Demo Data from EDBT 2026 / reviewers in the wild / expert
Robyn Taylor
dblp:01/3930
· DBLP profile ↗
4ranked-venue papers
4as first author
0since 2021 · last 2017
0000-0002-1459-1011ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Design research and methods · 77% Collaborative and social computing · 16% Games and playful interaction · 7% |
Topics — the 1 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › experience design
experience-centered design |
0.1 | 1 | 2011 | Designing from within: humanaquarium · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
case study · 0.3practice-based inquiry · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Performing Research: Four Contributions to HCIabstractThis paper identifies a body of HCI research wherein the researchers take part in digitally mediated creative experiences alongside participants. We present our definition and rationale for "self-situated performance research" based on theories in both the HCI and performance literatures. We then analyse four case studies of this type of work, ranging from overtly "performative" staged events to locative audio and public making. Robyn Taylor, Jocelyn Spence, Brendan Walker, Bettina Nissen, Peter C. Wright |
CHI | 1 |
| 2015 | Making Magic: Designing for Open Interactions in Museum SettingsabstractThis paper describes three interactive artefacts created for a children's exhibition intended to encourage creativity and allow educational opportunities to emerge naturally through playful exploration. We describe five sensibilities that were used to inform our designs: considering artefacts as resources and scaffolds for imaginative engagement, rewarding extended investment, facilitating requisite unpredictability, encouraging an imaginative orientation to participation, and permitting multiple loci for interaction. Based on observation of how our interactives were used by the public, we discuss how our approach facilitated "open interactions" in a manner that was sensitive to the museum context, favoured a mix of materialities, and manifested a subtle mix of participation and designer autonomy. Robyn Taylor, John Bowers 0001, Bettina Nissen, Gavin Wood, Qasim Chaudhry, Peter C. Wright, Lindsey Bruce, Sarah Glynn, Helen Mallinson, Roy Bearpark |
Creativity & Cognition | 1 |
| 2014 | Nightingallery: theatrical framing and orchestration in participatory performance
Robyn Taylor, Guy Schofield, John Shearer, Peter C. Wright, Pierre Boulanger, Patrick Olivier |
Pers. Ubiquitous Comput. | 1 |
| 2011 | Designing from within: humanaquariumabstractWe present an experience-based approach to designing a collaborative interactive performance, humanaquarium. Our research explores public interaction with digital technology through the practice-based inquiry of an inter-disciplinary team of interaction designers and musicians. We present a method of designing experience from within, literally situating ourselves within the performance/use space and assuming the roles both of performers and of designers as we develop and refine the humanaquarium project over the course of a year's worth of public performances. Robyn Taylor, Guy Schofield, John Shearer, Jayne Wallace, Peter C. Wright, Pierre Boulanger, Patrick Olivier |
CHI | 1 |