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S. Kicha Ganapathy

dblp:02/3048 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video coding · 67% Image and video processing · 20% Computer animation and physical simulation · 13%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Immersive interaction · 23%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › image quality assessment
perceptual similarity
0.122000
The vocabulary and grammar of color patterns · IEEE Trans. Image Process. 2000
Matching and retrieval based on the vocabulary and grammar of color patterns · IEEE Trans. Image Process. 2000
Information retrieval
image retrieval
0.012000
Matching and retrieval based on the vocabulary and grammar of color patterns · IEEE Trans. Image Process. 2000
Image and video processing › texture analysis
texture description
0.012000
Matching and retrieval based on the vocabulary and grammar of color patterns · IEEE Trans. Image Process. 2000
Computer animation and physical simulation
quaternion interpolation
0.011988
Smooth interpolation of rotational motions · CVPR 1988
Immersive interaction
virtual reality
0.011989
A synthetic visual environment with hand gesturing and voice input · CHI 1989

Methods — techniques the papers use, named apart from their topics

subjective experiment · 0.1multidimensional scaling · 0.1hierarchical clustering · 0.0speech recognition · 0.0gesture tracking · 0.0unit quaternion interpolation · 0.0spherical interpolation · 0.0
YearPublicationVenuePosition
2004 Collaboration in parallel worlds
abstract
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as if they are physically co-located. In our system one user (novice) works in the real world and the other user (expert) works in a parallel virtual world. They are assisted in this task by an Intelligent Agent (IA) with considerable knowledge about the environment. Current tele-collaboration systems deal primarily with collaboration purely in the real or virtual worlds. The use of a combination of virtual and real worlds allows us to leverage the advantages from both the worlds.
Ashutosh Morde, S. Kicha Ganapathy, Carlos D. Correa, Allan Meng Krebs, Lawrence R. Rabiner
ICMI3
2000 Matching and retrieval based on the vocabulary and grammar of color patterns
abstract
We propose a perceptually based system for pattern retrieval and matching. The central idea is that similarity judgment has to be modeled along perceptual dimensions. Hence, we detect basic visual categories that people use in their judgment of similarity, and design a computational model that accepts patterns as input and, depending on the query, produces a set of choices that follow human behavior in pattern matching. There are two major research aspects to our work. The first one addresses the issue of how humans perceive and measure similarity within the domain of color patterns. To understand and describe this mechanism, we performed a subjective experiment which yielded five perceptual criteria used in comparison between color patterns (vocabulary), as well as a set of rules governing the use of these criteria in similarity judgment (grammar). The second research aspect is the implementation of the perceptual criteria and rules in an image retrieval system. Following the processing typical for human vision, we design a system to: (1) extract perceptual features from the vocabulary and (2) perform the comparison between the patterns according to the grammar rules. The modeling of human perception of color patterns is new--starting with a new color codebook design, compact color representation, and texture description through multi-scale edge distribution along different directions. Moreover, we propose new color and texture distance functions that correlate with human performance. The performance of the system is illustrated with numerous examples from image databases from different application domains.
Aleksandra Mojsilovic, Jelena Kovacevic, Jianying Hu, Robert J. Safranek, S. Kicha Ganapathy
IEEE Trans. Image Process.5
2000 The vocabulary and grammar of color patterns
abstract
We determine the basic categories and the hierarchy of rules used by humans in judging similarity and matching of color patterns. The categories are: (1) overall color; (2) directionality and orientation; (3) regularity and placement; (4) color purity; (5) complexity and heaviness. These categories form the pattern vocabulary which is governed by the grammar rules. Both the vocabulary and the grammar were obtained as a result of a subjective experiment. Experimental data were interpreted using multidimensional scaling techniques yielding the vocabulary and the hierarchical clustering analysis, yielding the grammar rules. Finally, we give a short overview of the existing techniques that can be used to extract and measure the elements of the vocabulary.
Aleksandra Mojsilovic, Jelena Kovacevic, Darren Kall, Robert J. Safranek, S. Kicha Ganapathy
IEEE Trans. Image Process.5
1998 MIRACLE: multimedia information retrieval by analysing content and learning from examples
abstract
We present a novel application for Content Based Retrieval Techniques in Electronic Commerce using Interactive Multimedia, in which visual queries play a central role. We address some of the technical issues in representing and analysing image primitive features that are the building blocks of the MIRACLE system. These can be generalized into a much broader range of applications as well. We believe that Electronic Commerce is a very promising area with much potential for growth and that it covers a spectrum of rich research topics.
Zhibin Lei, S. Kicha Ganapathy, Robert J. Safranek
WACV2
1989 A synthetic visual environment with hand gesturing and voice input
abstract
This paper describes a practical synthetic visual environment for use in CAD and teleoperation. Instead of using expensive head mounted display systems, we use a standard display and compute smooth shaded images using an AT&T Pixel Machine. The interface uses a VPL DataGlove [9] to track the hand, bringing the synthetic world into the same space as the hand. Hand gesturing is used to implement a virtual control panel, and some 3D modeling tasks. When simple speech recognition was added it markedly improved the interface. We also outline what extensions might be needed for using this kind of interface for teleoperation.
David M. Weimer, S. Kicha Ganapathy
CHI2
1988 Smooth interpolation of rotational motions
abstract
The authors consider an object is undergoing rotational motions, with orientation known at given times, and wish to interpolate the orientation between those times. If the orientations are represented as unit quaternions, this is equivalent to interpolating among a sequence of points on the three-sphere in four-space. They present an algorithm for doing this smoothly. If the object possesses rotational symmetry, then its orientation is given by its axis, and can be represented as a point on the unit sphere in three-space. The problem of interpolating on the sphere is of interest in its own right, and has other applications. The authors have implemented an algorithm for this, and present graphical results.>
Kenneth S. Roberts, Gary Bishop, S. Kicha Ganapathy
CVPR3