Anthony Martinet

dblp:03/5745 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 87% User interface design and tools · 13%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 50% Multimedia analysis and retrieval · 50%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation
0.112012
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks · IEEE Trans. Vis. Comput. Graph. 2012
Interaction techniques and input › touch interaction
multi-touch interaction
0.112012
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks · IEEE Trans. Vis. Comput. Graph. 2012
Visualization and visual analytics
eye tracking analysis
0.112008
Analyzing eye fixations and gaze orientations on films and pictures · ACM Multimedia 2008

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.1projection aggregation · 0.1dispersion computation · 0.1clustering of eye positions · 0.1
YearPublicationVenuePosition
2012 Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks
abstract
Multitouch displays represent a promising technology for the display and manipulation of data. While the manipulation of 2D data has been widely explored, 3D manipulation with multitouch displays remains largely unexplored. Based on an analysis of the integration and separation of degrees of freedom, we propose a taxonomy for 3D manipulation techniques with multitouch displays. Using that taxonomy, we introduce Depth-Separated Screen-Space (DS3), a new 3D manipulation technique based on the separation of translation and rotation. In a controlled experiment, we compared DS3 with Sticky Tools and Screen-Space. Results show that separating the control of translation and rotation significantly affects performance for 3D manipulation, with DS3 performing faster than the two other techniques.
Anthony Martinet, Géry Casiez, Laurent Grisoni
IEEE Trans. Vis. Comput. Graph.1
2010 The effect of DOF separation in 3D manipulation tasks with multi-touch displays
abstract
Multi-touch displays represent a promising technology for the display and manipulation of data. While the manipulation of 2D data has been widely explored, 3D manipulation with multi-touch displays remains largely uncovered. Based on an analysis of the integration and separation of degrees of freedom, we propose a taxonomy for 3D manipulation techniques with multi-touch displays. Using that taxonomy, we introduce DS3 (Depth-Separated Screen Space), a new 3D manipulation technique based on the separation of translation and rotation. In a controlled experiment, we compare DS3 with Sticky Tools and Screen-Space. Results show that separating the control of translation and rotation significantly affects performance for 3D manipulation, with DS3 being at least 22% faster.
Anthony Martinet, Géry Casiez, Laurent Grisoni
VRST1
2009 3D positioning techniques for multi-touch displays
abstract
Multi-touch displays represent a promising technology for the display and manipulation of 3D data. To fully exploit their capabilities, appropriate interaction techniques must be designed. In this paper, we explore the design of free 3D positioning techniques for multi-touch displays to exploit the additional degrees of freedom provided by this technology. We present a first interaction technique to extend the standard four viewports technique found in commercial CAD applications and a second technique designed to allow free 3D positioning with a single view of the scene.
Anthony Martinet, Géry Casiez, Laurent Grisoni
VRST1
2008 Analyzing eye fixations and gaze orientations on films and pictures
abstract
Eye movements are arguably the most natural and repetitive movement of a human being. The most mundane activity, such as watching television or reading a newspaper, involves this automatic activity which consists of shifting our gaze from one point to another. Identification of the components of eye movements (fixations and saccades) is an essential part in the analysis of visual behavior because these types of movements provide the basic elements used by further investigations of human vision. However, many of the algorithms that detect fixations present a number of problems. In this paper, we present the results of a new fixation identification technique that is based on clustering of eye positions, using projections and a projection aggregation applied to static pictures. We also present results of a new method that computes dispersion of eye fixations in videos considering a multi-user environment.
Anthony Martinet, Jean Martinet, Nacim Ihaddadene, Stanislas Lew, Chaabane Djeraba
ACM Multimedia1