Demo Data from EDBT 2026 / reviewers in the wild / expert
Mika Luma Tuomola
dblp:01/593
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorComputer networks · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
image and video retrieval |
0.1 | 1 | 2009 | Concept, content and the convict · ACM Multimedia 2009 |
Methods — techniques the papers use, named apart from their topics
sketch interface · 0.1image retrieval system · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Alan01: slivers of color, media and a soulabstractThis paper introduces the interactive art installation Alan01, which wakes up the 1952 criminally convicted Alan Turing as a piece of code within the art work - thus fulfilling Turing's own vision of preserving human consciousness in a computer. Mika Luma Tuomola, Teemu Korpilahti, Jaakko Pesonen |
ACM Multimedia | 1 |
| 2009 | Concept, content and the convictabstractThis paper describes the concepts behind and implementation of the multimedia art work Alan01 / AlanOnline, which wakes up the 1952 criminally convicted Alan Turing as a piece of code within the art work- thus fulfilling Turing's own vision of preserving human consciousness in a computer. The work's context is described within the development of associative storytelling structures built up by interactive user feedback via an image and video retrieval system. The input to the retrieval system is generated by Alan01 / AlanOnline via their respective sketch interfaces, the output of the retrieval system being fed back to Alan01 / AlanOnline for further processing and presentation to the user within the context of the overall artistic experience. This paper, in addition to presenting the productions and image retrieval system, also presents the installation and online production user reception and some of the issues and observations made during the development of the systems. Categories and Subject Descriptors Mika Luma Tuomola, Teemu Korpilahti, Jaakko Pesonen, Abhigyan Singh, Robert Villa, P. Punitha 0001, Yue Feng 0002, Joemon M. Jose |
ACM Multimedia | 1 |
| 2008 | ShapeShifting TV: interactive screen media narratives
Marian Florin Ursu, Ian Kegel, Doug Williams, Maureen Thomas, Harald Mayer, Vilmos Zsombori, Mika Luma Tuomola, Henrik Larsson, John Wyver |
Multim. Syst. | 7 |
| 2008 | Interactive TV narratives: Opportunities, progress, and challengesabstractThis article is motivated by the question whether television should do more than simply offer interactive services alongside (and separately from) traditional linear programs, in the context of its dominance being seriously challenged and threatened by interactive forms of screen media entertainment. It suggests: yes. Interactive narrativity , that is, the ability to interact with (and influence) stories whilst they are being told, represents one clear development path for interactive television. The capabilities of computing technology are ripe for exploring this new form of storytelling, from creation to commercial distribution. The article starts by looking at the relationship between narrativity and interactivity in the current context of screen media, and identifies clear signs of interest from certain European public broadcasters in interactive TV narratives. It then presents in detail four recent experimental interactive TV productions in the genres of drama, news, and documentary, developed in collaboration with public broadcasters, which illustrate the potential and richness of this new form of storytelling, but also highlight new technological capabilities necessary for such productions. A number of essential technological requirements are then discussed in more detail in the final part. The article suggests that the ShapeShifting Media Technology, employed in the implementation of the four productions, has made significant advances both at the technological and the creative ends in supporting the development of interactive TV narrativity, but, however, that further developments are required before being able to answer questions such as “Would end users want such a form of screen media entertainment?” and “Would it be effective for both end users and producers?” Marian Florin Ursu, Maureen Thomas, Ian Kegel, Doug Williams, Mika Luma Tuomola, Inger Lindstedt, Terence Wright, Andra Leurdijk, Vilmos Zsombori, Julia Sussner, Ulf Myrestam, Nina Hall |
ACM Trans. Multim. Comput. Commun. Appl. | 5 |