EDBT 2026 Demo / reviewers in the wild / expert
Jonas Hörnstein
dblp:03/4002
· DBLP profile ↗
5ranked-venue papers
4as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-authorSystems, architecture and hardware · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% | |
| Artificial intelligence
1 paper |
Motion planning and robot control · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot learning
exploratory behavior |
0.0 | 1 | 2008 | Multimodal saliency-based bottom-up attention a framework for the humanoid robot iCub · ICRA 2008 |
Methods — techniques the papers use, named apart from their topics
saliency map fusion · 0.2distributed software architecture · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Learning words and speech units through natural interactionsabstractThis work provides an ecological approach to learning words and speech units through natural interactions, without the need for preprogrammed linguistic knowledge in form of phonemes. Interactions such as imitation games and multimodal word learning create an initial set of words and speech units. These sets are then used to train statistical models in an unsupervised way. Index Terms: multimodal learning, ecological approach, motor learning, interactions Jonas Hörnstein, José Santos-Victor |
INTERSPEECH | 1 |
| 2009 | Multimodal word learning from Infant Directed SpeechabstractWhen adults talk to infants they do that in a different way compared to how they communicate with other adults. This kind of infant directed speech (IDS) typically highlights target words using focal stress and utterance final position. Also, speech directed to infants often refers to objects, people and events in the world surrounding the infant. Because of this, the sound sequences the infant hears are very likely to co-occur with actual objects or events in the infant's visual field. In this work we present a model that is able to learn word-like structures from multimodal information sources without any pre-programmed linguistic knowlege, by taking advantage of the characteristics of IDS. The model is implemented on a humanoid robot platform and is able to extract word-like patterns and associating these to objects in the visual surrounding. Jonas Hörnstein, Lisa Gustavsson, Francisco Lacerda, José Santos-Victor |
IROS | 1 |
| 2008 | Multimodal saliency-based bottom-up attention a framework for the humanoid robot iCubabstractThis work presents a multimodal bottom-up attention system for the humanoid robot iCub where the robot's decisions to move eyes and neck are based on visual and acoustic saliency maps. We introduce a modular and distributed software architecture which is capable of fusing visual and acoustic saliency maps into one egocentric frame of reference. This system endows the iCub with an emergent exploratory behavior reacting to combined visual and auditory saliency. The developed software modules provide a flexible foundation for the open iCub platform and for further experiments and developments, including higher levels of attention and representation of the peripersonal space. Jonas Ruesch, Manuel Lopes 0001, Alexandre Bernardino, Jonas Hörnstein, José Santos-Victor, Rolf Pfeifer |
ICRA | 4 |
| 2007 | A unified approach to speech production and recognition based on articulatory motor representationsabstractWe present a unified approach for speech production and recognition based on articulatory motor representations. The approach is inspired by the motor theory and the discovery of mirror neurons, and use motor representations for both reproduction and recognition of speech. A model of the vocal tract is used to create sound and the created sound is then mapped back to the motor representation using a neural network. To learn the map we mimic the behavior of a child that uses a combination of babbling and interaction with its caregiver to learn how to speak. Several different phases of babbling and interaction are identified and described. These help to overcome the inversion problem. The approach has been implemented on a humanoid robot, which has successfully learned to pronounce Swedish and Portuguese vowels. We have also studied how the different phases of babbling and interaction effect the error of the map and the achieved recognition rate when presented with vowels from different subjects. Finally we compare the recognition rates obtained using motor space with recognition rates obtained by directly using the acoustic parameters. Jonas Hörnstein, José Santos-Victor |
IROS | 1 |
| 2006 | Sound Localization for Humanoid Robots - Building Audio-Motor Maps based on the HRTFabstractBeing able to locate the origin of a sound is important for our capability to interact with the environment. Humans can locate a sound source in both the horizontal and vertical plane with only two ears, using the head related transfer function HRTF, or more specifically features like interaural time difference ITD, interaural level difference ILD, and notches in the frequency spectra. In robotics notches have been left out since they are considered complex and difficult to use. As they are the main cue for humans' ability to estimate the elevation of the sound source this have to be compensated by adding more microphones or very large and asymmetric ears. In this paper, we present a novel method to extract the notches that makes it possible to accurately estimate the location of a sound source in both the horizontal and vertical plane using only two microphones and human-like ears. We suggest the use of simple spiral-shaped ears that has similar properties to the human ears and make it easy to calculate the position of the notches. Finally we show how the robot can learn its HRTF and build audiomotor maps using supervised learning and how it automatically can update its map using vision and compensate for changes in the HRTF due to changes to the ears or the environment. Jonas Hörnstein, Manuel Lopes 0001, José Santos-Victor, Francisco Lacerda |
IROS | 1 |