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Yingpeng Zhang

dblp:02/7498 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-3873-4574ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%
Artificial intelligence
2 papers
Generative modeling · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.622025
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025
GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024
Visual content generation and editing › texture synthesis
text-to-texture generation
1.622025
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025
GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024
Visual content generation and editing
texture synthesis
1.622025
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025
GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024
Machine learning › Generative modeling › diffusion model › conditional diffusion model
text-guided diffusion model
0.912025
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025

Methods — techniques the papers use, named apart from their topics

local attention reweighing · 1.7latent space merging · 1.7reference-based inpainting · 1.5img2img · 1.5image diffusion model · 1.5
YearPublicationVenuePosition
2025 GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation
abstract
Large-scale text-guided image diffusion models have demonstrated remarkable results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geometries remains challenging due to the domain gap between 2D images and textures on a 3D surface. Early works that used a projecting-inpainting approach managed to preserve generation diversity, but often resulted in noticeable artifacts and style inconsistencies. While recent methods have attempted to address these inconsistencies, they often introduce other issues, such as blurring, over-saturation, or over-smoothing. To overcome these challenges, we propose a novel text-to-texture synthesis framework that takes advantage of pre-trained diffusion models. We introduce a local attention reweighing mechanism in the self-attention layers to guide the model in focusing on spatial-correlated patches across different views, thereby enhancing local details while preserving cross-view consistency. Additionally, we propose a novel latent space merge pipeline, which further ensures consistency across different viewpoints without sacrificing too much diversity. Our method significantly outperforms existing state-of-the-art techniques in terms of texture consistency and visual quality, while delivering results much faster than distillation-based methods. Importantly, our framework does not require additional training or fine-tuning, making it highly adaptable to a wide range of models available on public platforms.
Yingpeng Zhang, Zengjun Zhao, He Wang 0002, Kun Zhou 0001, Tianjia Shao
AAAI2
2024 GenesisTex: Adapting Image Denoising Diffusion to Texture Space
abstract
We present GenesisTex, a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically, we maintain a latent texture map for each viewpoint, which is updated with predicted noise on the rendering of the corresponding viewpoint. The sampled latent texture maps are then decoded into a final texture map. During the sampling process, we focus on both global and local consistency across multiple viewpoints: global consistency is achieved through the integration of style consistency mechanisms within the noise prediction network, and low-level consistency is achieved by dynamically aligning latent textures. Finally, we apply reference-based inpainting and img2img on denser views for texture refinement. Our approach overcomes the limitations of slow optimization in distillation-based methods and instability in inpainting-based methods. Experiments on meshes from various sources demonstrate that our method surpasses the baseline methods quantitatively and qualitatively.
Chenjian Gao, Boyan Jiang, Xinghui Li, Yingpeng Zhang
CVPR4
2023 Construction of high-dimensional cyclic symmetric chaotic map with one-dimensional chaotic map and its security application
Yingpeng Zhang, Hongyue Xiang
Multim. Tools Appl.1