Demo Data from EDBT 2026 / reviewers in the wild / expert
Reginald B. Adams Jr.
dblp:02/8259
· DBLP profile ↗
5ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Face, body and person analysis · 85% Trustworthy machine learning · 15% | |
| Computer graphics and multimedia
2 papers |
Multimedia analysis and retrieval · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
affective computing |
0.7 | 1 | 2023 | Unlocking the Emotional World of Visual Media: An Overview of the Science, Research, and Impact of Understanding Emotion · Proc. IEEE 2023 |
Multimedia analysis and retrieval › affective computing
emotion analysis |
0.7 | 1 | 2023 | Unlocking the Emotional World of Visual Media: An Overview of the Science, Research, and Impact of Understanding Emotion · Proc. IEEE 2023 |
Multimedia analysis and retrieval › affective computing
affective image analysis |
0.1 | 1 | 2012 | On shape and the computability of emotions · ACM Multimedia 2012 |
Methods — techniques the papers use, named apart from their topics
deep learning · 1.3computer vision · 1.3automated recognition · 0.4statistical analysis · 0.1feature combination · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Unlocking the Emotional World of Visual Media: An Overview of the Science, Research, and Impact of Understanding EmotionabstractThe emergence of artificial emotional intelligence technology is revolutionizing the fields of computers and robotics, allowing for a new level of communication and understanding of human behavior that was once thought impossible. While recent advancements in deep learning have transformed the field of computer vision, automated understanding of evoked or expressed emotions in visual media remains in its infancy. This foundering stems from the absence of a universally accepted definition of "emotion," coupled with the inherently subjective nature of emotions and their intricate nuances. In this article, we provide a comprehensive, multidisciplinary overview of the field of emotion analysis in visual media, drawing on insights from psychology, engineering, and the arts. We begin by exploring the psychological foundations of emotion and the computational principles that underpin the understanding of emotions from images and videos. We then review the latest research and systems within the field, accentuating the most promising approaches. We also discuss the current technological challenges and limitations of emotion analysis, underscoring the necessity for continued investigation and innovation. We contend that this represents a "Holy Grail" research problem in computing and delineate pivotal directions for future inquiry. Finally, we examine the ethical ramifications of emotion-understanding technologies and contemplate their potential societal impacts. Overall, this article endeavors to equip readers with a deeper understanding of the domain of emotion analysis in visual media and to inspire further research and development in this captivating and rapidly evolving field. James Z. Wang 0001, Sicheng Zhao, Chenyan Wu, Reginald B. Adams Jr., Michelle G. Newman, Tal Shafir, Rachelle Tsachor |
Proc. IEEE | 4 |
| 2020 | ARBEE: Towards Automated Recognition of Bodily Expression of Emotion in the Wild
Yu Luo 0009, Jianbo Ye, Reginald B. Adams Jr., Jia Li 0001, Michelle G. Newman, James Z. Wang 0001 |
Int. J. Comput. Vis. | 3 |
| 2019 | Probabilistic Multigraph Modeling for Improving the Quality of Crowdsourced Affective DataabstractWe proposed a probabilistic approach to joint modeling of participants' reliability and humans' regularity in crowdsourced affective studies. Reliability measures how likely a subject will respond to a question seriously; and regularity measures how often a human will agree with other seriously-entered responses coming from a targeted population. Crowdsourcing-based studies or experiments, which rely on human self-reported affect, pose additional challenges as compared with typical crowdsourcing studies that attempt to acquire concrete non-affective labels of objects. The reliability of participants has been massively pursued for typical non-affective crowdsourcing studies, whereas the regularity of humans in an affective experiment in its own right has not been thoroughly considered. It has been often observed that different individuals exhibit different feelings on the same test question, which does not have a sole correct response in the first place. High reliability of responses from one individual thus cannot conclusively result in high consensus across individuals. Instead, globally testing consensus of a population is of interest to investigators. Built upon the agreement multigraph among tasks and workers, our probabilistic model differentiates subject regularity from population reliability. We demonstrate the method's effectiveness for in-depth robust analysis of large-scale crowdsourced affective data, including emotion and aesthetic assessments collected by presenting visual stimuli to human subjects. Jianbo Ye, Jia Li 0001, Michelle G. Newman, Reginald B. Adams Jr., James Z. Wang 0001 |
IEEE Trans. Affect. Comput. | 4 |
| 2017 | An investigation into three visual characteristics of complex scenes that evoke human emotionabstractPrior computational studies have examined hundreds of visual characteristics related to color, texture, and composition in an attempt to predict human emotional responses. Beyond those myriad features examined in computer science, roundness, angularity, and visual complexity have also been found to evoke emotions in human perceivers, as demonstrated in psychological studies of facial expressions, dance poses, and even simple synthetic visual patterns. Capturing these characteristics algorithmically to incorporate in computational studies, however, has proven difficult. Here we expand the scope of previous computer vision work by examining these three visual characteristics in computer analysis of complex scenes, and compare the results to the hundreds of visual qualities previously examined. A large collection of ecologically valid stimuli (i.e., photos that humans regularly encounter on the web), named the EmoSet and containing more than 40,000 images crawled from web albums, was generated using crowd-sourcing and subjected to human subject emotion ratings. We developed computational methods to the separate indices of roundness, angularity, and complexity, thereby establishing three new computational constructs. Critically, these three new physically interpretable visual constructs achieve comparable classification accuracy to the hundreds of shape, texture, composition, and facial feature characteristics previously examined. In addition, our experimental results show that color features related most strongly with the positivity of perceived emotions, the texture features related more to calmness or excitement, and roundness, angularity, and simplicity related similarly with both of these emotions dimensions. Xin Lu 0006, Reginald B. Adams Jr., Jia Li 0001, Michelle G. Newman, James Z. Wang 0001 |
ACII | 2 |
| 2012 | On shape and the computability of emotionsabstractWe investigated how shape features in natural images influence emotions aroused in human beings. Shapes and their characteristics such as roundness, angularity, simplicity, and complexity have been postulated to affect the emotional responses of human beings in the field of visual arts and psychology. However, no prior research has modeled the dimensionality of emotions aroused by roundness and angularity. Our contributions include an in-depth statistical analysis to understand the relationship between shapes and emotions. Through experimental results on the International Affective Picture System (IAPS) dataset we provide evidence for the significance of roundness-angularity and simplicity-complexity on predicting emotional content in images. We combine our shape features with other state-of-the-art features to show a gain in prediction and classification accuracy. We model emotions from a dimensional perspective in order to predict valence and arousal ratings which have advantages over modeling the traditional discrete emotional categories. Finally, we distinguish images with strong emotional content from emotionally neutral images with high accuracy. Xin Lu 0006, Poonam Suryanarayan, Reginald B. Adams Jr., Jia Li 0001, Michelle G. Newman, James Z. Wang 0001 |
ACM Multimedia | 3 |