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Mikael Bostrom

dblp:02/3135 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Health and well-being technologies · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic simulation
0.011994
Design of an Interactive Lumbar Puncture Simulator with Tactile Feedback · ICRA 1994
Health and well-being technologies
medical simulation
0.011994
Design of an Interactive Lumbar Puncture Simulator with Tactile Feedback · ICRA 1994

Methods — techniques the papers use, named apart from their topics

force-feedback device · 0.03d graphics · 0.0
YearPublicationVenuePosition
1994 Design of an Interactive Lumbar Puncture Simulator with Tactile Feedback
abstract
Lumbar puncture for purposes of administering spinal or epidural anesthesia is a complex clinical skill which requires the clinician to precisely correlate a detailed mental map of hidden three-dimensional anatomy with tactile feedback from the spinal needle as it's being inserted. At Dartmouth, a collaborative work between the engineering and medical schools is aimed at developing a computer-based simulation utilizing high-resolution 3D graphics and a force-feedback device to simulate the "feel" of inserting the needle. This paper describes the mechanical design, hardware and software issues and some of the technical challenges being addressed in this project.>
Sunil K. Singh 0001, Mikael Bostrom, Dan O. Popa, Christopher W. Wiley
ICRA2