Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Anna Dickinson

dblp:02/6939 · DBLP profile ↗
← Back
11ranked-venue papers
6as first author
0since 2021 · last 2013
0000-0003-2370-9672ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 6 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Usability and user experience research · 44% Accessibility and assistive technology · 42% User interface design and tools · 10%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
older adults
0.242011
Approaches to web search and navigation for older computer novices · CHI 2007
Designing a portal for older users: A case study of an industrial/academic collaboration · ACM Trans. Comput. Hum. Interact. 2006
Computer use has no demonstrated impact on the well-being of older adults · Int. J. Hum. Comput. Stud. 2006
Usability and user experience research › individual differences
age differences
0.112011
Older web users' eye movements: experience counts · CHI 2011
Accessibility and assistive technology
inclusive design
0.012007
Approaches to web search and navigation for older computer novices · CHI 2007
Design research and methods
academia-industry collaboration
0.012006
Designing a portal for older users: A case study of an industrial/academic collaboration · ACM Trans. Comput. Hum. Interact. 2006

Methods — techniques the papers use, named apart from their topics

question answering · 0.2user study · 0.1eye tracking · 0.1user-sensitive inclusive design · 0.1proof-of-concept · 0.1prototype evaluation · 0.1case study · 0.1
YearPublicationVenuePosition
2013 Evaluating a City Exploration Dialogue System with Integrated Question-Answering and Pedestrian Navigation
Srinivasan Janarthanam, Oliver Lemon, Phil J. Bartie, Tiphaine Dalmas, Anna Dickinson, Xingkun Liu, William A. Mackaness, Bonnie L. Webber
ACL (1)5
2011 Older web users' eye movements: experience counts
abstract
Eye-tracking is a valuable tool for usability research. Studies into the effect of age on eye-movement behavior tend to indicate a propensity for slower viewing and longer times spent examining information. This pattern is usually attributed to the general physiological and cognitive slow-down associated with normal aging. In this paper, however, across three different tasks based on computer and internet use (free-viewing, visual search, and browser interaction), we show that among older adults (n=18, age range: 70-93) computer experience appears to be a highly important factor in eye-movement behavior. We argue that as a consequence of the experimental environment used in modern eye-tracking studies, characteristics such as familiarity and experience with computers should be taken into account before conclusions are drawn about the raw effects of age.
Robin L. Hill, Anna Dickinson, John L. Arnott, Peter Gregor, Louise McIver
CHI2
2007 Approaches to web search and navigation for older computer novices
abstract
A proof of concept web search and navigation system was developed for older people for whom the Internet is seen as an alien territory. A joint industry/academia team deployed User Sensitive Inclusive Design principles, focusing on the usability of the interface for this user group. The search and navigation system that was developed was significantly preferred by the user group to that provided by a standard commercial (Internet Service Provider) system; it scored highly for ease of use and the participants reported increased confidence in their ability to master the Internet. Recorded quantitative measures showed fewer task errors. The outcome of the development was a successful "proof of concept" search and navigation system for older novice computer users together with approaches to design and development for those who wish to design for this user group.
Anna Dickinson, Michael J. Smith 0003, John L. Arnott, Alan F. Newell, Robin L. Hill
CHI1
2007 Methods for human - computer interaction research with older people
abstract
Experimental research in human – computer interaction commonly uses participant groups that are unrepresentative of demographic realities, being young, technically knowledgeable and highly educated. One way of reflecting society more accurately in research is to include older adults in research groups, but the elicitation of high-quality data from these participants requires alterations in research methods and organization. In the present paper, methodological and organizational experiences from a range of research studies with older participants are reported. It concludes with a list of guidelines for maximizing the research outcomes of working with older adults.
Anna Dickinson, John L. Arnott, Suzanne Prior
Behav. Inf. Technol.1
2006 Computer use has no demonstrated impact on the well-being of older adults
Anna Dickinson, Peter Gregor
Int. J. Hum. Comput. Stud.1
2006 The use of theatre in requirements gathering and usability studies
abstract
This paper discusses the use of theatrical techniques to communicate to designers the user requirements for IT interfaces – particularly those of “extreme users” such as older people. The methodology and processes of producing such material in a video form are described, together with the strengths and weaknesses of this approach. The paper concludes by suggesting the various roles live theatre can play in user centered design. Although the research, on which this paper is based, focuses on the challenges presented by older and disabled users, the techniques described are applicable to a wider range of users.
Alan F. Newell, Alex Carmichael, Maggie Morgan, Anna Dickinson
Interact. Comput.4
2006 Designing a portal for older users: A case study of an industrial/academic collaboration
abstract
A multidisciplinary team from industry, government, and academia developed prototype email, Web search, and navigation systems for users over 60 years old who were inexperienced in using computers and had never used the Internet. The academics encountered problems in persuading other team members of the specific challenges of designing for and working with older people. A number of ways of overcoming such challenges were implemented, and the final “radically simple” systems evaluated by a team of older people. The collaboration highlighted the conflicting pressures of the commercial world and the time and patience needed to design for older users.
Alan F. Newell, Anna Dickinson, Mick J. Smith, Peter Gregor
ACM Trans. Comput. Hum. Interact.2
2005 Introducing the Internet to the over-60s: Developing an email system for older novice computer users
abstract
Contemporary technology offers many benefits to older people, but these are often rendered inaccessible through poor software design. As the Internet increasingly becomes a source of information and services it is vital to ensure that older people can access these resources. As part of project funded by the UK government, a multi-disciplinary team set out to develop usable software that would help to introduce older people to the Internet. The first step was to develop an email system for older people with no experience of Internet use. The project was intended to show that it is possible to design usable technology for this group and to explore some of the issues involved in doing so. Design and technical challenges necessitated various tradeoffs. The system produced demonstrated the success of the design decisions: it was significantly easier to use than, and preferred to, a commercial equivalent by a group of older people with no experience of Internet use. © 2005 Elsevier B.V. All rights reserved.
Anna Dickinson, Alan F. Newell, Michael J. Smith 0003, Robin L. Hill
Interact. Comput.1
2003 SeeWord: Rethinking Interfaces, Insights from Word Processing Software for Dyslexic Readers
Anna Dickinson, Peter Gregor, Lucy Dickinson
INTERACT1
2003 Looking for Help? Supporting Older Adults' Use of Computer Systems
Audrey Syme, Anna Dickinson, Rosine Eisma, Peter Gregor
INTERACT2
2002 Ongoing investigation of the ways in which some of the problems encountered by some dyslexics can be alleviated using computer techniques
abstract
This paper describes the ongoing development of a highly configurable word processing environment developed using a pragmatic, obstacle-by-obstacle approach to alleviating some of the visual problems encountered by dyslexic computer users. The paper describes the current version of the software and the development methodology as well as the results of a pilot study which indicated that visual environment individually configured using the SeeWord software improved reading accuracy as well as subjectively rated reading comfort.
Anna Dickinson, Peter Gregor, Alan F. Newell
ASSETS1