Vojtech Forejt

dblp:01/2980 · DBLP profile ↗
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38ranked-venue papers
11as first author
0since 2021 · last 2018
0000-0002-4065-7299ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 27 · 7 first-authorSoftware engineering, systems software and programming languages · 11 · 5 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
9 papers
Automata and formal languages · 33% Automated reasoning and model checking · 18% Mathematical optimization · 18%
Software engineering, system software, and programming languages
2 papers
Concurrent programming · 42% Program verification · 33% Program analysis · 25%
Artificial intelligence
1 paper
Reinforcement learning · 50% Optimization for machine learning · 50%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Parallel and multicore computing · 100%

Topics — the 27 heaviest of 29, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Concurrent programming
deadlock detection
0.522017
Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs · ACM Trans. Program. Lang. Syst. 2017
Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs · FM 2014
Mathematical optimization › sequential decision making
markov decision processes
0.542013
Trading Performance for Stability in Markov Decision Processes · LICS 2013
Two Views on Multiple Mean-Payoff Objectives in Markov Decision Processes · LICS 2011
Reachability in recursive Markov decision processes · Inf. Comput. 2008
Algorithmic game theory and mechanism design
stochastic games
0.332013
Continuous-time stochastic games with time-bounded reachability · Inf. Comput. 2013
Reachability in Stochastic Timed Games · ICALP (2) 2009
Stochastic Games with Branching-Time Winning Objectives · LICS 2006
Program analysis
static analysis
0.312017
Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs · ACM Trans. Program. Lang. Syst. 2017
Program verification
model checking
0.212014
Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs · FM 2014
Automata and formal languages
equivalence problem
0.212014
Language equivalence of probabilistic pushdown automata · Inf. Comput. 2014
Automata and formal languages › equivalence problem
language equivalence
0.212014
Language equivalence of probabilistic pushdown automata · Inf. Comput. 2014
Automata and formal languages › pushdown automata
probabilistic pushdown automata
0.212014
Language equivalence of probabilistic pushdown automata · Inf. Comput. 2014
Automata and formal languages
pushdown automata
0.212014
Language equivalence of probabilistic pushdown automata · Inf. Comput. 2014
Automated reasoning and model checking › model checking › probabilistic model checking
time-bounded reachability
0.212013
Continuous-time stochastic games with time-bounded reachability · Inf. Comput. 2013
Logic in computer science
temporal logic
0.122008
The Satisfiability Problem for Probabilistic CTL · LICS 2008
Stochastic Games with Branching-Time Winning Objectives · LICS 2006
Machine learning › Reinforcement learning
markov decision process
0.112011
Two Views on Multiple Mean-Payoff Objectives in Markov Decision Processes · LICS 2011
Machine learning › Optimization for machine learning
multi-objective optimization
0.112011
Two Views on Multiple Mean-Payoff Objectives in Markov Decision Processes · LICS 2011
Automata and formal languages › timed automata
timed games
0.112009
Reachability in Stochastic Timed Games · ICALP (2) 2009
Parallel and multicore computing › parallel programming models › message passing
MPI applications
0.112017
Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs · ACM Trans. Program. Lang. Syst. 2017
Automated reasoning and model checking
probabilistic verification
0.112008
Controller Synthesis and Verification for Markov Decision Processes with Qualitative Branching Time Objectives · ICALP (2) 2008
Automated reasoning and model checking
reachability
0.112008
Reachability in recursive Markov decision processes · Inf. Comput. 2008
Automated reasoning and model checking
satisfiability
0.112008
The Satisfiability Problem for Probabilistic CTL · LICS 2008
Logic in computer science › temporal logic › probabilistic temporal logic
PCTL
0.112006
Stochastic Games with Branching-Time Winning Objectives · LICS 2006
Parallel and multicore computing
MPI
0.112014
Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs · FM 2014
Parallel and multicore computing
parallel programming models
0.112014
Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs · FM 2014
Approximation and online algorithms
approximation algorithms
0.012013
Trading Performance for Stability in Markov Decision Processes · LICS 2013
Algorithms and data structures
polynomial-time algorithms
0.012011
Two Views on Multiple Mean-Payoff Objectives in Markov Decision Processes · LICS 2011
Automated reasoning and model checking
controller synthesis
0.012008
Controller Synthesis and Verification for Markov Decision Processes with Qualitative Branching Time Objectives · ICALP (2) 2008
Logic in computer science › finite model theory
finite model property
0.012008
The Satisfiability Problem for Probabilistic CTL · LICS 2008
Automated reasoning and model checking
model checking
0.012006
Stochastic Games with Branching-Time Winning Objectives · LICS 2006
Automated reasoning and model checking › model checking
probabilistic model checking
0.012006
Stochastic Games with Branching-Time Winning Objectives · LICS 2006

Methods — techniques the papers use, named apart from their topics

trace analysis · 0.6partial order modeling · 0.6SAT solving · 0.6predictive analysis · 0.4dynamic analysis · 0.4randomized strategies · 0.2pareto curve · 0.2finite-memory strategies · 0.2probabilistic automata · 0.2decidability · 0.2timed automata · 0.2pareto curve approximation · 0.2markov decision process · 0.2game solving · 0.2reachability · 0.1
YearPublicationVenuePosition
2018 Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata
abstract
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata (without epsilon-transitions). We first show a general characterization of probabilistic bisimilarity in terms of two-player games, which naturally reduces checking bisimilarity of probabilistic labelled transition systems to checking bisimilarity of standard (non-deterministic) labelled transition systems. This reduction can be easily implemented in the framework of pPDA, allowing to use known results for standard (non-probabilistic) PDA and their subclasses. A direct use of the reduction incurs an exponential increase of complexity, which does not matter in deriving decidability of bisimilarity for pPDA due to the non-elementary complexity of the problem. In the cases of probabilistic one-counter automata (pOCA), of probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic process algebras (i.e., single-state pPDA) we show that an implicit use of the reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and 2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic versions. The bisimilarity problems for OCA and vPDA are known to have matching lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively); we show that these lower bounds also hold for fully probabilistic versions that do not use non-determinism.
Vojtech Forejt, Petr Jancar, Stefan Kiefer, James Worrell 0001
Log. Methods Comput. Sci.1
2017 Trading performance for stability in Markov decision processes
abstract
We study controller synthesis problems for finite-state Markov decision processes, where the objective is to optimize the expected mean-payoff performance and stability (also known as variability in the literature). We argue that the basic notion of expressing the stability using the statistical variance of the mean payoff is sometimes insufficient, and propose an alternative definition. We show that a strategy ensuring both the expected mean payoff and the variance below given bounds requires randomization and memory, under both the above definitions. We then show that the problem of finding such a strategy can be expressed as a set of constraints.
Tomás Brázdil, Krishnendu Chatterjee, Vojtech Forejt, Antonín Kucera 0001
J. Comput. Syst. Sci.3
2017 Schedulability of Bounded-Rate Multimode Systems
abstract
Bounded-rate multimode systems are hybrid systems that switch freely among a finite set of modes, and whose dynamics are specified by a finite number of real-valued variables with mode-dependent rates that vary within given bounded sets. The scheduler repeatedly proposes a time and a mode, while the environment chooses an allowable rate for that mode; the state of the system changes linearly in the direction of the rate. The scheduler aims to keep the state within a safe set, while the environment aims to leave it. We study the problem of existence of a winning scheduler strategy and associated complexity questions.
Rajeev Alur, Vojtech Forejt, Salar Moarref, Ashutosh Trivedi 0001
ACM Trans. Embed. Comput. Syst.2
2017 Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs
abstract
The Message Passing Interface (MPI) is the standard API for parallelization in high-performance and scientific computing. Communication deadlocks are a frequent problem in MPI programs, and this article addresses the problem of discovering such deadlocks. We begin by showing that if an MPI program is single path, the problem of discovering communication deadlocks is NP-complete. We then present a novel propositional encoding scheme that captures the existence of communication deadlocks. The encoding is based on modeling executions with partial orders and implemented in a tool called MOPPER . The tool executes an MPI program, collects the trace, builds a formula from the trace using the propositional encoding scheme, and checks its satisfiability. Finally, we present experimental results that quantify the benefit of the approach in comparison to other analyzers and demonstrate that it offers a scalable solution for single-path programs.
Vojtech Forejt, Saurabh Joshi 0001, Daniel Kroening, Ganesh Narayanaswamy, Subodh Sharma 0001
ACM Trans. Program. Lang. Syst.1
2016 Decidability Results for Multi-objective Stochastic Games
Romain Brenguier, Vojtech Forejt
ATVA2
2016 Stability in Graphs and Games
abstract
We study graphs and two-player games in which rewards are assigned to states, and the goal of the players is to satisfy or dissatisfy certain property of the generated outcome, given as a mean payoff property. Since the notion of mean-payoff does not reflect possible fluctuations from the mean-payoff along a run, we propose definitions and algorithms for capturing the stability of the system, and give algorithms for deciding if a given mean payoff and stability objective can be ensured in the system.
Tomás Brázdil, Vojtech Forejt, Antonín Kucera 0001, Petr Novotný 0001
CONCUR2
2016 Expected reachability-time games
abstract
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the expected time to reach a target. The two players—called player Min and player Max—compete by proposing timed moves simultaneously and the move with a shorter delay is performed. The first player attempts to minimise the given objective while the second tries to maximise the objective. We observe that these games are not determined, and study decision problems related to computing the upper and lower values, showing that the problems are decidable and lie in the complexity class NEXPTIME ∩ co-NEXPTIME.
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Trivedi 0001
Theor. Comput. Sci.1
2015 On Frequency LTL in Probabilistic Systems
abstract
We study frequency linear-time temporal logic (fLTL) which extends the linear-time temporal logic (LTL) with a path operator G^p expressing that on a path, certain formula holds with at least a given frequency p, thus relaxing the semantics of the usual G operator of LTL. Such logic is particularly useful in probabilistic systems, where some undesirable events such as random failures may occur and are acceptable if they are rare enough. Frequency-related extensions of LTL have been previously studied by several authors, where mostly the logic is equipped with an extended "until" and "globally" operator, leading to undecidability of most interesting problems. For the variant we study, we are able to establish fundamental decidability results. We show that for Markov chains, the problem of computing the probability with which a given fLTL formula holds has the same complexity as the analogous problem for LTL. We also show that for Markov decision processes the problem becomes more delicate, but when restricting the frequency bound p to be 1 and negations not to be outside any G^p operator, we can compute the maximum probability of satisfying the fLTL formula. This can be again performed with the same time complexity as for the ordinary LTL formulas.
Vojtech Forejt, Jan Krcál
CONCUR1
2015 Controller Synthesis for MDPs and Frequency LTL\GU
Vojtech Forejt, Jan Krcál, Jan Kretínský
LPAR1
2015 MultiGain: A Controller Synthesis Tool for MDPs with Multiple Mean-Payoff Objectives
Tomás Brázdil, Krishnendu Chatterjee, Vojtech Forejt, Antonín Kucera 0001
TACAS3
2014 Verification of Markov Decision Processes Using Learning Algorithms
Tomás Brázdil, Krishnendu Chatterjee, Martin Chmelik, Vojtech Forejt, Jan Kretínský, Marta Z. Kwiatkowska, David Parker 0001, Mateusz Ujma
ATVA4
2014 Precise Predictive Analysis for Discovering Communication Deadlocks in MPI Programs
Vojtech Forejt, Daniel Kroening, Ganesh Narayanaswamy, Subodh Sharma 0001
FM1
2014 Permissive Controller Synthesis for Probabilistic Systems
Klaus Dräger, Vojtech Forejt, Marta Z. Kwiatkowska, David Parker 0001, Mateusz Ujma
TACAS2
2014 Language equivalence of probabilistic pushdown automata
Vojtech Forejt, Petr Jancar, Stefan Kiefer, James Worrell 0001
Inf. Comput.1
2014 Branching-time model-checking of probabilistic pushdown automata
Tomás Brázdil, Václav Brozek, Vojtech Forejt, Antonín Kucera 0001
J. Comput. Syst. Sci.3
2013 Solvency Markov Decision Processes with Interest
abstract
Solvency games, introduced by Berger et al., provide an abstract framework for modelling decisions of a risk-averse investor, whose goal is to avoid ever going broke. We study a new variant of this model, where, in addition to stochastic environment and fixed increments and decrements to the investor's wealth, we introduce interest, which is earned or paid on the current level of savings or debt, respectively. We study problems related to the minimum initial wealth sufficient to avoid bankruptcy (i.e. steady decrease of the wealth) with probability at least p. We present an exponential time algorithm which approximates this minimum initial wealth, and show that a polynomial time approximation is not possible unless P=NP. For the qualitative case, i.e. p=1, we show that the problem whether a given number is larger than or equal to the minimum initial wealth belongs to NP \cap coNP, and show that a polynomial time algorithm would yield a polynomial time algorithm for mean-payoff games, existence of which is a longstanding open problem. We also identify some classes of solvency MDPs for which this problem is in P. In all above cases the algorithms also give corresponding bankruptcy avoiding strategies.
Tomás Brázdil, Taolue Chen 0001, Vojtech Forejt, Petr Novotný 0001, Aistis Simaitis
FSTTCS3
2013 Safe schedulability of bounded-rate multi-mode systems
abstract
Bounded-rate multi-mode systems (BMS) are hybrid systems that can switch freely among a finite set of modes, and whose dynamics is specified by a finite number of real-valued variables with mode-dependent rates that can vary within given bounded sets. The schedulability problem for BMS is defined as an infinite-round game between two players---the scheduler and the environment---where in each round the scheduler proposes a time and a mode while the environment chooses an allowable rate for that mode, and the state of the system changes linearly in the direction of the rate vector. The goal of the scheduler is to keep the state of the system within a pre-specified safe set using a non-Zeno schedule, while the goal of the environment is the opposite. Green scheduling under uncertainty is a paradigmatic example of BMS where a winning strategy of the scheduler corresponds to a robust energy-optimal policy. We present an algorithm to decide whether the scheduler has a winning strategy from an arbitrary starting state, and give an algorithm to compute such a winning strategy, if it exists. We show that the schedulability problem for BMS is co-NP complete in general, but for two variables it is in PTIME. We also study the discrete schedulability problem where the environment has only finitely many choices of rate vectors in each mode and the scheduler can make decisions only at multiples of a given clock period, and show it to be EXPTIME-complete.
Rajeev Alur, Vojtech Forejt, Salar Moarref, Ashutosh Trivedi 0001
HSCC2
2013 Trading Performance for Stability in Markov Decision Processes
abstract
We study the complexity of central controller synthesis problems for finite-state Markov decision processes, where the objective is to optimize both the expected mean-payoff performance of the system and its stability. e argue that the basic theoretical notion of expressing the stability in terms of the variance of the mean-payoff (called global variance in our paper) is not always sufficient, since it ignores possible instabilities on respective runs. For this reason we propose alernative definitions of stability, which we call local and hybrid variance, and which express how rewards on each run deviate from the run's own mean-payoff and from the expected mean-payoff, respectively. We show that a strategy ensuring both the expected mean-payoff and the variance below given bounds requires randomization and memory, under all the above semantics of variance. We then look at the problem of determining whether there is a such a strategy. For the global variance, we show that the problem is in PSPACE, and that the answer can be approximated in pseudo-polynomial time. For the hybrid variance, the analogous decision problem is in NP, and a polynomial-time approximating algorithm also exists. For local variance, we show that the decision problem is in NP. Since the overall performance can be traded for stability (and vice versa), we also present algorithms for approximating the associated Pareto curve in all the three cases. Finally, we study a special case of the decision problems, where we require a given expected mean-payoff together with zero variance. Here we show that the problems can be all solved in polynomial time.
Tomás Brázdil, Krishnendu Chatterjee, Vojtech Forejt, Antonín Kucera 0001
LICS3
2013 Multi-objective Discounted Reward Verification in Graphs and MDPs
Krishnendu Chatterjee, Vojtech Forejt, Dominik Wojtczak
LPAR2
2013 On Stochastic Games with Multiple Objectives
Taolue Chen 0001, Vojtech Forejt, Marta Z. Kwiatkowska, Aistis Simaitis, Clemens Wiltsche
MFCS2
2013 PRISM-games: A Model Checker for Stochastic Multi-Player Games
Taolue Chen 0001, Vojtech Forejt, Marta Z. Kwiatkowska, David Parker 0001, Aistis Simaitis
TACAS2
2013 Automatic verification of competitive stochastic systems
Taolue Chen 0001, Vojtech Forejt, Marta Z. Kwiatkowska, David Parker 0001, Aistis Simaitis
Formal Methods Syst. Des.2
2013 Continuous-time stochastic games with time-bounded reachability
Tomás Brázdil, Vojtech Forejt, Jan Krcál, Jan Kretínský, Antonín Kucera 0001
Inf. Comput.2
2012 Pareto Curves for Probabilistic Model Checking
Vojtech Forejt, Marta Z. Kwiatkowska, David Parker 0001
ATVA1
2012 Playing Stochastic Games Precisely
Taolue Chen 0001, Vojtech Forejt, Marta Z. Kwiatkowska, Aistis Simaitis, Ashutosh Trivedi 0001, Michael Ummels
CONCUR2
2012 Bisimilarity of Probabilistic Pushdown Automata
abstract
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata (without epsilon-transitions). Our first contribution is a general construction that reduces checking bisimilarity of probabilistic transition systems to checking bisimilarity of non-deterministic transition systems. This construction directly yields decidability of bisimilarity for pPDA, as well as an elementary upper bound for the bisimilarity problem on the subclass of probabilistic basic process algebras, i.e., single-state pPDA. We further show that, with careful analysis, the general reduction can be used to prove an EXPTIME upper bound for bisimilarity of probabilistic visibly pushdown automata. Here we also provide a matching lower bound, establishing EXPTIME-completeness. Finally we prove that deciding bisimilarity of probabilistic one-counter automata, another subclass of pPDA, is PSPACE-complete. Here we use a more specialised argument to obtain optimal complexity bounds.
Vojtech Forejt, Petr Jancar, Stefan Kiefer, James Worrell 0001
FSTTCS1
2012 Incremental Runtime Verification of Probabilistic Systems
Vojtech Forejt, Marta Z. Kwiatkowska, David Parker 0001, Hongyang Qu 0001, Mateusz Ujma
RV1
2012 Automatic Verification of Competitive Stochastic Systems
Taolue Chen 0001, Vojtech Forejt, Marta Z. Kwiatkowska, David Parker 0001, Aistis Simaitis
TACAS2
2011 Two Views on Multiple Mean-Payoff Objectives in Markov Decision Processes
abstract
We study Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) functions. We consider two different objectives, namely, expectation and satisfaction objectives. Given an MDP with k reward functions, in the expectation objective the goal is to maximize the expected limit-average value, and in the satisfaction objective the goal is to maximize the probability of runs such that the limit-average value stays above a given vector. We show that under the expectation objective, in contrast to the single-objective case, both randomization and memory are necessary for strategies, and that finite-memory randomized strategies are sufficient. Under the satisfaction objective, in contrast to the single-objective case, infinite memory is necessary for strategies, and that randomized memoryless strategies are sufficient for epsilon-approximation, for all epsilon>0. We further prove that the decision problems for both expectation and satisfaction objectives can be solved in polynomial time and the trade-off curve (Pareto curve) can be epsilon-approximated in time polynomial in the size of the MDP and 1/epsilon, and exponential in the number of reward functions, for all epsilon>0. Our results also reveal flaws in previous work for MDPs with multiple mean-payoff functions under the expectation objective, correct the flaws and obtain improved results.
Tomás Brázdil, Václav Brozek, Krishnendu Chatterjee, Vojtech Forejt, Antonín Kucera 0001
LICS4
2011 Quantitative Multi-objective Verification for Probabilistic Systems
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norman, David Parker 0001, Hongyang Qu 0001
TACAS1
2009 Continuous-Time Stochastic Games with Time-Bounded Reachability
abstract
We study continuous-time stochastic games with time-bounded reachability objectives. We show that each vertex in such a game has a \emph{value} (i.e., an equilibrium probability), and we classify the conditions under which optimal strategies exist. Finally, we show how to compute optimal strategies in finite uniform games, and how to compute $\varepsilon$-optimal strategies in finitely-branching games with bounded rates (for finite games, we provide detailed complexity estimations).
Tomás Brázdil, Vojtech Forejt, Jan Krcál, Jan Kretínský, Antonín Kucera 0001
FSTTCS2
2009 Reachability in Stochastic Timed Games
Patricia Bouyer, Vojtech Forejt
ICALP (2)2
2008 Controller Synthesis and Verification for Markov Decision Processes with Qualitative Branching Time Objectives
Tomás Brázdil, Vojtech Forejt, Antonín Kucera 0001
ICALP (2)2
2008 The Satisfiability Problem for Probabilistic CTL
abstract
We study the satisfiability problem for qualitative PCTL (probabilistic computation tree logic), which is obtained from "ordinary" CTL by replacing the EX, AX, EU, and AU operators with their qualitative counterparts X>0, X=1, U>0, and U=1, respectively. As opposed to CTL, qualitative PCTL does not have a small model property, and there are even qualitative PCTL formulae which have only infinite- state models. Nevertheless, we show that the satisfiability problem for qualitative PCTL is EXPTIME-complete and we give an exponential-time algorithm which for a given formula phi computes a finite description of a model (if it exists), or answers "not satisfiable" (otherwise). We also consider the finite satisfiability problem and provide analogous results. That is, we show that the finite satisfiability problem for qualitative PCTL is EXPTIME-complete, and every finite satisfiable formula has a model of an exponential size which can effectively be constructed in exponential time. Finally, we give some results about the quantitative PCTL, where the numerical bounds in probability constraints can be arbitrary rationals between 0 and 1. We prove that the problem whether a given quantitative PCTL formula phi has a model of the branching degree at most k, where k > 2 is an arbitrary but fixed constant, is highly undecidable. We also show that every satisfiable formula phi has a model with branching degree at most \phi\ + 2. However, this does not yet imply the undecidability of the satisfiability problem for quantitative PCTL, and we in fact conjecture the opposite.
Tomás Brázdil, Vojtech Forejt, Jan Kretínský, Antonín Kucera 0001
LICS2
2008 Reachability in recursive Markov decision processes
Tomás Brázdil, Václav Brozek, Vojtech Forejt, Antonín Kucera 0001
Inf. Comput.3
2007 Strategy Synthesis for Markov Decision Processes and Branching-Time Logics
Tomás Brázdil, Vojtech Forejt
CONCUR2
2006 Reachability in Recursive Markov Decision Processes
Tomás Brázdil, Václav Brozek, Vojtech Forejt, Antonín Kucera 0001
CONCUR3
2006 Stochastic Games with Branching-Time Winning Objectives
abstract
We consider stochastic turn-based games where the winning objectives are given by formulae of the branching-time logic PCTL. These games are generally not determined and winning strategies may require memory and/or randomization. Our main results concern history-dependent strategies.
Tomás Brázdil, Václav Brozek, Vojtech Forejt, Antonín Kucera 0001
LICS3