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Herbert Janssen

dblp:03/5472 · also Herbert Janßen · DBLP profile ↗
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10ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9Systems, architecture and hardware · 5Applied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Image recognition and object detection · 68% Robot navigation and mapping · 20% Robot manipulation · 12%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection
object localization
0.112011
Active 3D Object Localization Using a Humanoid Robot · IEEE Trans. Robotics 2011
Robotics › Robot navigation and mapping › view planning
next-best-view planning
0.012011
Active 3D Object Localization Using a Humanoid Robot · IEEE Trans. Robotics 2011
Robotics › Robot manipulation › manipulation control
reaching
0.012007
Visually Guided Whole Body Interaction · ICRA 2007

Methods — techniques the papers use, named apart from their topics

sensory memory · 0.1proto-objects · 0.1internal predictions · 0.1hierarchical recognition · 0.1greedy strategy · 0.1
YearPublicationVenuePosition
2011 Active 3D Object Localization Using a Humanoid Robot
abstract
We study the problem of actively searching for an object in a three-dimensional (3-D) environment under the constraint of a maximum search time using a visually guided humanoid robot with 26 degrees of freedom. The inherent intractability of the problem is discussed, and a greedy strategy for selecting the best next viewpoint is employed. We describe a target probability updating scheme approximating the optimal solution to the problem, providing an efficient solution to the selection of the best next viewpoint. We employ a hierarchical recognition architecture, inspired by human vision, that uses contextual cues for attending to the view-tuned units at the proper intrinsic scales and for active control of the robotic platform sensor's coordinate frame, which also gives us control of the extrinsic image scale and achieves the proper sequence of pathognomonic views of the scene. The recognition model makes no particular assumptions on shape properties like texture and is trained by showing the object by hand to the robot. Our results demonstrate the feasibility of using state-of-the-art vision-based systems for efficient and reliable object localization in an indoor 3-D environment.
Alexander Andreopoulos, Stephan Hasler, Heiko Wersing, Herbert Janssen, John K. Tsotsos, Edgar Körner
IEEE Trans. Robotics4
2009 Instant prediction for reactive motions with planning
abstract
Reactive control and planning are complementary methods in robot motion control. The advantage of planning is the ability to find difficult solutions, optimize trajectories globally and not getting stuck in local minima but at higher computational cost. On the other hand, reactive control can handle dynamic or uncertain environments at low computational cost, but may get stuck in local minima.
Hisashi Sugiura, Herbert Janssen, Christian Goerick
IROS2
2009 Decentralized planning for dynamic motion generation of multi-link robotic systems
abstract
This paper presents a decentralized planning method for generating dynamic whole body motions of multilink robots including humanoids. First, a robotic system will be modeled as a general multi-body dynamical system. The planning problem of a multi-body system will then be formulated as a constraint resolution problem. The problem will be solved by means of an extended Gauss-Seidel method, which is capable of handling multiple constraint groups with different priorities. The method will be demonstrated in whole-body motion generation tasks of a humanoid, both in numerical simulations and in experiments using a real humanoid robot.
Yuichi Tazaki, Hisashi Sugiura, Herbert Janssen, Christian Goerick
IROS3
2009 Teaching a humanoid robot: Headset-free speech interaction for audio-visual association learning
abstract
Based on inspirations from infant development we present a system which learns associations between acoustic labels and visual representations in interaction with its tutor. The system is integrated with a humanoid robot. Except for a few trigger phrases to start learning all acoustical representations are learned online and in interaction. Similar, for the visual domain the clusters are not predefined and fully learned online. In contrast to other interactive systems the interaction with the acoustic environment is solely based on the two microphones mounted on the robots head. In this paper we give an overview on all key elements of the system and focus on the challenges arising from the headset-free learning of speech labels. In particular we present a mechanism for auditory attention integrating bottom-up and top-down information for the segmentation of the acoustic stream. The performance of the system is evaluated based on offline tests of individual parts of the system and an analysis of the online behavior.
Martin Heckmann, Holger Brandl, Jens Schmüdderich, Xavier Domont, Bram Bolder, Inna Mikhailova, Herbert Janssen, Michael Gienger, Achim Bendig, Tobias Rodemann, Mark Dunn, Frank Joublin, Christian Goerick
RO-MAN7
2007 Visually Guided Whole Body Interaction
abstract
We describe a system for visual interaction developed for humanoid robots. It enables the robot to interact with its environment using a smooth whole body motion control driven by stabilized visual targets. Targets are defined as visually extracted "proto-objects" and behavior-relevant object hypotheses and are stabilized by means of a short-term sensory memory. Selection mechanisms are used to switch between behavior alternatives for searching or tracking objects as well as different whole body motion strategies for reaching. The decision between different motion strategies like reaching with right or left hand or with and without walking is made based on internal predictions that use copies of the whole-body control algorithm. The results show robust object tracking and a smooth interaction behavior that includes a large variety of whole-body postures.
Bram Bolder, Mark Dunn, Michael Gienger, Herbert Janssen, Hisashi Sugiura, Christian Goerick
ICRA4
2007 Real-time collision avoidance with whole body motion control for humanoid robots
abstract
We propose a self collision avoidance system that superposes trajectories in order not only to protect the robot's hardware but also to enable continuous motions. The system runs in real-time so that the robot can work in an uncertain environment. It is based on virtual forces between close segments of the robot. The avoidance movements are blended with a whole body motion control in order to change the priority between target reaching and collision avoidance. The blending is performed autonomously without the necessity of external switching. Our method works both while the robot is standing and walking. Reaching motions from the front to the side of the body without the arm colliding with the body are possible. Even if the target is inside the body, the arm stops at the closest point to the target outside of the body. Our method can be used for other applications: We apply it to realizing a "body schema" and for "occlusion avoidance."
Hisashi Sugiura, Michael Gienger, Herbert Janssen, Christian Goerick
IROS3
2006 Exploiting Task Intervals for Whole Body Robot Control
abstract
This paper presents a whole body motion algorithm and shows some steps towards its feasibility in complex scenarios. We employ the framework of Liegeois, (1977) which solves the redundant inverse kinematics problem on velocity level. To make the controller suitable for a variety of different applications, task descriptors for the relative effector positions as well as a one-and two-dimensional attitude representation are proposed. The inverse kinematics are extended by allowing for "displacement intervals" which are formulated in task space. The proposed control scheme guarantees that the effector motion lies within the specified interval. However, the motion inside the interval is determined by optimization criteria, which can effectively be utilized to generate a more flexible and robust motion. We discuss an example and show simulation and experimental results on the humanoid robot ASIMO
Michael Gienger, Herbert Janssen, Christian Goerick
IROS2
1999 Complex behavior by means of dynamical systems for an anthropomorphic robot
Thomas Bergener, Carsten Bruckhoff, Percy Dahm, Herbert Janssen, Frank Joublin, Rainer Menzner, Axel Steinhage, Werner von Seelen
Neural Networks4
1996 Scale-invariant image recognition based on higher-order autocorrelation features
Martin Kreutz, Bernd Völpel, Herbert Janssen
Pattern Recognit.3
1992 Structural principles in visually guided autonomous vehicles
abstract
Proposes a framework of a neural information processing architecture. The authors attempt to extract the basic principles and operations typical for neural information processing and describe a hierarchical extendible system for the problem of exploration and orientation in a natural environment as an example for an ill-posed and highly complex problem. Realisations of the main elements of this processing structure are discussed.>
Werner von Seelen, Herbert Janssen
ICPR (1)2