Demo Data from EDBT 2026 / reviewers in the wild / expert
Ce Chen
dblp:02/9980
· DBLP profile ↗
6ranked-venue papers
1as first author
4since 2021 · last 2024
0009-0001-8267-8346ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Computer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 48% Image and video processing · 28% Rendering · 24% | |
| Artificial intelligence
1 paper |
Transfer learning and domain adaptation · 67% 3D vision · 33% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural radiance fields |
0.8 | 1 | 2024 | SphereHead: Stable 3D Full-Head Synthesis with Spherical Tri-Plane Representation · ECCV (75) 2024 |
Geometric modeling and processing › implicit neural representation
triplane representation |
0.8 | 1 | 2024 | SphereHead: Stable 3D Full-Head Synthesis with Spherical Tri-Plane Representation · ECCV (75) 2024 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.7 | 1 | 2023 | SCoDA: Domain Adaptive Shape Completion for Real Scans · CVPR 2023 |
Computer vision › 3D vision › 3d shape reconstruction
shape completion |
0.7 | 1 | 2023 | SCoDA: Domain Adaptive Shape Completion for Real Scans · CVPR 2023 |
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
synthetic-to-real domain adaptation |
0.7 | 1 | 2023 | SCoDA: Domain Adaptive Shape Completion for Real Scans · CVPR 2023 |
Image and video processing › super-resolution
image super-resolution |
0.4 | 1 | 2020 | Structure-Preserving Super Resolution With Gradient Guidance · CVPR 2020 |
Image and video processing › super-resolution › image super-resolution
single image super-resolution |
0.4 | 1 | 2020 | Structure-Preserving Super Resolution With Gradient Guidance · CVPR 2020 |
Methods — techniques the papers use, named apart from their topics
spherical tri-plane representation · 0.8self-training · 0.7cross-domain feature fusion · 0.7gradient loss · 0.4generative adversarial network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SphereHead: Stable 3D Full-Head Synthesis with Spherical Tri-Plane Representation
Heyuan Li, Ce Chen, Tianhao Shi, Yuda Qiu, Sizhe An, Guanying Chen, Xiaoguang Han 0001 |
ECCV (75) | 2 |
| 2023 | SCoDA: Domain Adaptive Shape Completion for Real Scansabstract3D shape completion from point clouds is a challenging task, especially from scans of real-world objects. Considering the paucity of 3D shape ground truths for real scans, existing works mainly focus on benchmarking this task on synthetic data, e.g. 3D computer-aided design models. However, the domain gap between synthetic and real data limits the generalizability of these methods. Thus, we propose a new task, SCoDA, for the domain adaptation of real scan shape completion from synthetic data. A new dataset, ScanSalon, is contributed with a bunch of elaborate 3D models created by skillful artists according to scans. To address this new task, we propose a novel cross-domain feature fusion method for knowledge transfer and a novel volume-consistent self-training framework for robust learning from real data. Extensive experiments prove our method is effective to bring an improvement of 6%~7% mIoU. Yushuang Wu, Zizheng Yan, Ce Chen, Xiao Li 0030, Guanbin Li, Shuguang Cui, Xiaoguang Han 0001 |
CVPR | 3 |
| 2021 | Accurate 6DOF Pose Tracking for Texture-Less ObjectsabstractA reliable and accurate visual object 6DoF pose tracking system for texture-less objects plays an important role in various fields of modern industry hence it has been a hot research topic for decades. Traditional feature-based pose tracking methods require rich feature points on objects, and it cannot handle texture-less objects. To tackle this problem, the paper proposes a novel edge-based method for continuous 6DOF pose tracking of texture-less objects. The pose of the object is estimated by minimizing the matching error between extracted image edges and re-projected CAD model edges. The matching error is represented using the Directional Chamfer Matching (DCM) Tensor. Compared with previous methods, the proposed system improves the overall performance of pose tracking system in two ways. Firstly, the method proposes an analytical mathematic model in the optimization process; Secondly, the method proposes an adaptive edge point weighting algorithm to tackle the occlusion or edge weakness problem. Both methods help improve the accuracy and robustness of the pose estimation system. With the benefit of GPU acceleration on DCM Tensor calculation the proposed method could run in real time. Extensive experiments are conducted both on public datasets and CG-rendered synthetic datasets to validate the accuracy and robustness of the proposed algorithm against other state-of-the-art methods. Yanchao Dong, Lingling Ji, Senbo Wang, Pei Gong, Jiguang Yue, Runjie Shen, Ce Chen |
IEEE Trans. Circuits Syst. Video Technol. | 7 |
| 2021 | A Novel Texture-Less Object Oriented Visual SLAM SystemabstractTraditional mapping modules in Visual Simultaneous Localization and Mapping (i.e. Visual SLAM) systems can only estimate 3D information of isolated sparse or semi-dense feature points. But there are lots of object instances in the environments which geometric information can be utilized to enhance the quality of mapping and localization. Hence, it is required for the Visual SLAM system to utilize high-dimensional features like object instances or structural lines in mapping and localization. To meet the gap between the above requirements and the traditional implementation of Visual SLAM systems, we present in this paper a novel Visual SLAM method that can effectively utilize texture-less object instances for mapping and localization. The proposed Visual SLAM method includes newly designed feature extraction, matching, localization and mapping modules, which jointly use object features and point features to estimate camera 6-DOF poses and do richer map construction. A group of organized raster points is used to represent objects during feature matching and pose estimation process in the proposed Visual SLAM pipeline. Owing to the object feature fusion in the co-visibility graph it could conduct scale aware bundle adjustments to reduce accumulated error. The advantages of proposed Visual SLAM method are demonstrated through experiments conducted both on synthetic datasets and real-world datasets. Yanchao Dong, Senbo Wang, Jiguang Yue, Ce Chen, Shibo He, Haotian Wang 0003, Bin He 0003 |
IEEE Trans. Intell. Transp. Syst. | 4 |
| 2020 | Structure-Preserving Super Resolution With Gradient GuidanceabstractStructures matter in single image super resolution (SISR). Recent studies benefiting from generative adversarial network (GAN) have promoted the development of SISR by recovering photo-realistic images. However, there are always undesired structural distortions in the recovered images. In this paper, we propose a structure-preserving super resolution method to alleviate the above issue while maintaining the merits of GAN-based methods to generate perceptual-pleasant details. Specifically, we exploit gradient maps of images to guide the recovery in two aspects. On the one hand, we restore high-resolution gradient maps by a gradient branch to provide additional structure priors for the SR process. On the other hand, we propose a gradient loss which imposes a second-order restriction on the super-resolved images. Along with the previous image-space loss functions, the gradient-space objectives help generative networks concentrate more on geometric structures. Moreover, our method is model-agnostic, which can be potentially used for off-the-shelf SR networks. Experimental results show that we achieve the best PI and LPIPS performance and meanwhile comparable PSNR and SSIM compared with state-of-the-art perceptual-driven SR methods. Visual results demonstrate our superiority in restoring structures while generating natural SR images. Yongming Rao, Yean Cheng, Ce Chen, Jiwen Lu, Jie Zhou 0001 |
CVPR | 4 |
| 2016 | Mobility management for low-latency handover in SDN-based enterprise networksabstractLow-latency handover is crucial to real-time traffic in wireless networks. This paper considers an enterprise network managed by emerging Software Defined Network (SDN) technology. For this networking environment, we propose a mobility management scheme named Mobility SDN (M-SDN) that reduces the traffic pause time caused by a host-initiated layer-2 handover. M-SDN performs handover preparation in parallel with the layer-2 handover that involves N-casting of active flows to every potential handover target. Handover preparation is enabled by efficient address resolution and location tracking. We have implemented a prototype of M-SDN and conducted several experiments to evaluate the performance of M-SDN. Experimental results show that M-SDN effectively reduces the impact of layer-2 handovers without any modification on mobile devices. Ce Chen, Li-Hsing Yen, Min-Cheng Chan, Chien-Chao Tseng |
WCNC | 1 |