Sara Vicente

dblp:02/6657 · also Sara Alexandra Gomes Vicente · DBLP profile ↗
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19ranked-venue papers
7as first author
9since 2021 · last 2025
0009-0001-3108-5030ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 17 · 7 first-author · 8 since 2021Artificial intelligence and machine learning · 16 · 6 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Placeit3d: Language-Guided Object Placement in Real 3D Scenes
abstract
We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing where the 3D asset should be placed. The task here is to find a valid placement for the 3D asset that respects the prompt. Compared with other language-guided localization tasks in 3D scenes such as grounding, this task has specific challenges: it is ambiguous because it has multiple valid solutions, and it requires reasoning about 3D geometric relationships and free space. We inaugurate this task by proposing a new benchmark and evaluation protocol. We also introduce a new dataset for training 3D LLMs on this task, as well as the first method to serve as a non-trivial baseline. We believe that this challenging task and our new benchmark could become part of the suite of benchmarks used to evaluate and compare generalist 3D LLM models.
Ahmed Abdelreheem 0002, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Abdelrahman Eldesokey, Peter Wonka, Gabriel J. Brostow, Sara Vicente, Guillermo Garcia-Hernando
ICCV8
2025 ImaginateAR: AI-Assisted In-Situ Authoring in Augmented Reality
abstract
While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior systems have explored AI-driven XR design but typically rely on manually defined VR environments and fixed asset libraries, limiting creative flexibility and real-world relevance. We introduce ImaginateAR, the first mobile tool for AI-assisted AR authoring to combine offline scene understanding, fast 3D asset generation, and LLMs -- enabling users to create outdoor scenes through natural language interaction. For example, saying "a dragon enjoying a campfire" (P7) prompts the system to generate and arrange relevant assets, which can then be refined manually. Our technical evaluation shows that our custom pipelines produce more accurate outdoor scene graphs and generate 3D meshes faster than prior methods. A three-part user study (N=20) revealed preferred roles for AI, how users create in freeform use, and design implications for future AR authoring tools. ImaginateAR takes a step toward empowering anyone to create AR experiences anywhere -- simply by speaking their imagination.
Jaewook Lee 0005, Filippo Aleotti, Diego Mazala, Guillermo Garcia-Hernando, Sara Vicente, Oliver James Johnston, Isabel Kraus-Liang, Jakub Powierza, Jon Froehlich, Gabriel J. Brostow, Jessica Van Brummelen
UIST5
2024 AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings
abstract
Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly competitive baseline results from combining popular clustering algorithms with recent improvements in 3D geometry estimation. However, such purely geometric methods are understandably oblivious to plane semantics, which are crucial to discerning distinct planes. To overcome this limitation, we propose a method that predicts multi-view consistent plane embeddings that complement geometry when clustering points into planes. We show through extensive evaluation on the ScanNetV2 dataset that our new method outperforms existing approaches and our strong geometric baseline for the task of plane estimation.
Jamie Watson, Filippo Aleotti, Mohamed Sayed, Zawar Qureshi, Oisin Mac Aodha, Gabriel J. Brostow, Michael Firman, Sara Vicente
CVPR8
2024 DoubleTake: Geometry Guided Depth Estimation
Mohamed Sayed, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Guillermo Garcia-Hernando, Gabriel J. Brostow, Sara Vicente, Michael Firman
ECCV (73)7
2023 Virtual Occlusions Through Implicit Depth
abstract
For augmented reality (AR), it is important that virtual assets appear to ‘sit among’ real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion should be consistent over time as the viewer's camera moves. Unfortunately, small mistakes in the estimated scene depth can ruin the downstream occlusion mask, and thereby the AR illusion. Especially in real-time settings, depths inferred near boundaries or across time can be inconsistent. In this paper, we challenge the need for depth-regression as an intermediate step. We instead propose an implicit model for depth and use that to predict the occlusion mask directly. The inputs to our network are one or more color images, plus the known depths of any virtual geometry. We show how our occlusion predictions are more accurate and more temporally stable than predictions derived from traditional depth-estimation models. We obtain state-of-the-art occlusion results on the challenging ScanNetv2 dataset and superior qualitative results on real scenes.
Jamie Watson, Mohamed Sayed, Zawar Qureshi, Gabriel J. Brostow, Sara Vicente, Oisin Mac Aodha, Michael Firman
CVPR5
2023 Removing Objects From Neural Radiance Fields
abstract
Neural Radiance Fields (NeRFs) are emerging as a ubiquitous scene representation that allows for novel view synthesis. Increasingly, NeRFs will be shareable with other people. Before sharing a NeRF, though, it might be desirable to remove personal information or unsightly objects. Such removal is not easily achieved with the current NeRF editing frameworks. We propose a framework to remove objects from a NeRF representation created from an RGBD sequence. Our NeRF inpainting method leverages recent work in 2D image inpainting and is guided by a userprovided mask. Our algorithm is underpinned by a confidence based view selection procedure. It chooses which of the individual 2D inpainted images to use in the creation of the NeRF, so that the resulting inpainted NeRF is 3D consistent. We show that our method for NeRF editing is effective for synthesizing plausible inpaintings in a multi-view coherent manner, outperforming competing methods. We validate our approach by proposing a new and still-challenging dataset for the task of NeRF inpainting.
Silvan Weder, Guillermo Garcia-Hernando, Áron Monszpart, Marc Pollefeys, Gabriel J. Brostow, Michael Firman, Sara Vicente
CVPR7
2023 Heightfields for Efficient Scene Reconstruction for AR
abstract
3D scene reconstruction from a sequence of posed RGB images is a cornerstone task for computer vision and augmented reality (AR). While depth-based fusion is the foundation of most real-time approaches for 3D reconstruction, recent learning based methods that operate directly on RGB images can achieve higher quality reconstructions, but at the cost of increased runtime and memory requirements, making them unsuitable for AR applications. We propose an efficient learning-based method that refines the 3D reconstruction obtained by a traditional fusion approach. By leveraging a top-down heightfield representation, our method remains real-time while approaching the quality of other learning-based methods. Despite being a simplification, our heightfield is perfectly appropriate for robotic path planning or augmented reality character placement. We outline several innovations that push the performance beyond existing top-down prediction baselines, and we present an evaluation framework on the challenging ScanNetV2 dataset, targeting AR tasks.
Jamie Watson, Sara Vicente, Oisin Mac Aodha, Clément Godard, Gabriel J. Brostow, Michael Firman
WACV2
2022 Learning Structured Gaussians to Approximate Deep Ensembles
abstract
This paper proposes using a sparse-structured multivari-ate Gaussian to provide a closed-form approximator for the output of probabilistic ensemble models used for dense im-age prediction tasks. This is achieved through a convolutional neural network that predicts the mean and covari-ance of the distribution, where the inverse covariance is parameterised by a sparsely structured Cholesky matrix. Similarly to distillation approaches, our single network is trained to maximise the probability of samples from pre-trained probabilistic models, in this work we use a fixed en-semble of networks. Once trained, our compact represen-tation can be used to efficiently draw spatially correlated samples from the approximated output distribution. Impor-tantly, this approach captures the uncertainty and struc-tured correlations in the predictions explicitly in a formal distribution, rather than implicitly through sampling alone. This allows direct introspection of the model, enabling vi-sualisation of the learned structure. Moreover, this formu-lation provides two further benefits: estimation of a sample probability, and the introduction of arbitrary spatial conditioning at test time. We demonstrate the merits of our approach on monocular depth estimation and show that the advantages of our approach are obtained with comparable quantitative performance.
Ivor J. A. Simpson, Sara Vicente, Neill D. F. Campbell
CVPR2
2022 Map-Free Visual Relocalization: Metric Pose Relative to a Single Image
Eduardo Arnold, Jamie Wynn, Sara Vicente, Guillermo Garcia-Hernando, Áron Monszpart, Victor Adrian Prisacariu, Daniyar Turmukhambetov, Eric Brachmann
ECCV (1)3
2020 The GAN That Warped: Semantic Attribute Editing With Unpaired Data
abstract
Deep neural networks have recently been used to edit images with great success, in particular for faces. However, they are often limited to only being able to work at a restricted range of resolutions. Many methods are so flexible that face edits can often result in an unwanted loss of identity. This work proposes to learn how to perform semantic image edits through the application of smooth warp fields. Previous approaches that attempted to use warping for semantic edits required paired data, i.e. example images of the same subject with different semantic attributes. In contrast, we employ recent advances in Generative Adversarial Networks that allow our model to be trained with unpaired data. We demonstrate face editing at very high resolutions (4k images) with a single forward pass of a deep network at a lower resolution. We also show that our edits are substantially better at preserving the subject's identity. The robustness of our approach is demonstrated by showing plausible image editing results on the Cub200 birds dataset. To our knowledge this has not been previously accomplished, due the challenging nature of the dataset.
Garoe Dorta, Sara Vicente, Neill D. F. Campbell, Ivor J. A. Simpson
CVPR2
2018 Structured Uncertainty Prediction Networks
abstract
This paper is the first work to propose a network to predict a structured uncertainty distribution for a synthesized image. Previous approaches have been mostly limited to predicting diagonal covariance matrices [15]. Our novel model learns to predict a full Gaussian covariance matrix for each reconstruction, which permits efficient sampling and likelihood evaluation. We demonstrate that our model can accurately reconstruct ground truth correlated residual distributions for synthetic datasets and generate plausible high frequency samples for real face images. We also illustrate the use of these predicted covariances for structure preserving image denoising.
Garoe Dorta, Sara Vicente, Lourdes Agapito, Neill D. F. Campbell, Ivor J. A. Simpson
CVPR2
2016 Lifting Object Detection Datasets into 3D
abstract
While data has certainly taken the center stage in computer vision in recent years, it can still be difficult to obtain in certain scenarios. In particular, acquiring ground truth 3D shapes of objects pictured in 2D images remains a challenging feat and this has hampered progress in recognition-based object reconstruction from a single image. Here we propose to bypass previous solutions such as 3D scanning or manual design, that scale poorly, and instead populate object category detection datasets semi-automatically with dense, per-object 3D reconstructions, bootstrapped from:(i) class labels, (ii) ground truth figure-ground segmentations and (iii) a small set of keypoint annotations. Our proposed algorithm first estimates camera viewpoint using rigid structure-from-motion and then reconstructs object shapes by optimizing over visual hull proposals guided by loose within-class shape similarity assumptions. The visual hull sampling process attempts to intersect an object's projection cone with the cones of minimal subsets of other similar objects among those pictured from certain vantage points. We show that our method is able to produce convincing per-object 3D reconstructions and to accurately estimate cameras viewpoints on one of the most challenging existing object-category detection datasets, PASCAL VOC. We hope that our results will re-stimulate interest on joint object recognition and 3D reconstruction from a single image.
João Carreira 0002, Sara Vicente, Lourdes Agapito, Jorge P. Batista
IEEE Trans. Pattern Anal. Mach. Intell.2
2014 Reconstructing PASCAL VOC
abstract
We address the problem of populating object category detection datasets with dense, per-object 3D reconstructions, bootstrapped from class labels, ground truth figure-ground segmentations and a small set of keypoint annotations. Our proposed algorithm first estimates camera viewpoint using rigid structure-from-motion, then reconstructs object shapes by optimizing over visual hull proposals guided by loose within-class shape similarity assumptions. The visual hull sampling process attempts to intersect an object's projection cone with the cones of minimal subsets of other similar objects among those pictured from certain vantage points. We show that our method is able to produce convincing per-object 3D reconstructions on one of the most challenging existing object-category detection datasets, PASCAL VOC. Our results may re-stimulate once popular geometry-oriented model-based recognition approaches.
Sara Vicente, João Carreira 0002, Lourdes Agapito, Jorge P. Batista
CVPR1
2013 Balloon Shapes: Reconstructing and Deforming Objects with Volume from Images
abstract
Reconstructing the shape of a deformable object from a single image is a challenging problem, even when a 3D template shape is available. Many different methods have been proposed for this problem, however what they have in common is that they are only able to reconstruct the part of the surface which is visible in a reference image. In contrast, we are interested in recovering the full shape of a deformable 3D object. We introduce a new method designed to reconstruct closed surfaces. This type of surface is better suited for representing objects with volume. Our method relies on recent advances in silhouette Based reconstruction methods to obtain the template from a reference image. This template is then deformed in order to fit the measurements of a new input image. We combine an inextensibility prior on the deformation with powerful image measurements, in the form of silhouette and area constraints, to make our method less reliant on point correspondences. We show reconstruction results for different object classes, such as animals or hands, that have not been previously attempted with existing template methods.
Sara Vicente, Lourdes Agapito
3DV1
2012 Soft Inextensibility Constraints for Template-Free Non-rigid Reconstruction
Sara Vicente, Lourdes Agapito
ECCV (3)1
2011 Object cosegmentation
abstract
Cosegmentation is typically defined as the task of jointly segmenting “something similar” in a given set of images. Existing methods are too generic and so far have not demonstrated competitive results for any specific task. In this paper we overcome this limitation by adding two new aspects to cosegmentation: (1) the “something” has to be an object, and (2) the “similarity” measure is learned. In this way, we are able to achieve excellent results on the recently introduced iCoseg dataset, which contains small sets of images of either the same object instance or similar objects of the same class. The challenge of this dataset lies in the extreme changes in viewpoint, lighting, and object deformations within each set. We are able to considerably outperform several competitors. To achieve this performance, we borrow recent ideas from object recognition: the use of powerful features extracted from a pool of candidate object-like segmentations. We believe that our work will be beneficial to several application areas, such as image retrieval.
Sara Vicente, Carsten Rother, Vladimir Kolmogorov
CVPR1
2010 Cosegmentation Revisited: Models and Optimization
Sara Vicente, Vladimir Kolmogorov, Carsten Rother
ECCV (2)1
2009 Joint optimization of segmentation and appearance models
abstract
Many interactive image segmentation approaches use an objective function which includes appearance models as an unknown variable. Since the resulting optimization problem is NP-hard the segmentation and appearance are typically optimized separately, in an EM-style fashion. One contribution of this paper is to express the objective function purely in terms of the unknown segmentation, using higher-order cliques. This formulation reveals an interesting bias of the model towards balanced segmentations. Furthermore, it enables us to develop a new dual decomposition optimization procedure, which provides additionally a lower bound. Hence, we are able to improve on existing optimizers, and verify that for a considerable number of real world examples we even achieve global optimality. This is important since we are able, for the first time, to analyze the deficiencies of the model. Another contribution is to establish a property of a particular dual decomposition approach which involves convex functions depending on foreground area. As a consequence, we show that the optimal decomposition for our problem can be computed efficiently via a parametric maxflow algorithm.
Sara Vicente, Vladimir Kolmogorov, Carsten Rother
ICCV1
2008 Graph cut based image segmentation with connectivity priors
abstract
Graph cut is a popular technique for interactive image segmentation. However, it has certain shortcomings. In particular, graph cut has problems with segmenting thin elongated objects due to the ldquoshrinking biasrdquo. To overcome this problem, we propose to impose an additional connectivity prior, which is a very natural assumption about objects. We formulate several versions of the connectivity constraint and show that the corresponding optimization problems are all NP-hard. For some of these versions we propose two optimization algorithms: (i) a practical heuristic technique which we call DijkstraGC, and (ii) a slow method based on problem decomposition which provides a lower bound on the problem. We use the second technique to verify that for some practical examples DijkstraGC is able to find the global minimum.
Sara Vicente, Vladimir Kolmogorov, Carsten Rother
CVPR1