EDBT 2026 Demo / reviewers in the wild / expert
Chris Ho
dblp:01/8756
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 57% Rendering · 43% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
volume rendering |
0.2 | 1 | 2014 | Volume Rendering of Curvilinear-Grid Data Using Low-Dimensional Deformation Textures · IEEE Trans. Vis. Comput. Graph. 2014 |
Visualization and visual analytics
flow visualization |
0.1 | 1 | 2010 | View-Dependent Streamlines for 3D Vector Fields · IEEE Trans. Vis. Comput. Graph. 2010 |
Visualization and visual analytics › flow visualization
streamline placement |
0.1 | 1 | 2010 | View-Dependent Streamlines for 3D Vector Fields · IEEE Trans. Vis. Comput. Graph. 2010 |
Rendering
GPU rendering |
0.1 | 1 | 2014 | Volume Rendering of Curvilinear-Grid Data Using Low-Dimensional Deformation Textures · IEEE Trans. Vis. Comput. Graph. 2014 |
Methods — techniques the papers use, named apart from their topics
trilinear filtering · 0.2deformation textures · 0.2GPU implementation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Volume Rendering of Curvilinear-Grid Data Using Low-Dimensional Deformation TexturesabstractIn this paper, we present a high quality and interactive method for volume rendering curvilinear-grid data sets. This method is based on a two-stage parallel transformation of the sample position into intermediate computational space then into texture space through the use of multiple 1 and 2D deformation textures using hardware acceleration. In this manner, it is possible to render many curvilinear-grid volume data sets at high quality and with a low memory footprint, while taking advantage of modern graphic hardware's tri-linear filtering for the data itself. We also extend our method to handle volume shading. Additionally, we present a comprehensive study and comparisons with previous works, we show improvements both in quality and performance using our technique on multiple curvilinear data sets. Robert Hero, Chris Ho, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2010 | View-Dependent Streamlines for 3D Vector FieldsabstractThis paper introduces a new streamline placement and selection algorithm for 3D vector fields. Instead of considering the problem as a simple feature search in data space, we base our work on the observation that most streamline fields generate a lot of self-occlusion which prevents proper visualization. In order to avoid this issue, we approach the problem in a view-dependent fashion and dynamically determine a set of streamlines which contributes to data understanding without cluttering the view. Since our technique couples flow characteristic criteria and view-dependent streamline selection we are able achieve the best of both worlds: relevant flow description and intelligible, uncluttered pictures. We detail an efficient GPU implementation of our algorithm, show comprehensive visual results on multiple datasets and compare our method with existing flow depiction techniques. Our results show that our technique greatly improves the readability of streamline visualizations on different datasets without requiring user intervention. Stéphane Marchesin, Cheng-Kai Chen, Chris Ho, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 3 |