Demo Data from EDBT 2026 / reviewers in the wild / expert
Yingpeng Zhang
dblp:02/7498
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-3873-4574ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% | |
| Artificial intelligence
2 papers |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.6 | 2 | 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025 GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024 |
Visual content generation and editing › texture synthesis
text-to-texture generation |
1.6 | 2 | 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025 GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024 |
Visual content generation and editing
texture synthesis |
1.6 | 2 | 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025 GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › conditional diffusion model
text-guided diffusion model |
0.9 | 1 | 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
local attention reweighing · 1.7latent space merging · 1.7reference-based inpainting · 1.5img2img · 1.5image diffusion model · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture GenerationabstractLarge-scale text-guided image diffusion models have demonstrated remarkable results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geometries remains challenging due to the domain gap between 2D images and textures on a 3D surface. Early works that used a projecting-inpainting approach managed to preserve generation diversity, but often resulted in noticeable artifacts and style inconsistencies. While recent methods have attempted to address these inconsistencies, they often introduce other issues, such as blurring, over-saturation, or over-smoothing. To overcome these challenges, we propose a novel text-to-texture synthesis framework that takes advantage of pre-trained diffusion models. We introduce a local attention reweighing mechanism in the self-attention layers to guide the model in focusing on spatial-correlated patches across different views, thereby enhancing local details while preserving cross-view consistency. Additionally, we propose a novel latent space merge pipeline, which further ensures consistency across different viewpoints without sacrificing too much diversity. Our method significantly outperforms existing state-of-the-art techniques in terms of texture consistency and visual quality, while delivering results much faster than distillation-based methods. Importantly, our framework does not require additional training or fine-tuning, making it highly adaptable to a wide range of models available on public platforms. Yingpeng Zhang, Zengjun Zhao, He Wang 0002, Kun Zhou 0001, Tianjia Shao |
AAAI | 2 |
| 2024 | GenesisTex: Adapting Image Denoising Diffusion to Texture SpaceabstractWe present GenesisTex, a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically, we maintain a latent texture map for each viewpoint, which is updated with predicted noise on the rendering of the corresponding viewpoint. The sampled latent texture maps are then decoded into a final texture map. During the sampling process, we focus on both global and local consistency across multiple viewpoints: global consistency is achieved through the integration of style consistency mechanisms within the noise prediction network, and low-level consistency is achieved by dynamically aligning latent textures. Finally, we apply reference-based inpainting and img2img on denser views for texture refinement. Our approach overcomes the limitations of slow optimization in distillation-based methods and instability in inpainting-based methods. Experiments on meshes from various sources demonstrate that our method surpasses the baseline methods quantitatively and qualitatively. Chenjian Gao, Boyan Jiang, Xinghui Li, Yingpeng Zhang |
CVPR | 4 |
| 2023 | Construction of high-dimensional cyclic symmetric chaotic map with one-dimensional chaotic map and its security application
Yingpeng Zhang, Hongyue Xiang |
Multim. Tools Appl. | 1 |