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Jeffrey Zhang 0004

dblp:02/1345-4 · DBLP profile ↗
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6ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0007-1600-4013ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 92% Image and video processing · 8%
Artificial intelligence
1 paper
Learning paradigms · 33% Efficient and distributed learning · 33% Transfer learning and domain adaptation · 33%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
virtual try-on
1.222023
POVNet: Image-Based Virtual Try-On Through Accurate Warping and Residual · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Toward Accurate and Realistic Outfits Visualization With Attention to Details · CVPR 2021
Visual content generation and editing
image generation
0.512021
Toward Accurate and Realistic Outfits Visualization With Attention to Details · CVPR 2021
Visual content generation and editing
layout generation
0.512021
Toward Accurate and Realistic Outfits Visualization With Attention to Details · CVPR 2021
Machine learning › Transfer learning and domain adaptation › domain adaptation
feature adaptation
0.412020
Memory-Efficient Incremental Learning Through Feature Adaptation · ECCV (16) 2020
Machine learning › Learning paradigms
incremental learning
0.412020
Memory-Efficient Incremental Learning Through Feature Adaptation · ECCV (16) 2020
Machine learning › Efficient and distributed learning
model compression
0.412020
Memory-Efficient Incremental Learning Through Feature Adaptation · ECCV (16) 2020
Image and video processing
image warping
0.212023
POVNet: Image-Based Virtual Try-On Through Accurate Warping and Residual · IEEE Trans. Pattern Anal. Mach. Intell. 2023

Methods — techniques the papers use, named apart from their topics

distance transform · 0.7adversarial loss · 0.7semantic layout generator · 0.5coordinated warping · 0.5cascade loss · 0.5knowledge distillation · 0.4
YearPublicationVenuePosition
2025 RemoteVIO: Offloading Head Tracking in an End-to-End XR System
abstract
Power consumption, and the resulting limitation to computational load, is a first-order constraint in designing comfortable all-day-wear extended reality (XR) devices that can provide rich immersive experiences. This paper concerns reducing XR device power consumption by offloading head tracking, one of the top CPU and power consumers, to a remote server. We present RemoteVIO, the first open-source end-to-end XR system that offloads head tracking (visual inertial odometry or VIO) to a remote server. Our work distinguishes itself from past studies on computation offloading in XR by properly addressing two under-explored but critical aspects: 1) a comprehensive evaluation of user experience in a complete end-to-end XR system and 2) a quantification of the net power savings on real hardware.
Qinjun Jiang, Yihan Pang, William Sentosa, Muhammad Huzaifa, Jeffrey Zhang 0004, Javier Perez-Ramirez, David Gonzalez-Aguirre, Brighten Godfrey, Sarita V. Adve
MMSys6
2024 Preserving Image Properties Through Initializations in Diffusion Models
abstract
Retail photography imposes specific requirements on images. For instance, images may need uniform background colors, consistent model poses, centered products, and consistent lighting. Minor deviations from these standards impact a site’s aesthetic appeal, making the images unsuitable for use. We show that Stable Diffusion methods, as currently applied, do not respect these requirements. The usual practice of training the denoiser with a very noisy image and starting inference with a sample of pure noise leads to inconsistent generated images during inference. This inconsistency occurs because it is easy to tell the difference between samples of the training and inference distributions. As a result, a network trained with centered retail product images with uniform backgrounds generates images with erratic backgrounds. The problem is easily fixed by initializing inference with samples from an approximation of noisy images. However, in using such an approximation, the joint distribution of text and noisy image at inference time still slightly differs from that at training time. This discrepancy is corrected by training the network with samples from the approximate noisy image distribution. Extensive experiments on real application data show significant qualitative and quantitative improvements in performance from adopting these procedures. Finally, our procedure can interact well with other control-based methods to further enhance the controllability of diffusion-based methods.
Jeffrey Zhang 0004, Shao-Yu Chang, Kedan Li, David A. Forsyth
WACV1
2024 Controlling Virtual Try-on Pipeline Through Rendering Policies
abstract
This paper shows how to impose rendering policies on a virtual try-on (VTON) pipeline. Our rendering policies are lightweight procedural descriptions of how the pipeline should render outfits or render particular types of garments. Our policies are procedural expressions describing offsets to the control points for each set of garment types. The policies are easily authored and are generalizable to any outfit composed of garments of similar types. We describe a VTON pipeline that accepts our policies to modify garment drapes and produce high-quality try-on images with garment attributes preserved.Layered outfits are a particular challenge to VTON systems because learning to coordinate warps between multiple garments so that nothing sticks out is difficult. Our rendering policies offer a lightweight and effective procedure to achieve this coordination, while also allowing precise manipulation of drape. Drape describes the way in which a garment is worn (for example, a shirt could be tucked or untucked).Quantitative and qualitative evaluations demonstrate that our method allows effective manipulation of drape and produces significant measurable improvements in rendering quality for complicated layering interactions.
Kedan Li, Jeffrey Zhang 0004, Shao-Yu Chang, David A. Forsyth
WACV2
2023 POVNet: Image-Based Virtual Try-On Through Accurate Warping and Residual
abstract
Virtual dressing room applications help online shoppers visualize outfits. Such a system, to be commercially viable, must satisfy a set of performance criteria. The system must produce high quality images that faithfully preserve garment properties, allow users to mix and match garments of various types and support human models varying in skin tone, hair color, body shape, and so on. This paper describes POVNet, a framework that meets all these requirements (except body shapes variations). Our system uses warping methods together with residual data to preserve garment texture at fine scales and high resolution. Our warping procedure adapts to a wide range of garments and allows swapping in and out of individual garments. A learned rendering procedure using an adversarial loss ensures that fine shading, etc. is accurately reflected. A distance transform representation ensures that hems, cuffs, stripes, and so on are correctly placed. We demonstrate improvements in garment rendering over state of the art resulting from these procedures. We demonstrate that the framework is scalable, responds in real-time, and works robustly with a variety of garment categories. Finally, we demonstrate that using this system as a virtual dressing room interface for fashion e-commerce websites has significantly boosted user-engagement rates.
Kedan Li, Jeffrey Zhang 0004, David A. Forsyth
IEEE Trans. Pattern Anal. Mach. Intell.2
2021 Toward Accurate and Realistic Outfits Visualization With Attention to Details
abstract
Virtual try-on methods aim to generate images of fashion models wearing arbitrary combinations of garments. This is a challenging task because the generated image must appear realistic and accurately display the interaction between garments. Prior works produce images that are filled with artifacts and fail to capture important visual details necessary for commercial applications. We propose Outfit Visualization Net (OVNet) to capture these important details (e.g. buttons, shading, textures, realistic hemlines, and interactions between garments) and produce high quality multiple-garment virtual try-on images. OVNet consists of 1) a semantic layout generator and 2) an image generation pipeline using multiple coordinated warps. We train the warper to output multiple warps using a cascade loss, which refines each successive warp to focus on poorly generated regions of a previous warp and yields consistent improvements in detail. In addition, we introduce a method for matching outfits with the most suitable model and produce significant improvements for both our and other previous try-on methods. Through quantitative and qualitative analysis, we demonstrate our method generates substantially higher-quality studio images compared to prior works for multi-garment outfits. An interactive interface powered by this method has been deployed on fashion e-commerce websites and received overwhelmingly positive feedback.
Kedan Li, Min Jin Chong, Jeffrey Zhang 0004, Jingen Liu
CVPR3
2020 Memory-Efficient Incremental Learning Through Feature Adaptation
Ahmet Iscen, Jeffrey Zhang 0004, Svetlana Lazebnik, Cordelia Schmid
ECCV (16)2