Sergey V. Matveyev

dblp:02/6841 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › target selection › pointing
laser pointer interaction
0.012003
Direct interaction based on a two-point laser pointer technique · SIGGRAPH 2003
Interaction techniques and input
pointing and selection
0.012003
Direct interaction based on a two-point laser pointer technique · SIGGRAPH 2003
Virtual and augmented reality › immersive interaction › 3d interaction
virtual environment interaction
0.012003
Direct interaction based on a two-point laser pointer technique · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

infrared laser beam splitting · 0.1
YearPublicationVenuePosition
2003 Direct interaction based on a two-point laser pointer technique
abstract
The proposed laser pointer technique uses two spots on a screen for interaction with virtual environments and presentations. The spots are produced by splitting an infrared laser beam.
Sergey V. Matveyev, Martin Göbel
SIGGRAPH1
2003 The optical tweezers: multiple-point interaction technique
abstract
The proposed multiple-point interaction technique realizes direct interaction and control in a virtual environment and presentation. The device for interaction is constructed on the basis of the infrared (IR) laser which is invisible for a human eye and does not interfere with the visual channel of a presentation, since there can be no coincidence of the color of the infrared laser and the visible object on the screen.The special designed optical scheme splits a laser beam into three with a small angle of divergence. As a result we receive the three IR spots on the screen.The coordinates of the laser spots received from the infrared camera are interpreted as a position of the (pointer) cursor after the mathematical processing which is displayed with the help of the projection system and can be interpreted as commands of the application control.
Sergey V. Matveyev, Martin Göbel
VRST1
1994 Approximation of Isosurface in the Marching Cube: Ambiguity Problem
abstract
The purpose of the article is the consideration of the problem of ambiguity over the faces arising in the Marching Cube algorithm. The article shows that for unambiguous choice of the sequence of the points of intersection of the isosurface with edges confining the face it is sufficient to sort them along one of the coordinates. It also presents the solution of this problem inside the cube. Graph theory methods are used to approximate the isosurface inside the cell.>
Sergey V. Matveyev
IEEE Visualization1