EDBT 2026 Demo / reviewers in the wild / expert
Sergey V. Matveyev
dblp:02/6841
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › target selection › pointing
laser pointer interaction |
0.0 | 1 | 2003 | Direct interaction based on a two-point laser pointer technique · SIGGRAPH 2003 |
Interaction techniques and input
pointing and selection |
0.0 | 1 | 2003 | Direct interaction based on a two-point laser pointer technique · SIGGRAPH 2003 |
Virtual and augmented reality › immersive interaction › 3d interaction
virtual environment interaction |
0.0 | 1 | 2003 | Direct interaction based on a two-point laser pointer technique · SIGGRAPH 2003 |
Methods — techniques the papers use, named apart from their topics
infrared laser beam splitting · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Direct interaction based on a two-point laser pointer techniqueabstractThe proposed laser pointer technique uses two spots on a screen for interaction with virtual environments and presentations. The spots are produced by splitting an infrared laser beam. Sergey V. Matveyev, Martin Göbel |
SIGGRAPH | 1 |
| 2003 | The optical tweezers: multiple-point interaction techniqueabstractThe proposed multiple-point interaction technique realizes direct interaction and control in a virtual environment and presentation. The device for interaction is constructed on the basis of the infrared (IR) laser which is invisible for a human eye and does not interfere with the visual channel of a presentation, since there can be no coincidence of the color of the infrared laser and the visible object on the screen.The special designed optical scheme splits a laser beam into three with a small angle of divergence. As a result we receive the three IR spots on the screen.The coordinates of the laser spots received from the infrared camera are interpreted as a position of the (pointer) cursor after the mathematical processing which is displayed with the help of the projection system and can be interpreted as commands of the application control. Sergey V. Matveyev, Martin Göbel |
VRST | 1 |
| 1994 | Approximation of Isosurface in the Marching Cube: Ambiguity ProblemabstractThe purpose of the article is the consideration of the problem of ambiguity over the faces arising in the Marching Cube algorithm. The article shows that for unambiguous choice of the sequence of the points of intersection of the isosurface with edges confining the face it is sufficient to sort them along one of the coordinates. It also presents the solution of this problem inside the cube. Graph theory methods are used to approximate the isosurface inside the cell.> Sergey V. Matveyev |
IEEE Visualization | 1 |