Demo Data from EDBT 2026 / reviewers in the wild / expert
Li-Qian Ma
dblp:03/10573
· DBLP profile ↗
8ranked-venue papers
4as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Rendering · 45% Visual content generation and editing · 34% Multimedia analysis and retrieval · 9% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
0.2 | 1 | 2014 | A practical algorithm for rendering interreflections with all-frequency BRDFs · ACM Trans. Graph. 2014 |
Rendering › global illumination
interreflection |
0.2 | 1 | 2014 | A practical algorithm for rendering interreflections with all-frequency BRDFs · ACM Trans. Graph. 2014 |
Rendering
physically based rendering |
0.2 | 1 | 2014 | A practical algorithm for rendering interreflections with all-frequency BRDFs · ACM Trans. Graph. 2014 |
Visual content generation and editing
image editing |
0.2 | 1 | 2013 | Inverse image editing: recovering a semantic editing history from a before-and-after image pair · ACM Trans. Graph. 2013 |
Visual content generation and editing
image generation |
0.2 | 1 | 2013 | Change Blindness Images · IEEE Trans. Vis. Comput. Graph. 2013 |
Visualization and visual analytics › perception
perception in visualization |
0.2 | 1 | 2013 | Change Blindness Images · IEEE Trans. Vis. Comput. Graph. 2013 |
Visual content generation and editing › image generation
person image generation |
0.2 | 1 | 2013 | PoseShop: Human Image Database Construction and Personalized Content Synthesis · IEEE Trans. Vis. Comput. Graph. 2013 |
Multimedia analysis and retrieval › image retrieval
pose retrieval |
0.2 | 1 | 2013 | PoseShop: Human Image Database Construction and Personalized Content Synthesis · IEEE Trans. Vis. Comput. Graph. 2013 |
Visual content generation and editing › image editing
appearance editing |
0.1 | 1 | 2011 | Interactive hair rendering and appearance editing under environment lighting · ACM Trans. Graph. 2011 |
Rendering › appearance modeling
hair rendering |
0.1 | 1 | 2011 | Interactive hair rendering and appearance editing under environment lighting · ACM Trans. Graph. 2011 |
Rendering
GPU rendering |
0.1 | 1 | 2014 | A practical algorithm for rendering interreflections with all-frequency BRDFs · ACM Trans. Graph. 2014 |
Rendering
real-time rendering |
0.1 | 1 | 2014 | A practical algorithm for rendering interreflections with all-frequency BRDFs · ACM Trans. Graph. 2014 |
Image and video processing
image segmentation |
0.0 | 1 | 2013 | PoseShop: Human Image Database Construction and Personalized Content Synthesis · IEEE Trans. Vis. Comput. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
spherical gaussian representation · 0.2piecewise linear approximation · 0.2hierarchical integration · 0.2user study · 0.2semantic constraint optimization · 0.2saliency model · 0.2head swapping · 0.2dense correspondence · 0.2clothes swapping · 0.2action correlation analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Appearance Harmonization for Single Image Shadow RemovalabstractAbstract Shadow removal is a challenging problem and previous approaches often produce de‐shadowed regions that are visually inconsistent with the rest of the image. We propose an automaticshadow region harmonizationapproach that makes the appearance of a de‐shadowed region (produced using any previous technique) compatible with the rest of the image. We use a shadow‐guided patch‐based image synthesis approach that reconstructs the shadow region using patches sampled from non‐shadowed regions. This result is then refined based on the reconstruction confidence to handle unique textures. Qualitative comparisons over a wide range of images, and a quantitative evaluation on a benchmark dataset show that our technique significantly improves upon the state‐of‐the‐art. Li-Qian Ma, Jue Wang 0001, Eli Shechtman, Kalyan Sunkavalli, Shi-Min Hu 0001 |
Comput. Graph. Forum | 1 |
| 2014 | Efficient manifold preserving edit propagation with adaptive neighborhood size
Li-Qian Ma, Kun Xu 0003 |
Comput. Graph. | 1 |
| 2014 | A practical algorithm for rendering interreflections with all-frequency BRDFsabstractAlgorithms for rendering interreflection (or indirect illumination) effects often make assumptions about the frequency range of the materials' reflectance properties. For example, methods based on Virtual Point Lights (VPLs) perform well for diffuse and semi-glossy materials but not so for highly glossy or specular materials; the situation is reversed for methods based on ray tracing. In this article, we present a practical algorithm for rendering interreflection effects with all-frequency BRDFs. Our method builds upon a spherical Gaussian representation of the BRDF, based on which a novel mathematical development of the interreflection equation is made. This allows us to efficiently compute one-bounce interreflection from a triangle to a shading point, by using an analytic formula combined with a piecewise linear approximation. We show through evaluation that this method is accurate for a wide range of BRDFs. We further introduce a hierarchical integration method to handle complex scenes (i.e., many triangles) with bounded errors. Finally, we have implemented the present algorithm on the GPU, achieving rendering performance ranging from near interactive to a few seconds per frame for various scenes with different complexity. Kun Xu 0003, Yan-Pei Cao 0001, Li-Qian Ma, Zhao Dong 0001, Rui Wang 0003, Shi-Min Hu 0001 |
ACM Trans. Graph. | 3 |
| 2013 | Inverse image editing: recovering a semantic editing history from a before-and-after image pairabstractWe study the problem of inverse image editing , which recovers a semantically-meaningful editing history from a source image and an edited copy. Our approach supports a wide range of commonly-used editing operations such as cropping, object insertion and removal, linear and non-linear color transformations, and spatially-varying adjustment brushes. Given an input image pair, we first apply a dense correspondence method between them to match edited image regions with their sources. For each edited region, we determine geometric and semantic appearance operations that have been applied. Finally, we compute an optimal editing path from the region-level editing operations, based on predefined semantic constraints. The recovered history can be used in various applications such as image re-editing, edit transfer, and image revision control. A user study suggests that the editing histories generated from our system are semantically comparable to the ones generated by artists. Shi-Min Hu 0001, Kun Xu 0003, Li-Qian Ma, Bi-Ye Jiang, Jue Wang 0001 |
ACM Trans. Graph. | 3 |
| 2013 | PoseShop: Human Image Database Construction and Personalized Content SynthesisabstractWe present PoseShop--a pipeline to construct segmented human image database with minimal manual intervention. By downloading, analyzing, and filtering massive amounts of human images from the Internet, we achieve a database which contains 400 thousands human figures that are segmented out of their background. The human figures are organized based on action semantic, clothes attributes, and indexed by the shape of their poses. They can be queried using either silhouette sketch or a skeleton to find a given pose. We demonstrate applications for this database for multiframe personalized content synthesis in the form of comic-strips, where the main character is the user or his/her friends. We address the two challenges of such synthesis, namely personalization and consistency over a set of frames, by introducing head swapping and clothes swapping techniques. We also demonstrate an action correlation analysis application to show the usefulness of the database for vision application. Tao Chen 0015, Li-Qian Ma, Ming-Ming Cheng, Ariel Shamir, Shi-Min Hu 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2013 | Change Blindness ImagesabstractChange blindness refers to human inability to recognize large visual changes between images. In this paper, we present the first computational model of change blindness to quantify the degree of blindness between an image pair. It comprises a novel context-dependent saliency model and a measure of change, the former dependent on the site of the change, and the latter describing the amount of change. This saliency model in particular addresses the influence of background complexity, which plays an important role in the phenomenon of change blindness. Using the proposed computational model, we are able to synthesize changed images with desired degrees of blindness. User studies and comparisons to state-of-the-art saliency models demonstrate the effectiveness of our model. Li-Qian Ma, Kun Xu 0003, Tien-Tsin Wong, Bi-Ye Jiang, Shi-Min Hu 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2012 | Efficient antialiased edit propagation for images and videos
Li-Qian Ma, Kun Xu 0003 |
Comput. Graph. | 1 |
| 2011 | Interactive hair rendering and appearance editing under environment lightingabstractWe present an interactive algorithm for hair rendering and appearance editing under complex environment lighting represented as spherical radial basis functions (SRBFs). Our main contribution is to derive a compact 1D circular Gaussian representation that can accurately model the hair scattering function introduced by [Marschner et al. 2003]. The primary benefit of this representation is that it enables us to evaluate, at run-time, closed-form integrals of the scattering function with each SRBF light, resulting in efficient computation of both single and multiple scatterings. In contrast to previous work, our algorithm computes the rendering integrals entirely on the fly and does not depend on expensive pre-computation. Thus we allow the user to dynamically change the hair scattering parameters, which can vary spatially. Analyses show that our 1D circular Gaussian representation is both accurate and concise. In addition, our algorithm incorporates the eccentricity of the hair. We implement our algorithm on the GPU, achieving interactive hair rendering and simultaneous appearance editing under complex environment maps for the first time. Kun Xu 0003, Li-Qian Ma, Bo Ren 0003, Rui Wang 0003, Shi-Min Hu 0001 |
ACM Trans. Graph. | 2 |