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Golnaz Abdollahian

dblp:01/4277 · DBLP profile ↗
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7ranked-venue papers
4as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 58% Image and video processing · 42%
Computer networks
1 paper
Internet of things and sensor networks · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › pattern detection
scene text detection
0.112011
A Low Complexity Sign Detection and Text Localization Method for Mobile Applications · IEEE Trans. Multim. 2011
Multimedia analysis and retrieval › video content analysis
user-generated video analysis
0.112010
Camera Motion-Based Analysis of User Generated Video · IEEE Trans. Multim. 2010
Multimedia analysis and retrieval
video summarization
0.112010
Camera Motion-Based Analysis of User Generated Video · IEEE Trans. Multim. 2010
Internet of things and sensor networks
resource-constrained devices
0.012011
A Low Complexity Sign Detection and Text Localization Method for Mobile Applications · IEEE Trans. Multim. 2011
Image and video processing › saliency detection
saliency map
0.012010
Camera Motion-Based Analysis of User Generated Video · IEEE Trans. Multim. 2010

Methods — techniques the papers use, named apart from their topics

mobile deployment · 0.2low-complexity detection · 0.2saliency map · 0.1eye tracking · 0.1camera motion analysis · 0.1
YearPublicationVenuePosition
2011 A Low Complexity Sign Detection and Text Localization Method for Mobile Applications
abstract
We propose a low complexity method for sign detection and text localization in natural images. This method is designed for mobile applications (e.g., unmanned or handheld devices) in which computational and energy resources are limited. No prior assumption is made regarding the text size, font, language, or character set. However, the text is assumed to be located on a homogeneous background using a contrasting color. We have deployed our method on a Nokia N800 cellular phone as part of a system for automatic detection and translation of outdoor signs. This handheld device is equipped with a 0.3-megapixel camera capable of acquiring images of outdoor signs that typically contain enough details for the sign to be readable by a human viewer. Our experiments show that the text of these images can be accurately localized within the device in a fraction of a second.
Katherine L. Bouman, Golnaz Abdollahian, Mireille Boutin, Edward J. Delp
IEEE Trans. Multim.2
2010 A low complexity method for detection of text area in natural images
abstract
We propose a low complexity method for segmentation of text regions in natural images. This algorithm is designed for mobile applications (e.g. unmanned or hand-held devices) in which computational and energy resources are limited. No prior assumption is made regarding the text size, font, language, character set or the camera angle. However, the text is assumed to be located on a piecewise homogeneous background with a contrasting color. We have deployed our method on a Nokia N800 Internet tablet as part of a system for automatic detection and translation of outdoor signs. Our experiments show that the 0.3 megapixel images taken by the phone camera can be accurately segmented within the device in a fraction of a second.
Katherine L. Bouman, Golnaz Abdollahian, Mireille Boutin, Edward J. Delp
ICASSP2
2010 Camera Motion-Based Analysis of User Generated Video
abstract
In this paper we propose a system for the analysis of user generated video (UGV). UGV often has a rich camera motion structure that is generated at the time the video is recorded by the person taking the video, i.e., the ¿camera person.¿ We exploit this structure by defining a new concept known ascamera viewfor temporal segmentation of UGV. The segmentation provides a video summary with unique properties that is useful in applications such as video annotation. Camera motion is also a powerful feature for identification of keyframes and regions of interest (ROIs) since it is an indicator of the camera person's interests in the scene and can also attract the viewers' attention. We propose a new location-based saliency map which is generated based on camera motion parameters. This map is combined with other saliency maps generated using features such as color contrast, object motion and face detection to determine the ROIs. In order to evaluate our methods we conducted several user studies. A subjective evaluation indicated that our system produces results that is consistent with viewers' preferences. We also examined the effect of camera motion on human visual attention through an eye tracking experiment. The results showed a high dependency between the distribution of fixation points of the viewers and the direction of camera movement which is consistent with our location-based saliency map.
Golnaz Abdollahian, Cüneyt M. Taskiran, Zygmunt Pizlo, Edward J. Delp
IEEE Trans. Multim.1
2009 User generated video annotation using Geo-tagged image databases
abstract
In this paper we propose a system that annotates a user generated video based on the associated location metadata, by exploiting user-tagged image databases. An example of such a database is a photo sharing Web site such as Flickr where users upload their images and annotate them with various tags. The goal is to find the tags that have high probability of being relevant to the video without any complex object or action recognition being done to the video sequence. A video is first segmented into camera views and a set of keyframes are selected to represent the video. We will describe the concept of camera view as the basic element of user generated videos which has special properties suitable for the video annotation application. The keyframes are used to retrieve the most relevant images in the database. A ldquotag processingrdquo step is then used to tag the video.
Golnaz Abdollahian, Edward J. Delp
ICME1
2008 A study on the effect of camera motion on human visual attention
abstract
The aim of this paper is to examine the effect of camera motion in user generated video with respect to human visual attention. Having a more accurate human attention model is particularly useful in applications such as video summarization where the identification of visual importance is crucial to the quality of the results. Most models proposed thus far, have not considered camera motion as an independent factor in identifying visual saliency. In this study eye movement was recorded while subjects watched videos with different types of camera motion. The distribution of the fixation points indicated high correlation between the visual saliency and the type and direction of camera movement. The statistical tests confirmed that the results are statistically significant.
Golnaz Abdollahian, Zygmunt Pizlo, Edward J. Delp
ICIP1
2007 Finding Regions of Interest in Home Videos Based on Camera Motion
abstract
In this paper, we propose an algorithm for identifying regions of interest (ROIs) in video, particularly for the keyframes extracted from a home video. The camera motion is introduced as a new factor that can influence the visual saliency. The global motion parameters are used to generate location-based importance maps. These maps can be combined with other saliency maps calculated using other visual and high-level features. Here, we employed the contrast-based saliency as an important low level factor along with face detection as a high level feature in our approach.
Golnaz Abdollahian, Edward J. Delp
ICIP (4)1
2007 Spatial and temporal models for texture-based video coding
abstract
In this paper, we investigate spatial and temporal models for texture analysis and synthesis. The goal is to use these models to increase the coding efficiency for video sequences containing textures. The models are used to segment texture regions in a frame at the encoder and synthesize the textures at the decoder. These methods can be incorporated into a conventional video coder (e.g. H.264) where the regions to be modeled by the textures are not coded in a usual manner but texture model parameters are sent to the decoder as side information. We showed that this approach can reduce the data rate by as much as 15%.
Fengqing Zhu 0001, Ka Ki Ng, Golnaz Abdollahian, Edward J. Delp
VCIP3