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Yu-Wei Wang

dblp:02/4970 · DBLP profile ↗
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9ranked-venue papers
2as first author
7since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Haptics and multimodal interaction · 78% Immersive interaction · 22%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%
Theoretical computer science
1 paper
Coding theory · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
force feedback
0.512021
JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets · CHI 2021
Immersive interaction › virtual reality locomotion
teleportation
0.212022
HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion · CHI 2022
Immersive interaction
virtual reality locomotion
0.212022
HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion · CHI 2022
Haptics and multimodal interaction › haptics
virtual reality haptics
0.112021
JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets · CHI 2021
Immersive interaction › embodiment › virtual embodiment
avatar embodiment
0.112020
Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars · CHI 2020
Coding theory
joint source-channel coding
0.012004
Joint source-channel decoding of predictively and nonpredictively encoded sources: a two-stage estimation approach · IEEE Trans. Commun. 2004
Coding theory › error-correcting codes › decoding › decoding algorithms
joint source-channel decoding
0.012004
Joint source-channel decoding of predictively and nonpredictively encoded sources: a two-stage estimation approach · IEEE Trans. Commun. 2004
Coding theory › source coding › predictive coding
differential pulse-code modulation
0.012004
Joint source-channel decoding of predictively and nonpredictively encoded sources: a two-stage estimation approach · IEEE Trans. Commun. 2004
Coding theory › source coding
predictive coding
0.012004
Joint source-channel decoding of predictively and nonpredictively encoded sources: a two-stage estimation approach · IEEE Trans. Commun. 2004

Methods — techniques the papers use, named apart from their topics

user experience evaluation · 0.6formative study · 0.6user study · 0.5real-time event detection · 0.5prototype design · 0.5multi-channel data analysis · 0.5human factors study · 0.4finger walking in place · 0.4two-stage estimation · 0.0least-squares estimation · 0.0
YearPublicationVenuePosition
2026 Time-balanced MSE for machinery imbalanced degradation trend prediction
Yu-Qiang Wang, Yong-Ping Zhao, Tian-Ding Zhang, Yu-Wei Wang
Expert Syst. Appl.4
2026 Transfer learning from 2D natural images to 4D fMRI brain images via geometric mapping
Kai Gao 0011, Liang Li 0006, Yu-Wei Wang, Xue-Ying Li, Hui-Xian Li, Yi-Fan Liao, Li-Ping Cao, Guan-Mao Chen, Jian-Shan Chen, Tao-Lin Chen, Yan-Rong Chen, Yu-Qi Cheng, Zhao-Song Chu, Shi-Xian Cui, Xi-Long Cui, Zhao-Yu Deng, Qing-Lin Gao, Qi-Yong Gong, Wen-Bin Guo, Can-Can He, Zheng-Jia-Yi Hu, Xin-Lei Ji, Feng-Nan Jia, Li Kuang, Bao-Juan Li, Tao Lian, Xiao-Yun Liu, Yan-Song Liu, Zhe-Ning Liu, Yi-Cheng Long, Jian-Ping Lu, Jiang Qiu, Xiao-Xiao Shan, Tian-Mei Si, Peng-Feng Sun, Chuan-Yue Wang, Han-Lin Wang, Ying Wang 0007, Chen-Nan Wu, Xiao-Ping Wu, Xin-Ran Wu, Yan-Kun Wu, Chun-Ming Xie, Guang-Rong Xie, Xiu-Feng Xu, Zhen-Peng Xue, Jian Yang 0003, Yong-Qiang Yu, Min-Lan Yuan, Yong-Gui Yuan, Ai-Xia Zhang, Ke-Rang Zhang, Wei Zhang 0090, Zi-Jing Zhang, Jing-Ping Zhao, Jia-Jia Zhu, Xi-Nian Zuo, Hua-Ning Wang, Chaogan Yan, Yufeng Zang, Dewen Hu
Medical Image Anal.6
2025 Federated Class-Incremental Learning with New-Class Augmented Self-Distillation
Zhi-Yuan Wu, Tianliu He, Yu-Wei Wang, Xue-Feng Jiang
J. Comput. Sci. Technol.4
2023 Aggregating Deep Features of Multi-CNN Models for Image Retrieval
Yu-Wei Wang, Guanghai Liu 0001, Qi-Lie Deng
Neural Process. Lett.1
2022 HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion
abstract
Teleportation, which instantly moves users from their current location to the target location, has become the most popular locomotion technique in VR games. It enables fast navigation with reduced VR sickness but results in significantly reduced immersion. We present HeadWind, a novel approach to improve the experience of teleportation by simulating the haptic sensation of air drag when rapidly moving through the air in real life. Specifically, HeadWind modulates bursts of compressed air to the face and uses multiple nozzles to provide directional cues. To design the wearable device and to model airflow speed and duration for teleportation, we conducted three formative studies and a design session. User experience evaluation with 24 participants showed that HeadWind significantly improved realism, immersion, and enjoyment of teleportation in VR (p<.01) with large effect sizes (r>0.5), and was preferred by 96% of participants.
Chun-Miao Tseng, Po Yu Chen, Shih-Chin Lin, Yu-Wei Wang, Yu-Hsin Lin 0004, Mu-An Kuo, Neng-Hao Yu, Mike Y. Chen
CHI4
2021 HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
abstract
Haptic feedback significantly enhances virtual experiences. However, supporting haptics currently requires modifying the codebase, making it impractical to add haptics to popular, high-quality experiences such as best selling games, which are typically closed-source. We present HapticSeer, a multi-channel, black-box, platform-agnostic approach to detecting game events for real-time haptic feedback. The approach is based on two key insights: 1) all games have 3 types of data streams: video, audio, and controller I/O, that can be analyzed in real-time to detect game events, and 2) a small number of user interface design patterns are reused across most games, so that event detectors can be reused effectively. We developed an open-source HapticSeer framework and implemented several real-time event detectors for commercial PC and VR games. We validated system correctness and real-time performance, and discuss feedback from several haptics developers that used the HapticSeer framework to integrate research and commercial haptic devices.
Yu-Hsin Lin 0004, Yu-Wei Wang, Pin-Sung Ku, Yun-Ting Cheng, Yuan-Chih Hsu, Ching-Yi Tsai, Mike Y. Chen
CHI2
2021 JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
abstract
JetController is a novel haptic technology capable of supporting high-speed and persistent 3-DoF ungrounded force feedback. It uses high-speed pneumatic solenoid valves to modulate compressed air to achieve 20-50Hz of full impulses at 4.0-1.0N, and combines multiple air propulsion jets to generate 3-DoF force feedback. Compared to propeller-based approaches, JetController supports 10-30 times faster impulse frequency, and its handheld device is significantly lighter and more compact. JetController supports a wide range of haptic events in games and VR experiences, from firing automatic weapons in games like Halo (15Hz) to slicing fruits in Fruit Ninja (up to 45Hz). To evaluate JetController, we integrated our prototype with two popular VR games, Half-life: Alyx and Beat Saber, to support a variety of 3D interactions. Study results showed that JetController significantly improved realism, enjoyment, and overall experience compared to commercial vibrating controllers, and was preferred by most participants.
Yu-Wei Wang, Yu-Hsin Lin 0004, Pin-Sung Ku, Yoko Miyatake, Yi-Hsuan Mao, Po Yu Chen, Chun-Miao Tseng, Mike Y. Chen
CHI1
2020 Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars
abstract
We present Miniature Haptics, a new approach to providing realistic haptic experiences by applying miniaturized haptic feedback to hand-based, embodied avatars. By shrinking haptics to a much smaller scale, Miniature Haptics enables the exploration of new haptic experiences that are not practical to create at the full, human-body scale. Using Finger Walking in Place (FWIP) as an example avatar embodiment and control method, we first explored the feasibility of Miniature Haptics then conducted a human factors study to understand how people map their full-body skeletal model to their hands. To understand the user experience of Miniature Haptic, we developed a miniature football haptic display, and results from our user study show that Miniature Haptics significantly improved the realism and enjoyment of the experience and is preferred by users (p < 0.05). In addition, we present two miniature motion platforms supporting the haptic experiences of: 1) rapidly changing ground height for platform jumping games such as Super Mario Bros and 2) changing terrain slope. Overall, Miniature Haptics makes it possible to explore novel haptic experiences that have not been practical before.
Bo-Xiang Wang, Yu-Wei Wang, Yen-Kai Chen, Chun-Miao Tseng, Min-Chien Hsu, Cheng-An Hsieh, Hsin-Ying Lee 0002, Mike Y. Chen
CHI2
2004 Joint source-channel decoding of predictively and nonpredictively encoded sources: a two-stage estimation approach
abstract
A common joint source-channel (JSC) decoder structure for predictively encoded sources involves first forming a JSC decoding estimate of the prediction residual and then feeding this estimate to a standard predictive decoding (synthesis) filter. In this paper, we demonstrate that in a JSC decoding context, use of this standard filter is suboptimal. In place of the standard filter, we choose the synthesis filter coefficients to give a least-squares (LS) estimate of the original source, based on given training data. For first-order differential pulse-code modulation, this yields as much as 0.65-dB gain in reconstructing first-order Gauss-Markov sources. More gains are achieved with modest additional complexity by increasing the filter order. While performance can also be enhanced by increasing the source's Markov model order and/or the decoder's lookup table memory, complexity grows exponentially in these parameters. For both predictive and nonpredictive coding, our LS approach offers a strategy for increasing the estimation accuracy of JSC decoders while retaining manageable complexity.
David J. Miller 0001, Elias S. G. Carotti, Yu-Wei Wang, Juan Carlos De Martin
IEEE Trans. Commun.3