EDBT 2026 Demo / reviewers in the wild / expert
Meethu Malu
dblp:02/10875
· DBLP profile ↗
8ranked-venue papers
4as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Accessibility and assistive technology · 50% Interaction techniques and input · 50% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
motor impairment accessibility |
0.5 | 2 | 2018 | Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments · CHI 2018 Personalized, Wearable Control of a Head-mounted Display for Users with Upper Body Motor Impairments · CHI 2015 |
Interaction techniques and input
gesture input |
0.3 | 1 | 2018 | Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments · CHI 2018 |
Interaction techniques and input › mobile interaction › wearable device interaction
smartwatch interaction |
0.3 | 1 | 2018 | Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments · CHI 2018 |
Accessibility and assistive technology
motor impairments |
0.3 | 1 | 2017 | Comparing Touchscreen and Mouse Input Performance by People With and Without Upper Body Motor Impairments · CHI 2017 |
Interaction techniques and input › input device
wearable input device |
0.2 | 1 | 2015 | Personalized, Wearable Control of a Head-mounted Display for Users with Upper Body Motor Impairments · CHI 2015 |
Accessibility and assistive technology
visual impairment |
0.2 | 1 | 2014 | Current and future mobile and wearable device use by people with visual impairments · CHI 2014 |
Interaction techniques and input › target selection
pointing |
0.1 | 1 | 2017 | Comparing Touchscreen and Mouse Input Performance by People With and Without Upper Body Motor Impairments · CHI 2017 |
Interaction techniques and input › non-visual interaction
eyes-free interaction |
0.1 | 1 | 2014 | Current and future mobile and wearable device use by people with visual impairments · CHI 2014 |
Methods — techniques the papers use, named apart from their topics
user study · 0.5participatory design · 0.3controlled lab study · 0.3personalization · 0.2survey · 0.2interviews · 0.2design probe · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Motor Accessibility of Smartwatch Touch and Bezel InputabstractSmartwatches present inherent input difficulties due to the small touchscreen. In a controlled experiment with 14 participants with upper body motor impairments, we compared smartwatch touchscreen input to input on the bezel of the watch, the latter of which should at least theoretically stabilize user input due to its hard edge. Results demonstrate a speed-accuracy tradeoff whereby the touchscreen is faster but the bezel is more accurate. Meethu Malu, Pramod Chundury, Leah Findlater |
ASSETS | 1 |
| 2018 | Exploring Accessible Smartwatch Interactions for People with Upper Body Motor ImpairmentsabstractSmartwatches are always-available, provide quick access to information in a mobile setting, and can collect continuous health and fitness data. However, the small interaction space of these wearables may pose challenges for people with upper body motor impairments. To investigate accessible smartwatch interactions for this user group, we conducted two studies. First, we assessed the accessibility of existing smartwatch gestures with 10 participants with motor impairments. We found that not all participants were able to complete button, swipe and tap interactions. In a second study, we adopted a participatory approach to explore smartwatch gesture preferences and to gain insight into alternative, more accessible smartwatch interaction techniques. Eleven participants with motor impairments created gestures for 16 common smartwatch actions on both touchscreen and non-touchscreen (bezel, wristband) areas of the watch and the user's body. We present results from both studies and provide design recommendations. Meethu Malu, Pramod Chundury, Leah Findlater |
CHI | 1 |
| 2017 | Comparing Touchscreen and Mouse Input Performance by People With and Without Upper Body Motor ImpairmentsabstractControlled studies of touchscreen input performance for users with upper body motor impairments remain relatively sparse. To address this gap, we present a controlled lab study of mouse vs. touchscreen performance with 32 participants (16 with upper body motor impairments and 16 without). Our study examines: (1) how touch input compares to an indirect pointing device (a mouse); (2) how performance compares across a range of standard interaction techniques; and (3) how these answers differ for users with and without motor impairments. While the touchscreen was faster than the mouse overall, only participants without motor impairments benefited from a lower error rate on the touchscreen. Indeed, participants with motor impairments had a three-fold increase in pointing (tapping) errors on the touchscreen compared to the mouse. Our findings also highlight the high frequency of spurious touches for users with motor impairments and update past accessibility recommendations for minimum touchscreen target sizes to at least 18mm. Leah Findlater, Karyn Moffatt, Jon Froehlich, Meethu Malu, Joan Zhang |
CHI | 4 |
| 2015 | Personalized, Wearable Control of a Head-mounted Display for Users with Upper Body Motor ImpairmentsabstractHead-mounted displays provide relatively hands-free interaction that could improve mobile computing access for users with motor impairments. To investigate this largely unexplored area, we present two user studies. The first, smaller study evaluated the accessibility of Google Glass, a head-mounted display, with 6 participants. Findings revealed potential benefits of a head-mounted display yet demonstrated the need for alternative means of controlling Glass-3 of the 6 participants could not use it at all. We then conducted a second study with 12 participants to evaluate a potential alternative input mechanism that could allow for accessible control of a head-mounted display: switch-based wearable touchpads that can be affixed to the body or wheelchair. The study assessed input performance with three sizes of touchpad, investigated personalization patterns when participants were asked to place the touchpads on their body or wheelchair, and elicited subjective responses. All 12 participants were able to use the touchpads to control the display, and patterns of touchpad placement point to the value of personalization in providing support for each user's motor abilities. Meethu Malu, Leah Findlater |
CHI | 1 |
| 2014 | Interactive and live performance design with childrenabstractPerformative Experience Design (PED) is an extension of experience design focusing on the unique timebound encounter between performers and spectators. Technology is purposefully designed to enhance the experience between audience and performers. PED has been studied with adult participants; however, it has not been explored with children. We conducted a Cooperative Inquiry session to explore 1) how children want to interact with live performances; 2) how they seek to change a story in live performances; and 3) a specific technique that might facilitate designing for such interactions. We present our initial findings regarding children's perceptions of what constitutes live performance and the ways in which children want to use technology to interact with, direct, and respond to narrative structures and characters within live performances. We include a discussion of the features of a specific codesign technique for supporting the ideation process of our child designers. Karen Rust, Elizabeth Foss, Elizabeth M. Bonsignore, Brenna McNally, Chelsea Hordatt, Meethu Malu, Mei Bie, Hubert Kofi Gumbs |
IDC | 6 |
| 2014 | Understanding childdefined gestures and children's mental models for touchscreen tabletop interactionabstractCreating a predefined set of touchscreen gestures that caters to all users and age groups is difficult. To inform the design of intuitive and easy to use gestures specifically for children, we adapted a userdefined gesture study by Wobbrock et al. [12] that had been designed for adults. We then compared gestures created on an interactive tabletop by 12 children and 14 adults. Our study indicates that previous touchscreen experience strongly influences the gestures created by both groups; that adults and children create similar gestures; and that the adaptations we made allowed us to successfully elicit userdefined gestures from both children and adults. These findings will aid designers in better supporting touchscreen gestures for children, and provide a basis for further userdefined gesture studies with children. Karen Rust, Meethu Malu, Lisa Anthony, Leah Findlater |
IDC | 2 |
| 2014 | "OK glass?": a preliminary exploration of Google GlassabstractHead-mounted displays such as Google Glass offer potential advantages for persons with motor impairments (MI). For example, they are always available and offer relatively hands-free interaction compared to a mobile phone. Despite this potential, there is little prior work examining the accessibility of such devices. In this poster paper, we perform a preliminary assessment of the accessibility of Google Glass for users with MI and the potential impacts of a head-mounted interactive computer. Our findings show that, while the touchpad is particularly difficult to use-impossible for three participants-advantages over a phone include that it is relatively hands free, does not require looking down at the display, and cannot be easily dropped. Meethu Malu, Leah Findlater |
ASSETS | 1 |
| 2014 | Current and future mobile and wearable device use by people with visual impairmentsabstractWith the increasing popularity of mainstream wearable devices, it is critical to assess the accessibility implications of such technologies. For people with visual impairments, who do not always need the visual display of a mobile phone, alternative means of eyes-free wearable interaction are particularly appealing. To explore the potential impacts of such technology, we conducted two studies. The first was an online survey that included 114 participants with visual impairments and 101 sighted participants; we compare the two groups in terms of current device use. The second was an interview and design probe study with 10 participants with visual impairments. Our findings expand on past work to characterize a range of trends in smartphone use and accessibility issues therein. Participants with visual impairments also responded positively to two eyes-free wearable device scenarios: a wristband or ring and a glasses-based device. Discussions on projected use of these devices suggest that small, easily accessible, and discreet wearable input could positively impact the ability of people with visual impairments to access information on the go and to participate in certain social interactions. Hanlu Ye, Meethu Malu, Uran Oh, Leah Findlater |
CHI | 2 |