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Julian E. Gómez

dblp:01/5049 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2003
0009-0001-1085-2691ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 92% Virtual and augmented reality · 8%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization
knowledge visualization
0.012003
The digital space shuttle, 3D graphics, and knowledge management · SIGGRAPH 2003
Knowledge, reasoning and agents › Knowledge representation and reasoning
ontology
0.012003
The digital space shuttle, 3D graphics, and knowledge management · SIGGRAPH 2003
Interaction techniques and input › spatial interaction
3d interaction
0.011994
Why is 3-D interaction so hard and what can we really do about it? · SIGGRAPH 1994

Methods — techniques the papers use, named apart from their topics

CAD · 0.13d graphics · 0.1
YearPublicationVenuePosition
2003 The digital space shuttle, 3D graphics, and knowledge management
abstract
The Digital Shuttle is a knowledge management project that seeks to define symbiotic relationships between 3D graphics and formal knowledge representations (ontologies). 3D graphics provides geometric and visual content, in 2D and 3D CAD forms, and the capability to display systems knowledge. Because the data is so heterogeneous, and the interrelated data structures are complex, 3D graphics combined with ontologies provides mechanisms for navigating the data and visualizing relationships.
Julian E. Gómez, Paul J. Keller
SIGGRAPH1
1994 Why is 3-D interaction so hard and what can we really do about it?
abstract
No abstract available.
Julian E. Gómez, Rikk Carey, Tony Fields, Andries van Dam, Dan Venolia
SIGGRAPH1
1985 TWIXT: A 3D animation system
Julian E. Gómez
Comput. Graph.1
1984 TWIXT: A 3D Animation System
abstract
This paper describes a visually interactive 3D computer animation system. Animation is controlled by lists of events stored in tracks. Tracks are interpolated by functions that have an arbitrary degree of knowledge about how to control display parameters. The system provides real time wireframe playback so the animator can see what the animation looks like and is both input and output device independent.
Julian E. Gómez
Eurographics1