Demo Data from EDBT 2026 / reviewers in the wild / expert
Xian Wu 0004
dblp:03/5595-4
· DBLP profile ↗
11ranked-venue papers
4as first author
4since 2021 · last 2023
0000-0003-4003-6975ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 4 since 2021Systems, architecture and hardware · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Image and video processing · 72% Visual content generation and editing · 23% Computational photography and imaging · 4% | |
| Artificial intelligence
3 papers |
3D vision · 32% Generative modeling · 28% Segmentation and scene understanding · 26% |
Topics — the 19 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding
human parsing |
0.9 | 2 | 2021 | Hierarchical Generation of Human Pose With Part-Based Layer Representation · IEEE Trans. Image Process. 2021 Deep Portrait Image Completion and Extrapolation · IEEE Trans. Image Process. 2020 |
Computer vision › 3D vision
neural radiance field |
0.6 | 1 | 2022 | NeRF-SR: High Quality Neural Radiance Fields using Supersampling · ACM Multimedia 2022 |
Computer vision › 3D vision
novel view synthesis |
0.6 | 1 | 2022 | NeRF-SR: High Quality Neural Radiance Fields using Supersampling · ACM Multimedia 2022 |
Image and video processing › image matting
human matting |
0.6 | 1 | 2022 | User-Guided Deep Human Image Matting Using Arbitrary Trimaps · IEEE Trans. Image Process. 2022 |
Image and video processing
image matting |
0.6 | 1 | 2022 | User-Guided Deep Human Image Matting Using Arbitrary Trimaps · IEEE Trans. Image Process. 2022 |
Image and video processing › image matting
interactive image matting |
0.6 | 1 | 2022 | User-Guided Deep Human Image Matting Using Arbitrary Trimaps · IEEE Trans. Image Process. 2022 |
Image and video processing
super-resolution |
0.6 | 1 | 2022 | NeRF-SR: High Quality Neural Radiance Fields using Supersampling · ACM Multimedia 2022 |
Machine learning › Generative modeling › image translation
human pose transfer |
0.5 | 1 | 2021 | Hierarchical Generation of Human Pose With Part-Based Layer Representation · IEEE Trans. Image Process. 2021 |
Machine learning › Generative modeling
image generation |
0.5 | 1 | 2021 | Hierarchical Generation of Human Pose With Part-Based Layer Representation · IEEE Trans. Image Process. 2021 |
Machine learning › Representation and self-supervised learning › representation learning › compositional representation
part-based representation |
0.5 | 1 | 2021 | Hierarchical Generation of Human Pose With Part-Based Layer Representation · IEEE Trans. Image Process. 2021 |
Visual content generation and editing
image completion |
0.4 | 1 | 2020 | Deep Portrait Image Completion and Extrapolation · IEEE Trans. Image Process. 2020 |
Image and video processing › video restoration
video inpainting |
0.3 | 1 | 2018 | Detecting and Removing Visual Distractors for Video Aesthetic Enhancement · IEEE Trans. Multim. 2018 |
Image and video processing › background subtraction › background modeling
background reconstruction |
0.2 | 1 | 2016 | Robust background identification for dynamic video editing · ACM Trans. Graph. 2016 |
Visual content generation and editing
video editing |
0.2 | 1 | 2016 | Robust background identification for dynamic video editing · ACM Trans. Graph. 2016 |
Image and video processing
video stabilization |
0.2 | 1 | 2016 | Robust background identification for dynamic video editing · ACM Trans. Graph. 2016 |
Visual content generation and editing › example-based synthesis
patch-based synthesis |
0.2 | 1 | 2015 | PatchTable: efficient patch queries for large datasets and applications · ACM Trans. Graph. 2015 |
Visual content generation and editing
texture synthesis |
0.2 | 1 | 2015 | PatchTable: efficient patch queries for large datasets and applications · ACM Trans. Graph. 2015 |
Interaction techniques and input › pen input
stroke-based input |
0.2 | 1 | 2022 | User-Guided Deep Human Image Matting Using Arbitrary Trimaps · IEEE Trans. Image Process. 2022 |
Image and video processing
motion analysis |
0.1 | 1 | 2016 | Robust background identification for dynamic video editing · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
convolutional neural network · 1.5trimap generation · 1.1supersampling · 1.1residual learning · 1.1refinement network · 1.1multi-view consistency · 1.1pose estimation · 0.9perceptual loss · 0.9conditional adversarial loss · 0.9part-based layer generator · 0.5hierarchical generation · 0.53d human model guidance · 0.5graph-cut optimization · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | DeepPortraitDrawing: Generating human body images from freehand sketches
Xian Wu 0004, Chen Wang 0049, Hongbo Fu 0001, Ariel Shamir, Song-Hai Zhang |
Comput. Graph. | 1 |
| 2022 | NeRF-SR: High Quality Neural Radiance Fields using SupersamplingabstractWe present NeRF-SR, a solution for high-resolution (HR) novel view synthesis with mostly low-resolution (LR) inputs. Our method is built upon Neural Radiance Fields (NeRF) that predicts per-point density and color with a multi-layer perceptron. While producing images at arbitrary scales, NeRF struggles with resolutions that go beyond observed images. Our key insight is that NeRF benefits from 3D consistency, which means an observed pixel absorbs information from nearby views. We first exploit it by a super-sampling strategy that shoots multiple rays at each image pixel, which further enforces multi-view constraint at a sub-pixel level. Then, we show that NeRF-SR can further boost the performance of super-sampling by a refinement network that leverages the estimated depth at hand to hallucinate details from related patches on only one HR reference image. Experiment results demonstrate that NeRF-SR generates high-quality results for novel view synthesis at HR on both synthetic and real-world datasets without any external information. Project page: https://cwchenwang.github.io/NeRF-SR Chen Wang 0049, Xian Wu 0004, Song-Hai Zhang, Yu-Wing Tai, Shi-Min Hu 0001 |
ACM Multimedia | 2 |
| 2022 | User-Guided Deep Human Image Matting Using Arbitrary TrimapsabstractImage matting is widely studied for accurate foreground extraction. Most algorithms, including deep-learning based solutions, require a carefully edited trimap. Recent works attempt to combine the segmentation stage and matting stage in one CNN model, but errors occurring at the segmentation stage lead to unsatisfactory matte. We propose a user-guided approach for practical human matting. More precisely, we provide a good automatic initial matting and a natural way of interaction that reduces the workload of drawing trimaps and allows users to guide the matting in ambiguous situation. We also combine the segmentation and matting stage in an end-to-end CNN architecture and introduce a residual-learning module to support convenient stroke-based interaction. The proposed model learns to propagate the input trimap and modify the deep image features, which can efficiently correct the segmentation errors. Our model supports arbitrary forms of trimaps from carefully edited to totally unknown maps. Our model also allows users to choose from different foreground estimations according to their preference. We collected a large human matting dataset consisting of 12K real-world human images with complex background and human-object relations. The proposed model is trained on the new dataset with a novel trimap generation strategy that enables the model to tackle different test situations and highly improves the interaction efficiency. Our method outperforms other state-of-the-art automatic methods and achieve competitive accuracy when high-quality trimaps are provided. Experiments indicate that our interactive matting strategy is superior to separately estimating the trimap and alpha matte using two models. Xiaonan Fang 0001, Song-Hai Zhang, Tao Chen 0015, Xian Wu 0004, Ariel Shamir, Shi-Min Hu 0001 |
IEEE Trans. Image Process. | 4 |
| 2021 | Hierarchical Generation of Human Pose With Part-Based Layer RepresentationabstractHuman pose transfer has been becoming one of the emerging research topics in recent years. However, state-of-the-art results are still far from satisfactory. One main reason is that these end-to-end methods are often blindly trained without the semantic understanding of its content. In this paper, we propose a novel method for human pose transfer with consideration of the semantic part-based representation of a human. In particular, we propose to segment the human body into multiple parts, and each of them represents a semantic region of a human. With the proposed part-based layer generators, a high-quality result is guaranteed for each local semantic region. We design a three-stage hierarchical framework to fuse local representations into the final result in a coarse-to-fine manner, which provides adaptive attention for global consistency and local details, respectively. Via exploiting spatial guidance from 3D human model through the framework, our method can naturally handle the ambiguity of self-occlusions which always causes artifacts in previous methods. With semantic-aware and spatial-aware representations, our method outperforms previous approaches quantitatively and qualitatively in better handling self-occlusions, fine detail preservation/synthesis and a higher resolution result. Xian Wu 0004, Chen Li 0031, Shi-Min Hu 0001, Yu-Wing Tai |
IEEE Trans. Image Process. | 1 |
| 2020 | JMNet: A joint matting network for automatic human mattingabstractWe propose a novel end-to-end deep learning framework, the Joint Matting Network (JMNet), to automatically generate alpha mattes for human images. We utilize the intrinsic structures of the human body as seen in images by introducing a pose estimation module, which can provide both global structural guidance and a local attention focus for the matting task. Our network model includes a pose network, a trimap network, a matting network, and a shared encoder to extract features for the above three networks. We also append a trimap refinement module and utilize gradient loss to provide a sharper alpha matte. Extensive experiments have shown that our method outperforms state-of-theart human matting techniques; the shared encoder leads to better performance and lower memory costs. Our model can process real images downloaded from the Internet for use in composition applications. Xian Wu 0004, Xiaonan Fang 0001, Tao Chen 0015 |
Comput. Vis. Media | 1 |
| 2020 | Deep Portrait Image Completion and ExtrapolationabstractGeneral image completion and extrapolation methods often fail on portrait images where parts of the human body need to be recovered -a task that requires accurate human body structure and appearance synthesis. We present a twostage deep learning framework for tackling this problem. In the first stage, given a portrait image with an incomplete human body, we extract a complete, coherent human body structure through a human parsing network, which focuses on structure recovery inside the unknown region with the help of full-body pose estimation. In the second stage, we use an image completion network to fill the unknown region, guided by the structure map recovered in the first stage. For realistic synthesis the completion network is trained with both perceptual loss and conditional adversarial loss.We further propose a face refinement network to improve the fidelity of the synthesized face region. We evaluate our method on publicly-available portrait image datasets, and show that it outperforms other state-of-the-art general image completion methods. Our method enables new portrait image editing applications such as occlusion removal and portrait extrapolation. We further show that the proposed general learning framework can be applied to other types of images, e.g. animal images. Xian Wu 0004, Ruilong Li, Jian-Cheng Liu, Jue Wang 0001, Ariel Shamir, Shi-Min Hu 0001 |
IEEE Trans. Image Process. | 1 |
| 2019 | A Semi-Formal Requirement Modeling Pattern for Designing Industrial Cyber-Physical SystemsabstractRequirement engineering is a crucial part of the engineering process. The traditional methods of requirement engineering are time-consuming and human-centered. A well-established software requirement description model needs to ensure the accuracy and integrity of the transformation and is also hoped to be scalable, versatile, and efficient in transformation and transmission. This paper presents a method of requirement engineering, including constricted nature language requirement input pattern, and the formalized requirement description JSON model. This method provides convenience for requirement modification and validation that can satisfy the real-time constraints of industrial cyber-physical systems. Jue Wang 0001, Yineng Song, Xian Wu 0004, Wenbin William Dai |
IECON | 3 |
| 2019 | An Automatic Requirement Transformation Approach for Code Generation in Industrial Cyber-Physical SystemsabstractRequirement Engineering (RE) is a crucial step prior to building their control program for industries. Traditional requirement engineering is time-consuming and error-prone that an optimized way is necessary to build an accurate model within fractions of a second. In this paper, an automatic software requirement modeling method is proposed to achieve fast and accurate requirement modeling. A new requirement model is designed to prove the concept. The newly designed model is designed based on the flexible object-oriented structure with process flow and constraints. Furthermore, to be compatible with the UML model format, the transformation rules and algorithm are provided. The requirement input system uses a general defined model, which is also the same format as the newly designed model, to deal with information from any input form like drawings, semiformal text and uploaded UML model files. Requirement model is further transformed into control code as illustrated in this paper. Yineng Song, Xian Wu 0004, Jue Wang 0001, Wenbin William Dai |
INDIN | 3 |
| 2018 | Detecting and Removing Visual Distractors for Video Aesthetic EnhancementabstractPersonal videos often contain visual distractors, which are objects that are accidentally captured and can distract viewers from focusing on the main subjects. We propose a method to automatically detect and localize these distractors through learning from a manually labeled dataset. To achieve spatially and temporally coherent detection, we propose extracting features at the temporal-superpixel level using a traditional supporting vector machine based learning framework. We also experiment with end-to-end learning using convolutional neural networks, which achieves slightly higher performance than other methods. The classification result is further refined in a postprocessing step based on graph-cut optimization. Experimental results show that our method achieves an accuracy of 81% and a recall of 86%. We demonstrate several ways of removing the detected distractors to improve the video quality, including video hole filling, video frame replacement, and camera path replanning. The user study results show that our method can significantly improve the aesthetic quality of videos. Xian Wu 0004, Ruilong Li, Jue Wang 0001, Zhao-Heng Zheng, Shi-Min Hu 0001 |
IEEE Trans. Multim. | 2 |
| 2016 | Robust background identification for dynamic video editingabstractExtracting background features for estimating the camera path is a key step in many video editing and enhancement applications. Existing approaches often fail on highly dynamic videos that are shot by moving cameras and contain severe foreground occlusion. Based on existing theories, we present a new, practical method that can reliably identify background features in complex video, leading to accurate camera path estimation and background layering. Our approach contains a local motion analysis step and a global optimization step. We first divide the input video into overlapping temporal windows, and extract local motion clusters in each window. We form a directed graph from these local clusters, and identify background ones by finding a minimal path through the graph using optimization. We show that our method significantly outperforms other alternatives, and can be directly used to improve common video editing applications such as stabilization, compositing and background reconstruction. Xian Wu 0004, Hao-Tian Zhang, Jue Wang 0001, Shi-Min Hu 0001 |
ACM Trans. Graph. | 2 |
| 2015 | PatchTable: efficient patch queries for large datasets and applicationsabstractThis paper presents a data structure that reduces approximate nearest neighbor query times for image patches in large datasets. Previous work in texture synthesis has demonstrated real-time synthesis from small exemplar textures. However, high performance has proved elusive for modern patch-based optimization techniques which frequently use many exemplar images in the tens of megapixels or above. Our new algorithm, PatchTable, offloads as much of the computation as possible to a pre-computation stage that takes modest time, so patch queries can be as efficient as possible. There are three key insights behind our algorithm: (1) a lookup table similar to locality sensitive hashing can be precomputed, and used to seed sufficiently good initial patch correspondences during querying, (2) missing entries in the table can be filled during pre-computation with our fast Voronoi transform, and (3) the initially seeded correspondences can be improved with a precomputed k-nearest neighbors mapping. We show experimentally that this accelerates the patch query operation by up to 9× over k-coherence, up to 12× over TreeCANN, and up to 200× over PatchMatch. Our fast algorithm allows us to explore efficient and practical imaging and computational photography applications. We show results for artistic video stylization, light field super-resolution, and multi-image editing. Connelly Barnes, Li-ming Lou, Xian Wu 0004, Shi-Min Hu 0001 |
ACM Trans. Graph. | 4 |