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Kevin Huang 0001

dblp:02/436-1 · DBLP profile ↗
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7ranked-venue papers
1as first author
2since 2021 · last 2022
0000-0002-0300-9911ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 1 since 2021Systems, architecture and hardware · 6 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 57% Robot manipulation · 43%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 50% Human-robot interaction · 50%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
robot control
0.612022
Deep Curiosity Driven Multicamera 3D Viewpoint Adjustment for Robot-Assisted Minimally Invasive Surgery · ICRA 2022
Robotics › Robot manipulation
grasping
0.212015
Sensor-aided teleoperated grasping of transparent objects · ICRA 2015
Robotics › Robot manipulation › grasping
transparent object grasping
0.212015
Sensor-aided teleoperated grasping of transparent objects · ICRA 2015
Haptics and multimodal interaction
haptic rendering
0.212015
Sensor-aided teleoperated grasping of transparent objects · ICRA 2015
Human-robot interaction › teleoperation
virtual fixtures
0.212015
Sensor-aided teleoperated grasping of transparent objects · ICRA 2015
Medical and health informatics › surgical robotics
minimally invasive surgery
0.212022
Deep Curiosity Driven Multicamera 3D Viewpoint Adjustment for Robot-Assisted Minimally Invasive Surgery · ICRA 2022
Medical and health informatics › surgical robotics
robot-assisted surgery
0.212022
Deep Curiosity Driven Multicamera 3D Viewpoint Adjustment for Robot-Assisted Minimally Invasive Surgery · ICRA 2022

Methods — techniques the papers use, named apart from their topics

dimension-reduced state representation · 1.1deep curiosity driven learning · 1.1pretouch proximity sensing · 0.4point cloud augmentation · 0.4
YearPublicationVenuePosition
2022 Deep Curiosity Driven Multicamera 3D Viewpoint Adjustment for Robot-Assisted Minimally Invasive Surgery
abstract
Maneuverable multicamera systems offer potential benefits in abdominal minimally-invasive procedures, including multi-view scene reconstruction and optimal viewpoint capture. Effective autonomous movement and re-positioning of such systems, however, remains an open challenge due to dynamic motion constraints, deforming surgical scenes, and visual artifacts such as motion blur, specular reflections, and blood stains [1]. Despite these existing roadblocks, multicamera systems have been used both to provide surgeons with stable and analytically optimized viewpoints [2] and to enable 3D surgical scene reconstruction [3] that directly contributes towards the possibility of task autonomy [4] and AR-enhanced surgical procedures [5]. These methods, however, often require extensive, high-dimensional continuous data sets, and may not value scene discovery. To that end, this project presents a novel curiosity driven multicamera viewpoint adjustment framework, Ac, that aims to simultaneously (a) explore and maximize weighted 3D reconstructable coverage; (b) limit unnecessary camera motion; and (c) relieve data-intensiveness through dimension-reduced state representations. The developed algorithms are comparatively evaluated against three baseline methods on simulated surgical sequences, and results demonstrate performance enhancements with the presented methods.
Yun-Hsuan Su, Heidi Zhang, Wenfan Jiang, Khanh Ngo, Kevin Huang 0001
ICRA5
2022 Continuous Operator Authentication for Teleoperated Systems Using Hidden Markov Models
abstract
In this article, we present a novel approach for continuous operator authentication in teleoperated robotic processes based on Hidden Markov Models (HMM). While HMMs were originally developed and widely used in speech recognition, they have shown great performance in human motion and activity modeling. We make an analogy between human language and teleoperated robotic processes (i.e., words are analogous to a teleoperator’s gestures, sentences are analogous to the entire teleoperated task or process) and implement HMMs to model the teleoperated task. To test the continuous authentication performance of the proposed method, we conducted two sets of analyses. We built a virtual reality (VR) experimental environment using a commodity VR headset (HTC Vive) and haptic feedback enabled controller (Sensable PHANToM Omni) to simulate a real teleoperated task. An experimental study with 10 subjects was then conducted. We also performed simulated continuous operator authentication by using the JHU-ISI Gesture and Skill Assessment Working Set (JIGSAWS). The performance of the model was evaluated based on the continuous (real-time) operator authentication accuracy as well as resistance to a simulated impersonation attack. The results suggest that the proposed method is able to achieve 70% (VR experiment) and 81% (JIGSAWS dataset) continuous classification accuracy with as short as a 1-second sample window. It is also capable of detecting an impersonation attack in real-time.
Kevin Huang 0001, Kyle Lindgren, Tamara Bonaci, Howard Jay Chizeck
ACM Trans. Cyber Phys. Syst.2
2019 Multicamera 3D Reconstruction of Dynamic Surgical Cavities: Non-Rigid Registration and Point Classification
abstract
Deformable objects and surfaces are ubiquitous in the daily lives of humans - from the garments in fashion to soft tissues within the body. Because of this routine interaction with soft materials, humans are adept and trained in manipulation of deformable objects while avoiding irreversible damage. The dexterity and care involved is largely facilitated through a combination of the human haptic sense of touch and visual observations of object deformation [1]. While this scenario presents itself as a trivially intuitive task, it becomes significantly more difficult and complex with the deprivation of both 3D depth perception and haptic senses. This deprived state is not dissimilar to the scenarios encountered in many robot-assisted minimally invasive surgeries. As a result, unintentional tissue damage can occur due to lack of force feedback and fine 3D visibility [2]. One approach to remediate these issues combines real-time dynamic 3D reconstruction and vision-based force estimation for haptic feedback. Toward that end, this work continues research in a series of studies focusing on multicamera 3D reconstruction of dynamic surgical cavities. Previous work introduced a novel approach of camera grouping and pair sequencing [3]. This paper builds upon that work by introducing a method for non-rigid, sparse point cloud registration and subsequent point classification. In particular, to enable deformation and force analyses, surfaces are locally classified into three categories: static, shifting and deforming. The topics addressed in this paper present open challenges and ongoing research directions for researchers to this day [4], and provide a step towards real-time 3D reconstruction and force feedback in robot-assisted surgery.
Yun-Hsuan Su, Kevin Huang 0001, Blake Hannaford
IROS2
2018 Learned Hand Gesture Classification Through Synthetically Generated Training Samples
abstract
Hand gestures are a natural component of human-human communication. Simple hand gestures are intuitive and can exhibit great lexical variety. It stands to reason that such a user input mechanism can have many benefits, including seamless interaction, intuitive control and robustness to physical constraints and ambient electrical, light and sound interference. However, while semantic and logical information encoded via hand gestures is readily decoded by humans, leveraging this communication channel in human-machine interfaces remains a challenge. Recent data-driven deep learning approaches are promising towards uncovering abstract and complex relationships that manual and direct rule-based classification schemes fail to discover. Such an approach is amenable towards hand gesture recognition, but requires myriad data which can be collected physically via user experiments. This process, however, is onerous and tedious. A streamlined approach with less overhead is sought. To that end, this work presents a novel method of synthetic hand gesture dataset generation that leverages modern gaming engines. Furthermore, preliminary results indicate that the dataset, despite being synthetic and requiring no physical data collection, is both accurate and rich enough to train a real-world hand gesture classifier that operates in real-time.
Kyle Lindgren, Niveditha Kalavakonda, David E. Caballero, Kevin Huang 0001, Blake Hannaford
IROS4
2018 Comparison of 3D Surgical Tool Segmentation Procedures with Robot Kinematics Prior
abstract
3D reconstruction and surgical tool segmentation are necessary for several advanced tasks in robot-assisted laparoscopic surgery. These tasks include vision-based force estimation, surgical guidance, and medical image registration where pre-operative data (CT or MRI scan image slices) are overlaid on patient anatomy in real-time during surgery [1] to name a few. In this work, two main strategies were considered: (1) initialize with surgical tool segmentation from 2D images, then proceed to local 3D reconstruction near the tool-tissue interaction region by projecting the segmented result into 3D space, and (2) initialize with 3D reconstruction of the entire surgical task space, followed by surgical tool segmentation from within the 3D reconstructed model. Both methods were implemented on the Raven II surgical robot system, and accuracy and time complexity for both methods were comparatively analyzed while considering various task parameters. Finally, based on the results of this work, guidelines for selecting reconstruction and segmentation strategies and procedure for particular situations are outlined in Section V.
Yun-Hsuan Su, Issac Huang, Kevin Huang 0001, Blake Hannaford
IROS3
2015 Sensor-aided teleoperated grasping of transparent objects
abstract
This paper presents a method of augmenting streaming point cloud data with pretouch proximity sensor information for the purposes of teleoperated grasping of transparent targets. When using commercial RGB-Depth (RGB-D) cameras, material properties can significantly affect depth measurements. In particular, transparent objects are difficult to perceive with RGB images and commercially available depth sensors. Geometric information of such objects needs to be gathered with additional sensors, and in many scenarios, it is of interest to gather this information without physical contact. In this work, a non-contact pretouch sensor fixed to the robot end effector is used to sense and explore physical geometries previously unobserved. Thus, the point cloud representation of an unknown, transparent grasp target, can be enhanced through telerobotic exploration in real-time. Furthermore, real-time haptic rendering algorithms and haptic virtual fixtures used in combination with the augmented streaming point clouds assist the teleoperator in collision avoidance during exploration. Theoretical analyses are performed to design virtual fixtures suitable for pretouch sensing, and experiments show the effectiveness of this method to gather geometry data without collision and eventually to successfully grasp a transparent object.
Kevin Huang 0001, Liang-Ting Jiang, Joshua R. Smith 0001, Howard Jay Chizeck
ICRA1
2015 Haptic passwords
abstract
Haptic technologies have made it possible for human users to interact with cyber systems not only via traditional interfaces like keyboards and mice but also by applying force and motion. With these extra information channels, how a user haptically interacts with a system potentially presents unique user dependent features and can thus be used for authentication purposes. In this paper, we propose a new biometric technology based on haptic interaction. Our technique leverages artificial neural network (ANN) based wavelet analysis to perform user identification. Identification and authentication are done in two steps: a discrete wavelet transform (DWT) is applied to extract features, and then the neural network is used to perform identification and authentication. The performance of the model is evaluated based on identification and authentication accuracies. The results show that our proposed haptic password system has a high identification accuracy and that it is resistant to forgery attacks.
Kevin Huang 0001, Tamara Bonaci, Howard Jay Chizeck
IROS2