EDBT 2026 Demo / reviewers in the wild / expert
Debra Polson
dblp:02/1816 · also Deb Polson
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2024
0000-0002-5625-5980ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 39% Immersive interaction · 30% Interaction techniques and input · 30% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
auditory interface |
0.8 | 1 | 2024 | Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback · IEEE Trans. Vis. Comput. Graph. 2024 |
Immersive interaction
augmented reality |
0.8 | 1 | 2024 | Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback · IEEE Trans. Vis. Comput. Graph. 2024 |
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification |
0.8 | 1 | 2024 | Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8sonification design · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based FeedbackabstractThis research proposes an evaluation of pitch-based sonification methods via user experiments in real-life scenarios, specifically vertical guidance, with the aim of standardizing the use of audio interfaces in AR in guidance tasks. Using literature on assistive technology for people who are blind or visually impaired, we aim to generalize their applicability to a broader population and for different use cases. We propose and test sonification methods for vertical guidance in a series of hand-navigation assessments with users without visual feedback. Including feedback from a visually impaired expert in digital accessibility, results (N=19) outlined that methods that do not rely on memorizing pitch had the most promising accuracy and self-reported workload performances. Ultimately, we argue for audio AR's ability to enhance user performance in different scenarios, from video games to finding objects in a pantry. Renan Luigi Martins Guarese, Emma Pretty, Aidan Renata, Debra Polson, Fabio Zambetta |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2006 | Interactive lounge: an interdisciplinary approach to the design of a gestural interaction device
Duan Varan, Andrew Turk, Sam Bucolo, Debra Polson, Margot Brereton, Jared Donovan, Kim Montgomery, Gael McIndoe |
Pers. Ubiquitous Comput. | 4 |
| 2005 | Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design
Debra Polson, Barbara Adkins, Marcos Caceres |
DiGRA Conference | 1 |