework is applied to supervise the reconstruction progress in a coarse-grained way. We show that HPOF not only improves the accuracy of 3D poses but ensures the realistic body structure throughout the video. We perform extensive experimentation to demonstrate the superiority of our method and analyze the effectiveness of our model, surpassing other state-of-the-arts. Bin Ji 0004, Chen Yang 0023 |
ICMR | 2 |