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David Schroeder

dblp:02/9594 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 69% Interaction techniques and input · 31%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › interaction techniques
sketch-based interaction
0.212016
Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2016
Visualization and visual analytics
visualization design
0.212016
Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2016
Visualization and visual analytics › data visualization › animated visualization
motion visualization
0.212014
Trend-Centric Motion Visualization: Designing and Applying a New Strategy for Analyzing Scientific Motion Collections · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics
biomedical visualization
0.212013
A Lightweight Tangible 3D Interface for Interactive Visualization of Thin Fiber Structures · IEEE Trans. Vis. Comput. Graph. 2013
Personal fabrication and tangible interfaces
tangible interaction
0.212013
A Lightweight Tangible 3D Interface for Interactive Visualization of Thin Fiber Structures · IEEE Trans. Vis. Comput. Graph. 2013
Interaction techniques and input
direct manipulation
0.112016
Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2016
Bioinformatics and computational biology
biomechanics
0.112014
Trend-Centric Motion Visualization: Designing and Applying a New Strategy for Analyzing Scientific Motion Collections · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

layer blending · 0.5digital painting · 0.5data glyph sketching · 0.5variance indicator · 0.4median motion · 0.42d and 3d graphical techniques · 0.4stereoscopic display · 0.3depth sensing · 0.3centerline extraction · 0.3
YearPublicationVenuePosition
2016 Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations
abstract
We present Visualization-by-Sketching, a direct-manipulation user interface for designing new data visualizations. The goals are twofold: First, make the process of creating real, animated, data-driven visualizations of complex information more accessible to artists, graphic designers, and other visual experts with traditional, non-technical training. Second, support and enhance the role of human creativity in visualization design, enabling visual experimentation and workflows similar to what is possible with traditional artistic media. The approach is to conceive of visualization design as a combination of processes that are already closely linked with visual creativity: sketching, digital painting, image editing, and reacting to exemplars. Rather than studying and tweaking low-level algorithms and their parameters, designers create new visualizations by painting directly on top of a digital data canvas, sketching data glyphs, and arranging and blending together multiple layers of animated 2D graphics. This requires new algorithms and techniques to interpret painterly user input relative to data "under" the canvas, balance artistic freedom with the need to produce accurate data visualizations, and interactively explore large (e.g., terabyte-sized) multivariate datasets. Results demonstrate a variety of multivariate data visualization techniques can be rapidly recreated using the interface. More importantly, results and feedback from artists support the potential for interfaces in this style to attract new, creative users to the challenging task of designing more effective data visualizations and to help these users stay "in the creative zone" as they work.
David Schroeder, Daniel F. Keefe
IEEE Trans. Vis. Comput. Graph.1
2014 Trend-Centric Motion Visualization: Designing and Applying a New Strategy for Analyzing Scientific Motion Collections
abstract
In biomechanics studies, researchers collect, via experiments or simulations, datasets with hundreds or thousands of trials, each describing the same type of motion (e.g., a neck flexion-extension exercise) but under different conditions (e.g., different patients, different disease states, pre- and post-treatment). Analyzing similarities and differences across all of the trials in these collections is a major challenge. Visualizing a single trial at a time does not work, and the typical alternative of juxtaposing multiple trials in a single visual display leads to complex, difficult-to-interpret visualizations. We address this problem via a new strategy that organizes the analysis around motion trends rather than trials. This new strategy matches the cognitive approach that scientists would like to take when analyzing motion collections. We introduce several technical innovations making trend-centric motion visualization possible. First, an algorithm detects a motion collection's trends via time-dependent clustering. Second, a 2D graphical technique visualizes how trials leave and join trends. Third, a 3D graphical technique, using a median 3D motion plus a visual variance indicator, visualizes the biomechanics of the set of trials within each trend. These innovations are combined to create an interactive exploratory visualization tool, which we designed through an iterative process in collaboration with both domain scientists and a traditionally-trained graphic designer. We report on insights generated during this design process and demonstrate the tool's effectiveness via a validation study with synthetic data and feedback from expert musculoskeletal biomechanics researchers who used the tool to analyze the effects of disc degeneration on human spinal kinematics.
David Schroeder, Fedor Korsakov, Carissa Mai-Ping Knipe, Lauren Thorson, Arin M. Ellingson, David J. Nuckley, John V. Carlis, Daniel F. Keefe
IEEE Trans. Vis. Comput. Graph.1
2013 A Lightweight Tangible 3D Interface for Interactive Visualization of Thin Fiber Structures
abstract
We present a prop-based, tangible interface for 3D interactive visualization of thin fiber structures. These data are commonly found in current bioimaging datasets, for example second-harmonic generation microscopy of collagen fibers in tissue. Our approach uses commodity visualization technologies such as a depth sensing camera and low-cost 3D display. Unlike most current uses of these emerging technologies in the games and graphics communities, we employ the depth sensing camera to create a fish-tank stereoscopic virtual reality system at the scientist's desk that supports tracking of small-scale gestures with objects already found in the work space. We apply the new interface to the problem of interactive exploratory visualization of three-dimensional thin fiber data. A critical task for the visual analysis of these data is understanding patterns in fiber orientation throughout a volume.The interface enables a new, fluid style of data exploration and fiber orientation analysis by using props to provide needed passive-haptic feedback, making 3D interactions with these fiber structures more controlled. We also contribute a low-level algorithm for extracting fiber centerlines from volumetric imaging. The system was designed and evaluated with two biophotonic experts who currently use it in their lab. As compared to typical practice within their field, the new visualization system provides a more effective way to examine and understand the 3D bioimaging datasets they collect.
Bret Jackson, Tung Yuen Lau, David Schroeder, Kimani C. Toussaint, Daniel F. Keefe
IEEE Trans. Vis. Comput. Graph.3
2012 Nailing down multi-touch: anchored above the surface interaction for 3D modeling and navigation
Bret Jackson, David Schroeder, Daniel F. Keefe
Graphics Interface2