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Zeina Ajami

dblp:02/7440 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 50% Computer animation and physical simulation · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › shape editing › mesh editing
mesh cutting
0.112011
Mesh cutting during real-time physical simulation · Comput. Aided Des. 2011
Computer animation and physical simulation
real-time simulation
0.112011
Mesh cutting during real-time physical simulation · Comput. Aided Des. 2011
YearPublicationVenuePosition
2011 Mesh cutting during real-time physical simulation
George M. Turkiyyah, Wajih Bou Karam, Zeina Ajami, Ahmad H. Nasri
Comput. Aided Des.3
2009 Mesh cutting during real-time physical simulation
abstract
The ability to cut through meshes in real-time is an essential ingredient in a number of practical interactive simulations. Surgical simulation, cloth design, clay sculpting and many other related VR applications require the ability to introduce arbitrary discontinuities through models to separate, reposition, and reshape various pieces of the model as needed for the target application. In addition, in order to provide the necessary realism for these applications, model deformations must be computed from an underlying physically-based model--most commonly a continuum-based finite element model.
George M. Turkiyyah, Wajih Bou Karam, Zeina Ajami, Ahmad H. Nasri
Symposium on Solid and Physical Modeling3