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Fabio Panozzo

dblp:02/10482 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
3 papers
Reinforcement learning · 74% Multi-agent systems · 26%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
evolutionary game theory
0.422014
Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014
Efficient Evolutionary Dynamics with Extensive-Form Games · AAAI 2013
Algorithmic game theory and mechanism design › evolutionary game theory
replicator dynamics
0.422014
Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014
Efficient Evolutionary Dynamics with Extensive-Form Games · AAAI 2013
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.212014
Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014
Machine learning › Reinforcement learning › multi-agent reinforcement learning
q-learning dynamics
0.212014
Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
multi-agent learning dynamics
0.212013
Efficient Evolutionary Dynamics with Extensive-Form Games · AAAI 2013
Algorithmic game theory and mechanism design
equilibrium computation
0.112012
Computing Equilibria with Two-Player Zero-Sum Continuous Stochastic Games with Switching Controller · AAAI 2012
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.112014
Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014
Algorithmic game theory and mechanism design › non-cooperative game
extensive-form games
0.012013
Efficient Evolutionary Dynamics with Extensive-Form Games · AAAI 2013
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.012012
Computing Equilibria with Two-Player Zero-Sum Continuous Stochastic Games with Switching Controller · AAAI 2012

Methods — techniques the papers use, named apart from their topics

sequence-form replicator dynamics · 0.4mutation term · 0.4sequence form · 0.3replicator dynamics · 0.3
YearPublicationVenuePosition
2014 Evolutionary Dynamics of Q-Learning over the Sequence Form
abstract
Multi-agent learning is a challenging open task in artificial intelligence. It is known an interesting connection between multi-agent learning algorithms and evolutionary game theory, showing that the learning dynamics of some algorithms can be modeled as replicator dynamics with a mutation term. Inspired by the recent sequence-form replicator dynamics, we develop a new version of the Q-learning algorithm working on the sequence form of an extensive-form game allowing thus an exponential reduction of the dynamics length w.r.t. those of the normal form. The dynamics of the proposed algorithm can be modeled by using the sequence-form replicator dynamics with a mutation term. We show that, although sequence-form and normal-form replicator dynamics are realization equivalent, the Q-learning algorithm applied to the two forms have non-realization equivalent dynamics. Originally from the previous works on evolutionary game theory models form multi-agent learning, we produce an experimental evaluation to show the accuracy of the model.
Fabio Panozzo, Nicola Gatti 0001, Marcello Restelli
AAAI1
2013 Efficient Evolutionary Dynamics with Extensive-Form Games
abstract
Evolutionary game theory combines game theory and dynamical systems and is customarily adopted to describe evolutionary dynamics in multi-agent systems. In particular, it has been proven to be a successful tool to describe multi-agent learning dynamics. To the best of our knowledge, we provide in this paper the first replicator dynamics applicable to the sequence form of an extensive-form game, allowing an exponential reduction of time and space w.r.t. the currently adopted replicator dynamics for normal form. Furthermore, our replicator dynamics is realization equivalent to the standard replicator dynamics for normal form. We prove our results for both discrete-time and continuous-time cases. Finally, we extend standard tools to study the stability of a strategy profile to our replicator dynamics.
Nicola Gatti 0001, Fabio Panozzo, Marcello Restelli
AAAI2
2012 Computing Equilibria with Two-Player Zero-Sum Continuous Stochastic Games with Switching Controller
Guido Bonomi, Nicola Gatti 0001, Fabio Panozzo, Marcello Restelli
AAAI3