Demo Data from EDBT 2026 / reviewers in the wild / expert
Fabio Panozzo
dblp:02/10482
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 100% | |
| Artificial intelligence
3 papers |
Reinforcement learning · 74% Multi-agent systems · 26% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
evolutionary game theory |
0.4 | 2 | 2014 | Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014 Efficient Evolutionary Dynamics with Extensive-Form Games · AAAI 2013 |
Algorithmic game theory and mechanism design › evolutionary game theory
replicator dynamics |
0.4 | 2 | 2014 | Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014 Efficient Evolutionary Dynamics with Extensive-Form Games · AAAI 2013 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.2 | 1 | 2014 | Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
q-learning dynamics |
0.2 | 1 | 2014 | Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
multi-agent learning dynamics |
0.2 | 1 | 2013 | Efficient Evolutionary Dynamics with Extensive-Form Games · AAAI 2013 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.1 | 1 | 2012 | Computing Equilibria with Two-Player Zero-Sum Continuous Stochastic Games with Switching Controller · AAAI 2012 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.1 | 1 | 2014 | Evolutionary Dynamics of Q-Learning over the Sequence Form · AAAI 2014 |
Algorithmic game theory and mechanism design › non-cooperative game
extensive-form games |
0.0 | 1 | 2013 | Efficient Evolutionary Dynamics with Extensive-Form Games · AAAI 2013 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games |
0.0 | 1 | 2012 | Computing Equilibria with Two-Player Zero-Sum Continuous Stochastic Games with Switching Controller · AAAI 2012 |
Methods — techniques the papers use, named apart from their topics
sequence-form replicator dynamics · 0.4mutation term · 0.4sequence form · 0.3replicator dynamics · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Evolutionary Dynamics of Q-Learning over the Sequence FormabstractMulti-agent learning is a challenging open task in artificial intelligence. It is known an interesting connection between multi-agent learning algorithms and evolutionary game theory, showing that the learning dynamics of some algorithms can be modeled as replicator dynamics with a mutation term. Inspired by the recent sequence-form replicator dynamics, we develop a new version of the Q-learning algorithm working on the sequence form of an extensive-form game allowing thus an exponential reduction of the dynamics length w.r.t. those of the normal form. The dynamics of the proposed algorithm can be modeled by using the sequence-form replicator dynamics with a mutation term. We show that, although sequence-form and normal-form replicator dynamics are realization equivalent, the Q-learning algorithm applied to the two forms have non-realization equivalent dynamics. Originally from the previous works on evolutionary game theory models form multi-agent learning, we produce an experimental evaluation to show the accuracy of the model. Fabio Panozzo, Nicola Gatti 0001, Marcello Restelli |
AAAI | 1 |
| 2013 | Efficient Evolutionary Dynamics with Extensive-Form GamesabstractEvolutionary game theory combines game theory and dynamical systems and is customarily adopted to describe evolutionary dynamics in multi-agent systems. In particular, it has been proven to be a successful tool to describe multi-agent learning dynamics. To the best of our knowledge, we provide in this paper the first replicator dynamics applicable to the sequence form of an extensive-form game, allowing an exponential reduction of time and space w.r.t. the currently adopted replicator dynamics for normal form. Furthermore, our replicator dynamics is realization equivalent to the standard replicator dynamics for normal form. We prove our results for both discrete-time and continuous-time cases. Finally, we extend standard tools to study the stability of a strategy profile to our replicator dynamics. Nicola Gatti 0001, Fabio Panozzo, Marcello Restelli |
AAAI | 2 |
| 2012 | Computing Equilibria with Two-Player Zero-Sum Continuous Stochastic Games with Switching Controller
Guido Bonomi, Nicola Gatti 0001, Fabio Panozzo, Marcello Restelli |
AAAI | 3 |