EDBT 2026 Demo / reviewers in the wild / expert
Yun Zhang 0024
dblp:02/6428-24
· DBLP profile ↗
17ranked-venue papers
7as first author
12since 2021 · last 2026
0000-0003-4174-886XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 16 · 7 first-author · 11 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Revisiting unsupervised image stitching via efficient boundary rectification
Yun Zhang 0024, Jialing Yang, Ruiyang Liang, Lang Nie, Xinyuan Zheng |
Comput. Graph. | 1 |
| 2026 | Rectangling stitched images via unsupervised warping
Yun Zhang 0024, Jialing Yang, Zhe Zhu, Yukun Lai, Xinyuan Zheng |
Vis. Comput. | 1 |
| 2025 | StabStitch++: Unsupervised Online Video Stitching With Spatiotemporal Bidirectional WarpsabstractWe retarget video stitching to an emerging issue, named warping shake, which unveils the temporal content shakes induced by sequentially unsmooth warps when extending image stitching to video stitching. Even if the input videos are stable, the stitched video can inevitably cause undesired warping shakes and affect the visual experience. To address this issue, we propose StabStitch++, a novel video stitching framework to realize spatial stitching and temporal stabilization with unsupervised learning simultaneously. First, different from existing learning-based image stitching solutions that typically warp one image to align with another, we suppose a virtual midplane between original image planes and project them onto it. Concretely, we design a differentiable bidirectional decomposition module to disentangle the homography transformation and incorporate it into our spatial warp, evenly spreading alignment burdens and projective distortions across two views. Then, inspired by camera paths in video stabilization, we derive the mathematical expression of stitching trajectories in video stitching by elaborately integrating spatial and temporal warps. Finally, a warp smoothing model is presented to produce stable stitched videos with a hybrid loss to simultaneously encourage content alignment, trajectory smoothness, and online collaboration. Compared with StabStitch that sacrifices alignment for stabilization, StabStitch++ makes no compromise and optimizes both of them simultaneously, especially in the online mode. To establish an evaluation benchmark and train the learning framework, we build a video stitching dataset with a rich diversity in camera motions and scenes. Experiments exhibit that StabStitch++ surpasses current solutions in stitching performance, robustness, and efficiency, offering compelling advancements in this field by building a real-time online video stitching system. Lang Nie, Chunyu Lin, Kang Liao, Yun Zhang 0024, Shuaicheng Liu, Yao Zhao 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2024 | Eliminating Warping Shakes for Unsupervised Online Video Stitching
Lang Nie, Chunyu Lin, Kang Liao, Yun Zhang 0024, Shuaicheng Liu, Rui Ai 0001, Yao Zhao 0001 |
ECCV (4) | 4 |
| 2024 | Symmetrization of quasi-regular patterns with periodic tilting of regular polygonsabstractComputer-generated aesthetic patterns are widely used as design materials in various fields. The most common methods use fractals or dynamical systems as basic tools to create various patterns. To enhance aesthetics and controllability, some researchers have introduced symmetric layouts along with these tools. One popular strategy employs dynamical systems compatible with symmetries that construct functions with the desired symmetries. However, these are typically confined to simple planar symmetries. The other generates symmetrical patterns under the constraints of tilings. Although it is slightly more flexible, it is restricted to small ranges of tilings and lacks textural variations. Thus, we proposed a new approach for generating aesthetic patterns by symmetrizing quasi-regular patterns using general k-uniform tilings. We adopted a unified strategy to construct invariant mappings for k-uniform tilings that can eliminate texture seams across the tiling edges. Furthermore, we constructed three types of symmetries associated with the patterns: dihedral, rotational, and reflection symmetries. The proposed method can be easily implemented using GPU shaders and is highly efficient and suitable for complicated tiling with regular polygons. Experiments demonstrated the advantages of our method over state-of-the-art methods in terms of flexibility in controlling the generation of patterns with various parameters as well as the diversity of textures and styles. Zhengzheng Yin, Zhijian Fang, Yun Zhang 0024, Huaxiong Zhang, Jiu Zhou |
Comput. Vis. Media | 4 |
| 2024 | RecStitchNet: Learning to stitch images with rectangular boundariesabstractIrregular boundaries in image stitching naturally occur due to freely moving cameras. To deal with this problem, existing methods focus on optimizing mesh warping to make boundaries regular using the traditional explicit solution. However, previous methods always depend on hand-crafted features (e.g., keypoints and line segments). Thus, failures often happen in overlapping regions without distinctive features. In this paper, we address this problem by proposing RecStitchNet, a reasonable and effective network for image stitching with rectangular boundaries. Considering that both stitching and imposing rectangularity are non-trivial tasks in the learning-based framework, we propose a three-step progressive learning based strategy, which not only simplifies this task, but gradually achieves a good balance between stitching and imposing rectangularity. In the first step, we perform initial stitching by a pre-trained state-of-the-art image stitching model, to produce initially warped stitching results without considering the boundary constraint. Then, we use a regression network with a comprehensive objective regarding mesh, perception, and shape to further encourage the stitched meshes to have rectangular boundaries with high content fidelity. Finally, we propose an unsupervised instance-wise optimization strategy to refine the stitched meshes iteratively, which can effectively improve the stitching results in terms of feature alignment, as well as boundary and structure preservation. Due to the lack of stitching datasets and the difficulty of label generation, we propose to generate a stitching dataset with rectangular stitched images as pseudo-ground-truth labels, and the performance upper bound induced from the it can be broken by our unsupervised refinement. Qualitative and quantitative results and evaluations demonstrate the advantages of our method over the state-of-the-art. Yun Zhang 0024, Yukun Lai, Lang Nie |
Comput. Vis. Media | 1 |
| 2023 | Domain-specific modeling and semantic alignment for image-based 3D model retrieval
Dan Song 0006, Xue-Jing Jiang, Yue Zhang 0042, Yun Zhang 0024 |
Comput. Graph. | 6 |
| 2023 | Sphere Face Model: A 3D morphable model with hypersphere manifold latent space using joint 2D/3D trainingabstract3D morphable models (3DMMs) are generative models for face shape and appearance. Recent works impose face recognition constraints on 3DMM shape parameters so that the face shapes of the same person remain consistent. However, the shape parameters of traditional 3DMMs satisfy the multivariate Gaussian distribution. In contrast, the identity embeddings meet the hypersphere distribution, and this conflict makes it challenging for face reconstruction models to preserve the faithfulness and the shape consistency simultaneously. In other words, recognition loss and reconstruction loss can not decrease jointly due to their conflict distribution. To address this issue, we propose the Sphere Face Model (SFM), a novel 3DMM for monocular face reconstruction, preserving both shape fidelity and identity consistency. The core of our SFM is the basis matrix which can be used to reconstruct 3D face shapes, and the basic matrix is learned by adopting a two-stage training approach where 3D and 2D training data are used in the first and second stages, respectively. We design a novel loss to resolve the distribution mismatch, enforcing that the shape parameters have the hyperspherical distribution. Our model accepts 2D and 3D data for constructing the sphere face models. Extensive experiments show that SFM has high representation ability and clustering performance in its shape parameter space. Moreover, it produces high-fidelity face shapes consistently in challenging conditions in monocular face reconstruction. The code will be released at https://github.com/a686432/SIR Diqiong Jiang, Yiwei Jin, Zhe Zhu, Yun Zhang 0024, Ruofeng Tong 0001, Min Tang 0001 |
Comput. Vis. Media | 5 |
| 2023 | A variational approach for feature-aware B-spline curve design on surface meshes
Rongyan Xu, Huaxiong Zhang, Yun Zhang 0024, Yukun Lai, Zhe Zhu |
Vis. Comput. | 4 |
| 2022 | 3D corrective nose reconstruction from a single imageabstractThere is a steadily growing range of applications that can benefit from facial reconstruction techniques, leading to an increasing demand for reconstruction of high-quality 3D face models. While it is an important expressive part of the human face, the nose has received less attention than other expressive regions in the face reconstruction literature. When applying existing reconstruction methods to facial images, the reconstructed nose models are often inconsistent with the desired shape and expression. In this paper, we propose a coarse-to-fine 3D nose reconstruction and correction pipeline to build a nose model from a single image, where 3D and 2D nose curve correspondences are adaptively updated and refined. We first correct the reconstruction result coarsely using constraints of 3D-2D sparse landmark correspondences, and then heuristically update a dense 3D-2D curve correspondence based on the coarsely corrected result. A final refinement step is performed to correct the shape based on the updated 3D-2D dense curve constraints. Experimental results show the advantages of our method for 3D nose reconstruction over existing methods. Yanlong Tang, Yun Zhang 0024, Xiaoguang Han 0001, Yukun Lai, Ruofeng Tong 0001 |
Comput. Vis. Media | 2 |
| 2021 | Efficient propagation of sparse edits on 360∘ panoramas
Yun Zhang 0024, Yukun Lai, Zhe Zhu |
Comput. Graph. | 1 |
| 2021 | Content-Preserving Image Stitching With Piecewise Rectangular Boundary ConstraintsabstractThis article proposes an approach to content-preserving image stitching with regular boundary constraints, which aims to stitch multiple images to generate a panoramic image with piecewise rectangular boundaries. Existing methods treat image stitching and rectangling as two separate steps, which may result in suboptimal results as the stitching process is not aware of the further warping needs for rectangling. We address these limitations by formulating image stitching with regular boundaries in a unified optimization framework. Starting from the initial stitching result produced by traditional warping-based optimization, we obtain the irregular boundary from the warped meshes by polygon Boolean operations which robustly handle arbitrary mesh compositions. By analyzing the irregular boundary, we construct a piecewise rectangular boundary. Based on this, we further incorporate line and regular boundary preservation constraints into the image stitching framework, and conduct iterative optimizations to obtain an optimal piecewise rectangular boundary. Thus we can make the boundary of the stitching result as close as possible to a rectangle, while reducing unwanted distortions. We further extend our method to video stitching, by integrating the temporal coherence into the optimization. Experiments show that our method efficiently produces visually pleasing panoramas with regular boundaries and unnoticeable distortions. Yun Zhang 0024, Yukun Lai |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Stereoscopic image stitching with rectangular boundaries
Yun Zhang 0024, Yukun Lai |
Vis. Comput. | 1 |
| 2016 | Depth incorporating with color improves salient object detection
Yan-Long Tang, Ruofeng Tong 0001, Min Tang 0001, Yun Zhang 0024 |
Vis. Comput. | 4 |
| 2013 | StereoPasting: Interactive Composition in Stereoscopic ImagesabstractWe propose "StereoPasting," an efficient method for depth-consistent stereoscopic composition, in which a source 2D image is interactively blended into a target stereoscopic image. As we paint "disparity" on a 2D image, the disparity map of the selected region is gradually produced by edge-aware diffusion, and then blended with that of the target stereoscopic image. By considering constraints of the expected disparities and perspective scaling, the 2D object is warped to generate an image pair, which is then blended into the target image pair to get the composition result. The warping is formulated as an energy minimization, which could be solved in real time. We also present an interactive composition system, in which users can edit the disparity maps of 2D images by strokes, while viewing the composition results instantly. Experiments show that our method is intuitive and efficient for interactive stereoscopic composition. A lot of applications demonstrate the versatility of our method. Ruofeng Tong 0001, Yun Zhang 0024, Ke-Li Cheng |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2011 | Video Brush: A Novel Interface for Efficient Video CutoutabstractAbstract We present Video Brush, a novel interface for interactive video cutout. Inspired by the progressive selection scheme in images, our interface is designed to select video objects by painting on successive frames as the video plays. The video objects are progressively selected by solving the graph‐cut based local optimization according to the strokes drawn by the brush on each painted frame. In order to provide users interactive feedback, we accelerate 3D graph‐cut by efficient graph building and multi‐level banded graph‐cut. Experimental results show that our novel interface is both intuitive and efficient for video cutout. Ruofeng Tong 0001, Yun Zhang 0024 |
Comput. Graph. Forum | 2 |
| 2011 | Environment-Sensitive cloning in images
Yun Zhang 0024, Ruofeng Tong 0001 |
Vis. Comput. | 1 |